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File: 76876886567587877686578.jpg (1.03 MB, 2750x1547)
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How can you make fighting dragons and by extension other giant monsters fun and not just a slow fight of attrition as you hit at their toes or legs?
>>
Disingenuous question. Souls combat is shit regardless of the monster's size. Just play monster hunter.
>>
>>744640189
>CURSE YOU, BAYLE!
>>
Have different phases where you go on the dragon's back or something... Or there's a ballista in the boss arena that you can use if you time it right. I don't know.
>>
>>744640189
From already perfected it. Midir and Bayle hang their weak head close to the ground inbetween attacks. They're perfect dragon fights.

>>744640227
lol
>>
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>>744640189
Have you tried playing Dragon's Dogma?
>>
>>744640189
>posts bayle and midir
>both which are meant to be fought by hitting their head
>>744640227
monster hunter fags are annoying who just suck at ER
>>
>>744640189
Fromtroon can not make good enemy design
Check monster hunter or dragon's dogma if you want to see well made dragons
>>
>>744640189
>Fromslop
You need to play real games
>>
>elden ring
dude, fuck off from the planet eareth wif you played that garbagre past the fomo phase
>>
>>744640270
DD did both and it was still kinda meh
>>
>>744640417
>>744640473
>>744640308
>>744640227
Samefag
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>>744640189
It's simple. You're a dragon too
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>>744640189
You ever play a game called monster hunter?
>>
>>744640549
Meh
>>
>>744640528
how mad can one single person be loll
>>
>>744640308
DD dragon fights are the same janky roll and slash gameplay as souls, except once in a while you climb on top to hit the glowing weak spot
>>
>>744640581
Now you post any dragon fight from fromgay games
>>
>>744640575
So the solution to the problem is make combat floaty and gay?
>>
>>744640308
That picture is older than half this board
>>
>>744640549
This only works because the dragon is small, the main problem with From dragons is they're big so you can't see wtf you're doing, same problem with Bed of Chaos
>>
>>744640549
>slash-roll-slash-roll-finisher
Wow this is so different from souls
>>
>>744640628
Suck my balls dude
>>
>>744640227
extra large monster fights in MH tend to suck too
>>
>>744640675
look at this shit and tell me it's not floaty
>>744640549
The dragon doesn't react to anything, camera shake is doing 100% of the work trying to sell you the impact of the hit
>>
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Don't engage with fromdrones, they are used to eating shit and proud of it
>>
>>744640714
Rise is not a monster hunter game so ̄ ̄\_(ツ)_/ ̄
>>
>>744640750
where's his mustache
>>
>>744640189
>posts pic of Bayle, a dragon designed to punish you for trying to attack his legs
>you are suppose to mostly hit Bayle in the head
>most people just out scadu Bayle and then brute force attack his legs anyways
scadu were a mistake.
>>
>>744640646
>This only works because the dragon is small
not really, the main reason is that from the ground up, MH wyvern's physical features (and most other types of monsters for that matter) are designed specifically to have their head relatively low to the ground. their design serves the gameplay as much as the fantasy. fromsoft just ctrl+v's traditional dragon designs into their games with no regard how their physical features impact fighting them
>>
>>744640308
Dragon fights in DD suck major ass. Terrible attack telegraphing and awful unclear hitboxes. Turns it into a frustrating affair. And in DDDA they just fly away half the time.
t. fought a bajillion of them in DDON.
>>
>>744640714
You never played any mh
You can flinch and stagger enemies with timed attack and breaking parts make them weaker or stronger depending monster unlike souls game where they do same shit over and over while you spam iframe like a retard
In mh weapons are designed around hunting big monsters while in fromsoft games you're a undead stickman with very limited moveset
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>>744640189
https://www.youtube.com/watch?v=6_9PnZXNUnA
>>
>>744640714
Couldn't you only stagger some enemies in specific idle states as well while they were fully hyper armoured otherwise or was this a sekiro thing?
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Interesting to see not a single soultroon posted any gameplay so far
>>
The first step is to have a camera that is better than "literally the worst thing ever"
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So are like all the sites bots primed to respond negatively to any kind of thread or comment mentioning a Fromsoftware game?
>>
>>744640946
You can't play Souls and also be a fan of Souls. it is simply impossible, once you've been exposed to how casual and infuriating those games can be.
>>
>>744640885
shithun could never
>>
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>>744640885
>>
>>744640946
>gunner gameplay
eww don't post again
>>
>>744640549
MH has had it fair share of fights where you just battle a big dragons toes
>>
>another episode of fromsoft vs capcom
i'm tired senpai
>>
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>>744640549
weaboo hunter gameplay looks like it's for kids
>>
I think some ways would be to destroy the dragons wings or use the environment, but don't have a mini-cutscene showing the player or a waypoint. Let them figure it out themselves to preserve the feeling of slaying a dragon. Maybe some kind of hole you dive into and the dragons head gets stuck or some shit. Maybe you could disable it's wings and get the high ground and jump on top of it. Would even be cool if getting under it to slash at it's underside was some kind of thing. I really don't even know how the fuck you would fight a dragon.
>>
>>744640549
damn he dodged through the attack amazing combat

