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>>
>>744619643
>needing to be saved
This game can't rip off Pokémon enough.
>>
>>744619643
Observe how the concept of a complete game being released, played, enjoyed and shelved once complete both confuses and scares the zoomer.
>>
>>744619643
maybe not making it a survival craft game genius
>>
>>744619723
>>744619643
>>744620028
how is this a bad thing besides MUHHH player loss its still in the hundred thousand which is still a lot for a game people proclaim was going to die
>>
ban steam charts threads
>>
there is no saving it
>>
>>744619643
it survived for two years averaging 20k players, i think itll be fine
>>
>>744619643
It doesn't need to be saved, Palworld already generated a bazillion dollars for the devs and was a total success ensuring that it lives on as a franchise rather than a single game.
>>
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>>744619643
>4 weeks
>300k players still
Lasting more than any Pokémon game, according to Masuda.
>>
let's see those Pokecharts lol
>>
>>744619643
Is this thing seriously near 500K players after a month despite being singleplayer? Goddamn
>>
>>744621963
Enjoy the lawsuit.
>>
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>>744619863
>enjoyed and shelved once complete
Observe how 39 million "players", out of 40 that supposedly "played" the early release, never come back to play the "complete" version.
Also yes, 40% of the playerbase remains in China.
https://gamalytic.com/game/1623730
>>
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>>744622457
The remaining million died due to corvid and or from getting the jab. RIP IN PEACE to their gaming profile that cannot be transferred to family or friends
>>
>>744621963
Yeah b-but they lost 75% of the playerbase! And they're getting sued for 30k dollars or something! This is revenge!
>>
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>>744619643
My tomboy wife Leafan will save the game.
>>
>>744622457
>why doesn't steam show gamepass or psn numbers
lmao retard
>>
>>744624338
nintensaars are used to look at numbers from only 1 platform, anything else is simply too complex for their peanut sized brains.
>>
>>744619643
>Almost 500k on a week day and still above 600k on weekends
>likely 1 million including both all platforms
>this is after 4 weeks
>will likely stabilize at a number higher than rdr2, gta5, cyberpunk
>literally 99% percentile of triple A games
Looks like new players are constantly jumping into palworld which could probably sustain them indefinitely as long as they do updates. I hope they don't go the route of terraria and do forever updates that barely add anything. Maybe some more updates after 1.0 but they should stop for Palworld 2.
>>
>>744621684
OK
>>744621963
>singleplayer
lol
>>
>>744624743
Cope, lol
>>
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>Sits in the top 15 most played games on steam for 3 weeks straight
One would call it a flavor of the month if it wasn't for the fact this game's been out for 2 years and kept getting polished as time went on. Palworld at its lowest playercount was more populated than shit like Marathon, go talk about that game if you want to Save someone.
>>
>>744619643
That's likely more players than every Pokémon game combined lmao
>>
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>>744619643
An Unreal Engine 5 third-person shooter Pokémon rip-off!
>>
>>744625749
>sits in top 3 for 5 days straight
>sits in top 5 for 10 days straight
>sits in top 10 for 2 weeks straight
>sits in top 15 for 3 weeks straight (you are here)
>sits in top 20 for 2 months straight
>sits in top 30 for 4 months straight
>sits in top 50 for 12 months straight
lol
>>
>>744625615
>Mobile spinoff game having more players than mainline pokemon games
Would say it's damning but that implies the mobile games are bad, which they're not (yea yeah, unite is MOBAshit but it's at least less of a mess than league and dota).
>>
>>744619643
>people beat game
>people stop playing
WOOOOOW
>>
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>>744626079
Like i said, you want to talk about a game that needs saving, look at Marathon or the Halo demake or any recent AAA release before talking about Palworld needing to be saved, Palworld's already recovered its budget costs and some more, all while the likes of Bungie are close to croaking.
>>
>>744619643
its not a live service... also palworld was a super shallow game to begin with its kinda expected to fall off when people are done and that's fine because they got your money.
>>
>>744619643
>already 1/3 of the player base at launch, which was already 1/2 of the ayer base during beta
LMAO. Nature already handled the "Pokémon killer" for the Pokémon Company, they didn't have to sue anything .
>>
>>744619643
aieeeeee their no longer going to be paying their palsubscriptions (tm)
eos in 5 days
>>
The funniiest thing about the Palworld fiasco is that it's obvious plagarism, but people pretend it's not because Gamefreak and Ark have been disappointing their fanbases for so long

Remember ZA and people shitting on it for being worse than Palworld? It's like if you bought a fake Gucci shoe from Temu but it's somehow less cheaply made than the original
>>
post the charts for pokemon
>>
>>744627216
Shamelessly copying a 20 year old ip isn't plagiarism. Those are two different things.
>>
>>744625615
>Even at its best, Palworld can't compete with the grunt of the Pokemon franchise
>After it was announced it won't get as much spotlight in official Pokemon events
Yeah, Palworld's cooked.



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