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File: oE52SwYay427nq9jTvtUfQ.jpg (387 KB, 1430x1008)
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The Weird Emptiness of GTA Vice City
>>
File: 1784268417947827.jpg (52 KB, 675x678)
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>>744538063
that's the sims 3
>>
>>744538063
LETS GET HOT TONIGHT
>>
File: 1776973611040679.jpg (2.17 MB, 4047x2175)
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>>744538183
Yeah, the real map has much more empty space.
>>
>>744538398
but you can clearly see the sims 3 version is more empty

what in the fuck are you trying to do here
>>
Vice City was made in 1 year it launched almost exactly a year after 3.
>>
How A Single Road In GTA Gave Me An Existential Crisis
>>
>Do the manhole covers of Vice City comply with Miami regulations circa 1985?
>>
>>744538398
Every time I see the entire map of an old game fully rendered I wish some devs would just work within a similar framework and take advantage of modern tech to completely fill out all the usually decorative areas; make an office building with all the floors, resorts with all the amenities, every home with an interior. I wouldn't even care if they did a lot of copy and pasting environments that were completely empty, or loading into an entirely separate map. But it must be possible in current year, and surely functional if limited to previous generations of graphical fidelity. I know almost everyone who saw a big fuck off building on a map wanted to check out what was inside.
>>
>>744539875
The Hitman reboot is this, albeit they don't do every random house in the city levels.
>>
>>744538063
>Mainland
>just another island
>>
>>744540970
that's all the 3D games
>>
I do think it's funny that the GTA world takes place in like, a Caribbean-ized united states. You think the country is made up of 50 islands?
>>
>>744538063
5 and SA have a lot more weird empty spots.
VC, 3 and 4 are the best because they're all city.
>>
>>744539875
Arc raiders is basically this
>>
>>744539875
I used to think that way, too, until I started to realize that hardware advancements don't allow for that.
Even with graphics from the 2000s, if you put a lot of different assets and a lot of NPCs all in the same scene, the engines can't handle it, and the frame rate plummets.
>>
>>744542669
Smart engine and map development and SSDs would make it possible, but attention to detail is never rewarded. Shitty aaa slop popular instead. Just look at all Nintendo games as an example of lazily made aaa slop.
>>
>>744538063
if your game has a mall that can be entered, it's an automatic 10/10
>>
>>744538063
>>744538398
lego island esque
>>
>>744538063
Seriously how did they go from 3 and this to SA over like 3 years? How the fuck did they improve that much that fast?
>>
The Weird Emptiness of Shoreside Vale
>>
https://noclip.website/

You can explore vice city maps on this website.
>>
i know its hard to believe but it felt absolutely full of life back then
>>
>>744543892
I should replay diddy kong racing
>>
>>744543892
I explore dark souls ones
>>
>>744543892
>took me 30 minutes to install Vice City from disc on my shitty computer back in the day, at least a full minute to get in game every single time I wanted to play
>I can now load it in seconds ON MY BROWSER
That's pretty crazy...
>>
>>744538948
Please shut the fuck up
>>
>>744538063
I'm playing Just Cause 2 for the first time, and this map is fucking colossal in size compared to anything I've seen in a Grand Theft Auto game.
>>
>>744538063
HOW [game]'S MAP BROKE ME
>>
YOU'RE OUT OF TOUCH

