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What do you look for in a monster roster?
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Cute monsters that look like cute girls with extras
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>>744605532
What about when I am done being horny? It's a bad character design if I stop liking it after I jack off. Miyamoto said so.
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man I loved joker 2 so much
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>>744605028
>Variety
It cant be all cool monsters, it has to have cuties, tough guys, beauties and weirdos
>Interactivity
You cant just have them be essentially be collectables, they need some form of usage and maybe customization through the game.
>Non-exclusivity
On top of the above, i want to have make use of multiple at once through the playthrough, cant have a bunch of guys and make me use 1 at a time.
>Options
I dont want to be forced to use only the meta monsters to have fun, hard mode can be bullshit but in normal there should be some leniency on how strong my party must be.
>Compendium
Some form of archive where once i collect something it either stays there or i can get it again easily, worst thing is limited space where i cant have a full collection

I think these are the 5 musts to have a good monster collecting game.
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>>744605028
At this point, if it's not Siralim Ultimate where I can make a macro for each monster to automate combat, I don't want it.
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>>744605028
Always my nigga Harmour
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>>744607754
Yeah, it's great. Have you been playing the English patch of Joker 2 Pro too?
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>>744608143
No not yet, can you fight online?
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>>744608232
I don't know. I think that's more of a DS emulation and homebrew question.
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I dunno. Anyone played LumenTale or Aethermancer want to tell me if the designs are any good. I like the games but not for the designs.

I like a lot of Digimon designs. Labramon, Lopmon, Agumon, Patamon. All very cute creatures. So I would say Digimon does it best for me.
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>>744608061
Do people actually like Siralim's monster designs? What's the best one? I haven't played that or Beat Cassettes.
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LumenTale has a monster called Smellwing. Kinda hard to forget. That's the most I can remember of monsters outside of Digimon/Pokemon.
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>>744610082
they have that simplish charm, and Ultimate.
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>>744609816
Oh that is a neat icon of filth. How is Lumentale as a game?
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>>744610697
It's good. The capturing system is pretty basic. You just insta-capture it basically, but the combat is fun and challenging. It has mixed reviews now? Idk why
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For me it was spectrobes.
I softlocked myself by not doing the side quest and never beat it.
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>>744606057
come play smt, we have monster deisgns that are simultaneously interesting and sexy
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>>744609816
Aethermancers designs are alright, nothing too outstanding but nothing offensively ugly. Some are pretty cool, but theres no evolution or anything so what you find is what you get. The combat is really fun but basically everything that isnt combat or team building sucks, you just kinda walk about between fights picking up tiny amounts of money. Makes you wonder why they even bothered with an overworld, because its so undercooked
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>>744610758
I looked up gameplay, and it isn't 1v1 like Pokémon, even though it's blatantly aping that game. That's enough for me to try it out. But I do have to say, from the very few (I assume they're called) lumens they have the vibe of Twitter fakemon. Everything in that game is going to be marketable almost to a fault.
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>>744611658
Sure, I don't care. Isn't marketability what you ask when you cry about designs.
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>>744610991
I tried like 4 times, and the battle system was too rock-paper-scissors for me.
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>>744611812
Because you're definitely not playing Siralim or Aethermancer
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>>744611895
Guy who dislikes marketability here. Aethermancer is a rogue. I hate those, so I won't be playing that.
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>>744605028
I want utility (especially out-of-combat utility) to be so important that low-mid game monsters remain useful to the end even if they can't contribute as much to a fight. I want to have some small critter I've had since level 1 standing beside the endgame legendary world-ender monster.
Design wise, everything they can cram in. Variety of common and exotic animals, mythological creatures, demons, dragons, dinosaurs, aliens, cosmic horrors, women, abominations, ghosts, constructs...
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Making them all distinct in gameplay was something I used to think was an obvious need for these jrpgs.
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>>744615613
Eh, monster battlers shouldn't go overboard with furry pandering anyway. How well did "Smellwing" work out for LumenTale?
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>>744616107
Did you mean to reply to a different post? I'm talking about making sure all potential party members in the jrpg play differently so team building is fun. Not if they give weirdos boners.
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>>744616564
Sorry I thought distinct was for designs. My bad.
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>>744605028
Monster girls, and I'm not kidding, if your creature collector lacks fuckable monsters I won't enjoy it.
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>>744605028
Only cool things and weird things, and lots of them.
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>>744622429
But that's fucking boring.
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Don't listen to this faggot >>744622429

What gamers want is waifus.
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>>744624672
Thats also a path to nothing but mid.
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Is it ok when about a third of a roster exists to be sacrificed to get one monster?
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>>744626467
IIRC rigor mortex wasnt even good
zenith dragon shat all over it for a size 3
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>>744610082
>Do people actually like Siralim's monster designs? What's the best one?
I do. They're not all great, but there are some good ones.
Ultimate is the only one you need.
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>>744626749
Yeah, but if you want that 100% completion, you gotta turn it into that contraption.
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>>744626467
was the latest game also as autistic? I skipped it
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>>744627204
The Dark Prince? Even though I think that was the entry that casualizes itself to get more new fans, you can't really get rid of that autism or else it won't be a DQM. I want to say it's toned down, but it's hard to say. The game has like 500 monsters. Here's a guide to get a taste.
https://game8.co/games/DQM-Dark-Prince/archives/435994
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>>744627960
Yeah that one, looked terrible for some reason
Yeah it seems fine enough looking at that site, Ill likely grab the next game even if I dont want to play as a loli
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>>744627048
I meant which monster do you like



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