>>744641068
damn he dodged through the attack amazing combat
>>
I like fromsouls game but combat is pure dogshit in almost every single of them
Sekiro was decent but still very braindead compared to something like team ninja
From should go back to demon/darksouls 1-2 game design
>>
>>744640958
maybe fromdrones shouldnt have spend the last decade to shit on anything that remotely resembles their beloved soul when combat certainly was never dark souls strength.
>>
>>744641113
post amazing combat then
>inb4 autistic DMC button mashing "combat" aiming for muh high points
>>
>>744640189
There's nothing wrong with hitting legs and toes
>>744640270
Retarded nigger
>>744640308
Dd dragons are so dogshit bro
>>
>>744641130
You should try wuchang, it's got ds1 design with good combat
>>
>>744641130
You're just not good enough to appreciate the intricacies of the combat. That's okay though, these games' genius design allows people like you to enjoy the games too
>>
>>744641046
I agree but those are very rare and most of the time exist for spectacles and change of pace like lau shen lung and big crab from 2nd gen
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>>744640958
they are still butthurt and mindbroken by ER 4 years later. when the game released they whined about unfair combat and when the dlc released they whined again over "spastic no opening" bosses. they just suck ass.
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>>744641162
Are you doing that usual /v/ thing where you invent scenarios in your head to garner some kind of shared, tribalistic sympathy and also be outraged about? Cause it wasn’t funny, endearing, cute or original the last 10,000 times you did it.
>>
>>744640549
>No recovery on any attack
>Gay ass dodge step with iframes into instant attacks
>>
>>744641189
Wuchang sucks just like most soul-like
Try stranger of paradise its way better but the topic is for dragons and team ninja can't do good dragon fights either
>>
>>744641269
This is pathetic rollsloppa holy shit.
>>
>>744640714
>The dragon doesn't react to anything
Same for
>>744640885
>>
>>744640189
Stop designing games for shitty controllers that need you to lock on to a distinct point, babysit the camera or hold the controller like a crab, otherwise it's just always going to be kind of jank to fight slightly large enemies with no glowy weakpoint and AI that constantly keeps them in camera frame.
>>744641078
>Adventure game logic shit
Do I also need to leave milk out in the sun for 2 weeks to ferment into cheese so that I can bribe the ogre into helping me take down the dragon?
>>
>>744641341
you can jump, block, guard counter, duck, strafe and parry attacks. you don't have to roll.
>>
literally just pull the camera back so you can see the whole monster
ER does it a little in some fight but never far enough
i don't care if I'm a tiny ant on my own screen, i don't care if faggots whine they can't tell what's going on
>>
>>744641329
>iframes
>step dodge
So you never played monhun?
>>
Worldborne Fatalis is still the best dragon fight ever made.
>>
>>744640840
>fromsoft just ctrl+v's traditional dragon designs into their games with no regard how their physical features impact fighting them
To be fair I think this approach makes sense despite the awkwardness of the fights, because how else would a lone warrior combat a dragon other than playing defensively for 90% of the fight and getting a hit in now and then. The problem is that it makes the fights a bit one note if you are pure melee. But it is kind of realistic that you would have to run for dear life and only land a blow on their legs, tail, head every now and then, barely scraping by.
>>
>>744641269
>Spastic
You just defined every er boss fight with one word nice
>>
>>744641405
If I were to list the top 20 dragon/wyvern fights in video games, 19 would be from monster hunter.
>>
>>744641402
if you had you'd know he iframed those
>>
>>744640549
>backwards roll
not real monster hunter
>>
>>744640189
Needs stages. You don't kill something that big in one hit unless your an anime protagonist.
Fight should be something like:
Grounding the dragon to prevent it flying away > Crippling it to prevent it running away and reducing it's ability to fight back > Exhausting it until it cannot fight back > Killing blow.
>>
>>744641406
Mythical dragon hunters climbed on the dragon, not slashed at the feet.
>>
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>>
>>744641447
>i want my boss to just stand still and let me win
lol
>>
>>744641481
Sounds like a setpiece and DD already did it.
>>
Grigori is cool but fighting him kinda sucks actually. Really awesome spectacle leading up to the fight though. Most DD dragon fights suck actually. UR Dragon is impossible for some vocations because you gotta hit his dumbass weakspots and most other dragons you gotta hit their chest to do any damage.
>>
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>>744640549
>Just stand in olace and attack and dodge iframe at any time at the speed of light
The player here would get butchered by Midir
In Souls games if half of those attacks weren't calculated hits on stagger thresholds (like in this webm) the player would have been hit nonstop because attacks have actual weight and committment and you aren't some gay ass ninja
>>
>>744641481
That's how monsters from mh works
>>
>>744641570
>UR Dragon is impossible for some vocations because you gotta hit his dumbass weakspots
What vocations is it impossible for...?
>>
>>744641481
Gay ass setpiece design for nigger games with shallow base mechanics
>>
>>744641269
Its pretty much the same crowd who spent the years after 2 leading up to 3 and ER coping about how its impossible to fight more than a single enemy at once.
Despite the rep the vocal minority never got gud, despite telling everyone else to do so
>>
>>744640646
Monster Hunter has several fuckhuge dragons that are fun to fight. Both iterations of Gogmazios, World Fatalis and Alatreon etc.
>>
>>744641619
Ever play a warrior?
>>
>>744641604
You clearly have never used a switch-axe in monster hunter.
>>
>>744641619
You cannot climb the Wings Ugula so Warriors and Fighters , specially the last two red hearts
>>
>>744640189
Make it more like Shadow of the Colossus, where the boss fight is not mindlessly whaling on a giant HP sponge while dodging its attacks but a whole process of:
- finding a way to get on it
- crawl over its body until you reach its weakpoint (like back in the head or something)
- hit it with few attacks to finally win
In other words, boss fights against massive enemies should be structured more like stages than actual "standard" boss fights.
>>
>>744641650
No but fair point. Can't they still climb and smash just like fighter, strider etc?
>>
>>744641619
You ever fight the ur dragon nigger? It sucks for pretty every vocation besides archers. I'm sure you're gonna say some stupid shit now.
>>
FROM had a semblance of a good idea with Kalameet.
Generally, I just think the fights should have little down time, and flying states or attacks shouldn't feel like the game switched to turn-based
>>
>>744641691
You can't climb the wings and your pawns are fucking retarded.
>>
>>744641697
>>744641683
Yes I have, as fighter even. Guess my pawns just knocked those hearts out before it became a problem.
>>
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I miss sunbreak's switch axe
>>
>>744641649
Fatalis/Alatreon are small by Souls dragon standards
Gog is fucking dogshit
>>
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>>744641685
>Let's have every single fight play out exactly the same