I'M OUT OF TIME
>>
I played VC for the first time a week or so ago and I was impressed by the lack of load times, then I went across the bridge for the first time and was like ahhh there they are
>>
They're just videogame maps back when a gamedev team was like ten dudes in their twenties
>>
>>744543341
Youth and passion
>>
>>744546898
It's not Thursday Anon you can't say shit like that.
>>
Still somehow the best GTA
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File: 1744394596724847.jpg (8 KB, 235x215)
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Who among you remembers having to wait for the other islands to load when crossing the bridge?
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>>744539875
For fucking WHAT
>>
>>744543341
What the other guy said but also: No need to support online service, no DLC, no new engine, no mass firing and rebuilding a team, no years of cajoling with marketing, no careful negotiation to get scuggin mcguggins, famous LA pedophile to voice the main character. No touring the city and taking 20,000 photos so you can scan them in to the game: Just fucking make the next game with the same tools.
>>
>>744547357
I miss renderware so fucking much.
>>
Vice City: Next Gen edition mogs
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>>744542869
Lmao eric
>>
>>744547430
It's a weird workhorse of an engine and I always forget it was old as shit by the time of GTA III.
>>
The liminal existentalism of portland beach
>>
>>744539875
>>744542669
you could easily make all the buildings enterable in a modern game of this scale, but modeling all the floors like the other anon suggested is too much. Just have a few room enterable and the rest locked behind doors or something. Lots of way around loading all the assets at once, and lots of way to create an illusion of an interior from windows too
>>744547307
for fun in your sandbox game
>>
>>744547897
how do they get to the lighthouse does the lighthouserman jump from the nearby rock or
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>>744538063
t.
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File: 1697580054895.gif (16 KB, 220x212)
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>>744538063
>GTA 3 was the only game geographically connected to a larger landmass making it feel part of the rest of the world
>the other games are just islands floating in a endless ocean
>>
>>744548627
flying ruins everything
>>
>>744546725
Yes, Just Cause 2 map was incredible.
Empty but HUGE
I remember I used a mod to fly fast like superman, it felt amazing.
>>
>>744538063
i dont get 30+ year olds obsession with games like vc, hl2, bf etc. i watch speedrun vids for games like this and sa but never got why they matter so much to ppl. hl2 for example is mostly filler and i had to use guides for the puzzles...dont get what all the hype is ab. i personally got so much more fun out of fn or even growing up with rb....but playing 25 year old games in the big 2026 is diabolical lmao
>>
>>744549132
damn bruh this post cooked
>>
>>744548275
There's a dock at the base of the lighthouse, as used in the LCS mission "the Sicilian gambit"
>>
>>744549530
LCS is not canon.
>>
>>744549132
>hl2
>i had to use guides for the puzzles
HAHAHAHhahahahaha you're legit on the down syndrome spectrum, just stick with modern vidya
>>
>>744549215
>>744549703
Don't feed the trolls, retards.
>>
>>744549132
Uncs have some unhinged nostalgia for HL2, it's an awfully boring and mediocre fps.
>>
>>744538063
I'm so tired of gta games being islands. it makes no sense. bring back invisible walls
>>
>744551663
>invisible walls make more sense than islands which are plentiful on the planet in which we live
(You) don't get a (You)
>>
>>744547306
I remember on psp
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>>744547131
And crunch
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>>744541823
it's a Ludonarrative dissonance
canonically GTA's united states is just like ours but warped and renamed. They're all islands so the map feels more free and open instead of having to deal with out of bounds terrain
>>
>>744549132
of course it’s hard to get if you weren't there, anon. Times were just so much slower back then.

I remember playing HL1 back in elementary school and it felt like an absolute odyssey. It felt like it took me months to beat (no idea how long it actually was, though). To me, it was this mind-blowing game with insane graphics, haha.

And I still remember being in high school around 2003 when the HL2 tech demo came out. Seeing the water reflections, the metal textures, and how the physics engine worked completely blew my mind.

But yeah, it was a time when game-changing tech didn't drop every single day. So when HL2 finally released, it was an incredible experience.
>>
>>744549132
Plus, one big reason why us 30+ old fucks love revisiting our old games is that you get to re-experience places that are still virtually identical to how they were when you first explored them. It's like listening to a song from your childhood that instantly teleports you back in time. But with games, it feels even more intense, at least for me.
>>
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>>744541823
>>744555210
Just make GTA 7 (the final one) in Hawaii. It's an island chain that has a very big (but dense) main city and plenty of open and empty land that they love to put in their games.

