What makes them so untalented in their field?
>>745940064they're made by like two guys
>>745940237At that point if you can't cope with enormous amount of work needed then why even make the game if it just looks like shit?
it look pretty soulful and well made .OP must be some kind of nigger
>>745940350Because it's still fun even if the visuals kinda suck.Doesn't need to look great, just serviceable enough to convey what things in game are.
>>745940064Also is made with UE5 and needs 4090 to run at 40fps at 1080p
>>745940694Nobody is going to remember this garbage over Deus Ex. It belongs in the bin.
>>745940895>cruelty squadthe fucked artstyle was the entire point
>>745940064Sprawl Zero feels like the one that's the closest to these kinds of visuals and isn't low-poly cringe.
>>745940895deus ex dev costed 4 million dollars
>>745941021Sprawl Zeros actually not bad. But it's an isolated case so i don't feel like correcting myself until they prove me wrong in numbers.
>>745940237My summer car is made by one guy and it looks better
>>745940064Most of them are PS2 era thirdie fags who've never played Turok or Quake.
like complaining about people making music in their garage
>>745940064>looks at jank>"eww why is it so jank?"t. never made anything in their lifet. never had a job above unskilled labort. too retarded to realize people can make things just for the fuck of it and not for some random dipshits' approval
>>745940064>>745940350>>745940895>>745941070>>745941114lol OP sounds like a miserable cunt who will die alone
>>745941070There are definitely some other choices, but they're buried under puppet combo ripoffs and Metahuman/Daz3D porn games.
Pretty sure this thread is for OP to practice complaining about utter nonsense so xhe can fully transition.
>>745940064>Man made horrors beyond imaginationWhy do these posers pretending to be "artist" refuse to learn art direction and aesthetics?
>>745940237Are they retarded with massive physical disabilities? If so that would be understandable if not why are they not embarrassed to crime against art style on the internet?
>>745940921>the fucked artstyle was the entire pointis the same as>I was only pretending to be retarded haha
>>745941495It looks inauthentic. Compare it to the gnarliest slavjank prior to STALKERs actual release. It doesn't even look like it came from any specific era prior to the advancements that game brought to the table. It has that specifically fake synthetic/artificial look to it. The indie hack specialty. Just grabbed these boiling point snaps off google images but you should get the idea of what early 00s slavjank looked like.
>>745940350Most people don't give a shit about visuals if the game is fun. The top ten best selling games have like half of them being pixel shit.
>>745940064Gothic 1 looked like that and that was released in 2001>>745940237Not to mention that early 2000s games were a mixed bag. It was like the nintendo wii and ps2, not all of them went for graphical fidelity. ugly looking games could coexist with ones with better graphics and art direcrion. PC games could look impressive as Half Life while releasing alongside Serious Samhttps://youtu.be/OIovlsbabiwhttps://youtu.be/TYs0oL2UEOU
>>745940064That's more like late 90s but the poly count is way too high in some places, and the draw distance is too high.
Speaking of using "jank" as an excuse. Alpha Prime may have been shit but i don't think I've seen one indie dev replicate this ever.
>>745940064honestly I don't know why Stalker devs shat themselves over this game, you get bored after 1-2 hours and never play it again
>>745941037>costed
A lot of you are just making up an imaginary goal that the devs probably didn't have and then saying they fucked up
>>745941610>>745941872lol sounds like you're projecting
>>745942235nah it looks accurate to that era>>745942497you are comparing game with good art direction while ignoring the ones that aren't, joint ops and bf were released that year and looked like pic rel
>>745942598ehehenglish is like the most stupid language, half of the verbs have no past form. I bet even the most savage african subhuman language has a form of past for every verb or a way to tell apart the present with the past
>>745942301>most people have no standards so just make the lowest effort shit it will sell anyway lolYeah that's why indie games suck
>>745942701>nah it looks accurate to that eraAre you missing the deliberately I'm going to pixelize the assets so it's looks fake retro part? it's some kind of retarded trend indie devs are doing.
