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>Game has been playable for two years now
>Didn't get any better during that time
>In fact, it actively gets worse and worse with each update
>Devs only listen to E-celebs for changes, balancing and additionons
How could you be so shit at game design and still have a job?
>>
dogshit bait thread try harder next time
>>
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>>744862250
The gameplay is so poorly designed man, no matter how they shake it up 1/3 of the heroes end up completely useless and I mean they're literally a wash/troll pick. Another 1/3 ends up turbo OP just pick them and you win. And the rest somewhere in the middle. Then with each patch they just rotate them. Except for Victor and Seven, these are always strong for "some" reason. And they want to add more heroes? What's the point? More rotations?
They also keep trying to add new objectives, change the urn but the game remains a snowball fest no matter what they do. 90% of games I played were decided before the 15 minute mark and continuing was a waste of everyone's time. Problem is, enemy team couldn't even surrender.
Individual skill doesn't matter
If you're a shit player you could be teamed up with strong ones and they will carry your 0:20 ass to victory. Similarly, you could be a strong player with 1000 hours on your hero, know literally all timings, do everything right and still lose because your team are just noobs or stupid. There are just too many variables for one player to make a significant impact or reverse the snowball. So winning or losing is a coin toss. Your individual skill doesn't really matter that much, but combined with constantly rotated meta and shit balancing, the final result is a gacha game, not a team game.
Overall, they should go back to the draw board and work on the fundamental gamedesign, the game is bloated and directionless. It's just a Frankenstein mishmash of ideas that don't work well together in the ways they implemented them.
>>
Doomposters need to up their efforts if they want to sink a valve product
>>
>>744862393
>>744863146
Samefag or discord tranny? Call it
>>
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>>744862250
Luv me Paige
Simple as'
>>
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>>744862393
>>744863146
Not an argument, try harder next time
>>744863193
Game has some decent character designs, too bad they're stuck in such shit game
>>
>>744862250
>>744863052
Go to their official discord and it all becomes clear and I don't mean "offical" I mean it's THE official discord server created by Valve. It's full of TikTok addicted eceleb loving kids and trannies. That is the core of Deadlock player base. They hired Sweet Baby for this game and it shows.
>>
They couldn't make Dota2 good and managed to ruin Counter-Strike somehow, the fuck did you expect? Valve isn't what it used to be.
>>
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Mina is the only reason deadlock isn't dead right now
>>
>>744862250
Balancing by e-celeb and organized "pro" play in action.
The game has a core balance issue which they refuse to address in that they can't decide on whether to have a traditional carry/support split or not. As such, all characters are decent enough early-mid game but some just get to scale better while others fall off hard if the match goes past 25 minutes, which is 90% of all pub games. The lane phase soul scaling also needs to be completely rebalanced because it's a massive waste of time (assuming similar player skill) that does not fucking matter and can be entirely invalidated in two minutes of farming or one bigger fight after it's over; unless of course one team was going to lose anyway because they got saddled with the big time useless feeders. This further compounds the power scaling problem because the first 10 minutes of a match are largely irrelevant.
Instead, they're obsessed with the fucking urn and keep throwing shit at the wall, but can't settle on whether it's a catch up or win-more mechanic either.
All that said, I haven't played since the matchmaking update, how bad is it? Worse or better than before?
>>
>>744866921
Mina looks like she can use a good hard cubing
>>
dotachads... we just can't stop winning...
>>
>>744863052
my biggest gripe with the game was the shop update.
Now I am no pro in the game but I think he same character being able to play multiple roles was fucking cool. After the shop update and the update in OP's pick the character kits became a lot of single minded.
>>
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>>744863052
>If you're a shit player you could be teamed up with strong ones and they will carry your 0:20 ass to victory. Similarly, you could be a strong player with 1000 hours on your hero, know literally all timings, do everything right and still lose because your team are just noobs or stupid. There are just too many variables for one player to make a significant impact or reverse the snowball. So winning or losing is a coin toss.