Plus there's still plenty of fictional shit to rip from (Hawaii 5-0 , Magnum PI) and there's surprisingly more gangs than just Triades and Yakuzas. Especially now. Fucking spic cartels keep moving in
>>
>>744546374
Someone once ported a fully playable version of VC to browsers, but you can figure it out what happened to it
>>
>>744549592
where did you get that? It is canon
>>
>>744538063
NOOOOOOOOOOO WHERE'S THE GIANT EMPTY DESERT ROADS AND THE HUMONGOUS FEATURELESS MOUNTAIN PLOPPED IN THE MIDDLE?????
>>
>>744549132
>hl2 for example is mostly filler and i had to use guides for the puzzles.
>>
>dense map you actually use with distinct design
versus
>fuck huge wasteland with entire sections you'll only ever be in so you can rubberband a controller to level up your THUG HUNTER skill, which ends up poisoning every subsequent open world game afterwards
Choose wisely gamer
>>
>>744539875
Saints Row 2 felt like a step in this direction. You couldn't go in every building, but you could go in a lot of them.
>>
>>744538063
I forgot, was the airport the kind of place where you instantly get max wanted level for simply walking in there?
>>
>finally get Vice City on VR
>Modder panics and gets rid of it
DAMN IT
https://www.reddit.com/r/OculusQuest/comments/1vd1i00/gta_vice_city_standalone_on_quest_3/
>>
>>744561974
only the quest 3 build it seems, the PC version is still available apparently
>>
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>>744555764
Yep, it's like a time capsule and a simulation. Especially the soulful games because, yeah, we had a lot of shit even back then, and not all of them have enough soulful value to be really worth replaying unless you're autistic. Games are better at what you mentioned compared to songs, movies, etc. because they have everything those mediums have plus interaction and freedom to play it in new ways. Take, for example, models in a game: when you watch a movie, you can't look at the costumes up close and immerse yourself in the artistic zeitgeist of that time, but in video games, you can.
>>
>>744538398
I want to be tricked like this again, I want to feel how huge this map is even if its actually tiny.
>>
>>744556932
Crazy how depressing Honolulu is when the rest of the island is cozy as fuck
>>
>>744538063
The mall theme still lives rent free in my head.
https://youtu.be/2JqEo4XJ8FY
>>
File: VCPD Undercover.jpg (29 KB, 694x288)
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I always wanted to play as some undercover cops when I played it as a kid
>>
>>744543892
>https://noclip.website/
pretty cool website anon, almost lost myself for hours there, thank you
>>
>>744543892
damn the TF2 maps are crazy accurate, and it's all running on three.js too.
>>
>>744561443
That's the military base, north of the airport. The airport would give you a wanted level in SA if you managed to get inside before getting a flight license.
>>
>>744563718
every US state capital is like that

look at Sacramento and Jackson
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>>744565319
Nope, the airports in SA were pretty easy to break into without a license by just climbing the fence from the roof of a car, I did it all the time and never got any wanted level. You only got wanted level for flying or swimming to a city you hadn't unlocked yet
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>mfw the size of San Andreas is just your typical Cities Skyline build
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>>744547078
VC team was at least 50 peoples including
10 map designers,
10 programmers,
7 mission designers,
4 animators
4 character designers
3 vehicle designers
At least 3 motion capture staff
...
>>
>>744538398

That looks bigger than I remember
>>
>>744538063
It's a PS2 game. Nothing weird about it, zoomo.
>>
>>744538063
The airport just takes up too much space despite never being relevant to story or gameplay
>>
>>744568051
that's a lot of people
>>
>>744539875
I remember when GTA4 was being hyped as having every building be enterable what a load of bullshit that turned out to be.
>>
>>744549132
Please learn how to write
>>
>>744538063
yes when you remove all npcs and vehicles and and anything that moves it kinda sorta looks empty
>>
>>744538063
I played it on release and nobody ever said it felt empty. Sure it's empty comlared to games today where most of the open world is just fluff and there's 30 cars on the screen and 100 pedestrians. You have to understand that HD era GTA games' world maps were giant mission levels. Most of the locations were like battle maps. If you've seen a location, there was a mission taking place there sooner or later. I've seen Pretzel videos on games like CP2077 where the city is gigantic, but that means there's no reason even to look at most buildings some dev spent hours if not days working on. If you've played VC more than once, you know most of the buildings by heart. Those rundown manors? The gangsters are inside. Movie studio? You go there for missions and the Dodo plane. That rooftop with a small helicopter. That warehouse in between buildings where you fight Haitians. Harbor where you have speedboats spawn. Vercetti estate? You have the white sports car and heli there. Garbage dump? Garbage truck, second thing best to a tank. That hangar thing? Phil sells miniguns. Pizza shop, Golf course, disco, ice cream warehouse, need I say more?
>>
>>744538063
I remember ride the motorbike on the beach
>>
>>744538063
I like the long empty beach
>>
>>744538398
I like that they placed some rocks into the ocean
>>
>>744548891
I like how they just crammed in every possible biome just because they could.
>>
>>744568320
What she said
>>
>>744538063
How much content and interactivity could Rockstar or another developer include in a modern game with a map this size? It sounds like the perfect combination.
>>
>>744541914
Except there's fucking nothing in the actual maps because they're hiding behind the background plot of "It's post apocalyptic and only like 20 dudes go to the surface in a given area at once because of all the killer robots"

