>Accessory "greatly" increases damage>This means 8%
>>744651641People are really bad at percentage based understanding. 8% is a massive increase.
>>744651641yeah dark souls itemization is shit.
>>744651707>If you hit the enemy 10 times, it'd be almost as if you hit him almost 11 timesThat is not a satisfying increase in damage.
if such % buffs stack multiplicative that is huge and very valuable. if the % increases just "add up" then it probably is underwhelming in actual play, yeah. typically in an RPG you're looking to regularly double or triple your damage output, so i can see 8% feeling kind of worthless in a game where % buffs are additive. but multiplicative? forget it, im not winking at 8%, thats an easy add to the build.
>>744651641How do I get a latinx gf
>>744651707Oh really? I can think of quite a few scenarios where 8 percent won't do jack shit, sometimes not changing the amount of hits it takes to kill an enemy. Fuck it, take an enemy with 100 health when you have 30 damage.
>>744651641>ring of wedding, weight: 0.01>gifts it to a latina wife>her equip load goes from 12.0/70.0 to 65.0/70.0
>"great" yield>this means 8%
>>744651801Depends what is derived from what. 8% increase being applied before the derived result is going to end up as a bigger increase, which most games do. Everything is derived stats or multiplicative nowadays.
>>7446516418% is straight up banned tier in Elden Ring PvP
>>744651641Why are developers so scared of giving you the actual numbers, at least optionally?
>>744651707No it isn't.If it would take you 100 hits to kill something, it now takes you 92. That sounds impressive. If it takes you 11 hits to kill something, it now takes you 10. This is a LOT less impressive.If it takes you 5 hits to kill something, it will still take you 5 hits.If a creature has 500 health and you do 100 damage normally, you do 108 instead. On the 4th hit, you'll have done 432, still requiring a 5th hit.> But what if it's multiplicative.Assume that you have a build that does 250% damage and you get an 8% increase to 270%.Assume that a creature would've taken 10 hits to kill with 250 damage. 2500 HP just about?In 9 hits, with 270 damage, you only do 2430.You still need 10 hits.8% is nothing.
In Dark Souls, 8% attack increase can yield much higher increases in damage delivered thanks to how defense works.
>two items with 20% fire resistance adds up to 40% fire resistance >Two items with 20% damage resistance doesn't add up to 40% damage resistance but rather the game first calculates 20% out of the damage taken then another 20% afterwards
>>744651641Is this a stealth XCOM thread where people once again prove that they genuinely can't understand what an 80% hit chance entails over a course of a ~50 mission campaign?
>reduced things's damage by 1%>gamers sperg out at the devs for how "lazy" they are and that this is a nothingburger change>a week later meta is completely different
>>744651892she's preggers
>>744651641imagine her being throatfuckec by a BWC
>>744652071>8% is nothing.0% is nothing, 8% is 8%. If my overall damage output is derived from an equation involving 2 metrics and I just increased 1 of those metrics by 8% the result is going to be more than 8%.
>>7446520718% is just from one item, lots of games let you have multiple accessories/clothing/consumables that boost damage. You could stack 3 of them for a 24% increase in damage. For a single item 8% is a lot
>>744652402nta but I will reply to tell you that you don't deserve a (you) just so that no one else has to
how come a 10% damage boost in runescape feels massive and extremely beneficial but a 10% damage boost in elden ring is barely noticeable
If the game is mostly about fighting boss type enemies that take 20 minutes to kill, 8% is huge.If the game is mostly about fighting small enemies that die in 2 or 3 hits then 8% is useless.I'm going to impregnate Xochi
>>744651707Is it really this easy to farm (you)s?
>744652402>>744652587You guys are fucking with my entire asshole if you genuinely get hyped when you receive a "Ring Of Strength" that increases your damage output by a single-digit percentage.In general, I don't get hyped for any game mechanic that doesn't change the actual quantitative parts of my kit.Yeah, your damage increased by 10%, but you are now facing enemies with 10% more health because that's how game design works. Enemies need to rise with you in power to maintain a challenge. We don't acknowledge it because we want versimilitude, but that's how the gears work behind the scenes.You were doing 10 damage to enemies with 100 health before.You are now doing 11 damage to enemies with 110 health.Your 10% increase is no longer a bonus and is now the new requirement to keep up with the game.This is why quantitative increases to your kit are literally meaningless.You NEED accessories that actually give you something new, like fire damage or something.
>>744652871xochitl means flower :)
>>744653386> I don't get hyped for any game mechanic that doesn't change the *qualitative* parts of my kittypo
>>7446516418% of my gorillion damage makes the chimps
>>744651801it's a big enough increase for bosses, especially if there's no downside to equipping it
>>744651641>3% increased damage to staggered enemies7R is so shit.
