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What's the /v/erdict?
Played it for an hour or two and so far it feels like a pretty cozy artillery sim.
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>>745188236
Unironically the dark souls of "sims". Back when dark souls came out and people thought they were some l33t fucking pro gamer because they beat the obscure hard game that isn't actually that hard once you understand the mechanics. That's what this game is. People feel like they're the reincarnation of Newton because they destroyed 3 targets on a map but it isn't that complicated at all once you understand elevation.
>>
Is it just me or is Phantom Battery a huge spike in difficulty? This level is kicking my ass.
>>
>see thread for this game few days ago
>enter thread
>500 posts of calling other people brown
>>
>>745188236
>a pretty cozy artillery sim
that's what its supposed to be. when you play it, it's not supposed to be hard, you're supposed to enjoy the plotting, shooting, and everything being huge and noisy. then you get the lighthearted funny newspapers at the end of the missions like the old hitman games.
>>
>>745188236
It's pretty cool. I pirated it first to see if it was any good or not and decided it was good enough to pay $15 for.

Game still has a lot of kinks that need ironing out. But it's pretty cool.
>>
>>745188236
It's boring. It's like an autistic man's version of war.
>>
>>745188897
Holy mother of projection
>>
>>745188236
Pretty cool so far. I'm not far, just did the mission with the train and I got the entire train on my first shot which was cool. Agree with other anons in that it really isn't hard once you get the mechanics. Maybe later levels will get tougher.
My only real complaint right now is that they always want you to do clean up of individual units on the map and that feels a little tedious.
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>>745192150
>that they always want you to do clean up of individual units on the map
Nigga they explicitly tell you it's optional.

That said, I agree. Did the penultimate mission yesterday and because I really don't feel like getting back to it soon I wiped everything to get at least the medals.
>>
You play for 2 hours and you've seen everything
It's for simpleminded autists
>>
>>745192915
Name one (1) game that doesn't apply to.
>>
>>745190786
I used up so many req points on that one because I just kept going for spotters. But really, once you've got enough time, you have to start hunting the phantom battery. Use forward scouts and just cover the board until you find it. As soon as you land your first hit on it, it will move, and now you're the hunter.
>>
the thing that killed it for me was that the dev doesn't care to fix his ridiculous mistake of 60 degrees being the optimal firing angle when this was all based on misreading trivia about the railway cannon the game is based on.
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>>745194616
real /k/ommando hours
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>>745194616
The core mechanic is built around a linear equation do you think the dev really give a shit about it
>>
God I love the Drill shell. It's basically just a regular old fuckhuge cannonball and it obliterates every non-fortified unit as well as any other.
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>>745195813
I haven't it tried yet, doesn't it have a minimum radius? What's the point of using it over AP?
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>>745195865
Drill shell is just a concrete slab, it has, to my knowledge, the smallest radius of them all, and it only costs 2RP.
AP I literally only use for armored targets.
>>
>>745190786
I'd say High Tide is the first difficulty spike, with Phantom Battery being another jump.
Definitely will fuck you up until you figure out how you want to go about actually solving the level.
>>
>>745188236
I know it’s heavily marketed on /v/.
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>>745195865
>What's the point of using it over AP?
Cheap. A low priority unit only gives 5 Credits on kill, which means every other lethal shell puts you at a deficit unless you get a multikill. Drill Shells on the other hand only cost 3 Credits, meaning you actually gain a profit from stoning enemies to death with an inert concrete bullet. It's smaller radius also makes it safer to use against enemies that are positioned very close to allies, minimalizing the risk of collateral damage.
Only time you should pay the extra money for an AP round is if the target is fortified.
>>
>>745196760
>3 threads so far since release
>basically none before
>"heavily marketed"
What is your major malfunction?
>>
>>745188236

It's alright.

Too bad the germs that announced their game then the hohols ripped them off but they showed their hand much too early and had no demo.

You snooze, you lose.
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>>745197097
Nta, but I wouldn't really doubt that there's some kind of marketing going on. Personally I'm just glad people are talking about a game I like.
>>
>>745192915
Read one dictionary and every other book is just a remix
>>
>>745197405
Yeah, nobody is denying that is probably marketed in some form or shape somewhere, but three threads in a fucking week with people actually talking about the game, even if we assume that each of these threads was actually started by a dev, would still be far from "heavily marketed".
>>
Man the poison gas shells are nasty, and they even have a wider radius than the flechette.
>>
>>745188236
PVKK getting lapped by two dudes in a shed was funny as fuck
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>>745188897
Max truth.
>>
been having fun with this game
was very satisfying to sink the Lusitania as it steamed to port and just figuring out things with very little hand holding also I recommend picking up the cat and putting on the map, nothing like turning men to mist 10km away while a kitty lounges around
>>
>>745202664
I actually turned off the kitty upstairs because that asshole was always in the way on principle.
>>
>>745192915
Play Tetris for 30 seconds and you've seen everything.
Dumbass.
>>
>>745192345
>Nigga they explicitly tell you it's optional.
b-but anon, the no-quarter gold medal...
>>
>>745203575
>caring about medals
>at all
The only thing I care about is how I can maximize the glory of Castile.
Shame you can't unlock shit with medals, like new records or new shells or at the very least new options for the cat or somesuch.
>>
>>745195719
I liked it better when I could just ignore it, and pretend there must have been at least some level of proper math involved besides the 60 degree issue.
Fuck the "no distance computer" mission for opening my eyes to the truth.
>>
>>745203690
I know, it's mental illness, I just can't help it
>return to the first CBT mission aiming for gold austere service
>can't get it no matter what I do
>look it up
>"can spend 30 requisition max only"
>start with only 3 powder charges, that's 5p for more
>3+4+2 = 9 targets
>can only spend (30-5)/9 = 2.77... points per target
>Drill costs 3p
literally how
and that's assuming I don't get fucked by RNG and have to order FOs