If it was an actual game and not extraction sloppa it would have so much more potential
>>
>>744548891
>I remember I used a mod to fly fast like superman, it felt amazing.
Oof, I had that mod and the Smallville skin and flied through the clouds. It was awesome. So many cool mods for it.
>>
>>744561250
Steelport felt so lifeless compared to stilwater.
>>
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>>744538063
for me it's the map edges, they're always weird
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>>744538063
They made the game in like 9 months.
Zoomers simply cannot imagine getting three GTA games in one console generation.
>>
>>744583741
More like 5 if you count LCS and VCS. Those and GTA IV all happened within the same decade btw.
>>
>>744543048
All Dead Risings, please stand up
>>
>>744546725
Now imagine how insane it looked to people way back in 2010.
>>
>>744543892
Taking a look around the Crazy Taxi maps revealed just how big it really was. They were definitely aiming for replayability.
>>
>>744543383
50% of the island is just fucking airport
>>
>>744543383
Let me guess, you need more?
>>
>>744586052
The CT3 Vegas map is huge but the original CT map always felt small.
>>
>>744543892
Going through some old WoW areas was a blast. Why do MMOs have to suck so much now? Got the perfect steady and routine lifestyle feel like I could just waste away in one again like I did when I was 13.
>>
>>744539875
this, I don't need every single building to be accessible but I wish more games did something like yakuza where you have a small area but it's detailed with signs showing what company/restaurant is on each floor or restaurants having menus displayed in front of them etc, makes it more lively and soulful than forgettable anonymous shit like gta 5 city
>>
>>744539875
Crimson Desert has interiors accessible for all buildings.
>>
>>744552627
stop startling my cat
>>
>>744543892
Thank God! I've been trying to rememebr the name of this fucking website for years, thank you for posting it
>>
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>>744549132
my most played game this year is diablo 2. a game from 2000
>>
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>>744564654
>I always wanted to play as some undercover cops when I played it as a kid
You can, if you don't mind Hong Kong as the setting and being accosted by an old man telling you that you aren't a real man if you don't meat buns.
>>
>>744564654
>>744595964
Excuse me, I need to correct myself: pork buns, not meat buns.
>>
>>744546142
https://akratch.github.io/golden-balloon/
you can do it in your browser now
>>
>>744582853
Call of duty dmz is that but there are countless buildings that you can't enter
>>
>>744597321
wtf are these controls
the guy who decided this shit deserves a beating
>>
>>744565001
>>744591747
Np. It's a really cool webstie
>>
File: file.png (41 KB, 480x561)
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>>744543892
shit website... keep clicking on this and nothing happens??
>>
>>744586858
actually i do, shoreside vale fucking sucks ass
>>
>>744600612
Skill issue
>>
File: 3t2r (1).png (2.44 MB, 1920x1080)
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Morrowind's map is actually quite...this
>>
>>744597424
He said he doesn't care about extraction slop since they aren't real games.
>>
>>744538063
Something I didn't like about VC is how sometimes the streets would feel very empty, no people, no cars
Reminded me of my own neighborhood, especially the dangerous areas
>>
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>>744539875
You just described Skyrim, and you didn't even recognise it.
>>
>>744577356
I don't, did you also believe every bigfoot video from San Andreas
>>
>>744601497
Oblivion and Morrowind are even more detailed. But yeah Bethesda games do this.
>>
>>744543048
Always knew Mario Kart Wii was the best one
>>
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>>744539875
Shadows of Doubt does this
>>
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>>744601717
Bigfoot is real. I saw it live.
>>
>>744538398
What do they eat?
>>
>>744597837
Gamepad works
>>
>>744602662
Candy Suxxx's ass
>>
>>744602662
giggle cream
it makes dessert funny
>>
>>744602662
rusty brown's ring donuts
>>
>>744539875
You can, but what's the point? If it's an empty there is no point, if there are rando NPCs just chilling in the same apartments, without any plot connections, there is also no point.
When you are making a game, you fill it in the right places and left unnecessary shit behind a curtain.
>>
>>744538398
breh wtf is this
>>
>>744603667
no it doesnt
>>
>>744605003
Just turn on takeoff/landing, bruh. Also, there may be parked planes on the runway, so dodge.
>>
>>744541823
It's just the easiest way to make map boundaries without placing arbitrary invisible walls.
>>
>>744547897
Liminal deez, beach
>>
>>744605048
But I played it with gamepad...
>>
>>744606176
and i didnt
>>
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>>744606082
why would somebody drawn a blue Patriot fucking a red Banshee while a green Bobcat watches and a Dodo flies while cumming on Portland's Beach??
>>
>>744607492
You were so busy asking why, you never thought to ask why not.
>>
>>744607492
It's an expression of homosexuality
>>
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>>744600612
you have to click liberty city afterwards
>>
>>744589743
Thats a lie, its more like half. Still a lot I admit, but lying is lying. I don't have to travel more than a minute to find a fake door.
>>
>>744600612
based retard
>>
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>>744543892
>mfw looking at the maw from halo



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