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File: Vidya pallete swaps.png (40 KB, 1053x745)
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What is the name of this phenomenon?
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>>744692665
Changing the model takes more work than changing the pallet of the texture.
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>beat boss version early game
>the chibi smaller reskins become common enemies an area later
>it's they're spawn
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>>744692665
>I Don't Want to be Sued by Nintendo For Violating Their "Monsters Evolving" Patent
>>
Monster Hunter Frontier does both
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>>744692665
The former was primarily due to memory limitations. The latter is because they can still share rigging/animation data which is one of the most expensive and time-consuming parts of developing a video game. Thread over.
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>>744694451
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>>744692665
People like it more when you have a tougher version of an enemy that actually does new things instead of the same one in a different color.
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File: mk-ninja-ranking-01.png (430 KB, 900x390)
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Why do people say they hate recolours in media when they tend to be the most popular characters in a franchise? Taking established thing and making it purple or black seems to make it more popular.
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>>744699391
Because people are retarded and want to complain for the sake of complaining.
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File: 1751259425945162.gif (617 KB, 500x500)
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>>744699391
I'm struggling to think of other examples of this. I guess mirror characters like Dark Link and Pit?
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>>744701907
NTA but if you mean literal palette swaps there aren't that many but extremely derivative characters are the easiest way to make something successful. Just look at Sonic and Shadow.
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>>744699391
are there any cases besides MK?
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>>744692665
remake
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>>744701907
Goku
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>>744701907
Yoshi
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>>744706481
No one likes the yellow yoshi specifically. Or any of them besides the main lime one.
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Except sometimes it backfires
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>>744702451
Yoshis, I *guess*
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>>744706638
kek
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>>744706638
>proto-shadow's design was indeed more similar to sonic's, explaining the plot beats where they are mixed up or arguing over who is the fake
>released shadow is way more different not only in color, but in head/quill shape
are you sure you are arguing for what you think you are arguing for?
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>>744692665
Variants can't be interesting if done right.
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>>744694992
Also KH.
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File: MurkReaper.jpg (121 KB, 1027x736)
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>>744709550
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>>744692665
red eyebat is the normal one
grey eyebat is the ruins variant
blue eyebat is from summon monster
yellow eyebat is the elite with a charge attack
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>>744693978
with good planning the amount of extra work is so marginal there's no reason not to unless you literally shelve it, pull it out months later and waste time
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File: Gloomreaper.jpg (122 KB, 1011x738)
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>>744709586
Do i have to mention the Giant Shadow boss, is literally the basic shadow but Giant.
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>>744692665
rune factory 1
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>>744692665
bottom takes more development time
pay devs 10 more dollars per unit pls
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>>744692665
Just use your imagination you soulless NPC fuck
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>>744692665
Alright, what you do is make all those slightly varying versions, make those the same monster. No silver eyebat, berserker eyebat, king eyebat. All those versions are just eyebat. Base enemy. Don't pull some ultra-rare shiny version bullcrap either.
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>>744709689
Kek
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>>744709689
No reasonable person would claim that 1 enemy out of hundreds being a smaller enemy but bigger invalidates all of the other genuinely varied designs.
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>>744708769
Kino
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>>744692665
Shiren The Wanderer
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>>744692665
Saving memory on the cartridge



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