Don't blame the game, blame the genre. Not a single moba actually solved this
>>
Just had a 20/0 Haze in my ranked game. Fuck this game, fuck the devs for making black girlbosses like Haze and Wraith SSSSS+ tier broken. Fucking negro Haze was killing me THROUGH metal skin
>>
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>>744863052
>>744870304
mindset issue. moba's are like poker, the point is not to win every single game, it's to have a winrate over 50%. if it's lower than that, you're doing something wrong. if it's higher than that, you're doing something right. if it's a perfect 50%, you're exactly at the rank you're meant to be. adapt and overcome, or stay where you are in your ways and have fun. stop being a stubborn manchild or embrace being one
>>
Launching ranked without draft mode was stupid IMO.
>>744867586
>The game has a core balance issue which they refuse to address in that they can't decide on whether to have a traditional carry/support split or not. As such, all characters are decent enough early-mid game but some just get to scale better while others fall off hard if the match goes past 25 minutes, which is 90% of all pub games.
I noticed that too. At the beginning of the test the heroes were clearly all self-sufficient but it really restricted them in some ways. Recently I noticed some heroes have lines referring stricter roles "I killed their support!" and such) so they clearly are not sure which way to move and it hurts the game badly
>>
Valve screwed over the Artifact fanbase by cancelling the Artifact 2.0 beta without even allowing users to invite friends like they said they would in January 2021 and does not deserve your financial support for these gross consumer-unfriendly practices.
>>
>>744863749
The troons don't actually play the game. On EU it's clear that every other player you're queued with is some slav swearing in front of his nicotine-stained computer inbetween beating his gf. Although when you do happen to get american players they immediately start talking about femboys and shit so maybe it's different over there
>>
The games been out so long and most pubs dont even know how to play so whoever gets their team to deathball first and make the other team cry wins. Same as any other multiplayer pvp slop
>>
>>744874389
>The troons don't actually play the game.
They're the majority of player base in the US though
>>
>>744874389
>The troons don't actually play the game
Explain why every other game I'm in has somebody named "puppygirl Lilith she/her" then
>>
Most of the heros and items are useless. Gotta buff the shit ones instead of nerfing the most used ones.
Best way to play this game is mute everyone and play music like its a single player game. No one knows what theyre talking about, have no direction on the gamestate, and the first comm is bitching when the games already lost
>>
>>744876786
brickGAWD
>>
>>744862250
this game seems like something that should have come out like 10 years ago, out of touch as fuck
>>
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>>744870304
>>744870902
>>
>>744863193
Sex with Velma types
>>
>>744862250
>>Devs only listen to E-celebs for changes, balancing and additionons
any example?
>>
>>744878669
Silver
>>
>>744869884
The meta has moved towards most heroes hitting their gun, vit and spirit spikes, so it's essentially the same as the old dedicated slot system but with more freedom.
>>
>>744863658
>Not an argument, try harder next time
Neither is ">Didn't get any better during that time
>In fact, it actively gets worse and worse with each update"

You didn't explain WHY you think it's gotten worse, because I disagree and think it's gotten better in every way:
I bet you're some faggot who exploited ranked (smurfing, only knows how to play one hero, carried by a higher ranked friend, etc) and are now having a melty about it

explain how you think it's gotten worse if you want people to explain why they disagree with you, retard
>>
>>744870902
>the point is not to win every single game
>each game takes an hour
>anything other than winning is utterly miserable

nice genre dude. why not play anything else?
>>
>>744863052
deadlock has zero vision other than icefrog saying to himself "i really like dota and gunz the duel :)"
the design is absolute dogshit and it's carried completely by valve's technology and art and icefrog's cultural cachet and baseline-functional dota-ARTS game framework
you can feel it with how every balance patch "fixes" issues by fiddling with the coefficients or exponents of meme curves and the exact thresholds of forced timings like when structures and NPCs magically gain HP at some arbitrary clock time because Games Should End At Approximately Thirty Minutes because That's How Games Like This Should Be
it's the most soulless and cynical design philosophy in the world
>>
>>744879391
nta but the game has definitely gotten worse. The last 12 heroes added are mostly bad additions that have powercrept things and either have inherently flawed and broken designs like Doorman, Celeste, Victor, and Graves, or they are just incredibly obnoxious to play against like Mina or Apollo.