By the way
>look up gibraltar's "no aerial reconaissance" medal
>"yeah there's civvies in town you have to kill on top of the two boats"
fucking bullshit. gotta try that later, but bullshit nonetheless
>>
>>745204379
Was that the Gibraltar mission? There is definitely one where you must kill all the civvies. For some reason they get red kill markers despite having blue icons. No idea if it's a bug or supposed to be some additional false flag fuckery.
>durr da frenchies also shelled the town
etc., since this is the war crime simulator after all.
>>
its pretty fun and gets the nerves going
im on the beach defence mission and the quick maths with the time of arrival and time of flight is fucking me up good
>>
>>745205202
For some reason I had a really, really hard time calculating times for the moving boats, so I only managed to get three of them at sea, but I think by that time reinforcements had already arrived anyway.
>>
Im white(russian) and i don’t touch anything polaks or other eurossisies made because it makes you trans and low test its proven

Sage
>>
>>745205463
Glad you admit you're not European
>>
>>745205202
had to keep pen and paper handy for that one.
pre-calculating timings for the 2km and 4km marks helps too: it's 1 km every 100 seconds, hence the 1km = 100s = 1m 40s and 3km = 300 s = 5m figures you're given by the teleprinter
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>>745205725
Yes I’m not brown
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>>745190961
this guy gets it
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>>745203575
Medals can suck my dick
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>>745188236
Comfy, but I hear its a pretty short game and I am only at mission#3 so far.
If nothing else it's good PVKK training at least, also cute cat is cute .
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>>745205806
Mongolian ass
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>>745208494
>but I hear its a pretty short game
Yeah it has only like ten or twelve missions, but depending on your 'tism you can go for medals or just fuck around with stuff in that sandbox skirmish.
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>>745190786
Not intending to brag, but genuinely not sure what's hard about phantom battery?
After you have to do the first random relocate, I had to do it one more time after my first hit on the battery, but after that I just sent a spy plane over, direct plotted the battery's position, hit it with a double volley, spy planed again, double hit again. It didn't seem capable of returning fire quickly enough to be a threat.
I found betraying high command in the last level to be the hardest moment, but even that was relatively easy once you planned everything out and requisitioned enough.
>>
>>745188236
it's an appetizer for PVVK, but still leaves me hungry.
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>>745188897
I wish there were a few more levels that you had to rely on informed guesswork for.
All the moving targets are kind of easy because it gives you all the info you need to calculate their position and the firing time exactly.
Even in the later mission where there is a moving target, friendly requests for smoke, and counterbattery fire after your first shot, you can easily just ignore the single request for smoke you get to make your first shot on the moving target, or just quickly do the smoke and counterbattery and still have plenty of time to meet the train's schedule.
I hope they do a DLC with some more challenging missions where you have less complete info to work from. I enjoyed it, still felt pressure, but didn't find it a challenge.
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>>745200098
I wish there were more use-cases for most of the shells.
Beyond having to use the STAR shells, smoke, and tear gas for specific objectives, I don't think I used anything other than AP, DRILL, HE, APHE, CLMN.
The incendiary ones, for example, seemed completely pointless. I focused on precision in my playthrough to reduce risk of friendly fire, but I guess for my next playthrough I'll go full Bomber Harris.
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>>745209368
I dunno, I barely had time to relocate before they started ganking me, and at one point I was incredibly unlucky with spotters since you get little RP at the beginning and having bad luck with the scout plane means you squandered a lot of points.
That said, I just did your spoiler and found THAT one pretty easy, because you can lay down and plan everything (or rather I chose to first deal with artillery and then work from there) and then it's just shot after shot without having the CBT go down.
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>>745209368
I keep forgetting airplanes exist. they're just so expensive.
I just checked and there's a "no aerial reconaissance" medal too
my plan so far is:
>relocate
>2-3 location reports wherever I've relocated
>2-3 FO on some quadrant close to the red "?" hoping to find and kill a spotter
>???
>profit, maybe?
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>>745211002
I used incendiary in final harvest because I was counting on the spreading fire to reach units outside of the initial radius. Of fucking course over three thermal rounds NOTHING did spread. What is CLMN? I only know CYAN, but you don't get that until the final mission.
STAR is a cheap way to get recon if you don't have 60 bucks to spare for a plane.
Beyond that, there's barely any reason to use anything but AP and DRIL in the first place.
AP for the fortified ones, DRIL for everything else.
>>
>>745209856
I feel like if they really do MP, you will get some more of that.
>>
>>745209368
I struggled with it since it had been a while since I had had to deal with counter-battery fire. I was making a lot of newb mistakes like emergency repositioning right before a shell was about to land. I was shy about recon planes too since you're limited on req. The enemy iron nest does go down pretty fast if you focus it, but if you don't know that it can easily psych you out.

