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How fare thee runs, lads?
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>>745885115
I've had project zomboid in my library for a long time but it always feels so overwhelming to get into. Are there any good servers to play on?
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opinions on starting with 0/0 fitness/strength and slowly leveling it up?
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>>745885115
>trees hide everything, zeds and building interiors alike
>roof tiles have no collision
>ladders don't work
>massive despawning zed bug reduces intended numbers by up to 90%
Not playing that bugged abandonware shit. Also, Lemmy is a faggot
>>
I lost motivation after falling asleep with the game still running. I need a slighly modded or unmodded PvE server to fuck around in
>>
>>745885216
Obviously META considering how stupid xp is with those 2, you should always either start with 0 or 9/10 because the early levels require little xp and the higher ones require stupidly high amounts.
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>>745885216
I always do that, but lack of inventory space sucks
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>>745885115
>no mask
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>>745885216
I need her to stomp my zombie balls
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>>745885115
Every time I try get into this game, it takes about an hour or so before my brain does the usual "so what am I fighting for?" and I lose all interest. The only fun part is right at the beginning when you've got nothing and are trying to just live. Once you find a spot and get supplies the game is basically just over. Really wish they would just implement some actual real goals or missions.
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>>745886419
>what am I fighting for
you are slowly improving your quality of life
the amount of things and options you unlock by progressing your skills is what makes the game addictive
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>>745886419
>what am I fighting for?
cigarettes, coffee, and booze
>>
>search everywhere for glue
>find 2 units inside a school
>it's enough for one half of a pipe bomb trap
>helicopter arrives before I can find literally a single more unit of glue in all of muldraugh
>find a remote detonator in the back of some assholes truck later
Why would Lemmy do this to me
>>745886598
sex with kyaru
>>
>>745885115
Give me objectives to do in this game other than survive
I get really bored way too quickly
>>745886598
What quality of life really? Grinding skills takes way too long, and most crafting recipes feel useless
>>
>objectives other than survive
Like what? Dildo mechanics?
>>
In my headcanon, all the whiskey is actually bourbon because Kentucky
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>theres a bug that deletes zombies
>theres also a bug that spawn/duplicate zombies endlessly
https://theindiestone.com/forums/topic/99681-42202-zombie-despawn-issue/
https://www.reddit.com/r/projectzomboid/comments/1vv6clz/the_zombie_mitosis_bug_is_crazy_ruined_our/
lemmy does it again
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>>745887209
they dont take long once you collect all skill books, but that's the hard part
every single skill bar a few have a use that will vastly improve your quality of life
ask me about any skill and I can tell you why it's important to level it up
>>
>>745887790
i'm not autistic enough for this shit
>>
>>745887870
autists have a lower tolerance for boredom, you're just not that interested in zombie survival
>>
>>745887870
well just letting you know that there is an endgame to this game and it's quite enjoyable to grind
>>
>>745887790
Can I use glass blowing to make a bong and then grow dude weed with the seeds I found in the police station evidence room?
>>
>>745888059
no but glassmaking makes you car glass panes which are the thing that gets destroyed the most on cars
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>>745888000
the first two, maybe three in-game weeks are alright after that it just stagnates and there's nothing to play for
>>
I bought this on sale a few months ago but haven't played it yet. Anything to know going in?
>>
>>745888295
nah the third year and beyond is the best because that's when you actually have a character that isn't piss noob easy to get and encounters are scarier
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>>745888306
You will get fucked up by the controls the first couple of runs
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>>745885235
>>massive despawning zed bug reduces intended numbers by up to 90%
Why lie, CDDA-player?
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>>745887741
99.9% of players will never experience either "bug."
>>
>>745885115
I just barely escaped a city on an electric scooter in Cataclysm: Dark Days Ahead.
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>>745888306
Collect pots and bottles and paint buckets that carry 10L, etc., and find a hose to siphon gas from cars for your generator once electricity goes out. Find the local gas station. DON'T use maps. If you look up an online map, it's cheating and you'll suffer from having ruined the game for yourself. Good luck.
>>
>>745885216
I can understand turning Skyrim and The Sims into a coomer game with mods. I however can't with Project Zomboid, everything is dead and it's too graphically low fidelity of a game for me to want to add sex to it. Cringe.
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>>745887741
Time to start using AI
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REMINDER: For those new, if you read about anyone talking about "CDDA" in these threads, it's a shit game people try to troll Project Zomboid threads about. Nobody even plays it except maybe for one rare autist, because the game looks like picrel. ALSO, if you see anyone complain about the lack of "conditions," that's also a well-known troll. There are plenty of conditions in PZ: survive.
>>
>>745889497
i agree but please don't give those annoying fags more reasons/bait to squat here
>>
>>745889310
>its a bug that ruins people saves in a way or another
>"its ok because most zomboid players are retards who play on baby mode and die on the first week"
if we keep this mentality, most problems in the game will persist until indiestone dickriders get tiired in the game (its going to take forever)
>>
>>745889693
>if we keep this mentality, most problems in the game will persist
I don't think you understand how snowflake millennial devs work
>>
>>745889693
>it's a bug that only affects like 1-2 people at most
>100,0000 concurrent players
nice try.
>>
Well, lads, it's July 23, and electricity finally has gone out... I have a generator and about 30-40L of gasoline, and I know where the gas station in town is located, so I should be okay. I've got three fridges/freezers full of food.
>>
>>745890172
>only 2 people play zomboid with zombies disabled
>only 2 people play multiplayer
you are retarded
>>
>>745890291
zombies enabled*
the zombies getting deleted affects literally anyone that plays any settings with zombies
>>
>>745890291
lmao it's an mp-only glitch? get fucked then, nobody cares, troll
>>
>>745885216
>>745889394
do people actually play zomboid with coomer mods? i saw on LL it had defeat-rape mods and I was like...aren't the models too low poly for that to even be enjoyable?
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Trying to just get a fucking run going
So much mod conflicts, crashes, shit performance, custom starts not starting where they should
I haven't been able to actually PLAY the game for like 3 days because of pure troubleshooting

Doesn't help that launching the game can take anywhere between 1-5 minutes, launching and loading a game can take 1-5 minutes, going from one menu to another can take few minutes, if only the developers weren't such lazy fucks so that players wouldn't have to fix it themselves through mods
>>
>>745889202
It's real. There were forum posts linked to it yesterday with the original reports and proofs.
>>
>>745889394
>>745890479
yes its peak
>>
>>745888306
At first you will be ripping up shirts for tons of rags to bandage your scratches. Always pick +4 strength for 10 trait points as a noob it helps so so so much.
>>
>CDDA for 80 iq brown children
>>
>>745885115
>small town in bumfuck nowhere
>50 million zombies for some reason
Why are all zombie survival games like this?
>>
>>745889497
What kind of Reddit cope is this
>>
>>745890948
>said the 80 iq brown turn based child to the 120 iq aryan real time chad
>>
>>745887741
lol

The game wasn't this fucking broken the last time I played it (41.65)
>>
>>745887741
ok this thread is fucking funny

>Well, I decompiled both 42.19.1 and 42.20.3 files to look for changes in population handling.

>What I found is that 42.20.3 has quite a few changes regarding zombie population. The ZombiePopulationManager class has a new method called clearChunkForReplace (which does not exist in 42.19.1 files at all).

>I tried commenting out the whole body of clearChunkForReplace, recompiled the class file, put it in the zombie folder (with the same folder structure ofc), and the despawning looks fixed.

rando on the forum decompiles shit, sees a new vaguely relevant method, deletes its code without even reading it--and everything works. fucking lmao
>>
>pull up a new zomboid video
>I survived 100 days in Louisville on extinction!
>end of 100 days
>1400 kills
>spent 75 days leveling blacksmithing to 6
I hate these videos because I come in expecting a payoff and then by 30/90 minutes in it becomes very obvious this guy is just going to base bitch and grind skills for the next hour. What a fucking let down.
>>
>>745890479
>do people really play an autism sim with the most autistic of mods?
Yeah.
Just wait until that sex mod gets ported to b42 and you'll see nothing but it anytime this games discussed.
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>>745891380
So... people on actual copies (pirated 42.0.0) aren't affected? This is just some scrub paid version bullshit? literally who cares then
>>
>>745891556
>literally who cares then
Legitimately nobody, it's a bug that affects nobody and it was only brought up by one of Lemmy's mindbroken rape victims. Now you see why these people are such a plague
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>>745891463
what else is there to even do?
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>>745891741
If it was a better game there would be a battle royale where he takes his awesome loot and fights against other players wearing various anime/clown outfits in a struggle to be the last man standing. But nooo, not this shit ass fucking game of crapness
>>
>>745891741
he should have had at least 7,000 kills in 100 days in LV. When someone starts a blacksmithing grind in a 100 days video you kind of expect to see them use it. Dude just leveled up, chopped trees, burned charcoal and called it a day when he hit 100. The video already has 100k+ views in 24 hours btw.
>>
>>745885115
Doesn’t fare, I’m getting hard filtered by this bullshit
>go outside
>billion zombies
>get bit eventuallly lol xd game over
or
>hide on the bathroom, wait for days reading books
>get bored (irl)
>go find some more books/food after about in the next house
>get bit xdd and another mandatory game over incoming all that time wasted learning skills from books
Bullshit gmae, I haven’t even survived a week
Dropped this shit
And the ui is ABHORRENT.
>>
>>745891556
its a bug on stable version
pirated copies of stable version are affect
ignore the faggot saying its a minor bug because it quite literally affects everyone

shitters who play on low pop settings do notice because its hard to tell if its just low pop settings or the bug doing its thing
if you are not a shitter and play at least 8x to 16x pop, you can easily tell
>>
>>745890996
Zomboid isn't, though. The zombie population is the real population of the area it depicts, and distribution is based on population density so you'll have literally a million zombies inside louisville but basically nothing out in the countryside's few urban areas.

