How would you nerf them?
>>744710394let sieged tanks hit burrowed units under dark swarm and it would be fine
>>744710394I wouldnt nerf them, id listen. Thats what no one else did
>>744710394I wouldn't.
>>744710394I'd remove Zerg. Then I'd remove Protoss. Finally the game would be fixed
>>744710572when a woman speaks i listen, fr
>>744710676Lol
>>744710394I don'tThe zerg are the infestation, the swarm, if you let them grow out of control to the point they're fielding their endgame units, you deserve to lose
>>744710394either make units under dark swarm take 1 damage and/or consume only gives mana regeneration over time rather than instantly.the biggest problem in the game is map design and mutas though
>>744710394No wiggles.
>>744710394Make consume only work on units with more health than a ling
>>744710667
>>744710394Nail his head and tail down so he stops that wigglin'.
Eithera) Nerf Consumeb) make Dark Swarm destroyable
>>744710394Give Ghosts normal or explosive damage (with a damage buff + upgrade damage buff) and allow ghosts to hit units under dark swarm with ocular implants. Since Terran goes infantry in this match up with generally a fast science facility, this could be reasonable counterplay against both ultras and defilers. Also gives a reason for terrans to spend more gas other than mass science vessels.
Consume now replenishes energy based on the HP of unit that is consumed.
>>744710394I would nerf mutas