If I want to slay a dragon by poking its toes with a lance for the next 45 minutes I should be able to do so.
>>
>>744641304
you must be too young to remember all the Nioh threads. Whatever
>>
>>744641738
>Fatalis/Alatreon are small by Souls dragon standards
lol what
besides dragon god what dragon are you even talking about
>>
>>744641738
Gog is amazing, proven by the fact that Midir completely ripped off his fight.
>>
>>744641720
I had to do some wonky as fuck air gimmicks to reach those two last hearts with a Warrior and took me like 10 to 20 retries, I only did it once and then never again. Didn't even get Dragonforged.
>>
>>744641802
Can't you hit them when you knock him on his ass and he's flailing or am I thinking of Cursed Dragon in DDON?
>>
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>it's 4am tuesday morning and I'm arguing about dragons on /v/
I need to find a job
>>
>>744640189
Um... you get artillery like cannons and ballistae. Strong ranged weapons like guns or crossbows.
You want to poke big dragons with melee weapons and complain you only get to poke them? You're even lucky they land and let you hit them.
They should just sweep and toast you while flying.
>>
>>744641838
Ur-Dragon never does that no matter how much you hit him.
>>
>>744641838
ur dragon never gets knocked on his ass unless I really am just that bad and missed something
>>
>>744641839
I'm doing it during a period of downtime at work, finding a job won't change as much as you think.
>>
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>get on the monster's back they said
>it would be a good idea they said
>>
>>744641870
>>744641875
Guess I misremembered then, mb
>>
>>744640845
Yeah, that's a real fight. With a threatening DRAGON. Not a fucking dance dance revolution pad you react to arrows and indicators on screen.
>>
>>744641882
It will give me income so yes I think it will. These mcmuffins don't pay for themselves you know.
>>
>>744641184
>fromslop doesn't even animate their bosses anymore they just teleport when they feel like it
kek
>>
>>744641882
I've a job, but I'm quitting in a month so I can play video games all day until my savings run out.

