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File: sd_doomsday.jpg (373 KB, 1920x1080)
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What's the most underrated TF2 map?
>>
2fart
>>
Orange maps get shit on but they're actually good as long as they're one of the variants that deal with sniper sightlines.
>>
Hydro was ahead of its time
Normalfag brains can't handle tc_
>>
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>>745167374
Hellfire is pretty damn fun, but people are often unwilling to give Mannpower, or any of TF2 alternative gamemodes a chance sadly. It's to the point where I've seen people asking for Valve to put the Grapping Hook in one of the gamemodes, completely oblivious to Mannpower's existence. Makes me sad.
District (PASS Time) is also really good, and I love how you could really imagine it being in close proximity to Kong King, same with how Brickyard would be close to Mannhattan and Timbertown would be close to Sawmill.
Man I love TF2's alt modes, I wish they got the love they deserve for putting such a fun spin on TF2's already endlessly fun gameplay.
>>
>>745167374
pl_snowfall. very cozy
>>
>>745167374
Whatville
>>
>>745167745
>any of TF2 alternative gamemodes a chance sadly
When I click on tf2.exe it's because I want to play TF2, not because I want to play non-TF2
>>
>>745168043
It's still TF2 at the end of the day. PASS Time is just CTF but you can pass the intel around. Hydro is just Control Points split into individual chunks, Mannpower is also just CTF but with fun abilities that more often than not you'd get from !rtd without crying, etc. The alternative game modes are great, and I'll stand by that opinion until the day I die.
>>
>>745167374
Citadel is pretty damn great, it's the one payload map where it's actually fun to be the attacking team. Good map for Spy as well
>>
>>745167374
arena_offblast
>>
ctf_doublecross and ctf_frosty
>>
>>745167374
Gravelpit.
>>
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>Maps set up 10,000 sightline blockers just to make playing Sniper impossible
>Soldier and Demo can still fly across the map and one shot people in spawn
>>
Mossrock.

Train kills are always funny.
>>
>>745167374
5CP in general. They get butchered because of Casual Mode's inherent imbalances, and so the average TF2 normie thinks they're compfag maps meant for 6 vs 6. In reality, they play much better as the 12 vs 12 maps they were designed to be. There's nothing more fun than a balanced Granary match that goes 30-45 minutes and ends in a 1-1 tie.
>>
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>Youre on your way to Cashworks
>>
>>745169672
5cp being permanently associated with 6v6 compfaggotry really is the most assbackwards thing. It also sucks being able to see that 5cp is the best gamemode, to the point of not wanting to waste time with the others, but also being able to see the gamemode has problems that will never be fixed.
>>
underrated
>altitude
>5gorge
>sunshine
>freight

overrated
>borneo
>pier
>upward
>process, badlands, granary (not fun in pubs)
>>
>>745167626
There's nothing confusing about tc and I understand what the devs were going for with it, it's just terribly implemented. The idea was for it to feel like a long on-going campaign that lasts long enough for players to drop in and out of. It made sense back when servers would run the same map for a couple hours at a time. There would be little victories for the players who just want to stick around for a couple round, and the small layout shifts each round would keep it from getting stale for the players sticking around for the whole game.
The problem is that 5cp does the longer tug-of-war fights much better. tc adds almost nothing except the zone of combat changing every round, which already sort of happens in 5cp as the points get captured. It mostly just acts as a mandatory break between each point capture which just kills momentum and leads to even more stalemates than 5cp already has.
>>
>>745170048
>>745169672
5cp blows as engineer
>>
>>745170597
Just use the Eureka Effect if you're having trouble keeping your teles in the right spot.
>>
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>>745167374
2fort. Many people consider it overrated but the fact that it's so straightforward and direct is a pretty big appeal, and all the classes feel comfortable to play. Some of the tight corridors favor many classes by helping them secure kills, there's not a ton of flank routes nor sole chokepoints, the sky control is limited to the central part of the map with everything else being enclosed for the most part, snipers have a comfortable location to camp in and engineers have robust points to place sentries in. There's rarely ever a point where it feels oppressive except when you're spawncamped but that's an issue in many maps.
Bluefort took away most of the map's fun in the name of """balance""".
I would defend Turbine but the christmas version with the trans rights door is a real upgrade in all the modified aspects.
>>
>>745170848
I just don't like 2fort because nobody is ever actually playing the game there and if I try to actually play the game they get mad and votekick me.
>>
>>745170948
That doesn't happen often when I play it, and when it does I just set it to search for another 2fort match because there's a billion 2fort matches
>>
>>745170118
The smissmas maps that became year round like altitude are all underrated especially frosty.

