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Why does Dark Souls 2 get so much hate? it's a massive step up from the original

>best fashion souls
>best pvp
>best rpg elements
>magic was actually strong
>best ng+
>soulful story
>biggest game before elden ring
>it's not a linear slop
>great variety of environments
>Majula? Everyone knows Majula
>No Man's Wharf, which is a stand out in design for me
>amazing dlcs with unique map concepts like shulva and the brume tower
>The upper level of Shulva is great as are the bosses
>Fume Knight and Sir Alonne are great boss fights
>Burnt Ivory King's boss fight is the defining peak of the game
>first game to introduce dual wielding
>Yui Tanimura saved DaS2, and he did such a terrible job as director Miyazaki let him co-direct DS3 and Elden Ring
>stencil shadows
>>
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>>745932317
Their favorite retarded e-celeb said it was "le bad!" and they just blindly parrot that.
Those with a rational mindset understand that it's the best souls game by a decent margin.
>>
>>745932317
It started with Mattew Mattosous bitching about mobs and whining that he couldn't fight multiple enemies in 2 while being locked on.
Meanwhile Dark Souls 1 did this to the same degree and no one complained
>>
It was full of good ideas but failed to successfully execute almost all of them. You could see the skeleton of a great game but instead it was just disappointing and frequently felt halfassed. The DLCs fixed of some of those but still felt like bandaids over a broken framework.
>>
best in the series, put 4000+ hours in in the first six months alone
>>
>>745934112
>6 months
>4000 hours

there isn't 4000 hours in a year, let alone a month
>>
>>745932317
Ancient youtubers epinions aside I think it all boils down to feeling different. Like the engine feels different or something. In a dramatic way compared to the first Dark Souls. As in I see more of Dark Souls 3 animation wise in Dark Souls 1 then 2. 2 seemed all different. And over time I grew to enjoy it the most. It is the most interesting of the original 3.
>>
>>745932317
Because a retard that sucks at playing the game made a youtube video and all the brainless npcs started repeating what he said.
>>
Most people cannot appreciate sovlfvl kino
>>
Some of the best magic of the series and good DLCs but the base game areas and bosses almost all suck. It's nowhere near as bad as you'd think from how much hate it gets, but it's not the strongest entry by any stretch.
>>
>>745932719
>whining that he couldn't fight multiple enemies in 2 while being locked on.
This one always baffled me. I can kind of see the rest of the complaints people used over the years even when I disagreed honestly, but I can't believe there was legitimately people arguing the game was bad because some weapons have hitboxes that aren't universally great in all situations and that it sometimes expects you to not use lock on if you're using certain weapon types or playstyles. Even that Mauler guy was saying it's not designed for multiple enemy fights and whining about a mace not being good at hitting above you on a staircase, somehow this was treated as intellectual and objective criticism.
>>
>>745932317
>>best rpg elements
The RPG elements are more or less completely the same as Dark Souls and Demon's Souls. The only real difference is that adaptability is there, which isn't a terrible mechanic on its own, but it's stupid as fuck that it's completely unexplained unless you look online.

>>magic was actually strong
Magic was always strong in the previous games, what are you talking about? Royalty was literally easy mode in Demon's Souls for a reason since you started off with MP regeneration and a powerful spell. Magic is arguably THE best way to play in that game due to shit like the MP system and powerful spells like Firestorm, and even when it was nerfed in Dark Souls, it was strong there too. Soul arrows, soul spears, homing masses, and not to mention the DLC spells.

>>biggest game before elden ring
Bigger doesn't always mean better. Dark Souls 1 is a lot smaller in terms of how many levels there are but that makes it infinitely more replayable due to its length and world design. 2 also has way more bosses than 1 but most of them range from being pretty good to completely forgettable. Flexile Sentry, the Belfry Gargoyles, Royal Rat Vanguard, Royal Rat Authority, Mytha, the Covetous Demon, Demon of Song, Prowling Magus, the Throne Watchers, Skeleton Lords, and Nakja could probably be removed and no one would bat an eye.