>betraying high command
I just tried that and failed. I thought I killed every artillery on the map, but I forgot to recon 2 squares in the corner so maybe some were hiding there. I killed most of the troops too. If I have to kill every single troop then it's gonna be tough with just 8 shells. Was still really fun prepping and printing out a dozen cards so the guns were constantly firing once shit went down. --TRAITOR--
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>>745211349
You don't need to kill recon, just all artillery.
After I killed the last arty it was over. Also, you get 14 shells in total. Preload the first two and then fill up the magazines according to your plan. I also sent some planes up north where there is no recon done initially to see if there were dudes.
I was lucky I could use an APHE because two armored cannons were right next to each other (which is pretty funny that it works that way), but even with 13 shells after commiting treason you should have enough to kill all artillery.
>>
I dislike that you need to RNG into good enemy placement to get all gold medals. If they aren't close enough together you gotta spend requisition getting a spy plane - then you can't get gold for all kills without aerial assistance or minimum requisition used.
Iron Road comes to mind.
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>>745211949
STAR shells exist
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>>745203208
To be fair, Tetris is a pretty autistic game, specially nawadays
t: got SML and Tetris on the BrickBoy
>>
>>745211349
Did you look in the bottom right of the map, as there's another load on the other side of the city
>>
>>745211212
cluster munitions, pretty much replaced by the flechette rounds later on as cluster doesn't do armoured targets and I think flechette has a bigger radius
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Judging by the layout of the records here, it seems that I am missing two. Where could they be? The only mission I haven't done yet is the CB skirmish.

>>745212423
Flechette doesn't do amored targets either. In fact, beyond the X infantry it doesn't do anything.
Only AP(HE) do, and may the earthquake one? I haven't tried that out yet.
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>>745212423
Yes, flechette has the biggest radius of the shells on the radius measuring thingie. However, the cyan gas has an even bigger radius and kills everything that isn't armored.
>>
>>745211131
>>745211349
>expensive planes
I had about 1,000 requisition built up by that level - I just used AP or HE for most of the game, then APHE when I had that unlocked. Didn't even have to rely on scout planes much before phantom battery as the intel after firing each time was usually pretty conclusive for most missions
>>
>>745212593
>requisition built up
You build up requisition? I tested a few times and it always resets shit.
>>
>>745211131
Your listening posts?
>>
>>745212652
Pretty sure you do? Either that or the amount available just rises each level and I assumed it was carrying over. Don't know if it was affected by me playing the whole game through in two sittings.
Either way, I had around 1,000 points for the last 3-4 missions
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>>745212797
Well shit I think I did the Phantom Battery with like 120 RP starting.
Then again, I really don't know how it works because I didn't play it in just two sittings and went back to the sandbox inbetween mission to try out the new shells etc. - maybe that resets the counter. I say it's a bug, either yours or mine.
>>
>>745211774
>You don't need to kill recon, just all artillery.
Oh, I see. I was trying to kill everything and had 4 units left by the end. Only one of them was an artillery, fuck
>>
>>745212739
>Your listening posts?
NTA but I feel like I missed something, was I supposed to use them somehow? I assumed they'd telegram me info at some point but they did nothing the whole mission. I did everything with just FOs.
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>>745212916
Maybe, I just did the story missions in order and only quit once at the halfway point, didn't replay any, didn't do the two repeatable challenge missions
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>>745212964
Yeah, I never bothered with the forward observers or taking out enemy spotters, just went direct for the counterbatteries each time and used spy plane if i couldn't see them.
Only had to use emergency relocate on phantom battery and the last mission
>>
>>745212932
Well, I always have a hard time with CB, so since I knew they would turn hostile on me my plan was to take out all artillery first and then see what I can do when I don't have to run around like Speedy Gonzalez anymore. As it turns out, killing the last arty ended the mission lol.

>>745212964
Listening posts are there for YOUR position, since after an emergency move you don't know where you are exactly.
>>
>>745212916
Yeah, it is pretty fucky. I didn't pay much attention to RPs, but powder charges are definitely saved between missions.

>>745212964
I played it twice and both times listening posts gave me intel on the phantom battery after it shot second volley.
>>
>>745211774
>just all artillery
Damn, I was close then. And yeah, it's 14, I forgot to double the 6 since you have two magazines. I ended up filling the rest up with EQKEs since I had the req.