>>744641895
>Attacking during a nova
>>
>>744640308
I tried DD after all the praises you fags gave to it only to find out it plays like a korean mmo
>>
>>744641948
what korean mmos were you playing because I want to play them
>>
>>744641929
I meant in terms of your habits.
>>
>>744640594

Only two classes can roll in DD you dumb fuck, and it doesn't give i-frames.
>>
>>744640189
>midir and bayle
umm, you know you're meant to hit their head... right?
please don't tell me people mindlessly chipped away at their legs wondering why they're doing no damage
>>
>>744641948
you have to actually engage with the game anon, there's more than 5 vocations and max level is 200. It just clicks. And no korean game comes even close btw.
>>
>>744641923
But that's exactly what the fights are, they're just not very good versions of it. When their do their bite attacks almost their entire torso and arms turn into hitboxes too, for example. Don't remember if that specific example is the same in DDDA or 2 but there's other examples of "surprise you're now climbing on an attack's hitbox" throughout all the games.
>>
>>744641763
Midir/Bayle heads are the size of Fatalis' body
>>
>>744641184
You'd be the expert on dogshit, posting the absolutely rancid fucking turd combat in that webm lmao
>>
>>744641971
Tell me more about my habits anon-sama you really seem to know me.
>>
>>744640227
fippy bippy
>>
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>>744640308
inauthentic image
>>
>>744641269
Jesus wept that looks awful. People play this trash?
>>
>>744641989
This is the problem I have with Midir though, they made its head hitbox too out of reach for most short and medium range melee weapons.
I remember I had to switch my Straight Sword to the Washing Pole to be able hit his damn face with anything close to consistency.
>>
>>744642006
You really have a serious misunderstanding of scale but you're a fromtard so it's understandable.
>>
>>744642109
Skill issue. His head can be reached with punches.
>>
>>744641068
>literally just a reskinned tree sentinel, didn't even bother changing the hitboxes