>>744651801It's only bad in the early game because your scaling is low. As soon as you get to mid or endgame 8% is a fairly large amount of your damage output. Hell, even in early game it's usually worth it, go look at how everyone kills Alexander immediately in Elden Ring rather than waiting for the 5% extra damage buff just because the shard is that good of a damage increase despite being like 10% I think?
>>744651641It depends on how damage is calculated, I have seen damage formulas where even 8% could lead to significant increases due to how attack, defense and the buffs of each worked.It also depends on the genre, in an RPG 8% might not be that much but in an RTS it can be a massive advantage.
>Increased chance to deal 1-3 poison damage over 20 seconds to UNDEAD type enemies when critically hit in the head on the third Tuesday of the month.>Base damage: 1,000-1,250.
>>744654129>this seems really dumb>enemy only drops specific item/weapon if killed under those statuses>some other thing can force the interaction, but has its own jump thru hoops bs to get it>it is an infinite chain of bs activations for the effect>item/weapon is scaled anyway
>>744654129
>>744651857Stay on topic, you little piece of shit.
>>744654420Answer him
>>744653386You literally ignored my entire point about stacking items. Your ring gives you 10%, your necklace gives you 8% and your hood gives you 5%. 23% more damage is not bad.
>>744652124>send wave after wave of soldiers>eventually one will be lucky and dodge every bullet fired at him>this is how we will win the war(1914-1918).bmp
>>744652587This. A single item can't have the same effect as a dedicated build. My helm in Nioh 2 gives me a mere 9.9% damage increase against poisoned enemies. My character has a 79% damage increase against poisoned enemies. Focus on poison for every equip slot and those low percentages can really add up.Also have a bunch of 5% chance of not spending ninjutsu on use, it triggers all the time. I melt bosses with that shit.
>>744651801>enemy has 10.5x health turning your 2-hit kill into a 1.
>>744654474
>+25% damage when the enemy's hp is bellow 5% while poisoned
>>744651857be white (bonus points blue eyes and blond hair)literally that is it
>>744651641>+300% damage while HP is bellow 10%
>>744655515Looks like an olmec fathead statue here lol
>>744652275I don't need to imagine it saar, AI is cool!
>1% crit chance on every second Tuesday of the week after 4pm (1% crit chance doesn't mean 1% of your attacks will be crits, but instead means the basic crit chance of 10% increases by 1%)>+50 health regen per second (you don't naturally regenerate health, this effect only activates, when you eat food, which you can only do outside of combat in rest areas)>+20 attack rating (no one knows what attack rating actually does yet, the people on the wiki haven't figured that out yet)>+25% poison resistance (a patch changed it so that poison instantly poisons you always, but there are different poisons with different effects and damage - this item doesn't do anything anymore)>+10% dodge chance (you get a single additional i-frame, when dodging and 2 frames, where you are vulnerable, get turned into recovery frames)>+10% poison damage (1% of your damage gets converted into a poison, which deals 100% of it's damage over an entire minute - you are playing a game, where the typical mob dies in a few seconds)
>>744654420>little pieceWould you say he's an 8% piece of shit?
>>744655050>Also have a bunch of 5% chance of not spending ninjutsu on use, it triggers all the time. I melt bosses with that shit.I played a skyrim mod that had something like that for shouts (only 5%) but it felt like it activated constantly so you could do tons of yells at people. Low odds with high frequency ends up happening 'often' to the human mind.
>>744656830>+5 Luck>No, we don't tell you what Luck governs, you have to guess if it's crit chance, crit damage, drop rates, dodge chance, accuracy, all of the above, none of it, or something completely random like resistance to death.
>>744656071Hot.
>>744657241Return to /tv/, simp.
>>744652085Bro what the fuck are these goofy ahh math shit I’m here to play video games
>>744651641Say I do 100 damage. If the accessory increases my damage by 8% doesnt that only add 8 points to my damage?
>>744657119I fucking despise games that have a ton of stats but there's literally no description of what things do or provide. It's such an offensive design choice, that it makes me think the developers of the game were genuinely fucking retarded.In fact, any time a game designer makes something where you have to look up a thing on a third party site outside of the game, they should actually just be fired.
>>744657379No. You actually do 1100 damage on every swing. 1000 is your base damage. So an 8% increase to your damage is actually only a 0.8%
>>744657357It's just four separate formulas based on the condition on the right.
