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File: 1786478613550843.jpg (2 MB, 4000x2183)
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When is the exact moment videogames lost their soul?
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>>745167934
CRT -> LCD transition.
>>
>When is the exact moment videogames lost their soul?
It was about a quarter to halfway into the PS4 gen.

I just miss when games actually felt like a cohesive vision, like a bunch of bros who had an idea for a game and just made it. I also miss when games were much more gameplay-forward, more challenging, unforgiving, a bit rough around the edges, arcadey, gritty, you actually move and interact and fight in real space.

Nowadays games just feel safe, corporate, sterilized, just like a mainstream product instead of a work of passion or art. There's excessive animations, magnetized attacks, skinner-box progression systems, tons of accessibility options, it just all feels super focus tested and sanded down, designed to be as palatable and inoffensive as possible for as large of a consumerbase as possible.
>>
When Gen X stopped making video games and a little generation born primarily in the late 80s-early 90s started running the show.
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>>745167934
the moment you started making these threads, fag
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>>745168047
Transitioning really does ruin everything
>>
>>745167934
Like everything else, when (you) grew up.
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>>745168137
You are naive if you think millennials are the ones running the show. Most of those CEOs, publisher heads, and division managers are Gen X or late gen boomers.
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>>745167934
The exact millisecond Adam Sessler called Bioshock infinite the Citizen Kane of video games.
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>>745168047
>CRT -> LCD transition.
fpbp
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>>745167934
The actual 100% definite answer; it was when video game developers began taking most of their inspiration from existing video games rather than from other media or real life. Once video games were "solved" that more experimental era of trying to adapt those experiences into a completely new and fully interactive medium came to an end and a lot of the spark naturally went with it.
>>
you really must be scraping the bottom of the barrel for shit to spam if youre still avoiding posting the zeroranger eckerbear
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>>745167934
When small studios lost interest or got eaten by bigger fish so I'd day around 2013
Shit like neo twewy or Paranormasight are miracles these days. Trauma center will never come back
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>>745167934
>>
>>745167934
>20 man team
>1 teenager in his mother's basement
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>>745171685
Came here to post something like this. Back in the day, games were still new. The developers had their own backgrounds and their own inspiration that went into the games. Look at Miyamoto, who had a background in Industrial Design.

Today, developers have a background in Game Design. They study games and they take inspiration from games. They don't have any of their own experiences that influence what they make.
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>>745168047
>It was the start of the HD era
Pretty much, yeah...
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>>745167934
lets go down.
On the left studios supported and forced to deliver quality in a pre patch age. This games invented so many wheels not becouse they can but becouse they had to or else the hardware could not run the dream game they building.
VS
(semi)Indi games that activly catch a darker tone of old games they try to mimic. They often one man projects with limited funds then limited tech.

you comparing apple to orange juice here.
All of this games have a clear target and alot of soul in there own right.
Maybe not Pseudoregalia... this game escapted the game jam it was born in and never got finished.
>>
>soul this soul that
Just neck yourself retard



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