And the settings are very configurable.
>>
>>745891882
you need neatui mod for menus.
Assuming you are on apocalypse just run to a house with few zombies, kill them by pushing/stomping their heads, and slowly keep expanding. Zombies don't really move, like at all. Once you clear an area it stays clear and you just keep expanding your sphere of influence.
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>looting pharmacy when Frank West shows up
>just stay inside and loot it
>read a book while on the shitter
>get bored
>decide to break down the reinforced pharacy door for the good shit
>what the worse that can happen?
>10 zombies bust down the back door to the pharmacy
>front windows crawling with them
>kite the zombies around the shelves and dip out the back before the front gets busted in too
>spend the rest of the day power walking around Fallas Lake while Frank West hovers over me altaking pictures
>finally fucks off
>dip into the butcher's and out the back to lose the horde
>everythingwentbetterthanexpected.jpg
Real slim picking for cars this seed. This is the only non-lemon Ive found a key to. Normally like at least the pickup with the covered bed. Just about done with Fallas Lake, though. Got a few more houses I wanna hit for extra bats, then I'll put together a go-bag in my car and ride on up to Riverside after squaring away the gas station and my safehouse with generators for when the great darkening happens. Hopefully Ill find a bigger vehicle up there to make hauling loot to my eventual forever home easier, but Fallas Lake ain't it this seed.
>>
>>745892009
i love a good sedan.
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>>745890996
This, visit random gas station between towns and it has easily 100 zombies
Bullshit
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>>745889497
>attention zomboidsisters, this game filters me so let me shit on it being turn-based to totally validate myself!
Holy Reddit
>>
Just found out about the new zombie dissapearing bug. I will now be deleting 90% of zombies in my world before I fight because that is now the most effective tactic available. Don't like it? Fix the bug.
>>
>>745891883
so this is the latest CDDA troll, got it
>>
>>745890996
>>745892106
The logic is that people tried to flee. Same reason why most of the cars left in town have no gas or there are pileups on the highways.
That said the abandoned orphanage shouldn't have zombies.
>>
>>745892424
You don't need dick around with janky bugs and debug mode for that, you can just use custom settings play with only 10% zombies.
>>
I am tired if CDDA browns shitting up these threads because their own is already a piece of shit. The devs of that game are fucking retarded and you have to play offshoots. It's boring but at least keep it to the containment zone fuck
>>
>>745891883
If you could actually read the code you'd know it doesn't affect anyone and what you're seeing doesn't even delete 1% of zombies nevermind 90%
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>>745885216
>>
>>745889497
>>745890948
>>745891051
>>745892578
>>745892794
All the same person btw. Cataclysm derangement syndrome be like
>>
Derangement syndrome would definitely be coming back to the same thread you don't like every single day to lose the same argument again and again forever. Therefore, CDerangement syndrome cannot exist, because nobody makes CDDA threads.
>>
>>745886598
Kyaru is so cute
>>
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>>745893272
what you gonna do about it zomboidfag?
>>
>>745885216
Which body mod is that? That's not Tomb's is it? I only make male characters most of the time but I sometimes get an itch to make a goonbait megaslut
>>
Can I mod the shit out of cars like welding steel shielding on it?
>>
>>745893189
then explain to me faggot
also take in consideration all the videos posted on the indiestone forums
>>
why is firearm repair so rudimentary? they got this super elaborate system in place to repair melee weapons and even making new weapons out of broken ones but chose to go with the fallout 3 method of bashing 2 guns together and hoping for the best?
>>
>>745885216
0 strength is easy, 0 fitness is a fucking nightmare. That XP bar just wont budge no matter what you do.
>>
>>745893734
Because firearms are equally rudimentary and ammo is extremely limited.
>>
>>745893734
Because it requires machining which is ahead of the tech they've added. For some reason they've targeted medieval-tier weapons and no further. Shouldn't be hard for modders to add in though
>>
>>745893561
clearChunkForReplace is a private method at lines 702–716 of the original ZombiePopulationManager.java. Its job is replace, not add: the zombie population sim runs in native code (PZPopMan64.dll), and each tick updateMain() pulls a batch of "add zombie" commands out of a ByteBuffer and turns them into real zombies via addZombieStanding/addZombieMoving. Both of those call clearChunkForReplace(square.getChunk()) immediately before createRealZombieAlways(...), so whatever Java-side zombies already stand in that chunk get wiped first and the native simulator's list doesn't stack on top of them. You don't know how the zombie simulation actually works, because you are a retarded nigger, so you just see random shit happening in a UI somewhere on some faggot's youtube essay and you don't know what it means or does or how to interpret it. You need to forgive Lemmy for raping you.
>>
>>745885115
convince me to buy this
>>
>>745893734
because the devs are retarded. thinking that people will for whatever reason go back to caveman status instead of crafting pipe guns and homebrew ammo is retarded.
>>
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>playing with buddy
>Louisville run
>all fragile sprinters with:
>day 1-3 low population
>day 4-6 medium population
>day 7+ high population
>started 8 days ago in West Point
>made way to checkpoint, got m16’s, found truck with cartons of 5.56
>set up base at “big warehouse” on liberty/5th street
>loot goblining all over Louisville
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>>745885197
Best is to start a solo run to get the gameplay mechanics down. Multiplayer servers loot is always highly contested. Especially if the server has been on for more than a week all of the loot in the four main spawns will be mostly gone.
>>
>>745893358
CDDA thread is on /vg/
>>
>>745894482
I thought /rlg/ died.
But at least it lived much longer than PZ generals.
>>
>>745893734
the way the use for firearms is so limited in the current version I dont even consider them repairable - theyre quite literally pump and dump weapons.
>>
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>>745894047
nice AI summary
who the fuck talked about "add zombie" here when we are talking about something deleting them?
also did not even mentioned the hard video evidence from multiple sources
fucking braindead trying to defend unintended game breaking bugs ("zombies getting deleted in my zombie game? seems fine to me") for no good reason
>>
>>745895047
>who the fuck talked about "add zombie" here when we are talking about something deleting them?
What the fuck do you think the word replace in "clearChunkForReplace" means you 80 IQ subhuman nigger? Do they not have that word in Mogadishu?
>>
>>745894047
>>745895047
NTA but I think this is about replacing the fake zombies used for the population and migration sim with ones the player can interact with and kill. The bug is wiping some of the real zombies in the process of switching from the sims
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>>745895097
cool
now be a good goy and suck indiestone dick by saying everything is fine and everyone is wrong
theres no bugs in my perfect autistic the sims game with no zombies because they get deleted
>>
Is this game worth playing solo?
>>
>>745885216
0 strength with extra fitness is piss easy because you can excersise a lot with the extra fatigue recovery. STR is very easy to level up, specially if you find dumbbells. But fitness takes years to max out.
>>
What are the best car mods?
some Mad Max shit
>>
>>745885115
Is this game actually any good? I've been thinking about trying it but I keep getting the impression that its only a 20-40 minute loop before all the novelty will wear off. What are the selling points? What can you do in the game? Is it just 'survive for a little while then zombies get you anyway?'?
>>
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>>745895723
dumbells and barbells are worse than push-ups
pic related push-ups first with more xp, barbell and dumbell exercises all give the same xp
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>>745895687
it's a grindfest that doesn't respect your time
>>
>>745891640
>Legitimately nobody, it's a bug that affects nobody
it affects anyone who doesn't clear out a horde the second they see it.
see an interesting location but its swarming with zeds? walk out of the cell and back again and they are gone
happens to anyone who plays for more than an hour
>>
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>>745885317
This, either go all in on or dump stat, you can bring up strength to regular levels in a month (and manageable in a week) and you don't need to be super fit if you manage your fights. Just walk away lol. What's far more important is weapon skill, and even if you're a weakling you can use pushes and fences to stomp zombies on the ground. Sucks the devs removed the overweight / underweight traits, gorging on junk food for the first couple of weeks was fun. A whole stick of butter is what's for dinner nigger.
>>
>>745895246
Yes, it's confusion about how the sim/real zombie system works, the game is tracking the real effective zombie population which is not magically dropping by hundreds of zombies at a time but it also isn't magically remembering where every single zombie in the game is standing because it would grind everything to a halt. There does appear to be a real bug with specifically indoor zombies which are generated in a different way so there may be losses (~<5%) depending on how urban the area is and it would be a one-time thing, not every time a chunk boundary is walked over or whatever the fuck the larpers are hallucinating
>>745895417
Go ahead and make a game that tracks the 100% accurate state of tens of thousands of zombies in real time and report back to us retard. Everyone is frustrated with Zomboid but let the people who actually enjoy the game talk about skill bloat or whatever instead of Lemmy's mindbroken assrape victims mouthing off about shit they don't understand.
>>745896085
I just walked back to the area where I killed hundreds of zombies during the helicopter even and there's still hundreds of zombies there. You're just straight up guessing now. Go larp elsewhere
>>
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there are certain skills that are truly useless in the endgame
>knapping
this skill is only useful for wilderness play and even then it sucks dick
the tools you can make with it are brittle and useless in combat
if you do a normal run this skill is only useful if you didnt find a hammer or a hatchet
no, the maul you make does not work like a sledgehammer
>pottery
all you can make is cookware
and blacksmithing makes better ones
>masonry
wow you can make brick walls big fucking deal
>electrical
only useful for lv3 if you didnt find the generator magazine
all the gadgets you can make are worse than useless
>first aid
meme since alpha
>>
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>>745896298
>Everyone is frustrated with Zomboid but let the people who actually enjoy the game talk about skill bloat or whatever
classic indiestone dickrider that only want to talk about positives while ignoring major problems and bugs
go back
>>
>>745896471
Talk about major bugs and problems with who? Larpers who don't and can't understand what is happening and are confusing real systems with bugs because they used a debug screen they don't understand to make a clickbait youtube video for their discord? No thanks, dive into a woodchipper and the adults will deal with Lemmy.
>>
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man I really like zomborut but its so barebones I think I'll hold off on it for now
>>745896352
the entire skill list is retarded desu. they really wanna be pic related but are too incompetent. took them five fucking years to do like 1% of what some autistic trannies do in a few months.
>>
>>745893485
it is tomb's but also with the female idle stance mod
>>
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retard yet to say anything else about the bug other than using AI to give him summaries of the broken code and pretend he is smart
also is unironically using zoomer reddit/discord lingo "larpers" and "larp"
go back
>>
>confusing real systems with bugs because they used a debug screen they don't understand
>>
>>745897276
wait but his point was that they were using a debug screen they didnt understand
and you are using the same debug screen
>>
>>745889693
>this bug matters
>it happened to 2 die hard that play on some meme x32 population
>people playing the game normally never noticed
>but that bug is totally gamebreaking bro
>>
>>745885216
the way I understand it its actually meta to get puny to pay for athletic.
>>
>>745897369
He's literally just looking at the funny dots and shapes and can't even decipher the numbers that are literally on the screen telling him what's happening. Lemmy's grooming victims are literally the dumbest people on the planet, we need to make the captcha way harder
>>
just state your reasoning on why this should not be fixed and why you must not discuss it without sounding like an indiestone bootlicker
>>
>>745897712
>people playing the game that has had 5 radical changes to the entire spawn system in the last 6 months assume it's just how it's supposed to be in the current iteration, therefore it's not a bug because people assume it's just more Lemmy retardation
What a weird shill you are, and so heinous too, you sound like lemmy or sully themselves just coming to screech at us.
>>
>>745898008
Simple: because I don't spastically teleport around the map back and forth until the simulation is completely confused, and the performance drop caused by maintaining all of those states in real time would cause a much more dramatically visible issue that you would be crying about instead. Let me know when you have a way to perfectly simulate thousands of zombies with no virtualization/handoff/loss of accuracy, I'll have the Turing award ready.
>>
>>745895861
it's a simulation of the zombie apocalypse. You're expected to find real ways to survive and kill lots and lots of zombies.
>>
>>745898008
You control the keys you press. :)
>>
>>745898218
you missed the part where this was not a problem before stable update
>>
>>745896352
>there are certain skills that are truly useless in the endgame
Thats like every game with skills ever..
>>745898154
You dont need to invent problems with PZ, they have enough bugs on their plate.
42.19 had the UI bug
42.20 now has fucked loottables from what i have seen.
No need to harp on a bug that 0.1% of players will ever encounter/notice.
>>
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>>745898008
>just state your reasoning on why this should not be fixed
i simply dont give a shit about "balance" or "difficulty" nor will i until lemmy sells this IP to someone who is competent, taking this game "seriously" is retarded
if zombies despawn when i noclip around the map, who cares, they respawn when i dont which makes even less sense
anyway here's my base: 1% sprinters+insane pop, i intend to move to louieville fresh with no loot (other than a car) after i survive the first year here
>>
>>745898218
The funny thing about this bug is that it's going to happen to every competent player whether they know it or not. If you're trying to clear guns unlimited with melee it will take many many trips and you will have to run off to sleep and rest a lot. The horde will be slow deleted bit by bit every time you do.
>>
>>745898336
No I didn't. I saw a post about a fucking retard randomly commenting out lines of code like I used to do when I was 8 years old, which would result in his zombie population doubling randomly because he is now stacking simulated zombies on top of his real zombies. I'm sure this would satiate some fag who only owns the game because he wants to teleport around the map and look at hordes instead of fight them, but not for the reason he expects.
>>
>retard thinks this only happens on high pop
>retard thinks this only happens with debug mode on
>retard thinks this only happens when you use fast move on debug mode
yeah, you worthless maggot is not worth discussing it
something something "larper" you redditors say?
>>
>>745898616
>yeah, you worthless maggot is not worth discussing it
hello sarr
actually this is zomboid so chances are you're some butthurt russian
>>
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>>745898616
The shill is just throwing out a billion insults trying to fit in while obviously covering for lemmy's incompetence.
>>
>>745896352
This skill system is so bloated and poorly thought out it's actually insane.
Why should Fitness and Running be separated? That just adds complexity for no reason.
>>
>retard retard retard retard saar you are not discussing saar you are only insulting retard saar retardretard retard retard
>This is exactly how it works and why you are wrong.
>retard saar this is not agreeing with me saar therefore discussion is wrong and not discussing very good and all
>>
the jeet seethes when identified
>>
>>745898830
You're seriously mindbroken bro, I just got here and am >>745898410
Calm down. You gotta accept this game in its completely fucked up state until they sell the IP. Attaching your emotional state to zomboid of all things is literal insanity. Either play it with mods that fix 30% of the jank or don't. Seething here is retarded.
>>
>listen bro, you simply have to care about that bug you never encountered!!
I dont think i will.
>>745898801
>Why should Fitness and Running be separated?
Makes sense, its not like long distance runners and strongmen share physique, endurace and shit.
>>
>>745899049
>Just accept I am right bro if you just hit this ashwaganda you'll just accept me bro
No thanks
>>
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>bug can happen if you walk around the town
>bug can happen by driving a car
>bug can happen with meta events pulling zombies with sound
>helicopter
>bug can happen the instant you load up a save near hordes
>its fine bro I only play apocalypse, theres barely any zombies on the world to get deleted
>>
>>745899274
That used to be fire. Now you have to stop and sit on the ground every 15 zombies lmao
>>
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>zombies in my zombie game?
>lemmy has my permission to delete them because my playthroughs are farming only playthroughs
>>
>>745899096
If you can run fast, you are very likely a fit person.
Bringing up edge cases like that just makes you look retarded.
>>
>zombies are virtualized/manifested if their relative position to the player changes! like a UMMNNNHHH boat!
Yeah that's how that works
>>
>>745896352
One of my mods that up skill book spawns broke knapping book spawns so i dont have any and havent noticed at all after ~100 hour playthrough lmao, never touched it. Only use i'd have for it would've been axes early game but i just cleared a fire station and got 4 axes and 5 hatchets. The wildman part to this update was a giant waste of time.