>>744657119>luck minorly boosts all statsI forget which game this was but it wasn't quantifiable in any way because all the stat boost were hidden
>"ring of +50% items dropped">stacks of 80 become stacks of 93
I don't bother with items and abilities like that unless they increase my damage by 50%
>>744657502Maplestory for a good decade had a "Hands" stat that no one knew what it did at all. The Korean version and only that version had a description if you hovered over it that extremely vaguely if you looked at it with binoculars mentioned crafting or something which made people assume it had something to do with scroll success chances, but until they revamped the game and actually added something called the "Maker" skill it did nothing at all. So for nearly like 10 or 15 years there was a stat in the game that increased when you put into most stats and did nothing.You can still find GameFAQs threads asking what it even does even years after release prior to the Maker skill being added because of how it wasn't explained at all and went up when you added to certain stats.https://gamefaqs.gamespot.com/boards/924697-maplestory/42374992
>>744658063>So for nearly like 10 or 15 years there was a stat in the game that increased when you put into most stats and did nothing.That's both hilarious and sad that it lasted that long. It just seems like yet another example in the endless sea of games where the devs didn't even play their own game and didn't even give a single fuck to explain/fix something.
>>744658048I kneel before the kingDamage up only is the true chad way to play. Maybe some max HP if the enemy survives long enough to hurt me
>>744654396>+50% damage per empty Armor PieceIdk what game this is but it sounds baller, I guess reality is disappointing
>>744653386>but you are now facing enemies with 10% more health because that's how game design worksany game developer that scales enemies based on player stats is a lazy retarded coward that worked for bethesda...
>>744658623Assassin's Creed Shadows. There is never ever a reason not to have an empty armor piece because that armor piece can give you two passives. So that +50% damage is worthless when your weapon is giving you +60% posture damage via Adrenaline bars filled (Which you always have) and another one.
>game makes you choose between raising either HP or DEF>no explanation of damage calculation
>>744651857You need an 8% increase in penis size
>>744654396Is this asscreed we wuz samurais?Good fucking lord i quit origins in less than an hour because of garbage like this. The game went from hitman with swords to pointless grind way to fast
>>744651641It pisses me the fuck off when in a game you see stats like "+10% crit" on a piece of gear or on a talent tree and you think that you'll actually get +10% crit to your 10% crit, bringing it to 20%. But nooooooooo, instead it actually just give you 10% of your 10% so you end up with 11% total crit.WHY DO DEVS CONTINUE TO DO THIS?
Take the approach of ash and steel does - strength and dex scaling with weapons is insignificant and a sword that says it does 100 damage often does less damage than a mace that does 70 damage because they fucked up enemy resistance and everything is weak to blunt which is only found out through trial and error. Namely wondering why BLOODSWORD, DESTROYER OF WORLDS is doing less damage than a random mace you stole from a city guard.
>>744652587>we're gonna give you a massive raise anon>which if you combine it with the massive raises from all your other jobs will add up to a massive raise and bam now you can afford brand name ramen noodlesVery raise, much wow
>>744651641Chorizo owes me sex
>>744659023To stop crit builds dishing out so much damage there is no point doing anything else.
>>744654129>poison disables hp regeneration completely, even if the poison damage is incredibly weakI think Uber Diablo or one of the uber bosses in D2 basically required poison or he'd just outregenerate you
>>744658746>There is never ever a reason not to have an empty armor pieceWhoops, I mean "There is never ever a reason to have an empty armor piece". Confused myself with that one.>>744658964Yep. Funny thing is it's the least demanding of Odyssey and Valhalla in terms of caring about your passives. You can basically just buff posture (Charged attack) damage on Yasuke and simply do Daze duration extension + Assassination damage on Naoe and you're done. Valhalla's passives were so pointless you barely even considered them outside of the legendary weapons, and Odyssey was the only one where builds even mattered.
>go from 49 DMG per hit to 50>enemies that have 99-100 HP will now die in 2 hits instead of 3>but enemies with 101-147 HP still die in 3 hits so effectively nothing changed>enemies that have 148-150 HP will now die in 3 hits instead of 4>but enemies with 151 HP-196 HP still die in 4 hits so effectively nothing changedThis always bothered me about powerscaling in RPGs. This shit is a fucking mess. There's no chance it can be balanced in any meaningful way.
>>744657119>dozens of ways to boost luck>the stat does absolutely nothing at allThanks Aria/Dawn of Sorrow.
>>744651801increase it more than that you got either a player walking easily through the game or you have to make the enemies tankier making the increase meaningless
>>744659105But it just provides such disappointing "oh, that sucks" moments whenever you learn how the stat actually functions. They should just be static numbers like a flat 1%, 2%, 5%, etc. increase instead of having to constantly calculate how much you'd actually get out of a % increase of a % depending on your current stat.