>>745942235We get it dude, you're trans. Nobody cares. Shut the fuck up.
>>745942598*cust
I love going into the game dev threads and telling people that their ugly games are ugly. Sometimes they get very defensive and borderline schizo. All they have to do is put more effort into their "art" and stop being mediocre but for a lot of them that is too much to ask and I am the bad guy for saying their ugly graphics are ugly.
>>745942759It's a great language for filtering out retards. The french did the same thing with their language by making overly complicated on purpose so you can spot the lower class very quickly even if they are dressed well or pretend to be higher class, their tongue like yours will always betray you and we will always see you as the subhuman that you really are.
>>745942814I care so you should shut the fuck up and you will never be a woman. In fact do us all a favor and kill yourself.
>>745942814Why did you get so mad when your lack of skill is brought to light? if you can't even make a better looking game than Boiling Point then get a real job you idiot. It's bad enough you can't even do STALKER.
>>745940064The art style is very clearly a low poly pastiche/parody of the stalker aesthetic, what the hell are you even talking about? The store page has the characters in straight up tracksuits with handles of vodka. Sometimes a shitpost is just a shitpost
>>745943079It's clearly not landing. Sometimes a shitpost is just shit and you should feel bad.
>>745942909french has proper conjugation with a superb grammar unlike english which is basically a language for retards with zero sense for actual humans (read: brits)
>>745943142Whether or not it's something you like or think is effective is a different conversation, looking at that character on the left and assuming that's an attempt to capture a 2000s pc game aesthetic makes no sense at all
>>745943142>It's clearly not landingthe game was very successful, has a large community, and made the devs a lot of money. if I had to pick a definition of success I'd easily pick theirs and not yours. at this point all your whining just sounds like sour grapes. you're not going to change reality by whinging about it. are you sure you're not a tranny?
>>745943079>low poly pastiche/parodyIs the what we're going with about how all indie devs have this same shitty "art style" as an excuse? It's commentary about 99% of them really just being amateur in constructing actual games of the past. Using shitty PS1 models and deliberately just making crude assets by using a low pixel count filter slathered on top of it. It's fucking terrible.
>>745940064This is a perfect art style for an indie game. I'm tired of you tourists who got burned by AAA studios so you all started crawling over to our space to complain about graphics like massive fucking faggots.
>>745942314You realize that's the Gamecube version of Serious Sam, right?
>>745943315Reality TV shows made for double digit IQ retards are super successful. In fact if you want to be successful target retards. Trannies like ugly things "ironically" because they are ugly on the inside so the only tranny here is you and you will never be a woman. It's ok that you are retarded and like ugly games but it's is still objectively ugly like your face.
>>745943820well then either go make bank with a shitty ugly game since its so easy, or if you're too fucking noble to do that go make a good game with great art, and if you can't do that shut the fuck up
>>745943871>well then either go make bank with a shitty ugly gameSorry I am not jewish nor greedy but I have my standards and dignity. I would rather die than publish something objectively ugly to the world.
>>745940064I bet you only play AAA games as a life sentence gacha slop. Faggotd like that are too afraid to post their recently played games. Angst to get down voted is in their DNA.
>>745943531>I'm tired of you touristsI'm tired of you making excuses for people who are inexperienced and don't know how to use a game engine or how to actually construct games in regards to visual design. The issue is that the MIDDLE part of the industry got removed. Middle budget and not triple A. That doesn't change that the backup crew that have shown up lack any skills whatsoever.So now we're stuck with a bunch of escaped asylum patients submitting their finger paintings of shit onto Steam greenlight and pretending that they're the saviors of a creatively bankrupt industry.
indie GODS i kneel
>>745943956okay now read the rest of my post adolf
i think it could look worse but people are right calling it inauthentic, especially because of the engine lighting as opposed to baked lighting, and some textures looking way too unfinished like the masked guy's parkait looks, as the zoomies say, liminal, but it shouldn't look like that
>>745944059>wishlisted this two years ago>still no fucking release dateI HATE INDIE DEVS
>>745940064I played STALKER for the first time on an AMD Athlon x2 4600+ with 4GB of RAM and a 8600GT and it looked miles better than this fucking shit.
