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I don’t even know how they could improve upon the first.
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by having actual level design
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More jumping
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they could try making a good game with real objectives instead of 800 copy pasted chores with fucking soulless level design supporting it.
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Longer missions
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>>744634740
Just literally make a big-ass, GTA sized Mario map and that's it.
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The design philosphy for this game is perfect for a 3DS game but retarded for home console
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Give Mario a gun.
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Give me a hard difficulty option for starters.
The first game shuns adults away through its literal toddler catered difficulty.

Don't jew on the post game, no DLC.
60 bucks.
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Redesign Mario for a new generation.
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>>744635000
the nintendo meta has been "hide actually hard content at the very end of the game behind a bunch of busy work"
so far the little i have bothered to grind to unlock has not been very hard
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>>744634930
hmmm anon why didn't you put "perfect for a handheld game" instead of "perfect for a 3ds game"
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don't make it a collectathon, the enemy possessing mechanic is the perfect way to make puzzles/objectives for collectibles, make challenges centered around the abilities of the capture
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>>744635140
dear nintender...
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>>744634740
my immediate idea would be that mario can possess anything, and everything has some sort of moveset
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>>744634740
It's not like the same development team did make a sequel one year ago. Nope.
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>>744634740
better worlds for starters, make the game longer instead of putting 100 moons in a small kitchen



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