>>it's not a linear slop
How does it being slightly less linear make it automatically good? You have options on where to go first, sure, but areas and enemies are leveled specifically for you to come back to later, and areas that aren't usually just end up being pitifully easy to clear out. When was the last time you ever struggled in The Gutter, Huntsman's Copse, Doors of Pharros, or Grave of Saints? And I like a lot of these locations and their variety, but Dark Souls 1's linearity worked a lot better in the game's favor than Dark Souls 2's freedom ever did.

>>Majula? Everyone knows Majula
Firelink Shrine's better.
>>
>>745932317
the fashion was peak
>>
>>745932415
fpbp
>>
it runs like shit and it has shit hit detection and enemies
it's cheap and people delude themselves into thinking it's good
>>
>>745936074
>watching this gameplay
>read filename
LOL! LMAO even! This is a videogames youtuber? This guy is so bad that i'd question any opinion he has on any game.
>>
I don't think I've ever seen anything more sad than dark souls 2 fans waiting the better part of a decade for everyone to become to fatigued with them and not care about their game so much they can keep spamming threads and jerk off together to feel like their game isn't universally considered the worst thing fromsoft put out since 2009, and then toss on the absolute persecution complex they have over a video from over a decade ago, it's really fucking pathetic
>>
>>745934626
>there isn't 4000 hours in a year
There's actually over twice that. 8760. Unless it's a leap year, then it's 8784. But I do challenge his notion that he put in 4000+ hours in six months, considering he'd have to not eat, sleep, work, do literally anything else...actually, perhaps it's feasible for a Souls player who also posts on 4chan.
>>
Why people hate Demon's Souls

>Areas are the real challenge not the bosses
>Bosses that overly rely on gimmicks
>Crescent Falchion +1 cheeses the game
>Lack of enemy variety
>Narrow ledges
>Very noticeable problems with boss AI, Flamelurker gets stuck, Maneaters fly away and don't return
>When in soul form you're stuck at half hp
>World Tendency

Why people hate Dark Souls

>Back tracking
>Combat is slower than DeS
>Covenants were half baked
>Golden Fog Walls to prevent you from going to the bad areas before acquired the Lordvessel
>Slow movement (Much slower than DeS)
>The camera can be absolute ass. See Centipede Demon
>Lost Izalith
>Very inconsistent level design, the poor parts of the game really stick out in contrast to the rest

Why people hate Dark Souls 2

>New engine has weird movement
>Bad animations
>False advertising (arguably) with downgraded specular maps and stencil shadows to run on PS3
>Lighting is completely botched
>Soul Memory
>ADP
>Scholar has a green tint and scholar's 110% luminance setting
>Very inconsistent level design, the poor parts of the game really stick out in contrast to the rest
>Scholar of the First Sin upgrade was a paid update on Steam

Why people hate Dark Souls 3

>Short and linear. Undead Settlement, Road of Sacrifices, Cathedral of the Deep, Farron Keep, Catacombs
>Many wanted Dark Souls 1 interconnected world but got straight and linear world from Lothric High Wall to The Ringed City
>Very self-referential drawing from DeS, DS1, DS2 and Bloodborne
>Everything from muddy textures to low res buildings in the background
>DS1 and Bloodborne were clearly projects Miyazaki had a lot of passion and grand ideas for, whereas DS3 feels like a quick rushjob
>Not this fucking area again
>the ringed city is just an image in the distance that you cannot explore
>>
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>>745938107
>Areas are the real challenge not the bosses
>Narrow ledges
Good game design.

>Back tracking
Good game deisgn.
>Combat is slower than DeS
>Slow movement (Much slower than DeS)
Good game design, unique and different experience.
>The camera can be absolute ass. See Centipede Demon
Skill issue.
>Very inconsistent level design, the poor parts of the game really stick out in contrast to the rest
Reddit meme and myth.

>New engine has weird movement
Best movement out of all Dark Souls games.
>Bad animations
Myth.
>ADP
Good game design.