>>745212327
I got those guys. What I forgot to do was scout the bottom-left tiles near my iron nest. There was probably an arty hanging out between A1 and C2 somewhere. I sent a few shells out there just in case but didn't hit anything.
>>
>>745213420
Yeah, I thought I'd got them all with my pre-planning, then after I thought I'd wrapped, found another two but fortunately got them in time
>>
>>745190895
Zoomers are so castrated by the discord moderation these days that it shows in their day to day speak. They are unable to even insult anyone properly.
>>
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>all these games about cool dieselpunk mechs
>they're all rts or weird sims
I just want Mechwarrior but with interesting designs, fuck, at this point I'd welcome a sequel to Ring of Red
>>
>>745190895
Don't worry anon, you can say nigger here
>>
>>745188897
Getting good at shit once you get a grip of its mechanics is a sign of the game actually being competently made and not using artificial difficulty as a crutch.
>>
>>745213691
that's racist
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>>745213727
And that's OK
>>
How do I figure out where I am exactly after an emergency reposition? Which card to use and how?
>>
>60 degree barrel angle makes the shell fly farther
the diegetics are neat and it's a cool concept, but it's not a sim.
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>>745214019
such a midwit complaint
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>>745213902
There's a convoy report card that gives you a bearing - dropping two of those can give you a fix.
I also heard that you can just do a planned movement and it tells you your position once done, but I didn't try that
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>>745200407
indeed. but it's putting the sim-ish genre on the radar of more normies. so it's kinda like free PVKK advertising.
>>
>>745214149
Meaningless ad hominem. I don't mind if you play and enjoy the game despite my criticism, I complimented its concept and execution. I just wish its ballistic calculation was at least partially rooted in reality, and I think it's misleading to call it a simulator when nothing is being simulated.
>>
>>745214675
>I think it's misleading to call it a simulator when nothing is being simulated.
I believe the cat is simulated, but I turned it off in the settings because I don't want a fucking cat pissing and shitting all over my turret and getting on the map and freaking out whenever I fire
>>
>>745214215
Planned movement doesn't stop or reset the cbt
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>>745214675
What there is really to wish is that devs wouldn't be lazy fucks reaching for excuses.
Got it wrong first time but it mostly werks?
Redo it.
But as it isn't triggering me enough to "unfun" it, w/e
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>>745214759
based cat hater
>>
>>745214830
Never said it did, I just heard that after you emergency relocate, if you do a planned movement it apparently gives you a new grid ref for your new location, which, if true, would save you having to req two convoys for a fix
>>
>>745214974
CYAN shell toxoplasmosis subhumans on sight
>>
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Someone just walk me through Phantom Battery, I can't figure it out. I use up too much time finding out my new position, sending up a plane, and by the time I've even measured distance to a target I'm already half way to getting blown up.
>>
>>745213712
well, it's really more a sign that the game isn't finished. games are supposed to challenge competent players with increasingly counter-designed challenges as the game progresses, such that things that work routinely in early levels have tailored challenges requiring new solutions in the later levels.

ive actually never seen someone articulate that it's good that a game gets less challenging as it progresses because the challenges dont change. lol. you zooms are so brain busted. you just pull intelligent, knowledgable sounding phrases like "artificial difficulty" and think it commands agreement. the reason you think that is because it actually does work that way on (You) -- the youtubers you ape just beat you over the head with vocabulary you cant understand, and you're impressed by this, so you start to think using vocabulary you cant understand will impress others. but it doesnt!
>>
>>745214675
still a midwit complaint and I refunded the game btw
you dont have elevation, coriolis force, wind, weather or temperature but oh yeah 60° makes all the difference am I right? the only mistake the devs made was admitting to anything instead of telling everyone to fuck off
>>
>>745214982
Can confirm this works, you can just slap in the controlled reposition and leave it at zero movement.
Costs 4 req more than doing two position reports and triangulating but saves a fair amount of time.
>>
>>745214930
Yeah, that's the bit that irks me. The ingame ballistic calculator is just spitting out numbers that players are gonna crank the bearing and elevation to. How hard is it to make those numbers line up with even a basic parabola? Imagine how neat it would be if you could whip out a calculator, do the math on a notepad, and still nail your targets. It's enough to trigger me because I've spent hours doing exactly that with mortar support in Squad.

>>745215291
Correct, the math being fantasy makes all the difference to me. I'm okay with a little suspension of disbelief from removing elements like wind and coriolis from the equation to simplify things, it's a vidya game after all. But the calculation is just completely made up, and that's where I draw the line. That is my opinion yet I'm glad other anons are enjoying arty games despite that.
>>
>>745215112
I think you usually have about 7 or 8 minutes between receiving counter battery fire. It should only take you about a minute to get a new position fix plotted after emergency move, do a scout plane at the same time as you req the convoy to get your position, then plot direct from what your scout plane reveals and fire both barrels, rinse, repeat, emergency move again if you have to. It's really not difficult if you get good at queuing up your shells efficiently and positioning the gun on the gaps
>>
>>745215624
>7 or 8 minutes
Damn emergency reposition stops CBT for that long? I never really noticed how long it is cause it restarts the next time one of your shells hits right.
>>
>>745215549
actual mouth breather
it is fantasy math because all the things I listed arent in it while the 60° makes it not any less unrealistic
>>
>>745215932
Ok dude. I posted my opinion about the game in the opinion thread about the game. Not sure why you're pissy about that but I hope your day gets better.
>>
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>>745215112
Mission Start
>wake up (can't wake up)
>cold start your lead coffin (unnecessary)
>emergency move (try not to throw up from excessive screen shake)
>req 2 AP in left, 2 AP in right
>load shells
>blast turret rotation to left until bearing ~280
>always load 4 powder charges in left and right (to account for any random iron nest relocation)

Triangulate yourself
>mark down the square where your original Iron Nest position starts
>req Position Report on (n)#+1, (n)#-1
>triangulate your exact location on the map. if you have 2 possible spots, get a third position report or restart

Triangulate the Phantom Wannabe Goon Nest
>Forward Observer on E3 or F3
>read the report. If it mentions the Phantom, you found it. Req an second adjacent Forward Obs on (n)2 or (n)4
>if it mentions Arty, Forward Obs on a different square, repeat for a second Forward Obs
>triangulate exact Phantom location on the map

Fire First Salvo
>plug your red marker target distance into the Computah (if you need to)
>don't forget to set powder charge setting to 4
>fix bearing to red marker result
>link turret elevations, set to Computah result
>activate left and right turret (you can fire both at once)
>fire
>don't emergency move