>>744652070the idea is usually that you stack dozens of small bonuses like this to get real and manageable damage gainsthey can't be too big individually or you get warframeslop where you go from hundreds of damage to millions in a few dozen hours
>>744659023Crit builds completely dominate every game they're in if they're allowed to be seen to their proper conclusion because it becomes the de facto damage for the rest of the game.Genshin Impact and Wuthering Waves for example mandate a 70% CR and 170/270% crit damage respectively because focusing on anything else outside of maybe some occasional energy regeneration is pointless. Short of a character being a support that does no damage basically every single main DPS and sub DPS character focuses solely on CR/CD because it's such a wildly dominating stat. There is no realm where an ATK% anything is better than a CR/CD& anything because you getting 100 extra attack is pointless when it leads to like a 10k damage increase while even a 30% CD rate means you are now dealing like 40k extra damage albeit every three or so attacks.Assassin's Creed Odyssey allows a character that doesn't have any focus in the sole melee damage type that influences how hard your normal attacks will hit to kill enemies in two basic hits on the hardest difficulty just by focusing CR/CD. The Warrior stat is so completely worthless compared to CD that just focusing on CD allows you to ignore its entire building aspect and deal more damage than a person solely focusing on it could three times over.
>>744659634Isn't all of this solved entirely by just introducing a crit chance and/or crit damage cap, so that they become goals to strive for and complete, at which point you can then start attempting to min maxing other stats, while keeping your crit + crit chance + other stats in balance?
>>744659176That's part of the reason why a lot of them have random damage scaling. So when you go from 49 to 50 base damage, you're getting a better chance of getting a 2-hit KO instead of just hitting an arbitrary threshold.
>>744659395I'm fine with that, but it would be good to see what's actually happening to my numbers rather than having to either guess or reverse engineer it to know for real. Maybe it's because I'm a destinyfag and it's always been annoying when bungo change something and you have to guess from their cryptic words what the actual value is until someone tests & documents it properly. I shouldn't have to rely on community resources to know what something does.
>>744659872Caps mean there's no justification in bothering. It will either take too much effort to get the CR high enough to deal less damage than simply pumping the damage directly, while a cap on CD retroactively affects the desire to pump into CR because dealing that extra damage maybe 30% to 50% of the time when it's maybe double is just not worth missing the entire lot.Marvel Rivals has a PvE mode called Blood Hunt where it has crits and then Precision Rate and Damage. If you crit it can hit a second crit chance (PR) that deals PD on top of the CD. Originally before they scaled up the difficulty from 160 to 300 PD dominated because the damage buff was enormous and regularly happened while you were critting, but because it's much more inconsistent above the 200s the play now is to pump CR and CD while allowing PD to happen naturally.Distilling this example down, imagine PR being what a capped CR would be like and PD would be what a capped CD would be like. In practice you're not gonna count on it happening at all so when it does happen it's nice, but you'd rather your normal damage (In this example CR and CD) to be as high as possible instead so when the PR and PD do hit it's a nice bonus but not important.
>>744651641If you could increase your wealth with 8% …. Oh wait that’s still 0 LOL
>>744651816This is the truth. More often than not, the multipliers are additive. 8% damage increase is the difference between doing 100 damage and 108 damage. People should just fuck off with calling all percentage modifiers massive.
>>744657119>old game>nobody knows what Luck does and there's nobody autistic enough to go into the coding to figure out what it truthfully does>no NPC says anything about it>forums are filled with people claiming it does one thing while others claim it does something elseSometimes I'd like to know, but also the prevailing mystery adds to the spice of an old game.
>>744651801If the game has armor causing damage resistance it could be big.Attack: 100Defence 80Do 20 damageAttack: 100 + 8% (8)Defence: 80Do 28 damage, which is a 40% increase.
>all early game buffs are 1% increases>you hit for a maximum of 10 dmg so the dmg buff actually does nothing until endgame>by then you have a 20% dmg buff
>>744659085You could shove it up your bum, would be pretty spicy
>>744657119>game has straight up hidden stats entirely, some things you do and/or equip will influence them, but you will never see the stats normally without busting open the code, and they actually influence more things than you would realize, even beyond the stats you CAN seeI fucking HATE this shit.
>>744651641>>744655515there's something about her face I really like
>+200% damage when you hit an enemy doing backflips (only active while doing backflips)
In the next Fromsouls release end-game statstick accessories with "enormous increases" will give you like a 4% bonus to magic and melee damage lol.The undeniable utility of DS1 Fap ring mindbroke their balancing philosophy ever since.
>>744651641post the webm
>>744654658>edge of tomorrow