But why the fuck is Galve year round its dumb.
>>
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Some of the newer maps are comparable to good older maps.
>Mojave
>Boardwalk
>Fulgur
>Odyssey
>Cashworks
>Phoenix
>Rotunda
I think Cashworks is actually very old but the rest of these are just as good (probably better) than oldfag favorites.
>>
>>745167745
I honestly really enjoy Mannpower and I wish more people did. Some of my favorite moments playing TF2. It's basically the usual absurdity of TF2 dialed up

>go Demoknight with Eyelander
>all of the mobility of Demo with the grapple
>get something like Vampire and feel like an unstoppable machine
>>
>>745171174
Odyssey is way more fun than Upward and its exactly the type of map community servers wont vote for cause theyre afraid to try new things.
>>
>>745170848
nah 2fort is fucking shit for anything but DM and there are better DM maps.
>>
>>745171174
>>Mojave
>with that fucking glass wall preventing red from defending the point
>>
>>745171174
Dryfield over Mojave
>>
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>>745167374
Aquarius is genuinely the most fun I've had playing payload.
>looks incredible
>start with big water area for fucking around and filtering compfags
>gradually get more serious as map progresses
>balanced without killing pacing for blu
>>
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>>745171874
Never played this, looks great. TF2 aesthetics unmatched.
>>
>>745170848
>and all the classes feel comfortable to play.
Except Scout. You're basically stuck waiting indefinitely for the other team to give you permission to play.
>>
>>745172014
You can break in with the bonk atomic punch and that'll force them to chase you so you're wasting their time
>>
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Thunder Mountain
The reason why it gets buried because it released along side Upward (Seriously I don't get the hype on this map) and Hightower (Meme but fun).
Sucks too, because Thunder mountain has pretty great gameplay with the lifts and slopes. Also has nice atmosphere overall, so sick of the desert but sunny maps.
>>
i miss playing tf2 so much, maybe I'll fire it up but I know it won't be the same. You really can never go home.
>>
>>745172507
>party van
>weeabootique
>kogasatopia
>castaway
>>
>>745170848
>>745171016
Playing a genuinely even match of 2Fort is peak TF2. (Friendly servers never seemed like a common issue to me on EU)

Those near hour long games where you throw yourself against their defences or beat back their pushes or guard a dropped intel. Those duels you have in the sewers or on the bridge with the same 3 flankers.

The fucking rush you get slipping in during that small window when their defences are down to grab the intel and weave out to win the game
>>
>>745167374

The three for me would be cp_steel, pl_barnblitz, pl_frontier.
>>
>>745171874
I also like the big water fight at the start. It invalidates like half the classes, but it's fun. You never get to swim around and fight like that in any other real map.
>>
>>745172014
That's basically every day 1 map.
>>
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>>745170848
2fort's bridge just sucks. You're not going to have any meaningful fight with enemies on it, on top of it, or under it. And the dimensions of the hallways inside the bases have always been too small.
>>
>>745173772
It's a good way to get from one base to the other while mostly covered from balcony sniper fire but not completely impervious to them, and sometimes engies build sentries on it but they tend to get demolished pretty quick. I don't think there's anything really wrong with it, combat tends to happen both in it and around it
>>
Hadal
Odyssey
Atom Smash
>>
>>745175753
Sadly only get to enjoy atom smash when its halloween time cause its stuck in misc otherwise.
>>
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Harvest. One of the greatest maps of all video games. Playing it with scout in a low-population lobby is heavenly.
>>
I think there's too many maps in the game to justify adding completely mediocre stuff like Premuda. The lighting alone in that map is just unacceptable levels of quality. I get that (presumably) some people do genuinely like that, but it's, like... Geez man.
>>
>>745172626
>entire voice chat devolves into yelling
>GO GO GO THEY'RE RIGHT BEHIND US
>SENTRY DOWN, GOING IN
>(panicked screams)
>OH FUCK OH SHIT OH NO
>UBERED SPIRAL, FALL BACK
>I GOT IT AAAAAAAAAA
It's such good shit
>>
>>745175965
Premuda is from like 2009 like Cashworks was and you can tell just by the map assets alone it feels old. Im not sure how much it evolved since 2009 cause cashworks was absolutely broken when it got added.
>>
>>745167626
Hydro would be fine if built for TFC.
The issue isn't the nature of Territorial Control, it's that the map itself is really awful with TF2's gameplay.
Small sections with narrow corridors, no flank routes, teams having to both defend and attack at the same time, and notably how hard pushes in TF2 are shut down by sentries.