The game's overall balance has shifted in an even worse direction where spamming gigantic AoE spirit slop and all guns actually just being a vector for applying debuffs is considered the norm, I believe right now almost 70% of all damage dealt in the game is spirit, and bullet resistance is useless since all the gun characters also deal spirit damage, except for Venator.
>>
>>744879716
This anon gets it. I really do not think they are going to make a good game of Deadlock. They are going to make another addictive shitfest like what Dota 2 and Tf2 have become in order to sell hats.
>>
>bro the game has only gotten worse it never gets better!
Literally every nigger playing an actively updated multiplayer game says this FOR EVERY SINGLE PATCH.
>>
>>744880196
Wrong, most co-op multiplayer games only get better :)
>>
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>>744878495
Paige is made for waking up next to.
>>
>>744878669
Balancing heroes, literally no hero wasn't touched by eceleb complaining
Shit like Mina parry animation, Lash parry animation.
New ranked update is a thing because eceleb can't stop maturating to their rank.
>>
The only bad change was removing the big awesome structure from the center of the map and putting it all underground
>>
valveslop is just an online casino for kids, play a real game
>>
>>744880178
>>744879716
The game will be carried by real money trading, like CS2 and DOTA2
>>
>>744881509
dota used to be a real game
>>
>>744881389
>Balancing heroes, literally no hero wasn't touched by eceleb complaining
that's to vague, give me an actual example of an e-celeb going "volvo nerf these heroes but not this one" and that hapening, because the balance has always been shit where they let strong heroes shit the game without any nerf for months and this was before they lifted the restrictions for streamers
>mina parry animation
the one that did that wasn't even an e-celeb and that faggot at least went through the process of posting it in the forums
>lash parry animation
fair point
>MM update
everyone obsessed with ranked was asking for the change, it's was a dumb thing to focus on but isn't one that i can only blame e-celebs for.
hell they got fucked by it because the majority of them were boosted to hell and back

so 1 out of 4 so far
>>
>>744870902
>you're exactly at the rank you're meant to be
if you don't play a carry, duo+ with a carry, have a carry mindset or build as a carry this isn't true and is why team based games suck fucking ass the more you play them, you are the only constant so are often at the whims of literal retards
>>
>>744863052
>>744879716
>Overall, they should go back to the draw board and work on the fundamental gamedesign, the game is bloated and directionless. It's just a Frankenstein mishmash of ideas that don't work well together in the ways they implemented them.
It's just a very bad, annoying to play, weightless, shit to spectate, pointless mutation of Dota. It should move away from it to find its identity, and I say this as a card carrying dotard of many years.
>>
>>744884060
it's begging to be a systems game where players are true secondaries to the economy and flow of creeps with complex behaviours and interactions with each other and with structures, but instead it's just a Farm Waves Buy Items Simulator
>>
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>>744862250
I look like this
>>
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>>744879089
what about her?
>>
>>744884479
battleborn-like
>>
>>744884479
Every ability used there easily discernible to someone who actually plays the game.
>>
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>>744884215
>>744884060
I like it, it feels good to play, rewards skill expression and teamwork, there's a good variety of play styles in the cast and item builds, and it gives me better high points than any of the other multiplayer games I've played. That's not to say it's without problems, but subjective "this game is fundamentally shit" takes are no more correct than I am about the game being good.
>>
>>744884479
I'm not finished with y-AAACKKK
>>
>>744880437
....after choking her unconscious
>>
>>744884607
The same could be said for battleborn, only no one played it.
>>
>>744884616
>I like it
ok
>it feels good to play
it's a Source 2 game
>rewards skill expression and teamwork
it's a Source 2 game with many mechanics
>there's a good variety of play styles in the cast and item builds
it's a game with many mechanics
>and it gives me better high points than any of the other multiplayer games I've played.
ok

"more equals good" is not a particularly compelling argument for the quality of a game
>>
>>744885280
You're obviously coming into this with the preconception that it's a bad game. There is no objective measure of good or bad gameplay, but it's a game with considerable depth and it's managed to keep the interest of a playerbase, so it has an audience. Personally, a game that's more than lowest common denominator key jingling is a good thing.
