I liked MultiVersus a lot, why did it die?
It uh, well from your image I think maybe it had trouble retaining players.
Smash inspired games always have something holding them back. MVS was free so it was always nudging you to spend money on something. The only one off of the top of my head that worked out was Slap City.
>>744543980I played it for a few hours but I hated how floaty and weightless it felt.
>>744543980Some games simply don't work as live-service titles, even if they are purely multiplayer titles.