so what do i build first, a barracks, research or upgrade the sleeping quarters?
Research, you can handle defense on your own unless you start growing rapidly
>>744567039Nonsense we need bigger barracks.
>>744566298wood cutter and gatherer unless you plan on designating wild plants constantly, which arguably isnt much effort at the start but stillif you want to do any research i think the research table takes planks so you'll need the wood worker or whatever its called but yes i always rush bunk beds because you'll replace regular beds anyway later onbut most importantly have fun
>>744566298Research so you can get bunk beds. Also remember to leave a space on either side of your main ladder so you can upgrade it to a lift later.
>Path of Treatment so that late stage diseases are not lethal>Path of Plague to reverse the effect of disease and turn it into a positive effectTrying this for my next runHow's the new tourism update?
>>744570675how much space does a lift require?
>>744566298What kind of game is this?
>>744571482i dunoi started a new game to check it out and got distracted with the day to day management of my ratsthat was 30 hours ago>>7445716023x2
Extremely unexpected thread even on /vst/ let alone here
>>744571607Colony sim. It looks almost identical to Oxygen Not Included, but I've never played that game so I can't comment on how similar the gameplay is. It's kind of similar to survival crafting games where you gather stuff to craft stuff, but you have citizens that do it all for you. Ratopia also has a fairly closed economy system where you pay your dudes to work, they pay you for resources and tools, they sell what they make to other citizens, and then you tax them so you can pay them tomorrow.
I forgot how crack this game is, downloading right now.
what is the best strategy for building, should you build vertical or horizontal?
>>744572389vertical
>>744572389you eventually unlock super fast elevatorsi dont think theres an equivalent for minecart rails which are the horizontal traversal thingyou'll probably need to research them anyway since certain things like coral trees and sponges cant be moved and might generate far away
what does the shitting rat trait do?
>>744567201bigger baracks is much later though
>>744572389I've found 3 columns to be quite efficient (main production column, farming column, other shit column), with elevators and minecart rails intersecting like #.
>ITT
did they have to give the mouse girls fuck me eyes?
>>744578405Yes. They do. It's called "know your playerbase".
>>744578448I aint complaining but it's hard to play with one hand.
This better be the right thread this time or it's staying up.
>>744578584Elizarath is pure and wholesome so don't talk about her like that
>>744577271>#i should try thatthat sounds amazingmy city is usually a T
How does this differ from ONI?
>>744580323You don't have to worry about gas
>>744580323i really like the economy
>>744566298Did they add a command center of sorts so I can sit there and play the game like ONI? Because running back and forth all the time gets tiring pretty fast
>>744580648i haven't gotten far enough to tell, i have issues with getting overwhelmed by zombies close to fall
>>744580648yes, there is a way to communicate with your mice over far distances but you are going to need electricity
i need sex mods
>>744584731>every mod in the workshop so far turns your queen into a humanThem updating the game to have a male queen was bad enough
>>744566298rat
>>744588331ohgey
FUCK LIGGERSthat is all