>>
>>744885903
>You're obviously coming into this with the preconception that it's a bad game.
i played dota for a decade and i think up through like TI8 it's firmly one of the greatest games of all time
deadlock has depth, and that's all it has
it's more "kaleidoscope spinning" than key jingling, but in the end the actual act of playing it is just pumping types of numbers to seize diminishing returns so your opponent can pump converse types of numbers at diminishing returns so you can pump a different set of converse numbers at diminishing returns
there's practically zero actual meaningful strategy in playing it, because there are so many mechanics in play at any given time that whether you win or lose a teamfight genuinely does come down to a diceroll of everyone's numbers being slightly bigger than the opponents and everyone's specific positions and playstyles happening to align just-so
it's the same problem that modern dota has compared to medium-old dota, but magnified several times over because of its third dimension of physical gameplay and the baseline movement mechanics every hero has access to and the openness of the map
it's genuinely not a good game in its current form, and even moreso considering the valve/icefrog pedigree
>>
I like playing Pocket :)
>>
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>Finally on a winning streak
>Aimbotting Vindicta appears!
I'm so fucking done with this game. I have it enough chances but this was the last straw.
>>
>>744862250
the worst state the game has been in was after it became easier to get in back in sept (i think?) 2024
i assume that the masses gave abhorrent feedback, they listened to it and the game floundered
it's okay right now
>>
>>744879716
and what is your vision of deadlock? the dota macro aspects of the game are extremely stream lined, accusing of yoshi trying to make this 3d dota haven't been applicable for the past 2 years

>arbitrary games should end at 30 mins

when do you want games to end?
>>
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>>744862250
Fun for the first 5-10 minutes of a match then everything else sucks. MOBA is trash vidya design. By 20 minutes I don't want to farm I just want to end the game but it drags out and nothing changes match to match. Valve have the opportunity to do new things but let it functionally become the same as any other MOBA. Deadlock could be this spectacular goofy objective hero shooter game that operates with some MOBA logic. There was a chance for the game to have its own great pacing and mechanics and complexity.
>>
>>744884479
i dont see what your problem with that clip is, i could understand what's going on easily, even if i cant name half the abilities used it's clear that Victor is out of position and then just keeps pushing forward for some reason and dies for it.
>>
>>744887084
report him, frog him, and move on. who cares about winstreaks anyhow you can have fun and lose a game despite trying your best to win, and you can win without having fun, and for me fun is more important.
>>
Theres no point to playing anything other than pocket / wraith / billy / calico unless you like losing. make every hero deal lethal damage if u spam all their abilities since theres no defined duelists then they wont need a patch every month
>>
>>744884479
should have focused on killing the walker
>>
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>>744887654
>and what is your vision of deadlock?
something like this is just a taste of what resides in the dark recesses of my psychopathic mind palace >>744884215

>the dota macro aspects of the game are extremely stream lined, accusing of yoshi trying to make this 3d dota haven't been applicable for the past 2 years
dota macro is also streamlined in a similar way, where all moments of the game and areas of the map are saturated with macro objectives
deadlock represents the next generation of this dense-graphed shotgun approach to design

>>arbitrary games should end at 30 mins
>when do you want games to end?
iunno, but i don't think meme mechanics like Soul Splitting In Lane But Only In The First 8 Minutes And Not If There Are Three Teammates In The Lane are anything but halfassed and panicked tempo-forcing solutions from what increasingly appears to be a has-been hack designer using valve's slavish and thralled dedication to crowdsourcing and focus-testing as a full-body crutch to carry his shambolic design vision rooted entirely in a shallow and desperate nostalgia for a bygone era of his gaming youth
>>
>>744879708
>anything other than winning is utterly miserable
NTA but this is false. I've had some absolutely great games where my team loses. The stomps suck, sure, but the games where it's a base race after you've been trading blow for blow all game are the best.
>>
>>744886634
Your problem is that you're comparing it to rose tinted memories of dota instead of taking it at face value. Compared to other games with the same control scheme there's a massive depth of strategy over "run into the payload and charge your ult up".