>>745899132
I have no idea what you're trying to communicate. Your 3rd worlder -> english translator must be broken. I'm not trying to be "right" about anything, I just want you to stop seething so hard at a clearly fucked up and jank IP. Why would you do that to yourself? We all know the game is dogshit and most of us bought it ~7+ years ago and reinstall every few years. If you're not used to retarded game-breaking bugs like this then its clear you bought the game recently. Just keep bullying lemmy on the normalfaggot websites until he sells. Is "killboxing" realistic? Does office cubicle tiles being the strongest item in the game max sense? No, who cares about the zombie spawns that they may/may not fix 2+ years from now when they get around to it. Either have fun with it or play something else.
>>
>>745899380
>combat is all about backpeddling
>the most you can do is shove them, bonk them on ground if they are crawling or die to retarded knife/spear excecution animations
>fire
>>
>secure a building
>solve water and power
>horde a year of dry food and milk
yep thats build 42 done. see ya in 5 years when 43 drops!
>>
>>745899620
go play dead rising.
>>
>>745899549
And now you're writing me big gay love novels because you're embarrassed. I'll catch you up to speed since you admit you just got here: the other guy is intentionally lying because he hates Zomboid and doesn't play it, and I've echoed that Zomboid is in a frustrating state, but we don't need retarded fucking mindbroken Russians in here lying 24/7 to prove it. Now put your boyfriend's cock down.
>>
>>745899380
I think most people just turn off muscle strain. I don't know a single person out of the ~10 guys i know that plays with it.
>>
>>745899663
Stopped at "gay love novel", not reading your self projection and wont respond to you anymore. Have a nice day sarr
>>
>>745885115
Not gonna lie the map is way fucking bigger than I thought it would be.
>>
Concession accepted good sir.
>>
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>>745899663
>despite everything he still denying the existence of the bug and think the code is doing working as intended
>also saying others are just haters and dont play the perfect zombie game with no zombie deletion bug
>>
Pots more coomer mods webms, I'm curious to see if it's actually worth the bother.
>>
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>optimizations are... LE BUGS!
>>
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>>745899825
who are you talking to?

>>745899950
Ivan, we have AI now, please translate your posts properly.
>>
>lol he is an ESL
>everything he says is invalid
im predicting your faggot ass
>>
>>745899997
>retard things an MP setting should somehow affect SP saves
dont ask me why we can change it on single player settings but that shit only works on multiplayer
>>
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>>745900023
>>lol he is an ESL
>>everything he says is invalid
not whoever you're mad at but yeah that's 100% true
>>
>>745899704
not even muscle strain it's the tired moodle
>>
>>745900109
>shartnigger reveals himself to be the thread shitter
yeah...
>>
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>>745895047
This video is a very good and practical demonstration of the bug. I managed to delete entire hordes around Muldraugh without the help of debug mode's zombie map.
And I'm not deeply familiar with the zombie spawning system distances, I just used that video to estimate my distances.
>>
>>745899997
The bug is the same regardless of zombie count setting.
>>
>>745895047
this is actually a good thing btw. the zombie hordes get too big which will add lag to your game and make it harder to do the fun things like make pottery and level glassblowing
>>
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i dieded
fence lunges are so damn cheesy
>>
>>745900587
are those lifebars a mod
>>
>>745899471
>>745899471
>If you can run fast, you are very likely a fit person.
Sure. Because you have higher than average strength and fitness like an average sprinter, those guys are buff.
On the other side of spectrum are marathon runners - thin, almost skeletons with massive Fitness but low str and strongmen like Eddie Hall with low fitness and massive str.
And thats why those are two different attributes in game.
>>
>>745900312
3rd worlders dont belong on the internet, it was a mistake to give you this technology, sorry

>there are certain skills that are truly useless in the endgame
yeah ive never touched that gay faggot like like blacksmithing and masonry and whatnot, i know the knight armor gives you basically infinite bite protection but that just feels too much like cheating
electrical is so dumb because it could be the best skill in the game but its not used at all: solar panels (which would be a great end-game goal since 90s panels were horribly inefficient and would require crazy setup and maintenance), automated crop watering+pesticide dispersal, motion sensor alarms, triggers, etc.
you could basically copy/paste wiremod out of gmod or a lot of systems out of rust's electical branch

also WHERE ARE THE FUCKING NPCS AND QUESTS AND FACTIONS?!
>>
>>745900637
yer
its called combat text or something like that
>>
>retard thinks using ingame system to craft things is somehow cheating
>>
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>>745900842
>WHERE ARE THE FUCKING NPCS AND QUESTS AND FACTIONS?!
Slayer (the bandits guy) gave us one quest but sadly you have to make your game fallout:zomboid to experience it. Also I've never finished it, I died after the first mission because my suit ripped on the surface but it was pretty good before that happened.
I agree about the electrical branch. The solar panel thing is another mod you can download too. IDK about the others though.
>>
>dude high skills allow you to make potent stuff after all the effort and the grind
>thats like cheating and shit
There are no words in all the tounges of man to properly express how much i hate faggots like you.
Doubly so for a single player, highly moddable games.
>>
>>745900667
strength and fitness are already two separate skills in the game bro
good job agreeing with him
>>
>>745901158
Oh he released another? I'll have to try it out. Week one was funny.