>Short and linear. Undead Settlement, Road of Sacrifices, Cathedral of the Deep, Farron Keep, Catacombs
>Many wanted Dark Souls 1 interconnected world but got straight and linear world from Lothric High Wall to The Ringed City
Nothing wrong with linearity.
>>
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>>745932317
It gets hate for dumb shit like ADP but on launch the only part I disliked was the hub area with linear paths which teleport you back, just wasnt as satisfying to explore as Dark Souls's world. Overall it gets way more hate then it deserves. 3 and ER are infinitely worse games.
>>
Someone said it's like dark souls but you're seeing it in a dream which is a hilariously apt analogy. Everything is just weird and off but it's unmistakably dark souls
>>
>>745932415
>>745932317
>Their favorite retarded e-celeb said it was "le bad!" and they just blindly parrot that.
Unironically this. It's the same as when Human Revolution got shat on by that tranny guy and then the public opinion shifted from the original version being one of the most highly rated and reviewed games on steam to everyone calling it mid.

People really can't think for themselves anon. Dark Souls 2 is good, enjoy it and fuck them.
>>
>>745939630
>Someone said it's like dark souls but you're seeing it in a dream
desu thats more how dark souls 3 felt to me. It's unmistakably dark souls but with non of the soul and completely forgettable. 2 has a lot of memorable areas and great music.
>>
>>745932317
The elevator going to Iron Keep was when I knew it was shit. Forget about that copium that le Youtuber influenced me. I got an original ps3 copy.
>>
>>745939885
>The elevator going to Iron Keep was when I knew it was shit.
You've named 1 thing. Anything else you dislike that makes it shit? I don't think thats enough of a valid reason to call an entire game shit.
>Forget about that copium that le Youtuber influenced me
If you think youtubers don't have a huge influence on peoples gaming opinions you're retarded. Most people dont even play games, they just watch reviews or long form critiques and then parrot the same opinions.
>I got an original ps3 copy.
Ok? I've got a steam pre-order and I loved it. Why do you think owning a game on release is some sort of status symbol that validates your opinion?
>>
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>>745939885
>here's my totally original opinion bro, no I definitely wasn't influenced by my favorite eceleb why would you think that?
>>
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>>745939885
zoomeroid subhuman
>>
>>745932317
It has the worst area design out of all the souls games and ADP is a fucking retarded mechanic.
The end product feels like a hastily slapped together frankensteins monster of a game.

It's my second favorite FromSoft game.
>>
>>745940017
If you bought and played it on release, then obviously its less likely you were influenced by Youtubers. Are u dumb? I only put it out there because OP was crying about youtubers shitting on his favorite rollslop
>>
8 directional analog stick dead zones.
>inb4 some retarded third worlder, for some reason, thinks I'm talking about rolling
>>
>>745940510
literally a non issue after playing for 10 minutes
>>
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>>745940510
>8 directional analog stick dead zones.
Skill issue.
>>
>>745940374
>then obviously its less likely you were influenced by Youtubers
Pretty shit excuse. Previews exist, and people had videos out very quickly. Regardless, playing a game on release has no relation to whether youtube influenced your opinion on a game. Those are independent things, if someone is a cattle retard who watches gaming vids to get their opinions they will do that regardless. I play plenty of games 5-10 years after release that I've never even seen a video about.
>Are u dumb?
Hallmark of someone backed into a corner.
>>
>>745940340
>ADP is a fucking retarded mechanic.
overblown meme, queue the "what about other useless stats you never complain about"
>It has the worst area design out of all the souls games
Give an example.
>>
>>745940561
>>745940593
>speedrunners can adapt to Action 52 platformer controls, therefore they're not an issue
>>
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>>745932317
It did not feel "right" like Dark Souls and Dark Souls III did.

Still a good game though.
>>
DS2 won
schizos lost
>>
>>745940510
>8 directional analog stick dead zones.
What does this even mean? I've played DaS2 for 300 hours. Feels good.
>>
>>745940917
>and Dark Souls III did.
HAHAHAHAHAHAAHHAHAHA thanks for the laugh anon
>>
>>745932415
>Those with a rational mindset understand that it's the best souls game by a decent margin
TRVKE
>>
>>745932317
Because it's a poorly designed mess, like all games that Fromsoftware makes. Everyone is just lying to themselves about the games being good
>>
>>745940858
>Give an example
Heide's Tower of Flame
No-Man's Wharf
Iron Keep
The Gutter
Drangleic Castle
Aldia's Keep
Dragon Aerie
>>
>>745941082
Dark Souls is the only good game they've made. You can't even argue against that. it's influenced an entire genre and they've been hopelessly riding its coattails since 2011.
>>
>retards who can't even detect DS2 having fucking 8 directional movement snaps in a 3D game want to give snotty lectures about gameplay intricacy
>>
>>745940917
Cute picture, lad! :3