TFC gameplay would work better because of instant respawn, instant captures and sentries being worse at tracking (though busting through the sheer amount of spam would still be an issue)
>>
>>745170118
>>process
Process really is kind of ass in pubs.
Sunshine is really the only 5cp map I enjoy in pubs. Snakewater is unironically terrible in pubs, pushing last is like pulling teeth.
>>
>>745171279
>>745171174
Odyssey's last is boring.
>>
>>745175835
Sniper is so fucking insanely OP on Harvest that it completely kills the map.
>>
>>745171249
Demoknight with Knockout lingers on straight up being overpowered, it's amazing. Also Scout with Precision just becomes a highly mobile Sniper which is pretty funny.
>>
>>745168216
Disgusting moba dogshit but you can also just be the guy without a bullshit win instantly item
>>
>>745176447
Don't you sound like a whole bucket of sunshine? Woe is me, I died in the video game.
>>
>>745176036
Cashwork's designer made an update for it a couple years back. It's better, though still not necessarily great.
It's still got a weird flow. Third still feels superfluous, but last is also less Sniper-hell.
>>
>>745176385
Megaton is the same way its just Harvest but even more sniper biased.

Kong King absolutely is better than either one.
>>
>>745175835
Harvest is dogshit and you should feel bad for your trash opinion
>>
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>>745167374
foundry, i loved the shit out of that map, now i never get to play it, because nobody plays it
>>
>>745171174
Phoenix can be fun, but it's one of the most red sided maps in the game
>>
>>745176706
The elevator final point reminds me of Doomsday except nobody plays Doomsday so i like that.
>>
>>745167374
You posted it.
>>
>>745171174
Mojave is old, and crap (imo)
>>
>>745176496
Yes, not liking poorly designed moba slop being glued onto my shooter can very accurately be boiled down to "I'm whining about dying in a video game." And you're not a retarded faggot!
>>
>>745176385
If they're not hacking you just flank them and meatshot from the back
ez-pz
>>
>>745176860
>Fun overpowered abilities granted by a server plugin, GOOD
>Fun overpowered abilities granted by an intentional game mechanic, BAD
>And you're not a retarded faggot!
Well I'm glad you think so, considering you're the retarded faggot in this situation.
>>
>>745176747
It's certainly neat, but I think it needs to roll back slower or something, that point is already really strong for red without the huge elevator. I just never see a blue team win without having completely stomped when on red or proceeding to stomp on red
>>
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>>745176702
I love granary as well
>>
>>745176942
You're making up things I didn't say to win an argument lmfao

And moba bullshit being "intentionally designed" doesn't make it not shit, taking turns playing ro-sham-bo is fucking retarded.
>>
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>>745176840
Whatever stage it is of mojave where the entire enemy team has direct access to your spawn area on a downward slope is fucked. The high ground advantage and spam is insane.
>>
>>745167374
dustbowl
>>
>>745168043
custom servers and maps are as TF2 as i gets

mario kart, balloon race, cp_orange, it's all great.
>>
>>745176385
That happens in most maps with sightlines.
5cp maps are the most balanced.
>>
>>745177048
>Read: I'm a retarded dumbass who seethes at the thought of people enjoying a game in a way I don't like.
>>
rd_asteroid



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