>>745901070
>>745901267
hi samefag, yeah effectively removing bites from the game is bad design, cry about it, "BUT ITS END GAME" so you want to make the endgame MORE boring? why? theres nothing to do and no challenge
>>
>>745901297
>>745901297
He is disagreeing with me, cant you fucking read?
>>745901401
>you sunk huge amount of time and resources into something and you should be as weak as when you started because reasons!!
Fags like you defended Oblivion level scaling and there is not a circle of Hell deep enough for your ass.
>>
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>>745901582
character power increase is fine but it can be taken too far
all it does is invalidate the main mechanic of the game: easy 1-hit death by a boring and tedious grind, its too strong, which is why i call it cheating
cope/seethe, you didnt beat the game and other ragebaits, etc. etc. etc.
>fags like you defended oblivion level scaling
what? you okay anon?
>>
>>745901401
Is that armor even really useful, or do you overheat and become exhausted while moving like a snail with a suicidal character?
>>
sneaking and lightfooted are too similar. They also get almost exactly the same amount of xp. Just merge them together already.
>>
should i play this or cdda
>>
>>745887741
>theres a bug that deletes zombies
This is how you thrived.
>theres also a bug that spawn/duplicate zombies endlessly
This is how you died...
>>
>>745901858
How the fuck is it easy when its one the ass end of long and tedious grind?
its a natural progression of the character - in rpg's you become godlike in the end ( if the game isnt some faggy ""realistic"" bullshit ), in shooters you get uber guns, in survivial games you go from naked hobo to master craftsman with an amazing gear and secure safe location.
>>
>>745902048
>>745902045
see >>745902008
>>
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All this bitching and complaining and talking about glitches

Barely a single person talking about enjoying the game. The game is fun and highly replayable. It scratches my itch perfectly for grind/loot/basebuilding/survival.

>chilling in warehouse radio says tropical storm. High winds low visibility heavy rain. Luckily I got my rain barrels built.
>>
I wonder if the modding in this game will ever reach the level of producing total conversions. Would love to see something like STALKER being re-created in it
>NPC AI for Stalkers
>Animal AI for mutated animals
>Modified zombie AI for humanoid mutants
>Anomalies are basically landmines with fancy VFX that occasionally spit our artefacts
>>
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>>745902008
I've played both for hundreds of hours
>>
>>745902008
No idea, i like both.
Depends what you want.
>>745902110
I enjoy it altough the arbitrary missing shit and wierd dev autism is driving me up the wall, same with Rimworld.
>>
>>745902157
>>745902146
so cdda is better
>>
>>745902172
Turn based is too casual for me
>>
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>>745902064
Do you identify as an LGBTQIA++2S ally?
>>
>>745902206
so cdda filtered you?
>>
>>745902172
They scratch different itches
Zomboid is better if you have friends since setting up pseudo-multiplayer for Cata is just pure jank
>>
Best zombie settings? I like few zombies but them being insanely dangerous / fast at night especially.
>>
>>745902247
Sorry, I don't play any of the updates that were done by troons. I only play early versions of CDDA.
>>
>>745901582
>cant you fucking read?
Can you?
>Why should Fitness and Running be separated?
>Fitness and RUNNING
>retard starts going on about Fitness and STRENGTH instead
what's next, you're going to argue that Strength and Carry Weight should be two different things too?
>>
>>745902048
"easy 1 hit death" is the main mechanic of the game and if you remove it you add even less content to the already less-than-kenshi-barebones-sandbox experience
"boring tedious grind" is the blacksmith shit
two different things anon
sorry, i dont wanna sit in a base and craft 500 iron rods to stick up my ass and dont think people who do should be rewarded with psuedo-god-mode, its fucking boring, just enable debug and put godmode on if you want that, snoozeville
>>
>>745902172
Define better.
CDDA has one major advantage over PZ = random map.
>>
>>745902276
No respawns, no level scaling. Full population from day 1 and every kill is one less zombie in the world.
>>
>even the retard admits theres nothing to do and theres no challenge
>"no you cant complain about it because you will all lie. the game is perfect"
>"also samefag lol"
>>
>>745902276
night horde mod
a few percent sprinters, maybe 3 to start? change it later to taste
high/very high pop
insane is kinda just tedium and a waste of time, you avoid the same areas and use the same tactics on very high, it just takes longer to clear areas
>>
>>745902254
real time filtered you
>>
>>745902520
zomboid is too easy for me, theres no challenge. you just sit in a base forever after a week
>>
>>745902558
cdda is too easy for me, you have literally infinite time to make the perfect decision, 0 threat at all
>>
CDDA has more challenge because it has more events and enemy variety. Your base is never safe
>>
>>745902319
Oh god i legit read Strength..
But still it makes sense - fitness is overall general endurance, running is just that. Its shouldnt be merged, they should add more fit things to do like jumping, rolling, grabing ledges, scaling walls etc.
>>745902332
You can remove this "main mechanic" in a fucking game settings too.
>two different things anon
No its not - you do the bullshit boring tedious grind and you are rewarded with massive boon aka ability to dodge one hit kills. You do this if you dont want to just straight up remove the bites in mod menu.
Thats basic work-reward system.
>>
>>745902595
enjoy sitting in your base forever with infinite water and food
>>
>>745902608
actually its always safe because i can let it run on my computer for 500 hours and nothing happens
>>
>>745902656
nah ima go outside (in real time)
>>
>>745902665
now move around and watch as you instantly die because it filters your zoomgroid brain
>>
>>745902687
nah you dont have to do that though? nothing will EVER attack your base in the vanilla zomboid. you can hide forever and never leave.
>>
>>745902727
i don't need massa to whip me to make me do something. ill do it because i wanna
>>
>>745902694
>now move around
i cant move around, i dont have a character, its just a bunch of multicolor letters on a screen, i can do the same thing in microsoft word and "pretend" there are zombies too
>>745889497
>>
>>745902789
>>745902829
sorry buddy if ascii filtered you theres tilesets with real graphics too and isometric graphics as well
>>
>>745902915
>using a tileset
you didnt play the game
>>
>>745902915
>you can go from buttfuck ugly mode to buttfuck ugly mode
no thanks, im not filtered by real-time so i don't need to do that
>>
>>745891463
But that's the only thing to do in this game though?
>>
>>745902829
>>745889497
the cdda dudes are the exact same as the dwarf fortress retards, dogshit game they try to pretend is good because its ascii-shit and old and gets blown out by a superior competitor, and they do nothing but shitpost in the competitor's threads trying to sound superior
then the game finally gets updated with actual graphics and wow-gee, the game is dogshit and abandoned in favor of the superior version
its the epitome of uncslop
>>
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new char, refined modlist a bit. going to try and play into the lifestyles mod or whatever its called. already found an electric guitar and some paints
>>
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if this wasnt a dog then why would he be in front of this doghouse? checkmate atheists.
>>
>>745903110
>background
>clothes
Mods?
>>
>>745890479
Oh boy wait until you get to rimworld
>>
>>745903110
>lifestyles mod or whatever its called
enjoy needing to shit every 10 minutes
horrible mod
>>
>>745887139
Beer for breakfast seems like a bong thing
Those niggers are sinking pints at the airport at like 5am
>>
>>745903195
lifestyle mod that adds new layers to gameplay to make it sims like. what kind of music they like or dislike is random though
the clothing is from tomb's body goth alternative clothing or something like that.
>>
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>all these sluts dressed up in egirl clothes who all have shit fitness/strength who realistically wouldn't survive 5min into a zombie apocalypse
>>
they should add a chemistry skill that requires like 9 glassmaking to craft beakers and shit and also lets you synthesize your own estrogen injections that would be hella dope
>>
>>745903354
its the perfect time to do my puny female gun only playthrough since I can just delete all the zombies by walking now.
>>
>>745903320
I meant the background on character photo, not the "like X music".
>>
>>745903494
oh, "twistonfire better character info"
>>
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So when I look at this moodle it makes me think you should never ever fight when you are even out of breath. I've seen videos of people killing zombies well into exhausted though. Is the damage reduction not that bad or are you just still able to critical hit and kill zombies that way with high skill?
>>
>>745903597
you should never play a character with less than 10 fitness unless you want to sit on the ground for 5 minutes every 10 kills
>>
>>745903597
https://docs.google.com/spreadsheets/d/1LGQKVdwtXEbzdzzCWJg4ECTRklg3ux7o4i7yE_qf7t8/edit?gid=158341901#gid=158341901
most good weapons do double the maximum hp of a normal zombie
>>
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>>745903358
gonna need a bit more than basic chemistry and glassmaking, sis
>>
>>745903597
the damage reduction is lessened the higher your skill is but it's still pretty bad
>>
>>745903672
sounds like a really poorly designed mechanic/game
>>
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>>745885115
>How fare thee runs, lads?
I started in march and am now in july on default extinction settings with 1% sprinters. Completely raped riverside of everything and going to nearby towns now.
The other anons were right. I finally allowed myself to use the zomboid map to find towns and am just playing sims at this point. Not much to do. Game really, REALLY needs NPCs/factions/quests.
Found a game-breaking fishing bug so i have infinite food, fortified base, farm, etc. built up, Hit the army surplus store for guns and enough 556 to last forever.
I didnt touch glassmaking or blacksmithing or anything like that. It seemed kinda lame. Maybe i should?
I downloaded the bandits mod to add something to do but they drop too much loot so i dont take any of it. Its nice to have them spawn in sometimes, keeps you on your toes.
Do I just move to louisville now? Is there any reason to do that?
>>
>>745903934
t. too scared to progress because of permadeath
>>
>>745903672
9 is enough. It's the last big breakpoint.
>>
>>745903918
it is! and the extra cool thing is theres a second mechanic that doesn't care about fitness at all so even if you are an olympic athlete you will still get muscle strain and do less damage unless you have high level weapons skills!
>>
>>745904219
what? im asking what to do, is louisville "progress" if its just more zombies and nothing useful?
>>
>>745903110
>>745903119
>>745903195
cdda won
>>
>>745904360
Have fun, im playing PZ.
>>
>>745904360
can you comment on my dog please?
>>
>>745903060
Dwarf Fortress actually is good now that it had the siege update where enemies dig and raid like they do in Rimworld and you don't just have an invincible wall blocking off the world. Just say you're a tourist
>>
I dont know if the new build is actually good, but the way zombies sometimes ragdoll instead of falling into their classic death pose is extremely funny.
>>
>>745904397
nta but if i put two animals in a pen of the same sex and feed/water them do they survive forever? i dont want to breed shit for food i just want pets
>>
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Power shut down after 1 month and 13 days. I got 5 generators and 8 gas cans. I am scared.
>>
>>745903934
There's no reason to do anything in zomboid. You have to decide how you want to waste the time. If you'd be satisfied with a harder area, then by all means move somewhere harder, but there's no reason to risk cleaning up a city outside of your own desire for something to do.
>>
>>745904568
you'll be fine, there is a low-zombie-pop gas station down the southern road next to the drive-in cinema
rosewood firestation really is the easiest shit ever
>>
>>745904532
yes they survive forever. but you want a male and female cow for infinite milk not breeding
>>
>>745904659
>There's no reason to do anything in zomboid.
If you don't do anything the character will die
>>
>>745896675
How did you get it so HD? Mine doesnt look as detailed and close up as yours? Mod name?
>>
>>745904716
That is the goal of the game is it not? The game is a story of how you died. Ideally you would find a way to have fun before that, but Zomboid does not consider survival a goal.
>>
>>745904532
two dudes of the same species will kill each other. two females would be fine forever.
>>
>>745904659
That's basically what I was asking. If theres nothing really unique to gather/acquire in louisville i dont see the point. Maybe if the higher-tier crafting shit was locked there I'd go but I might just end my run here after getting some specific furniture and decorating a bit.
Game was really good for the first 10-30 hours but there really isnt an endgame at all. Kinda sad.
>>
>>745904874
No that's actually the fail state?
>>
>>745904568
>Rosewood Fire Station base
>>
>>745904954
There is no fail state, and there are no win conditions. Zomboid is a sandbox, you just roll up another character when you want to play more.
>>
>>745904997
The fail state is dying
>>
>>745904920
>>745904703
okay thanks i just found an animal trailer
>>
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>>745904661
I want the decorate the insides with proper furniture before I move everything from those boxes inside.
>>745904960
It makes me feel safe. Don't worry, I'll build an outpost in every city.
>>
>>745889497
Im the original CDDA poster. Its my biggest cultural contribution.
>>
>>745905035
so whats the win state?
>>
>>745905115
There is none
>>
is it weird if I get more pumped finding a four-color pen than an actual weapon
>>
>>745905035
It's a sandbox, there are no fail states in a sandbox. Characters in Zomboid are inherently disposable. You do not lose the game when one dies. Much in the same way you do not with the game at any point.
I hesitate to consider Zomboid a game in the first place really. It's more a simulator you can fuck around in for a while.
>>
>>745905180
so the only winning move is don't play?
>>
>>745885115
keep shilling constantly and you'll become a general, faggot. Fuck off with this garbage. There's no way this game is getting this much attention organically suddenly after all this time.
>it got an update
bullshit nothing has changed it's still the same boring trash as it's always been
>>
my problem with this game is that the main appeal is object hoarding (the zombies work perfectly to be the counter-force to getting the objects), and that once you don't want more objects it immediately stops being appealing.
it's like shopping, but you pay with zombie fights instead of money.