>>745940994
>Butt hurt!
Settle down!
>>
>>745938107
Tongue the ring
<Butthole>
>>
>>745941086
All you've shown me is you have shit taste.
>>
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DS2 was janky, experimental and weird just like DeS
Sadly the series chose to go in the high falutin godwank direction of DS1 and it resulted in miquella bussy bossfight and Fortnite Souls
PTDE fags ruined Souls
>>
>>745941167
Sekiro is a good game, it just suffers from some story related nonsense and shallow combat.
>>
>>745941223
Yes, you're right. I forgot about Sekiro. They've made 2 good games.
>>
>it's le different so it's le best
this is literally the core of DS2faggotry, it's the same argument pretentious midwits make to defend The Last Jedi
>>
>>745941195
DS3 and ER are the litmus test to tell if someone is a souls normie who jumped on the bandwagon. Soulless garbage.
>>
>>745941204
And all you've shown me is that you're retarded.
>>
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>>745932317
Best Miracles
>>
>>745941404
Yes we all know you want to play the same copy pasted game over and over. People who value their time actually enjoy different experiences.
>>
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>>745941223
>it just suffers from some story related nonsense
Best story FromSoftware has ever made (ignoring Armored Core games).
>and shallow combat
Best melee combat FromSoftware has ever made.
>>
Looking back on it, even Dark Souls 3 sucked just as bad as Dark Souls 2. What a horrible game. Miyazaki was probably so ashamed,he finally killed dark souls forever after that.
>>
>>745932317
Enemy visibility before you approach them is pretty good in das and des, feels like guesswork in ds2 even though if you squint really hard you can see the niggers ready to jump you on a ledge, but it's not legible enough. This would be a huge minus for people who like feeling like they are making deliberate choices since information is fair. Also the 2 km aggro range is silly as hell. What these things tell me is that the game doesn't care about enemy placement, because how could they if you constantly get raped out of nowhere or otherwise have them run up at you from far away, you could basically just spawn them in anywhere arbitrarily and it would hardly make a difference
>>
>>745941538
finally someone with some sense
>>
>>745941538
Miyazaki had nothing to do with Dark Souls 3, he only participated in its DLCs.
>>
>>745941528
>I want a different type of game
>>go play a different series then
>no this series needs to change for me
>>
>>745932415
/thread
>>
>>745941553
>you constantly get raped out of nowhere
this only happens if you run through the levels like a headless chicken
>>
>>745941218
To be fair DeS was creating everything used in all future fromsoft games from scratch, it's hard to attribute that kind of thing to a sequel
>>
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DS2 really wasn't that hard, I can't believe you guys are still using that as your crutch argument. It doesn't reflect well on you and reeks of the same complaints shitters made about DS1 when it killed them.
>>
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>>745941538
>>745941575
>Miyazaki had nothing to do with Dark Souls 3,

This meme again?

https://gnn.gamer.com.tw/detail.php?sn=130902

>Dave (davecontrollive) had asked if the world would be more hub based (like Demons Souls), or more interconnected (like Dark Souls 1) or more of a hybrid like Bloodborne and Dark Souls 2. Miyazaki responded by saying that maps are basically interconnected, and even clarified that he himself is taking the lead for the direction of level design (suuuper fucking hyped about that)

>Some other dickbag asked about whether the game would be 30 or 60 fps and if it would use Soul Memory (literally right after Miyazaki clarified that it was using level matching). Miyazaki did confirm it would run at 30fps, and then asked kindly to not have any more questions about framerate. zzzzzzzzzzzzzz

>“All of Dark Souls 3’s design is basically based on my own personal preference,” he declares when I ask him about the difference between Dark Souls 3 and the previous two titles in the series. That speaks to Miyazaki’s role as an auteur, too, in an age when games driven by one central, publicly visible figure seem to be less frequent. That, I suppose, is why Miyazaki looks so at home watching over this Souls event from above – this really is his baby.
>>
>>745941815
>falling for marketing lies
You are low IQ.
>>
>>745941815
http://www.polygon.com/2015/8/10/9115299/dark-souls-3-hidetaka-miyazaki-interview-gamescom

"However, as additional elements - as an evolution - I've added the Battle Arts to each weapon. Something similar will be added to spells in the game, and those definitely provide something new to Dark Souls 3.