LMFAO soulsloppers are the shit-eatingest retards in video gaming, even worse than fucking Pokefags. God damn that's pathetic.
>>
>>744640885
Riveting gameplay.
>>
>>744642147
It can, but only for half a second during a single one of his attacks.
I don't doubt some autist out there beat him with cestus, my point is that its needlessly tedious to do because his window of vulnerability where you can actually reach him becomes absolutely tiny and so you can end up spending 10+ minutes rolling around without making a single attack.
>>
>>744641604
The fuck were you doing to get M'dear down to 10% for the stance break? Spent the entire fight hitting his toes?
>>
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>>744642157
>reskinned tree sintinel
>doesn't fight anything like tree sentinel, not even sharing a single move
>b-but he on a h-horse so he tree sentinel
lmao retard. keep exposing yourself as a retard who hasn't even played the game.
>>
>>744640668
>>744641113
Utterly wrong. He didn't use a single iframe dodge in the entire webm. If you played Swaxe you would know, it's the weapon with the least amount of iframe options.
>the first two tail swipes he side stepped
>the third tail swipe he used the hyperarmor of the ZSD to latch onto the tail, you can see he actually got poisoned from the attack
>>
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>>744641731
Iframe attack alert
Iframe attack alert
Iframe attack alert
>>
>>744642323
>Fromfag
>Also a tranny
>>
Only From ever did good Dragon fights
No other game ever managed to make fighting a dragon good
Especially not Crapcom
>>
>>744642476
The only "iframe" is the counter at 0:15, but you knew that of course.
>>
>>744642582
that's not a dragon btw it's a gay bird
>>
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ENTER
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>>744642586
>The only iframe is the iframe attack
Yeah
>>
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>>744640189
Have you ever read about fights against dragons? because they usually are just "I went up and stabbed him in the eyes and he died!" the problem is that in videogames you need to make the fights a bit longer than that
https://www.youtube.com/watch?v=45-8eZViYOE
>>
>>744642476
>>744642686
aww your family looks so cute in these photos
>>
>>744640189
Despite all the popularity Bayle got, I still think Midir is somewhat better since the camera is less likely to turn around sideways, his movements aren't as unnaturally quick, and dodging his attacks is more consistent. I think I just prefer the atmosphere of a dragon who focuses entirely on being a dragon over Bayle's flashy lightning and explosions, too. No offense to Igon.
>>
>>744642783
See >>744641685, the concept can totally work if they put actual effort in it.
>>
>>744642609
It's a Dragon
The feathering is symbol of divine ascension
>>
>>744642853
Yes, the problem is that that's a good way to show a fight against a dragon but as this anon said >>744641746 that's not what the majority of people want even if they complain about poking dragon's toes
>>
>>744643008
But you can have both, it's not like there is a law that you must choose one or the other.
>>
>>744641731
>Weapon hitbox 20 meters long to make sure you don't miss your ebin combo even though you blatantly should so you don't even need to care about actually aligning attacks and spacing
This looks ass bro, I'm sorry
>>
The problem with Souls games is they all give the player shit mobility, and enemies insane tracking on the attacks. So basically you are forced to iframe roll through everything.

Fun action games (Most of Platinum games, MonHun etc) gives the player much more mobility, and less tracking on enemy attacks. But to compensate you get almost no iframes on dodges and boss have more hp. It rewards intelligent positioning, and rewards the player with generous openings while the boss is attacking an empty space where you can punish with longer combos, which is fun.
>>
>>744640227
Based
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>>744640189
It's the age old D&D conundrum - what would compel a dragon to ever fight you on the ground instead of just taking to the air and napalming your ass from out of reach?
>>
>>744643383
Git gud
>>
>>744643609
You're in its lair.
>>
>>744643170
Why do you keep using the phase 1 of Storm King as an example, might as well use the other "dragon" from that area for how relevant / similar these fights are to others in the series
>>
>>744642019
argumentative faggot. you will still be on 4chan scrolling and arguing over bullshit regardless of whether you have a job or not, like everyone else
>>
>>744640189
By playing a game where you can fly
>>
>>744642887
It's not a dragon and you don't need to capitalize dragon btw saar.
>>
>>744643789
Now this is some projection I can get behind. Put it in me you big gay faggot my anus is ready.
>>
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>>744640549
Btw you have to do this for 15 minutes. MH Wilds was the worst buyers remorse I ever had.
>>
>>744644185
That's rise not milds. If a hunt takes you more than 10 minutes in either game you should probably kill yourself. Neither are monster hunter btw.
>>
>>744640189
One game did it.
>>
>>744644185