>>745944096I am working on a game with art that is not ugly. Faggot.
>>745944059Character models are amateur next to NOLF. But it's doing Goldeneye so that's the reason i suppose.
>>745944484Then post it
>>745944527I'll post it when it's ready and not now to get the approval of some random tranny faggot on 4chan for approval. You may proceed to cry and seeth about.
>>745944581wait so if that gif is your reaction doesn't that mean you're imagining yourself as a woman right now? Kinda confused.Also my game looks better than your game, and I'm also not going to post it.
>>745944581Cry and seeth about what
>>745943527I agree that it's a shit artsyle that was likely done due to laziness, but my point is that OP is completely wrong in what they are saying and is likely mentally retarded
>>745942005>why are they not embarrassed to crime against art style on the internet?Video games aren't art thoughever.
>>745944581The only thing you are confused about is your sexuality because you seemed to OBSESSED with trannies. Anon YOU WILL NEVER BE A WOMAN.>>745944690About your failures in life
>>745945187Meant to quote>>745944654
>>745940064>What makes them so untalented in their field?We're experiencing an unprecedented competency crisis and generational identity crisis that's void of any culture of it's own so it's just chewing up and regurgitating what came before. We're heading for peak idiocracy.I think DUSK was the first real eye opener as to how fucked things are.
>>745945294>I think DUSK was the first real eye opener as to how fucked things are.The fact that a game that fucking shitty got so much praise is beyond me.
Why did this thread awaken some angry hive?
>>745945187>replies to himself and calls himself confused about his sexualityVery strange behavior... Freudian slip...
>>745944028>I bet you only play AAA games as a life sentence>if you don't accept the lowering of standards that indie developers have pushed for years you must like triple a instead of considering the industry at a permanent standstill with no progressThe defense of shortcomings out of indie is cultist like. It's not like what I'm asking for is high definition. It's just portraying assets and presentation correctly. >upscaled/pixel-smeared textures = a game made from 2003-2007Get fucked you shit eaters.
>>745945405
>>745940064Stalker if he caught autism in 420p on ps2
>>745944059Looks good, even better than a ps2 era graphics, because the textures look very clean for being low rez, back then textures were way more muddy and just slapped on
>>745940895>not understanding artistic intentjust another day on /v/
>>745946927i mean. Rayman 2 had very clean textures. the Dreamcast and PC versions did, anyway. idk about the other ports.
>>745947046I mean look at the shelf in this pic>>745945294 thats what im talking about.
>"retro style game">UE5
>>745946961A large class of modern indie games uses low-poly as a visual theme, and the underlying asset art is frequently mediocre. Calling that intentional doesn't make it comparable to the visual accomplishment of an actual era period game. Cruelty Squad is an offender just as any other games are out there because it's still pixelated smearing shit playing dress up.
>>745947595cruelty squad uses its fucked up aesthetics as an extension of the ugly world it takes place in, though. the visuals compliment the world. it being low poly is only part of the visual style. the real highlight is how it warps and distorts the colors and textures to depict a capitalistic hellhole.
>>745947692>depict a capitalistic hellhole.So it's commie bullshit that makes it all make sense now.
>>745948038damn that propaganda during the red scare really stuck with ya, huh?
>>745945401A lot of threads, it's that time of the day again. Can't have people discussing vidya on here
>>745945294What's interesting is that indie games still all look demonstrably worse than Codename 47. Aside from the fact that they'd never get a working mirror in their games i suppose. At the very least they never touched 2SA in visual fidelity either and that was a pretty big step up from that point.
>>745942038It goes even further, the dev is raging tryhard hardcore hipster who genuinely believes in suffering builds character, and chose Godot specifically because it wasn't unity and doing 3D FPS was "hard" on godot back then. Well, suffering he got, I don't remember the details anymore but he had to fight the engine framework quite a bit compared to f.e. Unity during development. It very much is the epitome of "it's shitty on purpose" on a level that is almost respectable.