Miyazaki also said he hopes to avoid "stereotypical" boss fights in the third Dark Souls game. "I'm aware there are some boss designs that get a bad reputation from some of the fans out there," he said. "I'm aware of that."


While Miyazaki says From Software is not trying to create something no player can possibly overcome, some of those challenges will upset their expectations. Some will make players exclaim, "Oh, my god," he says.


Dark Souls 3 will maintain the same type of cryptic storytelling that the Souls games are known for, as Miyazaki said he prefers to leave the interpretation of the games' stories up to players. Responding to a question about whether Dark Souls 3 is set in the same locations as the first two games, he said that though they share the same "worldview," "I have no intention of using the first two games as a basis for Dark Souls 3."
>>
Honestly a lot of the stuff that made me hate DS2 also applies to DS3 and Elden Ring so after playing those newer games I'm not hating on DS2 nearly as much. Also, I've only played Scholar so that's probably why it felt annoying as most of the enemy encounters feel they were inspired by i wanna be the guy. I've heard the original wasn't as bad.

Still, DS2 is a bit ugly and uninspiring. Just like how DS1 second half feels unfinished, the DS2 graphics feel unfinished. Like there's a layer of detail missing. Take Nito from DS1 and remove the cloak and you got a DS2 boss. Except even naked Nito has too much detail for an average DS2 boss https://www.youtube.com/watch?v=V9I79OCf6II

Mytha and Najka especially both look like placeholders that they never had time to finish. I bet the reason why DS2 has Orstein in it is because it was an actual placeholder and they just never had time to replace him with a real boss.
>>
>>745941667
I think you can appreciate bad choices even if you go slow. Eventually you trigger a flag and get to see how an enemy encounter is presented to you. Also not relevant if it was easy or hard to clarify
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>>745941903
>Miyazaki also said he hopes to avoid "stereotypical" boss fights in the third Dark Souls game. "I'm aware there are some boss designs that get a bad reputation from some of the fans out there," he said. "I'm aware of that."

Wonder what he meant by this
>>
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>>745936312
>Even that Mauler guy was saying it's not designed for multiple enemy fights
DS2 is the BEST souls game for multiple enemy fights and is absolutely designed for it, because it has the cleanest unlocked controls, movement/positioning focused gameplay, weapon and turning mechanics which are specifically designed to influence multiple target AoE, and slow enemies which don't instantly jump on you with anime combos which are ideal for fighting 5 at a time
>>
>>745942112
>analog stick snaps (large ones too)
>cleanest movement
>>
>>745941948
Nothing about BoC is "stereotypical" thoughever
Gimmick fights are fine and can be soulful as long as the entire game isn't gimmicks. BoC's problem is bizarre unintuitive gameplay mechanics which won't make sense on a first playthrough and which will instantly kill you sending you back to a long corpse run. Specifically the arm having a full collision box so that if you try to roll through a swipe your character will just get dragged during your i-frames and sucked into a death pit, plus the fucked up jumping/platforming physics