First off that's Rise, not Wilds. Second off, if it's taking you fifteen minutes that's a skill issue. Shouldn't be more than ten at the absolute most.
>>
>>744644124
>if I get a job like a good goy I'll suddenly be a different person and do everything differently

sperg
>>
>>744644229
cope and seethe. monhun is not yours anymore faggot
>>
>>744644269
You actually need a job because I don't want to see you post anymore.
>>
>>744644271
Hasn't been for years sadly. Have fun eating shit I guess.
>>
>>744644337
That's what you were doing for twenty years before Monster Hunter became a good game series.
>>
>>744644417
Sure thing nigger.
>>
>>744644417
Kek anon btfo
>>
>>744640189
Make it a wyrm fight.
>>
>>744640189
Like Shadow of the Colossus did it
>>
>>744640549
Looks like ass
>>
>>744644515
But enough about your mother
>>
>>744643490
Is this babby difficulty?
Why that monster take that long to do a single attack?
>>
>>744643609
Og rathalos used to fight like that
>>
>>744643609
In every example in OP’s image the dragon was grounded by outside forces. Kalameet was shot by a giant arrow, Sinh has been rotting there, Bayle’s wings got torn fighting another stronger dragon and Midir got injured as well, plus is decaying from the darkness hes been consuming. Just give some contextual reason for why. Pride, their wings got hurt beforehand etc
>>
>>744644610
damn you really love sucking michaelzacks dick huh
>>
>>744642323
>doesn't fight anything like tree sentinel, not even sharing a single move
He's 80% tree sentinel bro, almost all riders in ER share at least 60% of moveset and this one is no different. If you learn how to bait their hip check you can effectively shut down every rider because it's punishing move that have high priority for AI and it's trivial to dodge.
At least fucking learn the game you're playing nigger.
>>
>>744644269
if he had a job he wouldn't have the luxury of staying up to the early hours of the morning arguing with bots and retarded trannies like yourself, moron.
>>
>>744644881
>He's 80% tree sentinel bro, almost all riders in ER share at least 60% of moveset and this one is no different
again, not true. unlike you i actually learned their moveset by no hitting them without any levels and upgrades
>At least fucking learn the game you're playing nigger.
show your RL1, no hit 0 scadu run until then stfu you actual scrub
>>
>>744644905
samefag. also yes he would. normgroids like yourself on twitter and plebbit do it constantly
>>
File: 1677804976245096.png (1.06 MB, 1573x1763)
1.06 MB PNG
>>744644881
gaius doesn't even have a hip check, great job exposing yourself shitter.
>>
>>744640189
you posted it, midir is the perfect dragon fight, if you hit its toes you're retarded
>>
>>744645032
samefag yourself you owned kike
>>
>>744645023
>i actually learned their moveset
You learned it so well you didn't even notice they are clones of each other.
Job well done bro.
>>744645065
Get behind him and little bit to the right he will hipcheck you like every other rider in the game.
>>
>>744640227
t. pajeet
>>
>>744644645
Acting like a demented shitposter 24/7 is not a substitute for a personality.
>>
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>>744645145
>>
>>744640594
>>744640845
>>744641184
>>744641948
t. seething soulstroons
>>
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>>744645128
>You learned it so well you didn't even notice they are clones of each other.
>Job well done bro.
again, not the same moveset at all. feel free to show a webm showing off all the copy paste moves, i'll wait.
>>744645128
that's not a hipcheck you shitter, this is a back hooves kick, vastly different attack, why am i even arguing with someone who clearly has 0 understanding of the game.
>>
File: iGon.jpg (1.02 MB, 3105x2730)
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>>744640230
Watch them force an Igon-type npc in all new games. I don't mind him but holy fuck, was his popularity artificially overblown or what
>>
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>>744640189
You fight the dragon with a GIANT ROBOT
>>
>>744640189
Give the player a mecha to fight in.
>>
>>744645258
>not the same moveset at all
They even use the same animations and that kick is a different move that btw other riders also have.
>>
>>744645436
>still no examples shown as a webm
>muh back hooves kick
>60% the same
still waiting
>>
>>744645141
are the biggest target audience for soulslop
>>
>>744645436
Show me the Tree Sentinel move where it flies in the air then drill down, or where the horse attacks with its head in a combo, or where it does a trampling charge.
Or the move where Gaius pulls up a shield, does a shield bash, or breathes fire.
>>
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Still mogged by a ps2 game...
>>
dragons need to be large enough to have to be climbed but not so large as to make it a climbing level
also they need to move a lot and destroy the enviroment so there needs to be chase/combat phases inbetween climbing phases
also should be designed in a way you mainly fight the head instead of legs or arms and need to dodge biting and flames instead of stomps
dragons should also use flight and fire breath frequently so add another phase where it flies around torching the battlefield before it divebombs you, plus it serves as an extra bonus damage phase for people who bother to actually bring a bow or other such ranged weapon (but dont make it too long or uneventful so melee guys don't get boring waiting for it to land)
ultimately, the dragon has a lot of mobility and has to try to exploit this advantage as much as possible, having it just stand around while you whack it's toes is no fun at all, it should be flying, climbing and thrashing around all the time
>>
>>744645286
No it was a stand out performance from a completely unknown voice actor

