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File: Phil_Spencer_Xbox(1).jpg (75 KB, 500x652)
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Why did he tell studios to do whatever they felt best and make what they want?
It clearly didnt work out it took them 5+ years to produce one game that sucked and couldnt even sell.
If you give devs no financial and time pressure then modern gaming studios which are all basically run like adult daycares will just waste all the money and time they get.
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We got Pentiment out of it, so I'm glad.
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>>744552121
All it cost was two outer worlds
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>>744552189
Worth it. Also, Outer Worlds 1 was a huge success. Grounded too. Microsoft can't bitch about Obsidian. One of their top 5 studios.
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>>744551982
The studios themselves had the same level of corporate bureaucracy that destroys games, that he was trying to avoid when he said that. Even though he said that, he cant stop the inner-workings of those specific studios.
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>>744551982
I really, really doubt they were allowed to do whatever they wanted. I'm certain there were some restrictions.
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>>744551982
>Why did he tell studios to do whatever they felt best and make what they want?
Well he didn't, which is pretty obvious from their actual work output. Rather I think they couldn't have hired anybody better than Phil Spencer for utterly sabotaging Xbox after Don Mattrick already queered the whole division with "WE HAVE AN OFFLINE CONSOLE, IT'S CALLED A 360"
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>>744552358
But he could've if he was willing to personally intervene in how these studios were run but he didnt and instead trusted the studios to manage themselves and you can see how that worked out.
Aisha had to cut off 4 studios worth of dead weight and then force todd to start working on fallout 5 and allow obsidian to make a spinoff.
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Was probably hoping he'd get a couple of passion projects out of it. You know, games that had soul and you could tell the people making them actually wanted to make them instead of just shitting out the yearly sports ball game so the company can keep the license.
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Cause Minecraft paid for everything. Just enjoy yourself, bro. Keep it easy.
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>>744552581
The studios managing themselves had higher productivity and higher employee retention, it's called "they weren't bought by fucking Microsoft at the time"
>Aisha had to cut off 4 studios worth of dead weight
Aisha decapitated all of them and then demanded they start projects they no longer have the manpower to fulfill, get the fucking Microboot out of your mouth
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>>744553378
>The studios managing themselves had higher productivity
Aside from obsidian none of them consistently produced any games and none of them made much money obsidians games included.
>Aisha decapitated all of them
Because these studios had barely managed to produce a single financially succesfull game in the 10 years microsoft owned them.
>then demanded they start projects they no longer have the manpower to fulfill, get the fucking.
This didnt happen they all got shut down and laid off at the same time.
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>>744553695
>it's called "they weren't bought by fucking Microsoft at the time"
Read the post and don't quote half a sentence dummy, their productivity and employee retention were higher *before* acquisition, this is true for every single company
>Because these studios had barely managed to produce a single financially succesfull game in the 10 years microsoft owned them
No shit, this is Microsoft's fault, not the studios' fault
>This didnt happen they all got shut down and laid off at the same time.
What do you mean "this didn't happen", this happened just recently. None of these studios announcing projects have the manpower for them because of the mass layoffs. They can't reasonably do any of these things. Get the fucking Microboot out of your mouth
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>>744551982
He's an executive. He exists solely to collect a paycheck and be a Yes man to the shareholders. Nothing else.
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>>744554016
>Read the post and don't quote half a sentence dummy, their productivity and employee retention were higher *before* acquisition, this is true for every single company
Sorry, but again microsoft gave them completely free hands under phil the only thing that changed was the lack of time and money pressure.
>No shit, this is Microsoft's fault, not the studios' fault
See above
>What do you mean "this didn't happen", this happened just recently. None of these studios announcing projects have the manpower for them because of the mass layoffs.
im talking about the 4 studios : Compulsion Games, Double Fine Productions, Ninja Theory, and Undead Labs that microsoft let go of dumbass.
And again the remaining studios that did have layoffs xbox probably doesnt expect them to be able to make a single succesfull game their next game will probably be their last chance if it flops they'll be let go of or axed.
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>>744554431
>but again microsoft gave them completely free hands
No they didn't, that's retarded for a wide variety of reasons. All of them suffered immediate productivity downward spikes that they didn't have while independent. They did not have freedom under Microsoft. Every single acquired company immediately stalled and couldn't produce anything.
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>>744553378
Asha fired all the shitters who were wasting time and money. There's no defending these guys spending 7 years and hundreds of millions to produce mediocre AA games.