i think this game could attract me again if there was a 100% safe zone with npcs who cant leave the safe zone and it becomes a mix of hoarding and the sims community larping.
>>
>>745905232
it did get a huge influx of normalfags along with the update THO.
>>
>>745905203
Dying ends the sandbox and therefore is the fail state. Holy shit lol you guys will pick a fight with the sky
>>745905228
The opposite of being dead is being alive, so as long as the character is alive, they are succeeding. There is no win condition
>>
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Started new Cryo Winter run in Rosewood and i ended up in a new location - a small home near the drive in theatre to the south... Which sucks ass because im far from any supplies and safe temperatures.
>>745905069
>It makes me feel safe.
For me its the Rosewood home, south east from the school. Had my comfiest run there.
>>
>>745885115
I have never played this game and I never will but it makes exceptional sleep content. Thank you sleep farmers.
>>
>>745904874
Indeed, but autists will not understand this.
>>
>>745905348
Dying does not end the sandbox, You can immediately roll up another character and go back to the same exact base you were already in. Maybe kill your previous characters reanimated corpse if you feel like it along the way.
Zomboid does not have a failstate.
>>
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>>745905462
The sandbox is intrinsically connected at every level to the character which has progress that reset upon death. You can spawn a new character sure but there's no difference between that and starting an entirely new save with identical settings and advancing time or whatever. You don't know what a fail state is because your definition doesn't even survive loading a checkpoint making it useless. The sky is also blue
>>
>>745905664
That's the last straw!
>>
>>745905664
You seem very upset that someone actually understands what words mean and that you don't.
I hope you find peace on your path.
>>
>>745905721
I accept your concession. See you next time you retry this argument despite already losing several times.
>>
>spawn the car I have in real life
>drive around to every feasible source of alcohol and cigarettes
>ingest them all
>do this until the car breaks down and I get eaten
>>
So what do i do after i have infinite food and water
>>
>>745905717
>goypass user since 2020
>>
>>745905792
You're ridiculous. Are you trolling? I have to assume you are trolling. People don't act this braindead on purpose.
>>
>>745906067
I accept your second concession. A third one will not be necessary.
>>
>try out the game
>zombies seem to just innately know where you are at all times, even if you're in a home with all curtains closed and doors locked
>go outside for a microsecond
>15 zombies hone in on your location and you either have to die or sprint to run away, which causes more zombies to chase you to the end of the earth
>>
>>745906061
I gotta have my poss.
>>
>>745906139
And that's why it's kino
>>
>>745905306
bullshit. Why now of all the updates? Doesn't matter what they added, it's still the exact same game.
>>
>>745906162
bro fuck you they used to have those in my country for like 2 years 30 years ago then they disappeared. I want to get some online but I just know they'll have changed the recipe and they'll taste like shit.
>>
>>745906228
idk about other normalfags but i just happened to see a video from a youtuber i watch.
>>
>>745906112
So definitely a troll. I'm sorry I wasted any time talking to you in the first place.
>>
>>745906139
>zombies seem to just innately know where you are at all times, even if you're in a home with all curtains closed and doors locked
you made noise, they can hear, they dont know you're inside if you make no noise and have no LOS
>15 zombies hone in on your location and you either have to die or sprint to run away, which causes more zombies to chase you to the end of the earth
you can lose them by breaking LOS, going through homes, windows, around fences or buildings, etc.
I had the same exact experience my first few runs and almost got filtered. Its good until you finish building up a base with cars and whatnot. Nothing to do after that.
>>
>>745906332
They're pretty good still. The only cereals in my area that changed a lot were Lucky Charms and Honey Combs.
>>
>>745906375
how have you not seen it before? It's old as fuck
>>
>>745906379
Whatever helps you cope.
>>
>>745906408
when I was a kid, they were balls now they look like nuggets. Maybe ours were different in shitstralia
>>
>>745906228
>Why now of all the updates?
because they reworked a lot of the map including the original locations and they're all much more sovl-ful, the lighting update helps a lot too, and you dont need to opt-in to some optional beta on steam to access it
also yeah the jewtube shilling, the zomboid creators basically had no content to make for over a year
>>
>>745906603
>>745906709
>>745906571
So what do i do after i have infinite food and water
>>
>>745906745
You have to drink the water and eat the food
>>
>>745906535
i probably had seen it in passing but i wouldnt have taken notice just cuz. same with kenshi and rimworld. i had seen them before i just now happened to get into them.
>>
>>745906745
You use the zomboid online map and find furniture to decorate, or go to some high-pop zombie location and fight until you die or get bored.
>>
>>745906745
you improve your quality of life
you learn to fix up your car so you don't have to continuously replace it each time you go out for loot
you learn carpentry so that you can pick up better furniture to keep all your stuff organized
you learn carving so you can make your own baseball bats
you grow your own tobacco
you trap rabbits and butcher them for meat
etc...
just like voices of the void, your objective is to live a better life, not to survive some eldritch horror
>>
>>745906874
>>745906801
so what challenge happens when i have infinite food and water and my base is safe
>>745906915
so what challenge will happen if i stay in my base
>>
>>745906847
I can understand that but that only explains you. I don't believe a whole bunch of attitudes suddenly changed the same as yours did
>>
>>745906976
>so what challenge will happen if i stay in my base
Nothing will happen, just like if you sit at home and do nothing but post on /v/ collecting neetbux.
>>
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>>745906976
none
dwarf fortress, often considered the pinnacle of sandbox games, has no challenges
you can simply wall yourself off in that game and live forever
>>
>>745906976
nothing, you just restart
great, isn't it? Definitely worth starting a general over
>>
>>745907067
so what is the fun part of the game
>>
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>>745907092
the same part that is fun in stardew valley
you improve your homestead by grinding and farming
and eventually live a cozy life
>>
>>745907076
yeah but you can build cool forts. Has the building in this game gotten any better? Last time I played, you could barely build a cube house and only after a shit ton of grinding
>>
>>745907092
the ~20-50 hours building up the base into whatever version you consider "complete"
>but that's not fun
I know what you're doing and its fine if you don't like the game. Just like Kenshi, not every game is made for everyone.
>>
>>745907175
you can but why would you?
>>
>>745907169
>>745907183
okay so what do i do when my base is totally complete
>>
>>745907076
>you can simply wall yourself off in that game and live forever