Stop being a jaded fucking loser and have some joy for once
>>
>>744642067
Kek

I love DD but its true, grigori is basically a stat check because all you have to do is spam ranged or cling to the chest and hammer away
>>
>>744643383
Which is why elden ring is so good, dragons in ER are made to be fought mounted
>>
>>744640885
>*fly's off the map and despawns*
>>
>>744644229
>conveniently left World out
kek!
>>
Are ancient dragons the worst dragon fight in action RPG history?
>>
>>744646578
They are still better than Bed of Chaos by a huge margin.
>>
File: Astel.webm (3.82 MB, 640x360)
3.82 MB
3.82 MB WEBM
>>744645436
>still no reply
lmao
watch out, there is amygdala for you because of "muh laser beam"
>>744645598
he won't, he is retarded and never played the game
>>
>>744640271
lol
>>
>>744644229
>he didn't do lv200 anomalies
shutter
>>
File: 1648924629486.webm (2.97 MB, 920x720)
2.97 MB
2.97 MB WEBM
>>744640750
Except GS and most weapons got dumbed down so hard in Rise to appeal to retards who got filtered by old MH games
>>
>>744646939
Sorry fag, but doing nothing but chargrd slashes is boring and expanded movesets are good

And it will continue to be this way and there is nothing you can do about it
>>
The ones OP posted actually didn't have that problem except Kalameet. That said, there are still plenty of enemies, not just dragons, in souls games where you can't see shit are just nibbing at tiny parts.

Btw, how fun a webm of a game is to watch has absolutely zero correlation to how fun it is to play it. A game can look absolutely fantastic to watch but actually playing it is a snorefest, and vice versa.
>>
>>744646939
GS was in old gen literally one of the easiest weapons as you could run around the whole time with your weapon sheathed till you got an opening for a charge slash.
>>
World Fatalis is the platonic ideal of a dragon fight
>>
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>>744640227
First post best post
>>
>>744646495
Because that post didn't mention world at all. Reading and comprehension is hard for brownoids huh.
>>
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>>744644881
>>744645598
>>744646774
c'mon faggot, post the webm already
>>
>>744640549
Bastardized monhun
>>
>>744640189
FFXVI solved this issue and it was KINO
>>
Fromsoft perfected the dragon fight in Elden Ring. Nuff said.
>>
>>744645964
It's not easy to find joy in Igon when he's an npc in Elden Ring of all things - he could benefit from speaking a little bit faster
>>
>>744640189
Use the environment to stun it, like dropping a pillar or stalactite on it or something which briefly stuns it, then climbing onto ita body to do damage to the eyes or some other weak spot. Then it shakes you off and you do it again.

Soulsfags love to tickle toes but Zelda always did giant monster battles the best.
>>
>>744646096
I don't disagree, but the dragons in Dragon's Dogma like grigori and that random ass drake you find in near the Shadow fort at night at least have a nice sense of spectacle lacking in other games centered around combat with dragons. I appreciate that at least.

Fuck cockatrices btw. Hate those cunts.
>>
>>744640227
This
>>
>>744640227
correct
>>
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1.41 MB JPG
>>744641839
nobody's hiring. i just coomed to anime girls again this morning and made coffee, pretty comfy.
>>
>>744640227
This, Monster Hunter solved this



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