Fire Second Salvo
>once hit with both APs, the Phantom will move
>the timer will pause
>load the other pair of AP
>load 4 powder each
>repeat Forward Obs process to nail down the new Phantom location
>calculate the triangulation, rotate accordingly, set elevation, and fire
>goon dead in under 7 min
>>
Btw, I hear all that bitching about what it should be and which factors should be include.
But none of you autists tell me where it is done better, what is the most perfect artillery you have fired in vidya so far then?
>>
did they add the ability to scroll back the hq and field report logs?
>>
>>745216141
because the 60° shit is so fucking retarded to fixate on and yet I see it in every fucking thread without exception
>>
>>745216283
yes but it juts up to the latest logs during new entries. which is unbearable during High Tide
>>
got it today
damn this is comfy. probably won't spent a huge amount of hours with it but i can see myself relaxing by playing a mission every now and then
>>
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I just had a Phantom Battery attempt where I destroyed ten (10) enemy spotters and had scout planes cover nearly the entire map excluding the edges. I never saw the enemy battery *once* before losing.
>>
>>745215217
>I am so smart unlike you who is dumb
>I am very smart
>dum zoomzoom
ur a faget lol
>>
>>745216217
>>wake up (can't wake up)
>didn't immediately grab a brush and put a little makeup
A bold strategy.
>>
>>745215624
>7 or 8 minutes between receiving counter battery fire.
lol more like 2 or 3
>>
>>745216328
So it's a common criticism about the game that multiple noticed because it's obviously off, and you're mad that you can't just dismiss it offhand.
The dev could just fix it. The players that don't care won't see the difference, they're just reading numbers out of the machine. And the players that do will shut up about it.
Maybe you'll get a smattering of more curmudgeonly autists wanting wind and shit but at that point they should just play ArmA with Advanced Ballistics ACE3 or Command Modern Operations >>745216270 btw
>>
>>745215740
I remember the clock generally being higher than 300, for 5 minutes
>>
>>745216217
If you put in 6 charges your shit flies faster (good thing here) and you can do the distance calculation by simply doubling the distance, saving you even more time.

Also, is starting the machine really unnecessary? I think I tried that once and got blown to pieces when it wouldn't move.
>>
>>745216927
yeah its a common criticism of brainlets
>>
>>745216639
I must have got lucky, I didn't even have to use a scout plane twice as it relocated within the area exposed by my previous shells
>>
>>745216217
https://www.youtube.com/watch?v=UZuzw2TCNSU
>>
Man I really wish the IN marker was smaller, or that the size was even adjustable. I had one mission where one spotter was covered by that huge-ass piece of shit.
No, using nuts and bolts is NOT an alternative because I can't place them center in the grid square (if you don't place shit center you're a nigger) and then draw from there.
>>
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How do I draw on my shells? I wanna write funny little messages to the guys getting bombed.
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>>745217486
That shit looks shooped
>>
>>745217527
It is, but I saw a guy write on his shell in the trailer.
>>
What purpose do the protocol switches have if I don't need them in order to fire? I hope that's just a bug.
>>
>>745217380
That reminds me: Do the draw lines that you make on the map HAVE to be so goddamn fat, or did I overlook some button or option to fix that?
Spotter triangulation lines + firing line makes your target area look a bit untidy when you zoomed in to say the least
>>
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>>745217380
>use different waypoint marker that's never going to be used like E for Iron Nest
>place Iron Nest model on top right of clipboard
>use model's turret rotation as a ghetto bearing indicator
>>
>>745217757
Yeah, that irritates me too. And sometimes the bearing/distance sits exactly where the lines meet

>>745217780
I remember you from another thread, but that doesn't play with my brand of tism.
>>
>>745217486
>get message from survivors of friend fire accident
>"So cute! Send moar plx"
>>
>>745188236
It's not "sim" in th slightest, but it's still a cozy game for white people.
>>
Well fuck I just found out that there are TWO cluster shell munitions. Maybe the anon from the other thread used those together with the HCHE.
>>
>>745216914
Depends how many enemy forward observers you take out.
>>
>>745218053
Ok, but that's an entirely different case. You only reset the timer when taking out an FO, and they compound. But for that of course you have to take them out first.
If you get lucky with triangulating you get by easily with the time from just the emergency move.
Btw, has anybody used an APHE or Earthquake on the PB yet? I wonder if only direct hits count.
>>
>>745211002
I always use a STAR shell on targets to check for friendlies nearby first.
>>
>>745217682
They do work the other way around at least, it won't accept "Shell chosen" if you haven't even loaded one.

Oh and [DUMBASS BRACKET NEWS] for those in-game: Steam just had an update
>>
>>745218365
>Steam just had an update
Big fucking news. Wake me up when we finally get a patch on GOG godfuckingdammit
>>
>>745218440
They don't release them at the same time? Or at least the same day.

