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Remember when we had game locations that looked interesting to explore before everything became Unrealslop and market assets
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>>744542149
This is mostly just nostalgia, but I think the main advantage older games had was conveyance. Where the player is intended to go is clear and there is no clutter.
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What do they eat?
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No one working in games knows how to do this anymore
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>>744542149
What do they eat?
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>>744543093
Gardevoir pussy
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>>744542149
Game ?
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>>744544007
pokemon ecks dee
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>>744542149
>town in pokemon
>interesting to explore
I dunno, man.
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>>744542149
I should add variety to my game
Thanks anon
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>>744544157
You think this is funny
>>
boomers gooning over empty towns with 3 npc's again
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>>744542149
Loved this town but living next to such a massive waterfall must be annoying for the ones right next to it.
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>>744542149
>>744543567
>>744543849
>>744544096
>>744544559
>indie dev makes this exact thing
>"its slop"
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>>744545024
Never happened, not even once
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>>744542149
>looked interesting to explore
it's six buildings and you know what two of them are just by looking at them
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>>744544323
You think that's air you're breathing now?
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Witcher 3 was the last time I felt like the game I was playing was actively pulling me along, making me explore without me even thinking about it.
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>>744544096
>>744543849
>>744543567
I love how WoWfags are allowed to spam and mouth off on here but VIDEO GAMES like Deltarune aren't allowed, I'm noooooticing!
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>>744547787
LOTRO? That had some great zones for an MMO, barely felt like themeparks
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>>744549176
What is sustaining that waterfall?
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>>744549521
The water is pushed up through a vertical tunnel in the rock from the sea.
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Fellow uncs, can we not repeat the 2010s and act like 90s kids did?
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No
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>>744542149
>>
>>744549521
>>744549660
It's just magical fresh water from the waters under the Earth, because Zelda is a Christian setting.
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>>744542149
This is because every game developer/designer now feels the need to justify why things are where they are. While that's usually a good thing and clever design will account for that, if you're not actually clever you'll just fall back to basic bitch design you know from other games or real life.
>>744542413
>This is mostly just nostalgia
Has been debunked time and time again, you could write multiple books (or video essays, nowadays) about zoomers playing "unc" games and being amazed at just how fun things used to be once you get past the "waaa waaa everything is clunky :((" cope
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>>744542149
>XD
fuck off retard
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>>744545996
See that building? You can go to that building.
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>>744545996
>Witcher 3
Really outing yourself as a normie here
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>>744544559
what do they eat?
>>
>>744556330
Food, mostly
Some of them, the Bosmer for example, eat people too but the other races don't like that so they keep that to themselves
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I was playing Final Fantasy X remastered and it really blew me away how good the environment design was. It really feels like a real fantasy culture.
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>>744556572
>demastered
I wonder if this is bait.
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digital media has to be seriously be labeled "organic" now
laugh my fucking ass off
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>>744542149
They still make them, you just have to find games that aren't made by women.
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>>744556992
What the fuck are you talking about
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Genuinely a lost art
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>>744542149
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>>744545024
When they do it looks like shit and is filled with bisexual lighting.
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>>744545024
Where? When? Indie devs are making metroidvanias and roguelite deckbuilders, and if it’s an RPG it’s a pixelslop
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>Soulmogs WoW
Kino…
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>>744547867
World of Trannies and Deltatroon are both equally repugnant.
>>
it didn't go away though
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>>744542149
A map should only be big enough to fit the content. And no, copy pasting the same thing literal hundreds of times over like some Ubislop game is not what I mean.
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>>744562930
I can hear this pic
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>>744543567
>>744543849
>>744544096
Thing is that this was all cludged together off a modified version of the WC3 map editor. You just know the designers were spending hours manually tweaking positions by crunching numbers to get everything positioned correctly so it didn't float and reveal the untextured parts of the meshes. Every feature, every tree, every terrain deformation was hand-placed.
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Sneedville...home...
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Catherby…
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>>744545024
Indie devs have an obsessive need to make everything glowing neon and not even cyberpunk style neon highlights here.



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