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Most overrated doom game of all time
managing the 5 different fucking cooldowns is cancer and having to tediously exploit the same weakpoints on everything got old in the first 2 hours
tossing a grenade into a cacodemon's mouth or sniping off an arachnotron turret for the 10th time is not engaging
also the fucking forced platforming sections no one asked for
fuck this shit
>>
awwwwww boo hoo :'((((((
>>
Yeah that game is harder than the other ones, sorry you had a tough time with it, it's made for people looking for more challenge.
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>>744619582
>Mrw my action game has action
>>
Yeah I got bored of it, felt very samey, same old recycled animations on repeat, eternal yawn more like geg
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>>744619582
>kvetching about weakpoints
How many times do we have to go over this
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>>744620032
There's a reason action games aren't supposed to operate on cooldowns
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>>744619582
I loved it, it was adrenaline pumping game.
FPS done right, not like Titanfall 2 and Call of Shit
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>>744619582
you are just bad, gameplay is the least of eternal's problems
>>
You're a shitter if you're constantly targeting weak points, especially on enemies like cacos and arachnos. Bursting them down with weapon combos is more efficient.



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