>Game is about a gen x frustrated worker>He's incredibly overqualified for extremely redundant and mundane work that could be automatized.>The experiment CAN'T possibly start unless Gordon presses a button or pushes a cart.>Even without an apocalypse the place was an OSHA nightmare.>Old ass boomer (Breen) has shady (intergalactic) dealings and has no qualms about selling his workers (with the rest of humanity) in order to get some fleeting sense of superiority.>Turns out the guy is better at being a killing machine than a scientists.>Get hired by someone else and you have no option but to accept.>20 years later you come back to the work market>Have to lead a bunch of sexless millennials who can't do shit against the boomers that never left their positions of power.Does Half-Life belong to the 90s workplace satires genre?
>>744611146I've never not thought thatit always had some dilbert-ish office space energy to itthere's a generational aspect to the white collar office as a workspace which absolutely influenced half-life very directly as well as being something that influenced a lot of that generation in a less direct wayyeah man
For me it's my bro Gus. He's literally me and I wish I could work at BM as a forklift operator.
>>744611146Glad you noticed that, very clever. The sacred AND the propane.
>>744611861Definitely leaning more Office Space than Falling Down despite all the violence.Having said that, I have the personal theory that the combine decided to put the Citadel in self-destruct because with the suppression field destroyed the humans got 20 years worth of uncalibrated, unmoderated horniness and the advisors were afraid to be used as fleshlights.