I've been really enjoying the ranked update because it filtered out the teammates that don't want to lock in, and I've been able to win games through coordinated strategies such as
>Krill isn't dying in team fights and we're losing because of it
>Everyone hold back for a while and I'll rush spirit burn and focus on hitting him with it at the start of the next rift
>They're all doing spirit damage, so our m1s should buy silencer for the passive damage reduction
>I know they have trouble killing me so I'll pull a few of them away by going for base guardians now and we can get their last walker
8 times out of 10 if our team is on the same page and we have a plan going into the fight (and don't get caught solo) the strategy will give you a win. The game gives you a full view of what everyone has better than dota does; calling it a kaleidoscope is a personal failure in being able to parse the game state.
>>
>>744888528
just say you hate icefrog, from a design perspective deadlock is just an extremely streamlined DOTA trying to fight back against the old 45-55 minute match mark. I think it's well paced. also never liked the 4 lane map because the gulf between close range and long range heroes is just too wide
>>
Would the devs be retarded enough to make all the Twitter/Reddit shippings where everyone is LGBT true? Or would Valve prevent that? Because I'm tired of seeing Silver x Celeste, Pocket being called a They, Seven x Kelvin, etc
>>
>>744888889
probably not because the russians a d chinese are homophobic and valve hasn't had a history of pride month pandering the way other companies do
>>
The first iteration of the game was the best when every hero was broken / equal. Now its just whatever team has the better heros
>>
is it remotely worth learning dota or is it too late?
>>
this game needs more alt modes, they can even use those to test new additions to the main mode. Street Brawl was cool but its still a push lane take towers game.
>>
>>744888672
i criticise because i love
>>
>>744889162
there's not much to learn, follow item guides and you could have fun in the low ranks or with friends.
>>
>>744889162
If you have the time, there's nothing that compare to DOTA in terms of itemization and build expression.
>>744889204
Some people say there's a PVE mode coming (they call RISK OF DEADLOCK)
>>
>>744884479
>no refresher
shitter
>>
>>744888889
Valve doesn't care and Deadlock doesn't engage any where close to the levels of virtue signaling that Overwatch does
>>
>>744888889
>>744889871
silver is obviously a girl with a penis
>>
>>744889942
but that means...
abe, my man
>>
So, what decade is this supposed to leave early access? Because hero shooters are extremely out of trend right now lol
>>
>>744889993
THIS GODDAMN BOOK IS JERKING ME AROUND
>>
>>744862250
>>Game has been playable for two years now
I get an infinite loading screen
>>
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>>744879708
I think that's less a game design issue and more a forced 50/50 matchmaking issue. Tight games where you win or lose by the skin of your teeth are fantastic. Winning or losing because the matchmaking put you on either team hydrogen bomb or team coughing baby sucks no matter the team you're on. One of the reasons I play deadlock and not Dota is explicitly because the matches are generally shorter, so if get saddled with a retard infernus who just eats all the camps so nobody else can farm before running into enemy jungle to die, I'm only stuck in a game we lost in the first 10 minutes for 40 minutes instead of 70
>>
>>744888889
No, Valve games are primarily played by non-Americans so they aren't going to confirm any of that. Doing so would cost a good chunk of their audience then and there.
>>
>>744889942
silver is obviously a woman, not whatever the fuck Venture from OW is
>>
>>744890264
>silver is obviously a woman
did i fucking stutter?
>>
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>Look inside
>Shitters seething they can't carry their games
Git gud or get better mental, if not then mobas aren't for you.
I took the victor pill and never looked back
>>
>>744890312
you don't have to stutter to be wrong
>>
My favorite part of the game is being the only player that can read the map, watching my teammate run into a group, then them whining right before we lose
>>
I still hate the movement in this game. Feels like you're playing an MMO character rather than a TPS character, weight is all wrong.
>>
>>744890835
>he can't chain walljumps
>he doesn't know about air strafing
if you feel slow that means you're not using all the movement options the game gives you.
>>
>>744892013
You're arguing a point I didn't even make you retarded nigger.