Making AA games is ok, making AA games on GTA budgets is absurd
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>>744554603
I want you to think slowly and carefully about why every single company bought by Microsoft all began manifesting development difficulties immediately after acquisition, regardless of studio size or previous work ethic.
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>i'm going to pay you hundreds of millions to do nothing, and you can make videos of yourselves eating junk food in the offce while walking around pretending you do actual work
imagine being a game dev under ms from 2015-2025, it must have been like google in the early 00s where people just played ping pong all day.
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Phil was worse than Mattrick because he kept talking about wanting to do better but basically did the same thing in the end.
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>>744554603
>Asha fired all the shitters who were wasting time and money.
except 343i of course
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>>744554746
If Phil had any oversight at all he'd have probably been killed where he stood for even suggesting Game Pass, let alone the fucking Activision-Blizzard and Bethesda buyouts that cost the better part of a hundred billion dollars.
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>>744551982
Nothing wrong with letting Studios work on their passion projects. The problem with Phil was that he didn't MANAGE the studios. Telling them to "go do what they want" and then proceed to not even get in touch with them five years later, it's kind of your own fault really.
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>>744554532
>No they didn't, that's retarded for a wide variety of reasons. All of them suffered immediate productivity downward spikes that they didn't have while independent.
Theres no evidence of xbox under phil interfering with their managnent or operations or making them make a game they didnt want.
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>>744554683
They no longer had any money or time constraints.
Or these studios were just always shit and were going to get worse anyway with or without xbox.
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Obsidian was a good buy. Yeah, awow was dogshit but outer worlds 2 was really nice and they made a lot of other good games after being acquired compared to some
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>>744554954
You're staring a complete lack of productivity after acquisition in the face and calling it irrelevant, I think you might be a sheep if you can't pin that to Microsoft acquiring them anon.
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>>744555065
They were the only studio atleast putting out games.
But most werent that sucessfull.
This fallout spinoff will be the their final chance if it fails theyll probably be shutdown.
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>>744555031
>They no longer had any money or time constraints.
Every single studio exhibiting the exact same behavior after one company bought them? They were all lazy, all shit, all waiting for a sugar daddy to do nothing? You're being stupid on purpose.
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Giving the devs job security was obviously a problem. If devs don't have to fight tooth and nail for their company to stay afloat, they are going to do a worse job. The reason why so many old games were good is because they didn't have a billion dollar company backing them. Many of those games were make or break, if the games failed then it was over. Fucking Squaresoft had to merge with another company after losing $84 million on a movie and they were one of the biggest devs at the time. Arguably THE biggest third party dev.
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>>744555189
>>744555286
Well if xbox did do something we have no idea what it was.
And again most of these studios frankly werent anything special most had just made one okay game before acquisition the rest were studios way past their prime that had already been declining for a while
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>>744555565
>Giving the devs job security was obviously a problem. If devs don't have to fight tooth and nail for their company to stay afloat
Microsoft rotates employees out every 18 months as contractors to avoid giving them seniority and benefits
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>>744555667
Well they didnt do it for their xbox studios.
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>>744551982

Still acting like you don't understand the effects of DEI
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>>744555667
That's the outsourced workers they bring in to work on games, isn't it? The teams for projects like Hellblade still stayed around after the first game failed.
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>>744555925
why do people post that dumb scottish rapist like he's a drop-in argument
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>>744551982
>Xbox trannies blaming the man they worshipped for a decade to deflect from the fact that Transbox is fundamentally shit
kek



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