>>745218365
What's in the update?
>>
>>745218518
No, GOG always gets shit later because of their retarded processes or something.
>>
>>745216639
As much as I like the game and think Phantom Battery is a cool mission, it's really horseshit RNG-wise. When I beat it, it completely killed any desire I had to go back and get gold medals on everything just because of how lucky I knew I needed to get on subsequent attempts.
>>
>>745188897
Try silent hunter 3 with manual torpedo calculations and say that again
>>
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Am I supposed to destroy every enemy unit during Gorge or is just bugged?
>>
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>>745218440
>Phantom Battery mission balance
This is just like Khazan's Viper boss. If you didn't beat Iron Nest before now, you didn't beat it.
>The final 2 medals in Rock of Gibraltar mission being unobtainable
Okay cool, so everyone hounding medals and trying to understand criteria just got btfo.
>Camera shake customization slider
The dev is ITT right now.
>>
>>745218643
and I'm retarded kek
>>
>>745218684
Yup. Get em all.
>>
>>745218568
>>745218440
IKF, and it not just gog being slow (which they are but that usually mean 2-3 hours delay)
Some dev are really assholes about uploading there, try owning Occupy Mars or Planetcrafter on gog and you'll notice.
>>
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>>745218684
Doesn't it say explicitly that you are supposed to kill everyone?

>>745218691
>Phantom Battery mission balance
Wait, what was unbalanced here?

>The final 2 medals in Rock of Gibraltar mission being unobtainable
That was certainly a bug, see pic related

But ok, seems like I will wait for the update until going for medals in PB, because you know what? Fuck that shit, I didn't even bother cleaning up, I just ran to the bed as quickly as possible in case there were a crash or something so I wouldn't have to do it AGAIN.
>>
>>745218518
Fire On Call mission breaking if you kill all targets before the assault is declared
The final 2 medals in Rock of Gibraltar mission being unobtainable
Incorrect dates on several newspapers
Cursor locked in the main menu

IMPROVED:
Reduced RAM usage (15% of reported crashes were caused by out-of-RAM issues)
Phantom Battery mission balance

ADDED:
Colour Blind Modes (3 currently available - High Command awaits your feedback!)
Camera tilt customization slider while walking
Toggle to turn on/off world space input hints
Camera shake customization slider
>>
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>>745216639
This is probably the reason why they're balancing it tomorrow. Having to chase it down while already being under a metaphorical and literal gun with the ENTIRE map as a possibility is kind of bullshit. Not impossible, but definitely not super fun
>>
Guess you guys did Phantom Battery the hard way, thanks for testing
>>
>>745188236
if the game has Colossus by Avatar and Du Hast-Rammstein (or a cover) in the soundtrack, i'll buy it.
>>
>>745218993
No, it has its own songs.
Why would it have these songs specifically?
>>
>>745218931
>balancing it today
mb fellas
>>
>>745218914
>Not a fix to numbers in the calculations
Yawn.
>>
>Hey im having fun
>Next mission: Phantom Battery
oh no
>>
>>745219519
Its a fun mission anon, good luck. The one after is a great mission too.
>>
>>745188236
I refunded it because I didn't thought there would be math
>>
>>745219670
There isn't. Once you get a feel for things you can just eyeball most shots.
>>
>>745220135
I don't know, it honestly just made want to play Uboat
>>
>>745218986
But it wasn't even that hard.
>>
>>745220135
>>
>>745216810
>couldn't read the post
>reacted to some buzzwords that caused a neuron activation
not being the allegations nigger~!
>>
>>745220390
I get that. I feel the same.
>>
>>745220683
Anon, I did read your post, and I merely summarized it in words that you can *actually* parse.
Protip: You are, by far, not as smart as you think you are.
>>
>>745220390
This game is a million times more polished than UBOAT though. It's funny, I actually finished a campaign right when IN dropped.
>>
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>>745219670
Can you solve these problems?
>How many minutes are there between 7:01:40 AM to 7:06:40 AM?
>What is (4.87 / 5) * 60?
That's all the math you'd ever need to go fast in this game. Even then, that's optional.
If you can't solve those, please do your best to reverse the stats showing that people going into college can't read or write. And that numbers make modern youngin's piss and shit. Don't be embarrassed to pick up a basic algebra or geometry book.
>>
Has anybody gotten a proper value for the CYAN shell's kill radius? I would assume it's 1km, but the largest distance from impact I have gotten so far was .89km.
It's definitely larger than the flechette, and it takes out other shit than just naked infantry.
>>
>>745219670
>because I didn't thought there would be math
There isn't. There isn't. There is grade school calculations.
>>
>>745220996
Math is a sick practical joke invented by the Nazi's. The world would be infinitely better if math was only relegated to engineers and gooks.
>>
>>745221374
1+1 is already too much faggot, deal with it
>>
Yes, leave it to our accountants goys
>>
>>745220870
>still didnt read it or understand it
Still not beating them zoomlet~! Everyone knows you don't understand what "artificial difficulty" is supposed to refer to.
>Protip:
unironically hang yourself from the neck until dead~!
>>
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>>745220996
>(4.87 / 5) * 60
I just eyeball the percentage relative to the load and then eyeball the angle. 12km is 80% of 15km and 80% is slightly above the 45 degree mark
>>
PSA: In PB, if you kill the PB, stick around and kill the spotters. Your CB time will still increase and you can get the medal

