They managed to make GTA SA run perfectly on a 300Mhz console with 32MB of memory and 4MB of VRAM.
Adding india tier smog helped a lot.
Yea, and the game looks like shit. Everything is polygonal as hell, the textures for things like hands and faces are just 2d pngd plastered onto models, the sunset is so blinding that it makes driving a chore, the majority of the cars look samey and ugly. The game was fun but don't pretend it's comparable.
>>744662750They forgot to remove hot coffee scene...
>>744662750It shows.
It IS one of the ugliest games of the generation and the framerate isn't impressive (underage fags wouldn't know that 60fps was kinda common in 6th gen).
>>744662924The new one (whatever number it is) doesn't look at good as real life, or even shitty AI gens of real life
>>744663105perfect
>>744663105let me guess, you need more?
>>744662894That's just how LA looks lol
>>744662750And I can learn to model their assets in a few hours.
>>744663331post your game
>>744663496I don't have one. I still can teach a complete beginner to make that house in a few hours. It's sweatshop-tier work. I have no idea how difficult that was for them to make back in the day, but tools have become so powerful these days that you want people to make higher quality work that will draw insanely more processing power in comparison to GTA SA if only because low-poly/low-fidelity shit is not worth paying a salary for.