I want cities this big in elder scrolls 6
good luck with that dumbass
my condolences
easily done with billboard technology but devs have forgotten that arcane art.
>>745473536only doable if they go for ps2 graphics, and since shareholders are convinced that every game has to look like a cheap imitation of life with an unreasonable budget, you're getting little hamlets called cities.
>enter the city>can't leave until you rob every housepls no
>>745473536Are you too stupid to play Morrowind
>>745474065Morrowind still has small cities.
>turd as
>>745473782>only doable if they go for ps2 graphicslollmao even.jeet "programmers" will (somehow) make it's requirements as any other AAAA slop.
>>745474348true.>saar, the models are of only 6k polygons>we don't needing the lods>2 billion polygons rendered at all times for no reason>max texture resolution for no reason
>>745473536lmao. starfield has a few interiors in cities an the frame rate goes to shit there. not happening.
>>745473536One can only dream friendo, this is the redpilled curse for us Daggerfall players ..our hopium
>>745475971what is there to like about dagerfall? its all procedurally generated and there are no unique NPCs or interiors. the NPCs dont have personality
Considering those tiny faction capitals in Starfield, I wouldn't expect much.They need to do is something along the lines of the Imperial city or Mournhold that tricks the player into thinking that they were a lot bigger.
>>745474157It has bigger cities than op pic
>>745473536Big game cities aren't good. 99% of every city is useless to the player. Big cities just slowdown gameplay.
>>745474348This game coded by jeets will requirement at least a 6080 to hit 1080p/30fps and upscalers + frame gen 4x will be mandatory. Also, expect fucked up facial expressions.
>>74547353690% of those buildings are more or less useless.
>>745479690so what? remove all buildings from gta cause they are useless?
>>745479881If only. I love monolithic cubes with cock and ball jokes on them for the sake of gameplay o algo.
>>745473782It's doable with modern graphics. Maybe in 3 years.
>>745473536Redguard still has so much potential it's insane
>>745473536ayo dis nigga day called turdas fr
You think you want big cities, but you really don't, they are exhausting to explore and very easy to get lost.
>>745473951Average Khajiit
>>745477492Where? No mods either.
Fool: I want big cityBrilliant: I want big content
>>745473536>this computer generated slop city was praised by uncs and boomers alikesad
>>745485118My biggest complaint is the daggerfall cities don't feel like they have any sort of organization or 'main road.' It's like someone took the spray paint tool on MSPaint and just went over a tile a few times and said "fuck it, good enough for these mouth breathers."
>>745474503this nigga really read some incoherent ESLbabble post and thought to himself "hmmm I agree"
There has never ever been a good open world game. Cities simply aren't interesting. Those childish retarded dreams of 'going into every room in a building' just aren't fun.
>>745473536That would be the least of your concerns with TES 6 lmao!
>>745473536The main advantage of having a big world is the fact you actually have to find the content. Just exploring the city is pointless, you need a detailed rumor system to find any noticeable landmarks or quests. This isn't a inherently bad approach, but it's contrary to modern Bethesda. So, it's not going to happen.
>>745477492no it doesn't, with the sole exception of Vivec. Daggerfall is on another level, you should check it out.
>>745473536Me too, make the game look better than Oblivion but with a world that large filled with a hundred cities that big.
>>745476246>No unique NPC's or interiors you need to get better, have a pitty (You) from me