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Did you know Hideo Kojima started to challenge players to ACTUALLY understand him with the very first Metal Gear?

I'm Nora, the guy who sued FROM SOFTWARE over parallel dimensions in videogames, and here's what it means for Metal Gear as a franchise.

The very first entry in the franchise, had two versions. They were quite different from eachother, and one of them players have been unable to find METAL GEAR in it besides from looking at it on the NES Cartridge. That doesn't mean it's not there. It's a HINT. Japanese Developers LOVE HINTS.

So, the very first Metal Gear had a second version on the NES made by Ultra Games. People dismiss it as non-canon, but i'm here to tell you it's Konami Canon. Hideo Kojima was likely ultimately responsible for approving a second version of Metal Gear.

The idea is to have TWO versions of the SAME game (like Pokemon), to "hint" that another version of the game (the parallel dimension) exists.

So the "miracle" in the case of Metal Gear is to catch Hideo Kojima on his tricks until he's caught. Metal Gear 1 NES and Snake's Revenge are BOTH canon. There is more than one solid snake.

The hill i'm going to die on was that Hideo Kojima personally authorized ULTRA GAMES for their vision of Metal Gear to stake his position on this Japanese "game".

When he's caught, we will finally find Metal Gear in the NES version where it was sitting this entire time but dismissed as "cut content"

I'm here to tell you it's NOT cut content. It's UNDISCOVERED Content. All NES games did it.
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>>744619285
Hi Nora Kisaragi, I'm John Shepard nice to meet you.
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>>744619524
fpbp



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