[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: doors.jpg (19 KB, 516x387)
19 KB JPG
Studying Game Development at University.

Teacher told me that my Doors don't tell me diegetically what state they are in open or closed.

Told me to study doors..

Let's talk doors /v/ I know Doom 3 has very good door design as does the original Halo CE, Halo 2, Halo 3 and ODST.

What else?
>>
>>744635925

You should

Go back

To Reddit
>>
>>744635925
The best door in a video game is the one I don't fucking notice.
If I have to press a button to open your door, that's a bad door. Just have the door open automatically when I walk into it or bump into it.
Unless the door is locked for some reason. In that case, fuck you, every door should be open. I want to unga-bunga my way through everything.
>>
>>744635925
Your doors don't tell you if they're open or closed...? Do you mean locked/unlocked or what? What the fuck do you mean "I can't tell if this door is open or closed"
>>
>>744635925
>Studying Game Development at University.
so when is your transition?
>>
>>744635925
Alien isolation is another game with good door design as it tells you if its locked at a glance.

>>744636116
When I study back in 2019 majority of the class did only a few normal people left who got jobs others will message you to ask for help getting jobs and are totally unstable
>>
File: AI.jpg (14 KB, 480x360)
14 KB JPG
Alien isolation has good doors.
>>
>>744635925
Metroid
>>
>>744635925
The lab area of RE Requiem had shit doors. There I said it. Like why are there 100 tubes in the center?
>>
Quake 4 follows a similar idea and I think prey 2006. Haven't played prey side make
>>
>>744636592
You mean this?

>>744636443
Picture?
>>
If you ask me that's what half life 1 and half life 2 and half life alyx all fail at doors.

Can't tell if prop or functional door
>>
>>744635925
using them to hide loading zones. Study Metroid Prime 1 (good usage, you can't tell unless if you are actually told this) vs Metroid Prime 3 (bad usage, extremely obvious)
>>
>>744635925
>>744636372
>>744636618
In terms of sci-fi doors like these, it needs great sound design and a nice weighty or sleek visual animation. Sliding open and closed smoothly with a good swoosh-thunk. Always satisfying.
>>
>>744635925
Green light or red light. Not much to it.
>>
trick or treat system
>light over a door means it'll open
>no light means it wont
>>
>>744635925
You just need lights, color coding, or different door models/textures to indicate the lock status and whether or not the door is interactable.

If the door is unlocked remotely, it should be visible to the player at the moment it unlocks, one way or another. Something like a spinning or flashing light above the door when it unlocks can also help players know which door they just unlocked.
>>
File: 1777920198926153.mp4 (636 KB, 640x358)
636 KB
636 KB MP4
>>744635925
Halo sucks now.
>>
>>744635925
>What else?

Vault doors in Fallout
>>
>>744636691
Half-Life 1 is kinda bad about that, but Half-Life 2 indicates most of the non-interactable doors by not giving them a 3D model for the handle, or by having the combine locks on them.
Alyx was kind of the same if memory serves. If the door had a handle it was usually openable, and non-standard doors, like overhead doors, had red handles where you could interact with them.
>>
>>744637251
>now
>>
File: 2.jpg (61 KB, 800x600)
61 KB JPG
>>744635925
if they look like pussy
>>
File: rSslMe.gif (1.24 MB, 480x270)
1.24 MB GIF
Dead Space and Mass Effect had the best doors.
>>
>>744638336
I don't remember me door's
>>
>>744638336
I don't know why the normandy's doors need such a complicated mechanism that have a greater chance to fail if that part of the ship gets shot. Even stuff like car windows that have 1 motor and 1 sliding part eventually breaks, why make it so complicated
>>
>>744638248
am I the weird one for never thinking about human body parts when I see biomechanical alien structures
>>
>>744641764
Weirder those lips are used as a mouth but what did they come off? Do we see a comically large ring still attached to one.
>>
>>744638248
>pussy
>image of flesh wound or a ruined anus at best
boy, have you ever seen a pussy? no guys anus, ruined at that, but a VAGINA from a female human (women) ?
>>
>>744636095
This. Surely a door is visibly closed or open
>>
File: 1.jpg (66 KB, 800x600)
66 KB JPG
>>744638248
Prey has everything
>>
>>744638248
Is this door open or closed
diegetically
>>
>>744642823
Closed the lips are shut if it was wide open then it would be open
>>
>>744635959
Is this what they call "reddit spacing?"



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.