you cant though, look up siege update. the enemies now dig and break walls and build to get in

https://store.steampowered.com/news/app/975370/view/530987265859522075
>>
>>745907169
>you improve your homestead by grinding
oh so it's nothing like df
in that you don't have to grind shit, you get your dwarves to do it and do other things
>>
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>>745907227
you haven't reached that point, ask again once you actually have fully built a base
not just a shack with a plumbed rain collector
>>
>>745906976
>>745907092
I don't know what you mean by challenge and fun. These are effeminate emotional words that mean something to you personally, but might mean something different for me. In either case, once you have food, water, and safety, you have to eat, drink, and stay safe.

>>745907227
Use it as a base.
>>
>>745907227
Do whatever you'd like. There is no other real progression content left unless you download NPC mods.
>>
>>745907076
Even DF is better than Zomboid now that enemies build, dig, and have tactics, so the wall strat no longer works
>>
>>745907227
Go on supply runs to different places and pray nothing goes wrong
>>
>>745907271
>>745907304
DF chads.. they won
>>
>>745907271
>>745907283
>>745907304
people enjoyed DF for decades before thye added tacked in challenges
and a lot of people refuse to engage with the updates
>>
>>745907203
because that's why I play df. Some of the stuff I've built in that has been cool as fuck
>>
>>745907345
>gets blown out by df having actual content and challenge before zomboid has it
>buh buh buh it used to NOT have that!!
>>
>>745907354
oh I guess I also have a reason to play zomboid
>>
>>745907345
>tacked in challenges
Lol, just say "I got BTFO and even DF has more fun than zomboid now"
>>
>>745907345
>standard gameplay mechanics of enemies not being blocked by a single wall
>"tacked on challenges"
?
>>
>>745907381
>>745907424
wait so you were not asking the questions in good faith? you just wanted to win the argument...
>>
>>745907381
to be fair df has been in development for a lot longer
>>
>>745907345
>people enjoyed DF for decades before
And they were autists, now it's a functional game.
>>
people keep saying there is no challenge but they haven't grinded every skill to 10 and killed every zombie on the map

let me know when you do that then maybe you can have an opinion
>>
>>745907454
I remember a looong long stretch of time of DF forums and communities talking shit about rimworld for having sappers and drop pod raids
>>
>>745907454
>>745907461
>>745907465
3 second gang yo
>>
>>745907497
yes?
do we take the opinion of people who got filtered by the ogre about sekiro seriously?
>>
>>745907495
Just because you couldn't make it function, doesn't mean it wasn't functional, brainlet
>>
>>745907524
who cares about that, rimworld doesn't have z levels and that's the biggest issue with it
>>
>>745907019
why not? i'm usually pretty representative of normalfags.
>>
>>745907589
you should hit yourself in the dick with a hammer
>but that'll hurt!
fucking retard, you can't have an opinion until you try it
>>
>>745907667
why did DF copy rimworld?
>>
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>sleep in unbarricaded house
>hear glass break, don't wake up
>suddenly pain moodle before waking up
>its over.jpg
>actually wake up
>not dead
>>
The only proper way to play this game is 100% sprinters with low pop.

This at least creates tense moments, everything else is slop.
>>
>>745907684
oh cool get out
>>
>>745903272
You have to shit once a day bro
The worst part is the environment beauty, turn that shit off
>>
>he doesnt play with default Apocalypse settings
You didn't not experience the developers intended vision and have no right to comment on the game.
>>
>>745907709
don't do this it does indeed hurt
>>
>>745907751
Even zombies don't want to touch trannies
>>
>>745907843
did that answer your question?
>>
Reminder these threads are made by a 40 year old friendless autistic man who just wants to argue with internet strangers about a game he doesn't like or play.
>>
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>>745907902
Usually I'd agree but after 10+ years and no NPCs its clear lemmy is a giant retard so i dont care what his "vision" was.
>>
Is there some mod that adds underground Metro and shit?
Not standalone maps, just addon to the vanilla map - i was kinda toying wit the idea of hgaving an underground secured "bunker" or way to move between places..
>>
>>745908013
>40yo autistic friendless
do you have any idea how little that narrows it down
it even includes you
>>
>>745907751
just a particularly hard night of jerking off, you'll be ok. Put some ice on it and you'll be savaging your dick again in no time
>>
File: 1757000426813574.mp4 (3.45 MB, 854x480)
3.45 MB
3.45 MB MP4
Works on my machine! Maybe the game just hates faggots
>>
>>745908000
yeah it answered my question of why is this site so shit now
>>
>>745908013
I'm 39
I didn't make the thread though so you're obviously not talking about me I don't even match any of that criteria haha...
>>
>>745908543
:-)
you learned something today!
>>
>>745908381
sir you didnt teleport around at light speed 50 times to delete the zombies, SIR THE BUG IS REAL, ITS NOT AN OBSCURE EDGE CASE YOU'D ONLY NOTICE WHILE IN DEBUG MODE, SIR WHAT I FOUND IS EXTREMELY IMPORTANT, SIR VALIDATE MEEEEE
>>
>>745908381
original video has trashy looking mods plastered all over it, probably broke the game with whatever garbage he has installed
>>
>>745908381
>that stutter
erm brap
erm brap
erm brap
>>
>>745898226
Any win condition?
>>
>>745908826
like what
>>
>>745907721
DF always had the plan to have enemies dig. read the plans from the dev you tourist.
The wall working to block them was because he focused on other development first and is an autist.
>>
>>745908826
no, like kenshi there isnt a win condition
>i dont like that
not my problem :)
>>
>>745908880
LOL imagine if zomboid spent 10+ years developing anything but NPCs
>>
>>745906139
>>zombies seem to just innately know where you are at all times, even if you're in a home with all curtains closed and doors locked
This, zombies knew way too much were you are, was annoying. in real life you don't hear people walking in their house.
>>15 zombies hone in on your location and you either have to die or sprint to run away, which causes more zombies to chase you to the end of the earth
yep


I guess I got filtered or people change the sandbox mode
>>
>>745909135
you got filtered, once you learn how much memory the zombies have its easy to know when to lose them, breaking LOS twice usually gives the default apoc zombies the slip

not a jab at you, the game doesnt explain it, i got filtered the same way but tried the game again like 3 months later and got over the initial hump
>>
So I'm looking into weapons and I didn't realize how strong it is to add nails or anything really to your weapons. I noticed that rail spikes are crazy good and turn weapons into axes as well.
Can I get a shitload of these at the rail station near Fallas Lake or Muldraugh? Or will I have to blacksmith them all if I want that?
>>
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>>745905361
My spawn home served me well during the first week. I even had a pistol spawn in the wardrobe.
>>
>>745908381
were you able to drive right through the horde because of speed demon?
>>
>>745908826
It's a simulation not an arcade game. Life in the zombie apocalypse is basically pointless. If anything the endgame is reaching enlightenment and finding joy in the little things. At best you won't be eaten alive.
>>
>>745906139
>>zombies seem to just innately know where you are at all times
this actually used to be an issue where the zombie pathing would update and follow you through walls even though you broke line of sight (for as long as the zombie memory was); it's fixed in b42 so that the zombie pathing "stops" after they lose LoS and they go to your last seen location and then might randomly stop or continue moving
what your issue might be is that sound travels through walls
running and sprinting make way more noise than walking
TVs, radios make noise
you can reduce it via levels in lightfooted (-10% per level) or having Graceful (static -40%)
sneaking works the same and drops the radius even more but only when you are actively sneaking
>>15 zombies hone in on your location
you can drop the zombie ability to see in sandbox but default apoc really isn't that bad, urban areas you start in are just peppered with zombies so statistically one is always looking at you and rolling a sight check every so often
and yes, you should run away at the start; start clearing towns from the edges so you don't get zombies from every direction and die to being overwhelmed
>>
Do those new cuntgates at gun shops need a sledge to get through, or does welding work? Went into the furniture menu and tried to pick it up with my crowbar, but since the interaction for it was on the opposite side of the gate, I couldnt path to it to complete the order.