>>745221807
You can also quickly calculate 8/10 of 60, which is exactly 48
>>
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>requisition retained across missions
>even when you go back and do previous missions
Wow I never even noticed. Seems kind of a fucky way to do mission balance since I would have thought with each mission being a nice little self-contained scenario, the amount you can spunk up the wall on big cards would be factored in.
>>
>1+1 on a calculator
>gaymers spazz out
>1+1 on a bedazzled gacha progression bar
>gaymers cum and want it to keep going higher
Really jogs the noggin.
>>
You are now aware that there's no opening for the guns and they just clip through the structure.
>>
>>745222223
Hate it when I pull for an AP but get WP
>>
Okay, what the ACTUAL fuck is this?
I did not miss one shot. NOT ONE SINGLE SHOT.
In fact, I managed to kill three dudes at once with one shot, and my longest killstreak can also not be 11 because I killed 12 spotter in a row.
I hope they will fix this shit too.
>>
>>745222208
I guess they didn't want you to be able to softlock yourself if you're bad at the game. But yeah, you can just go on the sandbox mission and hit priority targets for infinite req.
>>
>Game has crouch button
>The only possible use for this is to crouch under the cannons to reach the front window
>Cannons have no collision
It really makes you think.
>>
>>745222964
I was honestly expecting that we could open the safe at some point, with some kind of special ultra secret mission or so.
>>
>>745223049
>>745222964
I thought there would be more shit to manage
You only have to restart the engine like once unless it turns off if you get damaged enough, but I’ve never had to do it
Wish there were more missions where you had to salvage a shitty situation like the one where your computer gets fucked up
>>
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>>745212503
Some are hidden throughout the turret. found one near your bed, and one right of the main telewriter, picrel
No idea whether they've always been there or only appeared after a certain point, I feel I should have found the bed one way sooner than I did
>>
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>>745223710
Huh, good to know, thank you. I once checked the bed and got booted to the main menu, so I decided not to fuck with its weird interaction box anymore.


Also, you just gotta love the CYAN shells. Literally obsoletes everything but the AP shells.
>>
>>745223710
Wait, can't you find those right away? Isn't the one next to the fax even the very first one you find?
There's definitely no record anywhere near, on or next to the bed here.
>>
>>745223953
>Isn't the one next to the fax even the very first one you find?
wasn't for me, but again, I'm probably blind. and I swear I recall finding a disc near the bed
>>
>>745223953
>>745224336
Can we even confirm the item placement is the same every mission?
>>
>>745224531
Which items? The records you get from missions, and the letters, are always dropped from the roof hatch. What else is there?
>>
>>745224573
Want me to asshole now? gasmask
I won't know anyway, I am not very far in the game yet
>>
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huh
was revisiting fire on call to test whether requisiton points do carry over (they don't, jumped from 504 on liberation, to 580 here) and farm some if so.
got picrel in the mail. it's weird, because I do remember this song, yet didn't have the disc. guess it didn't save for some reason?

guess I should revisit every level now, see what tunes I've somehow "missed"
>>
>>745213636
This.
>>
>>745224684
I am currently also testing reputation points and they're jumping around like crazy. Had 389 in one mission, went to sandbox, had 350, went to another, had 227, went back to the one I had 389, now it's 300.
Maybe you get a certain MINIMUM amount of RP for a mission, and going back to an earlier one gives you nominally less and when you then go back to a later mission you get "more", but also just the mininum points for that level.

I remember starting the last level ALWAYS with 700 RP, which is coincidentally enough to buy the nook.


>>745224684
I definitely do not have this record.
>>
Wow I seem to be stuck in an infinite walking sequence right now.
>>
>>745224684
how weird, I just started fire on call (with 300 rp btw) and got that record. I definitely read the letter, but I never got this record. wtf
>>
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TOMAS IS THE GOAT
THE GOAT
>>
>>745225756
I wonder if Tomas was there in Barcelona when the operator turned.
>>
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>>745225053
Speaking of fun bugs, I found this one last weekend but I never bothered to report it because of the hoops you have to jump through for bug reporting.
If anyone present is pals with devs or w/e you can do with this what you want.
My uninformed diagnosis is that when you interact with the map you stop inheriting the rotation of the floor you're on or some bs. Whether as far as the game engine is concerned the turret is rotating or the base is rotating IDK but maybe it's the base that's actually rotating and the player gets locked in place with no collision checks?
Anyway if you leave the map menu when you've clipped through some geometry it dumps you outside IN.
>>
>>745226239
Yeah menu stuff is fucked in general. When you pause in map view, you can still draw on it, for example.
>>
>patch
>Phantom Battery mission balance
FUCK I missed it, now I have to play the nerfed babymode version
>>
>>745227581
Do we know exactly what has changed? The starting countdown seems to be the same and PB still takes the same number of AP shells to kill.
>>
It's really frustrating calculating shit in my head and constantly fucking up the decimals.
As a kid I was lightning fast.
>>
A man achieves freedom when he realizes he doesnt need to get the numbers correct to the last decimal
as long as its within a a degree in elevation and bearing its going to be fine
>>
>>745224684
Interesting, I picked up the record with the white hat label during the mission, but it doesn't seem to have saved it, because starting another mission it's not there in the collection.
RRRRRRRRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>745229692
>you don't need to be the best, just the best for the right person
THAT'S QUITTER FAGGOT TALK I WANNA BE THE VERY BEST LIKE NO ONE EVER WAS