>>
>>744862250
I still remember when this first became popular and there were endless posts of "I do in fact love MOBAs, you just have to remove the isometric camera and item choices and interesting abilities and replace it all with shooting because that's the only thing I'm good at since I play CSGO 14 hours a day"
>>
>>744892618
cs players have bad aim that doesn't apply to deadlock
>>
>>744892618
The shooting isn't really all that relevant
You can have bad aim and still be high rank
It helps but isn't the be all and end all.
>>
>>744890835
Which MMOs have double jumps and platforming and stuff?
>>
>>744892618
since then they've added more interesting abilities, allowed for more item choice and increased the ttk by 40% and those same people fucking hate it now
>>
>>744892390
>>744890835
>I still hate the movement in this game. Feels like you're playing an MMO character
you did make the point. i say there's ways to make them not feel like a WoW avatar if you know what you're doing. which you clearly don't.
>>
>>744862250
how would you guys balance the game so that every character is viable?
>>
Make every hero one shot by spamming all abilities and have an escape ability.
If your not playing pocket wraith ivy mirage billy calico you are throwing
>>
>>744893276
there aren't any heroes good or bad enough right now to be completely unviable but I would like to see some kind of smokegank solution or a side objective that lets you pull a hypercarry out of position so they don't just jack off in the jungle all game until they can statcheck you
>>
>>744888889
>China and Russia ban Deadlock
Yeah no, not happening
>>
>>744892987
Please go find a forum in your native language.
>>
>>744890249
Yeah non Americans would never ship 2 girls, only Americans do that. Actually only Americans ship, we're just better like that. We like to grab our toys and make them kiss and argue over whose toys are banging or not.
>>
>>744893276
Pretty much every character is viable in pubs because people are bad at the game and you don't need to pick the FOTM ass-raper characters to win games.
Obviously some heroes are gonna be better or worse than others but that's the nature of the genre. Perfect balance is never gonna happen in a MOBA, the best you can hope for is that the bottom tier picks aren't completely useless to the point where you're actively throwing by picking them.
>>
>>744884479
Took out the walker and made the entire enemy team use their ults on one person. Worth.
>>
>>744894919
you first, idiot.
>>
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>>744862250
i play sporadically, but i have been playing for a long time and hit eternus on 2 different accounts. IMO the game is going into a horrible direction as kill time is ridiculously low, everyone explodes each other and games are way, WAY too fast and snowball like crazy. You need to keep fighting permanently and you cant just chill and farm anymore, which is horrible because thats exactly my playstyle
here's my fan art of my ex-favorite character that has been permanently ruined
>>
>>744895654
Victor is still viable you just need to play a more tempo build
>>
>>744895654
>You need to keep fighting permanently and you cant just chill and farm anymore, which is horrible because thats exactly my playstyle
>>>/vg/lolg
>>
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>>744895837
i actually played victor since launch, and he was always turbo OP. Back in the golden days i just rushed infuser and ran at unironically 18m/s and melted people, got around 70% wr to eternus. Then they giga nerfed him and i thought my fun was over, but then i discovered that if i bought weighted shots + frenzy i had like 80% debuff resist and my gun melted everything. Now, finally, after all this time, i started playing again and my damage just aint there anymore, and i do think i kinda have to play as a tank, which i simply dont want to
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>>744893276
you can start by not designing cancer kits you can't even trade with
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>>744896197
forgot to add that victor identity is "I.CANT.DIE", except that yoshi just cant balance that and completely changed him. Anti-heal guarantess you will barely heal on high mmr games, and now victor is a character that literally kills himself by and hopes he can explode everyone when he comes back
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>>744896197
Victor is fun, the problem was that he had a built-in Debuff Remover with charges in his damn kit, and turns out putting that on a frontliner designed to be a drain tank is a VERY bad idea. They overtuned it by giving him -30% Lifesteal (fucking bravo, Yoshi) until they realized that the Debuff Remover was the culprit and nuked it by introducing a brand new vitality stat in the form of Debuff Resistance and replacing the cleanse with 50% resistance.
