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https://www.forbes.com/sites/paultassi/2026/07/31/sony-addresses-bungies-marathon-performance-in-earnings-report/

>“With the release of Season 2 in June,Marathonhas maintained a high user retention rate while also acquiring new users.”

>The overall point here is that Sony is publicly backing Marathon once again. It’s not reporting financial losses from the game in the report (that doesn’t mean there are no losses), and there are no more Bungie impairment losses this time. It may be spin, but Sony is still talking about the game positively instead of remaining silent on it, which would be a bad sign.

>Sony does not mention Destiny 2, a game that saw an enormous player surge in the wake of its final update, which clearly retained lots of users. Its current figures, even after declines, are likely 10x or more than what Marathon is doing, particularly with a higher percentage of console users, which we can’t see publicly.

>As ever, this has intensely frustrated and angered Destiny players who find it hard to believe the game was killed, especially in comparison with Marathon. Regardless of that comparison, it remains a stunning turn of events, and there has rarely been this severe an ending for a storied franchise like Destiny in gaming history. Plenty of other live games, despite losing playercount, live on with new content additions.

>Marathon seems like it will get at least a year to prove itself in some capacity, though we do not know what metrics it must hit for Sony to be satisfied.

>Marathon is currently undergoing a transformation, adding significant PvE content to its PvPvE extraction mode, with the promise of purely PvP content to follow. The idea appears to be to make the game with a number of spokes into different multiplayer genres, which, naturally, feels like a much smaller version of what Destiny was. So far, we have seen no indications of a turnaround, no matter what Sony is saying publicly



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