>Bergama: A quiet desert city that manages trade routes cutting deep through the Alik'r sands.Comfy, has potential>Dragonstar: A frontier town split into two halves in the northern crags near SkyrimWe wuz nords>Elinhir: An eastern city near Cyrodiil with a heavy focus on magic and spellcraft.>Skaven: A north-central trade city nestled closer to the mountainous and greener borders.>Hegathe: The ancient traditional capital and cultural heart of the Redguard Crown faction.WE WUZ KANGS!>Abah's Landing: A rugged pirate haven tucked away in the southern peninsula of Hew's Bane.Kino. Bane? >Taneth: A fortified southern port city known for its strong military presence and high walls.This is where Giganigga resides.>Rihad: A major southern trading hub sitting along the warm coast of the Abecean Sea.>Stros M'Kai: A rich island port featuring advanced steam-powered Dwemer ruins and a famous observatory.This sounds pretty cool.>Sentinel: A massive merchant powerhouse on the northern coast with busy docks and a grand market street.This better mog the motherfuck out of Night City.
Even if the game is good (it won't), putting all their eggs in a brown sand basket is insane.Skyrim can save face by having a good setting with nords and dragons.I cannot imagine a game full of Nazir's having any lasting impact.
>>745224789The region has more potential if they focus primarily on the desert and jungle region, which is unique for a setting. I'm talking deep jungles, Vietnam style.
BUMP!
>>745224789>black skinned = wokeyou people are so raped it's not even funny
>>745224497how many words with redguard women couples will there be?
>>745227867being overly pale gives you a 50% attraction bonus to redguard women
bump
>>745224989we saw how they did jungles in oblivionwhat they'll actually do is focus group what locations are "in" and use those instead
>>745224789Well, the only other option are elvish lands and they are probably saving those. Beast race focus TES will never happen.
Instead of making the entire map the entire region as they have in previous games, they should just pick a small region of each region to set the game in, and make travel to other regions possible so the world actually feels large. Like have one region have a big city with some areas around it to do quests in, and you can travel by ship to other regions in the game that have settlements or just frontier regions that you can see a massive expanse of land in the backdrop that no, you can't go to, but it at least gives you a sense of scale that is desperately missing from every single TES game.The imperial city for fuck's sale is a tiny ass town with a couple dozen of NPCs in it, I just can't suspend my disbelief for this bullshit. I'm so sick of Todd's "YOU CAN LE EXPLORE EVERYTHING!" when it's not even true in the first placeLike seriously look at this bullshit, this is supposed to be a massive city and it's just literally imperial city sized bullshit, complete immersion killer.
>>745229564Those were forests.