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>>744896197
Yeah right now my gamestyle is basically
>Suppressor, Coldfront and Mystic slow for raping m1s
>Rush green spike
>Rush 1 max (get one point in aura and ult before)
>Rush EE
And then flip flopping inbetween getting refresher first or infuser
Refresher is OP as fuck for stat checking people at the most critical points of the game
>>744896440
like I said above its why I find myself refresher abusing before infuser. Antiheal is too strong, but if you get a really solid team-fight with ult + refresher then it gets you midboss to snowball off.
This is my victor winrate if you think I'm larping.
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>>744862250
im glad they added unranked mode so i can finally play the game with other employedbros
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>>744884479
People replying to this are dumb. This is good by the Victor because he got the walker, he forced multiple ults, and the time spent them focusing him, other team mates can farm or split push the other lanes.
This is wallbreaker Victors in a nutshell. He was way worse and could solo the entire enemy base after 15 mins. Most people here probably have no idea what comp positions are and this Victor probably isn't playing Pos 1
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>>744897130
Its only dumb because he's by himself
He should have comm'd with his team to help him push while they have rejuvs
Classic wraith afking in the jungle like a retard
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>>744896759
damn, thats impressive. is this a new account? im gonna try doing that. Did you figure out a way to actually play him as a carry? i just cant seem to do it anymore, game feels completely different than from a few months ago
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>>744896976
Me and my mate picked the game up about a week before the matchmaking update. Having no idea what we were doing on day 1 we got put into Initiate and games were complete coinflips with at least one disconnect almost every game. Getting to play unranked after a week of figuring things out has been great, all our games feel so much more fun already.
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>>744899143
Nope smurfs are for faggots
Currently emissary 6 after the rank change so not gonna larp as a ultra high elo faggot since I can't play the game more than thrice a day but it works consistently so far provided my team-mates are SOMEWHAT human
Just type in frontliner in build search and it should have what I'm using, it will have words like eternus and needs skill as well.
And yeah despite it being frontliner ish, its still a carry playstyle, you still need money, but the change is that you can actually fight people early game without instant losing. Before this build lane was AIDS, now its... bearable. Especially against m1 niggers who expect to win all trades against you SURPRISE enjoy the coldfront + pain battery nuke with suppressor and mystic slow ensuring you can't play the game.
Its a pure spirit build as well, we don't do any lame, gay cuck gun shit. IN THIS HOUSE, VICTOR IS A PURE SPIRIT CARRY, SIMPLE AS
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>>744890835
That's because the movement in Source engine games isn't ever fun to perform, it's just arbitrary bug abuse.
>>
One thing I am glad about is rift allowing me to rat more easily, much better than KOTH Urn where my ratting does not contribute anything compared to the urn.
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>>744862250
I just got interested in this game and got access, but I feel like this game is too hardcore and i'm 30 now... I'm too old for that shit.
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>>744900187
There's heros for people like you.
If you learn to macro you will do fine with the rightt hero
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>>744900187
Just play Victor and hold W
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>Friend's new to the game (he's played 10 hours over the course of half a year)
>He ignores all my advice, only buys gun items no matter the character, constantly heavy melees, dies 20+ times on average, and literally never uses any of his abilities
How do I cure his chronic Overwatch brain?
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I do hope the visual novels aren't scrapped, it is a good way of exploring more of the characters and world that people like.
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>>744900651
Why would he not use abilities if those are a thing in overwatch?
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>>744900784
i think they're going to end up more like dark carnival pseudo-battle passes than the binding of oathkeeper with it's branching paths and stuff
maybe i'm wrong and they'll release like 5 VNs at once for you to go through at your own pace
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>>744888889
They have already submitted to that crowd with they/them Pocket.
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>>744901093
Pocket is doing it to have no identity
You can argue he's a tranny but he sure doesn't act like it. But your mind is filled with trannies on the hour so I don't blame you
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How many of seethers are just lolbabs who are mad that deadlock is dota 3 instead of lol 2?
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>>744901180
Is that why every single character knows his pronouns as if they were old friends?