I want more fights with locational damage like Curse-rotted Greatwood which is a top tier gimmick boss
>>
>>745939686
I've noticed how /v/aggots get 90% of their opinions from a handful of trannies on youtube and discord and it's very embarrassing.
>>
>>745942223
>Youtube autismo complaints
Cleanest because it has the lowest input latency and the shortest startup time on unlocked sprint movement so you can hold sprint on reaction to an incoming attack to move out of the way of it. Every other souls game has a longer delay on sprint startup
>>
>>745941924
Scholar was generally a downgrade, SotFS Iron Keep is clearly broken. A lot of SotFStards were originally haters who jumped on the bandwagon later and think the DLCs were part of SotFS.
Also fuck Aldia.
>>
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>>745932317
>fashion souls
>>
>>745932415
FPBP
/thread
>>
>>745942345
>Every other souls game has a longer delay on sprint startup
Yeah but that sluggishness was part of the original design. If you take it away then it becomes closer to being just another action game. Which is probably fine to some people but why would I play souls at that point when a ton of other flashy snappy arpgs exist
>>
>>745932317
I disagree with almost all of those, and I decided that all on my own without any e-celebs.
>>
>>745932415
If the e-celeb thought it was bad on their own, why can't I?
>>
>>745932317
All the fromshit slop is slop
>play as a le ebic undead dodgerolling guybwho lives in a post-apocalyptic grimdark fantasy world, tasked with fixing the magical macguffin neglected by le power hungry bad guy to restore an empty dead shit world with no characters or plot or civil society to maybe being better, or worse, or something
How many times can they recycle this bullshit formula while the masses uncritically eat it up?
>>
>>745942662
>DS2 being slow and clunky is BAD
>Except the parts where it's faster and more responsive because that's also BAD
??Make you mind up?
>>
>>745942459
what's wrong with Iron Keep? The only thing I noticed were that some enemies aggro from far away
>>
>>745942732
Should have said NTA my bad, was only responding to the bit about input delays. But I don't actually think it's a slow game personally, it felt faster to me than des and das
>>
>>745932317
Because when it came out it had downgraded graphics compared to the trailer, the inverse kinematics make your character walk like they've shat their pants, nobody understood how adaptability & agility worked, nobody understood how soul memory worked, pvpniggers were mad about not having an infinite use orb even though there was an arena mode for them, and most importantly of all, DaS1 "veterans" who had beat that game 20 times wanted to light roll and 2H their way through the whole game using no magic, no shields and no armour and promptly got annihilated because they couldn't adapt.
>>
>>745941535
And if that is the best then it's not a lot to sing praises about. The combat in Sekiro is very good but it's shallow. You only have one type of attack and you can't even mix it up by delaying inputs and you can't experiment with the different weapons you get through the game because they lack a good use or drain resources too fastly.
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>>745932317
B-because I say so!
>>
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>>745942459
>>745942807
The SOFTS tonemapper also heavily shifts colors and makes textures overly bright

looking at the config files, you can see it's mainly autoexposure + bloom

scholar applied a green tint everywhere removing natural color
>>
>>745932317
It wasn't a bad game technically it just felt like more of the same without having the same soul as the first one
>>
>>745941924
>Also, I've only played Scholar so that's probably why it felt annoying as most of the enemy encounters feel they were inspired by i wanna be the guy. I've heard the original wasn't as bad.
You've heard wrong
This is a blatant lie propped up by some persistent and vocal faggots
Scholar is usually less ganky and more streamlined than vanilla, it's been proven ad nauseam by people who actually played both versions.
And the encounter design is GOOD. Only because it punishes mindless rushing, doesn't mean it's "IWBTG tier". Be careful, be patient, and you'll get to the next bonfire in one piece.
>>
>>745942807
Right, you cross an invisible line and the entire keep is instantly aggroed on you. It's manageable but its clearly broken and doesn't help impressions. Scholar is just full of messy stupid changes. No I will not list them all for you.
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>>745932317
it's jankier and worse looking than ds1, therefore bad. Controls are stiffer. Boss choreography is either fucking bullshit or totally predictable. Animations in general are weird. It's art design is more grotesque than ds1 and isn't that consistent with the first game. Also lighting is completely fucked. There's a mod backporting ds2 armors into ds1 and man they actually look good when the lighting isn't all fucked.

Depsite all that I still fucking love this game, it feels like they wanted to mix up the gameplay in a unique way and it does feel unique but still close to the first game. Unlike DS3 for which they mostly copied things from Bloodborne.
>>
>>745942223
literally doesn't matter. It's not a real issue.
>>
>>745943198
You're such a retard, kys
>>
>>745943205
You can easily clear the level aggroing the knights one at a time. If you are smart and know what you're doing, you can even rush to Smelter
>>
>>745943198
>And the encounter design is GOOD

yeah okay now i'm convinced you're wrong and the rumours are true.
>>
>>745943057
Is that DSP after ozempic making the same mistake 12 years later? Lmao