Found the blackmarket gun shop in Doe Valley camping store, and considering driving back down to my house in Fallas Lake to get the welding mask I forgot. But if its the same pathing bullshit for dismantle as it is for pickup I dont want to waste that day.
>>
>>745911071
I opened the one at west point with a welder.
>>
>>745911159
sweet, I'll give it a try since I found a trap house with 50 boxes of ammo and a bunch of handguns and theyre weighing me down now.
>>
>>745910118
that's a blank character on default settings, it was probably easy because I was in ghost mode and zombies were just walking to a sound instead of actively attacking the car
>>
>>745911071
if you have a welding mask and welding torch with enough fuel in it the disassemble option should appear and for me atleast it seemed to be non-directional
there's also security doors in atleast two gun stores, axes and if you're a long blunt enjoyer any -mauls like bucketmaul break through those easily
>>
>population: low
>xp rate: 20x
>respawns: off
>transmission: none
>multi-hit: on
>loot: abundant

yep, its gamin' time
>>
>>745911071
You can just hit them with an axe
>>
Any items you guys like to hunt for in homes? besides copies of HottieZ of course
I like to collect home VHS and all the different types of keyrings
>>
>>745902247
>mastodon aka pedophile heaven
>tranny
Peas in a pod
>>
>Loot: Maximum
>Population: Maximum
>Zombie speed: Extremely slow
Oh yeah we're back
>>
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wait you guys don't play on the dev intended difficulty mode: Extinction?
>>
when a zombie attacks you, what determines if they scratch lacerate or bite you?
>>
>>745911071
in fallas lake you can get into the gunshop by breaking through the wall in the farm supplies store

Did the zombies ate all the backpacks or something? I found one (1) military backpack in the surplus store
>>
>>745912492
1. thin or thick skinned
2. protection % on that body part
3. zombie strength
>>
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>First serious run, 12 hours in
>Skills looking good, great stockpile of water, food, materials, and weapons.
>Survive the helicopter event for the first time.
>Find a working car with a key.
>Start feeling really good.
>Loot one of the nicer houses in Muldraugh, clearing every room slowly and carefully like I normally do.
>Zombie apparates and bites me out of nowhere through all my protective gear while I'm looting a kitchen cabinet.
>Look through screen recording, turns out the zombie was standing in the kitchen, but obfuscated by two kitchen cabinets, so I couldn't see it at all and it made zero noise despite my keen hearing.
>Run over
>Uninstall
yeah fuck this game
>>
>>745912492
>>
>>745912963
WS? F? S?
>>
>>745913057
weaponskill, fitness and strength respectively
>>
>>745912492
it rolls to block based on your weapons skill/strength/fitness. if you dont block it does rolls to see if its a scratch>bite. if one of those succeed then it rolls against your clothing to see if you just get a hole or an injury

probably slightly wrong but thats the basic idea
>>
>>745907271
>post steam and mandatory keybind overhaul (mostly removal.)
Shan’t be playing that
>>
>>745912618
It really is something that you need to install mods to see zombies your character would be easily able to see if it weren't for the camera angle.
That shit works for resident evil, but those games don't instakill you the moment a zombie sniffs you too close.
>>
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The prison isnt that bad so far
>>
>>745912531
loot generation is broken and "overflows" even on default apoc settings making certain things rarer than they should be
clothing/textiles/armour loot almost completely overrides backpacks
with most loot at 2.0 backpacks get fully overridden
I went 4 months without seeing a single backpack or duffelbag except worn by zombies on a run with 2.0 loot
if you're in sandbox get the mod that allows you to change sandbox settings mid run and set container (i.e. bags) loot to 4.0
skillbooks and recipe magazines also seemingly suffer from the same issue but not as heavily and you can still find them because they get dedicated loot containers (schools/libraries/bookstores/magazine shelves)
>>
>>745890837
>>745885216
ack yourself, tranny
>>
>>745912963
>the absolute best gameover RNG you can get is 7.8%
Looks like I'll continue playing with infections off.

I don't get it, what even is the point of even having an elaborate combat system when the only feasible way to play is to avoid ever getting hit? It gets old so fast. This system could only be a good match for a game with short runs, not one where it takes years to grind stats.
>>
>>745912618
keep the skilled up character out of trouble, spawn expendable scavengers as additional characters
>>
>>745913489
did you miss the part where it says "no clothing" at the top
>>
>>745885216
>coom modded PZ
Get a grip man
>>
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>friendly npcs from bandit mod appear
>fps tanks to shit
rip I guess they have to go after all.
>>745913325
there's a cursed staircase in a guard tower that will brick your save because it puts you behind a wall you can't escape from
>>
>>745885216
I need to sniff her boots
>>
>>745912618
Yeah yeah, show us your new character run anon
>>
>>745885216
Imagine how much damage she could do to your rot-softened zombie testicles with those nails. Scary to think about
>>
>power is out
>exploring with my .357 and a flashlight in the pitch black
oh yeah that makes the ol balls tingle a bit
>>
what is in books about reloading guns?
can I see an IRL book about just reloading guns?
>>
>>745910218
>>745908872
>>745908901
I'm fine with no win condition but the nature of the game itself has to hold up if thats the case, why I was asking about the gameplay loops before.

One of you mentioned kenshi, does that mean you can build little bases and outposts and gather survivors? Can you turn a shopping mall or suburb into a fortress with goods and resources for trade with other survivors?
>>
>>745908381
yeah thats what happens when you decompile, edit out the bugged method and compile it again
any normal non-modified version of the game is bugged atm and deletes zeds
>>
>>745915026
jesus christ dude have some dignity lmfao
>>
>>745914893
it's like that one episode of the walking dead where they find that black dude living alone in a town full of zombies and he's just gone absolutely fucking crazy and does nothing but chores to hold back the zombies. What else do u expect to happen?
>>
>>745885115
How is this turd piece of unfinished crap still so undeveloped and only saved by mods?
>>
>>745915086
I expect a sandbox game with this much popularity and as lengthy an early access as its had to be feature rich.
>>
>>745914893
kenshi trading is broken lmfao but obviously if the problem is just planned features then yes we all know that if Lemmy hired me specifically and gave me a hundred thousand dollars I could have NPCs done by next week but it will never happen so it's not worth any more mindshare
>the nature of the game itself has to hold up if thats the case
in what way though. like seriously what are your ideas
>>
>>745915210
i doubt you've crafted 10% of items in the game.
>>
>if you try to pick up a bed there's a 50% it explodes into nothing even if you're a trained carpenter
>but you can vault 6 feet tall wire fences while carrying a whole refidgerator
the "realism" in this game is retarded
>>
>>745885216
>>745890837
only acceptable with the zombie rape mod
>>
>>745893734
Honestly, my guess is the devs aren't very proficient or knowledgeable in firearms.
>>
>>745914805
There are IRL reloading books, but those are about making ammunition, not putting shells in a shotgun faster.
>>
File: Candy Van.png (1.47 MB, 1376x749)
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Candy Van broke down on the way back to Fallas with my gun store loot from Doe Valley. Brain farted and suddenly forgot how tank control work and hit a tree going 40. Managed to limp almost back to Fallas, but the battery gave out on me from all the stalling on my 31% engine. Gonna have to get the pickup and come tow it back home... but that's a problem for tomorrow
>>
>>745916261
time for a diet, fatty
>>
>>745915287
I haven't played the game at all, I came to this thread because the game intrigued me and I was thinking of trying it, and thats why I was asking about what you can do in it. So far my takeaway is all you do is "survive zombies and do a little crafting" and you can apparantly drive vehicles which is nice. Is that all? Can you build outposts and the like? Are there NPCs to recruit?
>>
>>745916354
Im bulking on ice cream while there's still electricity
>>
>>745916383
No you have the right of it. NPCs coming soon™ but they have been for years now.
>>
>>745916383
pirate it and find out. zomboid is a mile wide and an inch deep

theres lots you can do but the only thing the gameplay loop compels you to accomplish is find food, water and a place to sleep. after that its up to you, most people find that extremely boring and quit after a dozen or so hours.
>>
>>745916383
it's more of a solo thing
>>
>>745916656
>>745916556
>>745916693
BRAAAP!
sorry
>>
>>745916656
>theres lots you can do
Like what?
>>
>>745916656
im trying out high pop now and hopefully that adds a bit more thrills. I'm going to hopefully figure out how to survive with more zeds and also learn how to blacksmith in one very long run. If I feel confident after I might go for extinction mode. Hopefully high isn't too crazy without tons of kiting or meta shit.
>>
>>745886419
this is why people have wanted npcs since forever because theres legitimately nothing to do anymore (in singleplayer) once you get yourself setup
>>
low pop but sprinters >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> slow high pop
>>
>>745916975
its a sandbox game with giant map. there is no shortage of tedious bullshit tasks you can make up for yourself

of course you need to be severely autistic to actually enjoy it though
>>
>>745917398
name 5 tasks
>>
Did they reduce the number of zombies? I feel like Loiusville especially i used to literally not be able to drive down the streets and now its easy
>>
>>745917413
>you can make up for yourself'
to be clear i think the game sucks ass but the people who like it will do autistic shit like collecting every microwave in louisville or whatever
>>
>>745917482
>did they BRAPPP I PLAY ON EASY
Increase it to insane
>>
>>745917521
>collecting BRAPPP I PLAY ON EASY
next
>>
>>745917482
theres a bug they haven't fixed in YEARS that just deletes hordes randomly
>>
>>745917413
1. reach mechanics 8 so you can restore engines
2. reach carving 9 so you can make baseball bats from cut down trees
3. reach tailoring 8 so you can fix clothes completely
4. reach blacksmithing 10 so you can make swords
5. reach carpentry 10 so you will never fail to pick up any piece of furniture
>>
>>745917631
>1. BRAPP I PLAY ON EASY
We know. Post settings larpsir
>>
>>745917604
me when i lie
>>
>>745917631
So just super grindy tasks that make the game easier. Are there multiplayer servers? Like maybe people do social set ups like that Space Station game?
>>
for me:
>normal pop
>no peak day
>utilities never go off
>infinite gas at stations
>no nutrition system
>gyde's trait magazines (extended)
>>
>>745916976
you can crank up the difficulty as much as you want, at a certain point you will clear out a big enough area and have enough food stockpiled that there is no reason to keep playing without a tremendous amount of autism and free time
>>
Crossbow with horse mod is fun
>>
>>745917852
its well documented
>>
>>745918003
where
>>
>>745917908
untrue, sprinters that can open doors will assrape you if you download wandering zombies
>>
>>745918015
There are multiple examples in this very thread if you choose to look.
>>
>>745918031
>if you download wandering zombies
yes the game is different and better with mods that fixed things the devs have ignored for a decade and a half
>>
>>745918063
link them or you concede
>>
scurried into the woods, created infinitely sustainable food and water, created base inaccessible by zombies on foot turned off game.
>>
>>745918063
So none got it
>>
>>745918108
yes, just like a lot of games
>>
>>745917852
https://theindiestone.com/forums/topic/99681-42202-zombie-despawn-issue/
As the other anon said it is very well documented.
>>
>>745918154
"a lot" of games arent in early access for 15 years with zero meaningful improvements
>>
>>745918119
>>745918137
That isn't how arguments work, and it really isn't hard to scroll up and read a thread.
The examples are right here. You could easily have found these yourself.
>>745895047
>>745897276