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>>744900651
Force his ass to play gun heroes. Some people dont get it, my friend is the inverse, keeps playing GREEN on everybody and wonders why he deals no damage.
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>>744901249
It's more like Smite but with actual movement and a camera system that isn't just a different perspective.
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>>744901249
I didn't know valve league
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>>744863146
They've been trying for almost two years now
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>>744901180
He's a tranny but him being a half asian tranny with daddy issues is funny so it gets a pass.
In universe elliot rogers that fucked up getting sexy korean pussy
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I can't wait for jump maps, the few puddle punch custom maps we already have are fun.
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I've recently found out that the best way to play deadlock is to intentially feed or go afk if your team is playing poorly. Its always so funny, they start to complain, then they plead, they get so mad. Just yesterday i was hit with "this is the only match i get to play after work". For the duration of that match i'm the architect of their misery, and there's nothing they can do about it. It feels like for once i have control, like i can enact change in people's lives. And the best part is, that there's no punishment. Valve's system is completely fucked, i get reported multiple times every game but nothing ever happens to me.
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>>744901714
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>>744863146
Yeah dude, after such beloved hits as Artifact (LMAO) and Half Life: Alyx (Can only be played with a 700 dollar periphery) how could they ever hope to break the people's love of Valve with their quality modern releases?
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>>744900994
>>744901426
damn, that sounds rough. I have a friend that likes to build gun ivy or doorman every game and almost doesnt do anything
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Deadlock ranked feels like what I like to call Wraith Bingo. First stage is whether you or the enemy gets the Wraith player. Second stage is whether she goes 0/10 or 10/0, probably 0/10 if she's on your team! Either way you are forced to either fight and lose 5v6 all game until your Wraith hopefully outscales the other team, or ur gonna fight 6v5 all game and hope that u can finish before Thanos gathers all his infinity stones and 1v6s you. Games just feel dragged out and boring and Wraith is the problem. Her kit is so overloaded and if this was any other MOBA she would have a terrible laning stage to compromise the absurd power in her kit but instead she gets a million damage on 800 souls because for some reason the card gets 2 full charges after 1 AP. She buys Dispel Magic and doesn't get killed unless you seriously organize and communicate to stop her early but (especially in EU) the team doesn't want to talk so it's GG go next and hope Wraith is on your team this time. I experienced this for 5 hours today back to back SMILE I LOVE DEADLOCK
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>>744901989
So when is it gonna die anon
Any moment now?
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>>744901989
>Half Life: Alyx
Still one of the better VR games. Boneworks had a better system but lacks as a game.
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>>744902120
funny how gun ivy used to be valid before
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>>744901714
If I queue into your team, you get to save your time. You tell me when we start, when we're ending, and who to blame afterwards. I give you five minutes to prove it's not a lost game. Anyone fucks up in those five minutes and I'm yours. No matter what. Anything a minute on either side of that and you're on your own. I sit on the trees while you're laning. I don't carry a blink. I euthanize.
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>>744902245
yeah he keeps rushing tesla bullets on ivy, but never actually does any damage
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>>744902127
Pick hero u dont wanna face and switch heros last second so no one gets her
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>>744902651
This is unironically what i'm doing as Billy because he's so fucking overpowered right now lol. It actually works way better than the avoid feature
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>>744900651
>How do I cure his chronic Overwatch brain?
Until he asks you for advice. I'm glad that you guys have a bonding, it's probably just his social game. I know these people, don't be mad, fren. If you force advice on them, they won't improve, they have to ask (You). Or ask him if he wants to try a strat with you, if he says yes... give him a good build and explain some stuff.
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Gun ivy is still good bc she doesnt instant die to stuns but most of her capability is ulting ur tank or dps n double teaming a poor solo from across the map every half minute
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That's great and all but
SENDING SHOCKWAVE
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>>744902127
back in the day wraith used to do 100 dmg with a single card
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>>744900651
I quit playing with my friends because they're too dogshit, but now there's casual mode. So you can just play casual with him, where he can be as bad as he wants and it doesn't matter.
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wasn't Ivy gun always good if you play her as support? build her not for damage but for slows, antiheal, silencer, hunter's and heroic aura



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