>>745943205
If only there was a way of aiming projectiles so you could aggro enemies from far away. That would've really helped DaS2.
>>
>>745942725
Says this then goes to play his 37th bing bing wahoo lol
>>
>>745943251
If it wasn't a real issue then they wouldn't have fixed with Bloodborne, DS3, Sekiro, or Elden Ring.
>>
>>745943256
>>745943346
(same)retard filtered
>>
File: Phil Flex.jpg (63 KB, 632x520)
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>>745943379
>Is that DSP after ozemp--

False.
He works out, eats a lot of protein, avoids cheese and dairy, and has lots of sex

Anyways, be sure to tune in on Tuesday, where he's continuing his legendary playthrough of DARK SOULS™ II: Scholar of the First Sin with Path Tracing MAHD - currently being in the Sunken King DLC, where he's fighting difficult challenges like puzzles and aggressive mobs
Don't miss out on!
>>
>>745943615
Anyone who was an obese pig their whole lives and miraculously dropped 150lbs when ozempic became widely available is a cheater.
>>
>>745943439
I've never played the original, but I've heard the white knights were originally scattered around the game much like the black knights in DS1, but in Scholar they decided to place almost all of them in that same starting location. Can you defend this brilliant decision next?
>>
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>>745943653
Slanders won't be tolerated here.
>>
>>745943653
The roided dudes were cheaters too but literally nobody cared
>>
>>745932317
>Why does Dark Souls 2 get so much hate?
Because it's bad
>it's a massive step up from the original
lol
>>
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>>745939354
Reminder that you can kill Aava as your first boss in DaS2
>>
Matthew won
DS2 troons lost
>>
>>745932317
>>magic was actually strong
Oh neat, this is the bait where the dude says DS1 magic was weaker
>>
>>745943682
Can you explain why it's a bad change?
>>
>>745932317
Plays like shit. Sounds like shit. Looks like shit.
It's shit.
Shit Souls 2, dare I say
>>
>>745932317
>Magic is strong
>So the DLC is full of bosses with high magic resistance and are too aggressive for high ends magic spells
>Hex aren't different enough to be worth it and for some reason most of them take up two slots
>>
>>745944034
lmao
>>
>>745936074
Please tell me this is satire and this is not an actual souls youtuber clip because holy shit
>>
>>745944970
>rollslopper getting triggered by a shield
>>
>>745945082
MANY such cases
>>
>>745932415
>>745937113
>>745939686
>>745941048
>>745942597
It's the other way around, samefagging trannoid. The only "people" that like DS2 only do so because of some midwit video essay.
>>
>>745941086
All those areas are good though?
They may not connect to each other in a very organic manner, true, but their individual design is good.