Something, something consneed. I don't have patience to keep arguing with retards if visual evidence somehow isn't good enough for you.
>>
>>745918297
>bug existed for YEARS SAAR very documented and all
The "documentation"
>42.19.1 version as it is rather recent, but it seems that in that version everything works correctly
>Yesterday at 04:30 AM: Developer: It doesn't happen to us
>saar so what if i lie about bug existing for years
>saar you needing to be teleporting saar
>saar look at my modded game saar
Meanwhile, in reality >>745908381
>BLOODY BENCHOD YOU CHEATAR VERY BLOODY BASTARD BLOODY!
>>
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>>745917413
>fish
>hunt
>drive yer truck
>shoot yer guns at ziggers
>drink whiskey
>smoke cigarettes
>chew chaw
>put yer pecker in some zombie poon
>>
>>745918130
congrats, you beat the game!
>>
>>745918537
>scroll up
I did and the first thing I saw was a video debunking your claim with a single psychotic sore loser reply
>>
>>745918546
melty alert! lmao
>>
>>745918674
Concession accepted.
>>
>>745918619
>someone experiences the bug with visual evidence
>someone else does not experience the bug
>therefore the bug does not exist
Did you drop out of highschool?
>>
>>745918718
Unfuck your game.
>>
>>745918718
post the link btw
>>
>>745918718
Well, I don't see how that's relevant...
>>
>>745918718
bug very much not exist! game is perfect saar!! is stable release saar!
>>
>IT HAS EXISTED FOR YEARS
*devs replied yesterday
>NOO IT HAPPENS TO EVERYONE IN NORMAL GAMEPLAY
*doesn't reproduce
>>
>>745918901
>trust me the lazy devs that haven't fixed hundreds of bugs over the years are telling the truth this time!!
holy cope
>>
>>745918948
>it's documented that it has existed for year the devs are lying!!!!!!!!
>non-dev documenter: It didn't exist 5 seconds ago
>>
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So when is the thing in the third image supposed to happen? i've been set in my base for 6 months and not a single zombie has ever showed up
>>
>>745919032
had over a hundred zombies show up yesterday, works on my machine
>>
>>745919097
woah that must have been crazy! got a screen shot of that carnage? surely there are still a hundred corpses sitting out there haha
>>
>>745919032
I've never had it happen. I had to install mods to get the zombies to actually attack my base.
>>
>>745919032
Im not sure either. At the very least on normal pop the meta events don't seem to move the zombies your way at all.
>>
Why the fuck doors close behind me automatically? That didn't use to be a thing, right? And for some reason it happens with garage doors too so after going through only one panel closes and I have to do some bullshit to fix it. What the fuck.
>>
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>>745918991
heres the 42.20 (stable btw) patch notes where they acknowledge it and claim to have fixed it (they didn't)
>>
>>745919032
Assuming you've already cleared the noise radius of your base and don't play with respawning zombies, only whenever a distant horde randomly shuffles towards it. Which might never happen, depending on luck and location. Or if you otherwise happen to pull them in (eg via car noise when you rtb)
>>
>>745919342
entirely separate system in the game retard
>>
>>745919419
>me when i lie
>>
>>745919408
>Which might never happen, depending on luck and location
It will never happen because migration doesn't actually happen without mods.
>>
>>745919440
there is an actual culling system that exists in the game dumbass, you don't know about it
>>
>>745919524
oh you're just trolling. alright man have fun!
>>
>>745919570
concession accepted
>>
>>745904745
oh yeah large character avatar mod too
>>
>>745900442
lol. I love this game but can’t deny that sometimes the gameplay loop becomes: clear an area of zombies so you can focus on playing a shitty and tedious version of The Sims.
>>
>>745919497
It worked just fine the last time I played but that was a long ago, did they break that too?

Based at the gas station south of Rosewood, cleared entire Rosewood, respawns off, still got wandering hordes in previously cleared areas around Rosewood, Muldraugh and even near my base.

Before that we always based inside Muldraugh with different settings so it's hard to say if we actually had migrating hordes or just respawns / nearby zombies accidentally lured in
>>
>>745916383
Yes, tons of NPCs to recruit, all over town, but right now they're not technically in the game, so you have to LARP that they're there. For example, I've built my base in the schoolhouse, so I LARP that I'm protecting a bunch of children along with a family of adults I rescued from a near burnt-out building. It's tons of fun. Buy it.
>>
>that episode of Exposure Survival that teaches you carpentry and ends with the Woodcraft jingle

Im very confused. Is this some sort of inside joke or an error they never bothered fixing?
>>
>>745919927
Woah that sounds awesome! I'm gonna buy 4 copies so I can give them away to my imaginary friends and pretend we are all playing together!
>>
>>745920021
lol
>>
>>745919032
Hordes are dependent on a lot of factors, but it helps if youre actually setting in a town.
>>
>>745920021
zomboid is not one of those gay 4ppl couch coop games
the servers can host hundreds
better buy more copies for your entire imaginary friend circle
>>
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Hand over the sex server and nobody gets hurt
>>
>>745920067
I'm in the Muldraugh PD and I've got 2 generators running, cows and chickens loudly making noise and I've spent the last 2 weeks very loudly banging on an anvil outside all day to level blacksmithing.

Haven't seen a zombie in this half of the city for months.
>>
>>745920145
Haha... even in my imagination I'm not THAT popular lol!
>>
>>745920067
At mul elementary school and I just fucking overran my entire base because I reversed with speed demon but to be fair I’m not playing with deaf zombies (default baby mode)
>>
>>745921142
lmao
>>
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we found a grenerator boyers
>>
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>oh wow cool, i could *do fun thing*
>AKSHULLY YOU NEED TO DO THESE 500 OTHER UN-FUN THINGS FIRST!
the video game
also:
>5 years after multiplayer release: no NPCs, the most basic-bitch feature of even the worst indieslop game
>>
>>745920272
I only have the essex server tho
>>
should I play Raven Creek or 10 Years Later?
>>
>>745921697
i bought this game in 2011 on Desura and they promised NPCS in 2012, so technically NPCs have been in development for over 14 years at this point.
>>
>>745921697
>5 years after multiplayer release: no NPCs, the most basic-bitch feature of even the worst indieslop game
Good example of why human generated code sucks so bad. AI is literally the future and anyone who isn’t hopping on board is completely fucked
>>
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>>745921906
>>745921697
I completed 2 advanced degrees in theoretical physics and have been working in the space for ~3 years before lemmy added NPCs. Its quite insane. Why doesn't this guy just take the money and run? The game doesnt have microtransactions and isnt selling much.
>>
>>745922148
It's 100,000 concurrent users. It has sold millions of copies.
>>
>>745903354
ellen joe is best girl, need to see her gills
>>
autistic faggot misery simulator with zero content
>>
But enough about your real life
>>
spiritual monk zen simulator with infinite contentment
>>
i was on a server once that walled all of westpoint
it was the greatest achievement ever in zomboid for me
we had a few supreme autists that lived out of town but would come on alts and sabotage the walls out of spite cause they had to get out to open gates
>>
>>745885115
what are the most kino settings? also is it possible to prevent zombie respawns?
>>
>>745921798
10 years later just spawns grass and trees and thats it
>>
>>745923461
respawns are off by default now. I just do no infection no heli these days but I'll still restart if i get an early bite.
>>
>>745922367
yeah so they already made the money, sell the IP and leave? they clearly dont want to do the dev work anymore based on how fucking slow they are
>>
>>745923705
They release patches all the time and are working hard to implement NPCs for upcoming builds?
>>
>>745923775
hi lemmy, no taking 15 years for a basic feature isnt working hard, no i dont believe some nigger stole your laptop, please consider suicide!
>>
i want to play this game but the inventory system is so bad
>>
>>745923775
AI is way faster
>>
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>start new game in west point near a bar
>find a shotgun and 4 boxes of shells
>walk to twiggy's/stendos, start blasting
>run out of shells but still have plenty of zomboids left to kill
>walk into twiggy's
>4 more boxes of shells in the first container
blessed run. its apocalypse loot settings too and I basically beat the game already since I can clear the good half of westpoint with this much ammo before the day is out
>>
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>been looking for the keys to this beauty in nearby homes and zombies for an entire day
>they were just lying on the ground right next to it

this must be what it feels like to win the game
>>
This is how (You) died.
>>
>>745924317
bruh, I always immediately forage around the car if the keys aren't in it. THEN I search elsewhere.
>>
>>745924170
i mean the meta is always gonna be exploring the map quickly before the loot gets looted mechanic gets implemented. a gun store at the first week is stacked compared to the same 6 month later gun store where you now explored
>>
>>745924317
someone scuffed the paint on the trunk, literally unusable

seriously though, dont crash with it because youre never finding replacement parts
>>
>>745924504
trunk is literally the only part of a vehicle I car about being 100% ;_;
It literally is unusable
>>
>>745908381
>6k to 4k
grim
>>
>>745924504
>never finding replacement parts
can't you use bits from trucks? even the vans
>>
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well not quite enough ammo to kill everything but put a good dent in em
man muscle strain is retarded.
>>745924490
I didn't realize that was a thing



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