Also, shooting drill makes you appreciate PRE-SISHIN
>>
I liked the demo for this but it got kinda boring once I realized I wouldn't get to see the shit I'm blowing up. It tickled an autistic itch getting the calibrations right but I'm not sure what kind of depth the full game could offer
>>
>>745227581
thank goodness I'm a pirate so I can stay on the old version as long as I want
>>
>>745197120
>Too bad the germs that announced their game then the hohols ripped them off
That shit is never coming out. Even if it does it'll probably just be an gayer, more exposition filled version of Iron Nest
>>
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>>745229875
by the time you got your little 0.000001 dialed in I already launched 2 salvos and saturated your position

fast and good enough always beats perfect but slow
>>
>>745230045
Uhm, anon, the elevation dials only have two decimal places.
Also, good luck, I am behind seven proxies.
>>
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>>745229692
you dont need decimals if you got a big enough bomb
>>
I hope they will add bigger penalties for friendly fire in one of the next patches.
>>
>>745230262
I'll remember your ass when PvP comes out
>>
>>745188897
>once you master a game its no longer hard
>>
>>745232181
I won't remember yours after you have been pounded into dust.
>>
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>>745232504
you're not pounding shit
you're too busy dialing in your elevation to even fire before im dropping 3 nukes and a drill shell
>>
>>745218187
Never tried, but apparently spotters are not considered infantry, as I tried to shell one with flechette rounds, it blew right above them, and they just shrugged it off.
The icon was right between the brass arm thing representing the shell on the map.
>>
>>745233458
>but apparently spotters are not considered infantry, as I tried to shell one with flechette rounds,
Yes, the flechette really ONLY affects X infantry and literally nothing else. It's cool if a friendly mechanized is surrounded by infantry or something, but rather useless beyond that.
>>
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>generator off
>can still operate everything in IN with no perceptible loss of function
Have I been conned this entire time into believing that anything in this fucker matters except the few bits you primarily interact with?
>>
>>745227658
Could be how long it takes for enemy spotters to find you.
>>
>>745235019
You mean the "main power" switch? I never understood what that does, it's up one day and down the other, and nothing changes.
>>
>>745235019
Electricity isn't real, wake up sheeple
>>
>>745235303
I mean the generator underneath the central map display, that you access via the closable maintenance hatch on the floor near the intel boards.
>>
>>745235019
I'm going to open every single valve and turn the iron nest into a sauna, let's see what even happens
I bet it'll be nothing at all
>>
I remember the dev of PVKK losing his absolute fucking mind that someone took the 3 years he's been making his own version of an arty simulator and made their own in that time and has been whining about it being "Stolen", but haven't paid much attention otherwise.
>>
>>745236201
That's the engine, anon. Without it you can't walk away. That said, I am not sure if the turret itself isn't completely mechanic.

>>745236259
Valves actually make the system lose pressure. Eventually things won't move anymore. Had that happen.
>>
>>745236351
>Without it you can't walk away
That doesn't track since you can activate the emergency move on PB without turning it back on. In fact you can finish the entirety of PB without turning it back on.
>>
>>745236443
That's patently not true, because I tried exactly that after some other anon claimed that and it didn't work.
Although, are you on the Steam or GOG version?
>>
>>745188236
What game do you compare this to? Something like UBOAT?
>>
>>745236494
Schteam. I finished the mission like that yesterday, no bs.
>>
>>745236669
welp, maybe it was in one of the patches, because I swear I tried it today and it did NOT work.
>>
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>>745236351
most things seem to work, kinda. takes 3-5 tries.
the one thing that refuses to work is the lever to the engine chamber, I wanted to fuck that up too.
at least now I know I won't explode from grabbing a moving altitude wheel one times too many
>>
>>745236870
>from grabbing a moving altitude wheel
Hey, that's a legit pro gamer move, I do it all the time when I notice that my coarse setting is too far away.
>>
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>>745236774
Ye it deffo werks just tried.
>>
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>>745237165
Well fuck me, it really DOES work.
Also, lol @ unpatched constantly reporting friendly fire. No wonder I can't get the accuracy medal if enemy shots count towards mine.
>>
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>>745188236
I'm convinced it's a bitcoin miner I have a 5070 and this shit spikes every fan on my PC to max the moment I launch it and yesterday it outright crashed my gpu, have never once had this happen with any other game I've played, if I wasn't over 2 hours in I'd refund it on principle alone
>>
>>745237165
>Activate Windows
>>
>>745237475
Would you?
>>
>>745237453
Works on my machine
>>
>>745237524
yeah the post wasn't about your machine though was it?
>>
>>745237676
Ok, but it still works on my machine, which means the problem is (You). I mean, as if it's not clear with you actually buying a 5070 and such.
>>
what is the replayability of this? are the points on the missions always the same?
>>
>>745237453
Did you turn on any framerate-limiting settings in the graffix options or is your card trying to render 2 gorillion FPS?
>>
>>745237852
There's randomisation of your starting location, enemy positions, friendly positions and reference points, although your objectives will be the same each time. You can optimise for different gold medals if you replay a mission since they're often conflicting.
>>
>>745237860
Yeah limited all the way down to 30 fps and set every graphics option to as low as they can go, game still starts to overheat my pc the moment it launches, not a single other game in my library does this, reinstalled and booted up multiple other games to make sure it's not just my graphics card and everything runs fine just something about this game specifically is killing it the moment that it opens
>>
I'm glad I used the time machine to prevent this sort of thing taking off IRL I refuse to do math it don't add up.
>>
>>745188236
It's good.
>>
>>745237507
Actually yes, want to check if microjeets really managed to break the KMS-fakes
>>
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Does anyone know what the patch actually changed about Phantom Battery
>>
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I love the sounds of the guns and shells and machinery combined with the marching tunes playing on the gramophone. Game is so comfy. I've started picking cluster munitions just for the sound of constant explosions in the background.
>>
>>745213636
I'd take a game like Hawken with dieselpunk mechs. Gimme a combined infantry and giant stompy mech game set during world war 1.



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