I'm not even saying there's not bad areas, but it is a weird choice naming those over stuff like the stupid poison statue pit, harvest valley or the grave of saints.
>>
>>745932415
I don't care what anyone else has to say. I played ds2 on ps3 and pc and it fucking sucks. The only good thing it had going for it was that fists were viable. Everything else about the game is awful.
>>
>>745945082
>>745945142
The retard in the clip did get awfully triggered by the enemy shield being effective yes.
>>
File: 1776747704880881.webm (2.86 MB, 960x540)
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>>745932317
There are dozens of these sorts of webms that show why DaS2 is a piece of shit.
>>
>>745945781
dozens of webms of people rolling too early when they didn't need to roll at all?
>>
>>745945741
a short clip that looks like someone who is new to the game is taking it slow. doesn't even lose any health. like where the fuck is the problem lmao
>>
>>745945832
Rollspam retards don't understand spacing yes.
>>
>>745945832
>>745945859
>Um, the hitboxes not aligning are good actually because shockwaves
You are why DaS2 is a laughing stock. The lolcow of the franchise, a poorly put together game defended by Sanic-tier contrarians who love to feel special.
>>
>>745945781
>DaS3 retard rolls too early and expects magical i-frames and roll-spam nonsense for almost no stamina
Words can't describe how much I love Dark Souls 2, it is the best Dark Souls game by far, get FCKD DaS3-tard.
>>
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>>745945992
>Rolled too early
The shield is nowhere near him.
>>
at this point im fully of the belief people say they like dark souls 2 to get a rise out of otgers. like that person who spammed gigachad images while insisting devil may cry 2 was a masterpiece for weeks on end.
>>
>>745945396
troon projection
>>
>>745932317
I love Drak Souls 2 more than 1 and 3.
- 2 is bigger and more open
- 2 has the biggest usable weapon variation
- the enemy placement and the long leach in 2 make it that you cant run past everything like in 1 and 3
- the movement is different but not bad, its a sidestep to 1
- there are situations where the developers intented for you to not lock on to be able to fight multiple enemies. 1 and 3 lock on is always best
- 2 is harder than 1 and 3
- new game + has enemy changes
- bonfire asketics to refight bosses
A lot of the ideas from ds2 were put into Elden Ring, ds2 was the prototype for it
>>
>>745946303
>- the movement is different but not bad, its a sidestep to 1
The deadzones on forward movement into side strafing are fucking horrendous. Imagine the analog stick is a clock, 11am and 1pm straight up do not function, there's a bizarre snap gap between forward movement and that being translated into slight strafing that NO other Souls game does. Not even its predecessors did it.
>>
>>745945858
You are fucking braindead lol
>>
>>745941086
lol what, those were good areas. Better than the whole Dark Souls 1 second half.
>>
>>745946061
His head is on the ground off the bottom of your image to the left. Flopping on the floor widens your hurtbox horizontally which is why it's not a good idea to randomly flop on the floor when you don't need to
>>
>>745946470
Yeah explaining that your hitboxes lag behind you on a roll instead of being model accurate is not a good defense of Dark Souls 2.
>>
>>745946372
I never had a problem with the dead zones, i played the sholar version and it was a non-issue
>>
File: ADP.webm (2.99 MB, 960x540)
2.99 MB
2.99 MB WEBM
>>745946061
The shockwave hit the ankle/foot of the character you blind DaS3 monkey.
>>
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>>745946303
>A lot of the ideas from ds2 were put into Elden Ring, ds2 was the prototype for it
Delusional Elden DOGSHIT Ring subhuman, DaS2 mogs your normalfag game and has nothing to do with your open-world slop cancerfest, fuck off.
>>
>>745946375
what's the issue? he blocks every attack. is late to his own attack, but there's no punishing mistake or anything. i genuinely don't get what's so horrible about it, so i just assume it's the rollslop purists thinking that using a shield is heresy or something
>>
>>745946909
you are supposed to run the game naked with a maxxed out rapier and dragon tooth bro just like my favourite twitch streamer speedrunner (they/them) does, doing ANYTHING else is literal braindead behaviour worthy of ridicule
STOP ENJOYING THE GAME
>>
>>745945781
This reminds me, I totally forgot how you couldn't even tell when you got hit from the game's feedback unless you looked at the health bar a lot of the time. Insanity
>>
>>745947282
You mean poise was a mistake? Yea it was
>>
>>745946909
>>745947190
The issue is the person playing bitched about not having an opening to attack when he clearly had multiple and people actually listened to him. If it was just a random player then there would be no issue.
>>
>>745947364
No I mean like I literally couldn't tell when I took damage most of the time without having to look at the health bar to confirm it. You could always tell in des and das
>>
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>>745943615
>and has lots of sex
>>
>>745947508
sure very interesting background story but it's a mute clip, and people are reaction to it as if its a satire. look at these replies
>>745937350
>>745944970
they're replying like they don't even know who the player is. purely reacting to the video clip. so the background story you provided is clearly not the issue here.
>>
https://arch.b4k.dev/v/search/image/OzR1M08D6r2dMbsbp4at4A/
Template thread
You can remove it, janny
>>
>>745932317
I don't remember why but beating it for the first time felt like I was released from some horrible ordeal that was finally over. Never get much further than majula on every attempt at second run
>>
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>>745932317
It's literally a retread of 1 but jankier and uglier.
>>
I loved things like powerstancing and dark as a element, what I didn't like was being able to deplete enemies while still having low percentage drop rates on items, and how Drakekeepers have infinite stamina
oh and fuck the tigers.
>>
>>745946718
You think DS2 isn't the normalfag game? The game that took "Dark Souls" and made it more Skyrimlike?



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