>>745942005>Are they retarded with massive physical disabilities?most of them are autistic so probably yeah
oh this is a fygoon thread lollook him up in the archives
>>745950527I don't know who that is. I just felt like talking about how indie devs don't understand the era of the games they're replicating. MISERY doesn't just miss S.T.A.L.K.E.R.'s visual language; it misses its actual level of asset fidelity and technical rendering. S.T.A.L.K.E.R. had sophisticated bump mapping, dynamic lighting and shadowing for 2007, whereas MISERY often looks like a low-poly asset pack with smeared textures and comparatively unconvincing lighting.That's not “era authenticity”; it's just a low-poly imitation that doesn't even reproduce the technical strengths of its source material. Although I'm not singling this game out specifically because i think it is just a side effect of a larger cancerous development trend that they're all guilty of.
>>745951932uh oh melty
>>745940064indie games are my favorite desu.
>>745940895It's been 5 years and you still remember Cruelty Squad.
>>745949413>I think DUSK was the first real eye opener as to how fucked things are.how good things can still be done*halo and its consequences have been a disaster for the human race
>>745952887Dusk likely doesn't look authentic to it's era. So I'm inclined agree with him to some extent it has the same synthetic look like the picture in the OP. My view at least is that they haven't replicated early 00s to mid 2000s games at all.
>>745953869>to it's erano shit it's a throwbackis lighthouse "not authentic" because it's 1.19:1 aspect ratio and black and white but clearly filmed with modern equipment?you people are just insanely dumb. it seems like you wanna to birth an original thought on a phenomena you can barely understand but you can't so you abort a mildly safe objection like that
>>745954139Tsk tsk. Excuses because you can't model or compose a scene to save your life or understand a single fucking thing about visual hierarchy. A lot of these "retro" indie games reproduce the appearance of limitation rather than the artistic language that developed under limitation. It imitates the limitations rather than the art direction that emerged from working within them. Then you just end up with this endless list of tacky games from indie devs that don't really belong to any era.
>>745954967>A lot of these "retro" indie games reproduce the appearance of limitation rather than the artistic language that developed under limitation.and that's exactly the goal of it, reproduce not break boundaries of limitations. same as the example I made before for cinema, it recreate a limitation of the past to achieve/evoke a specific feeling of the past. it's not the technical point but the formal pointalso you midwit people looking for "breaking the technical boundaries" have very big trouble there's no an "art direction" in a single dev project, just his vision, his feelings, his endgoals, unlike 4million worth slop
>>745955314>there's no an "art direction" in a single dev projectYeah there isn't. Just sludge being shoveled out on to the Steam store to make a quick buck, no different to what we referred to as the "bargain bin" back in the day even though those bargains have considerably more worth than a modern indie project. I agree with you there but it's the only thing we'll agree upon until you get your fucking act together.
>>745955675dusk specifically came out when what we call now "boomer shooters" were dead and banished to wad modding community or build engine mods>Just sludge being shoveled out on to the Steam store to make a quick buckthat's what ubisoft, nintendo, take two, bethesda, ea do continuously and they even claim to do "art direction" with multiple people, while they just safe-selling the same slop over and over. meanwwhile a single guy with a shitty engine like unity can do a lot more impressive stuff just looking how fun things were done before everything went to shit due casual players (halo)
>>745956048Dusk was the first to attempt that idea? pretty sure it was a game called Wrack but it may have predated that even. I just can't remember the few that likely tried it before that. So i wasn't impressed at all to be honest.
>look up gamu>looks cool, plays cool despite the shoestring budget>look up devs>troonI've cracked the code to get polished vidyagames but yeah you won't like it
>>745956256Oh wait now I'm remembering the pre Dusk days lol
actual 2000s games had SOVL and were done with real craftmanship
>>745956256they weren't very popular, dusk was refreshing because also the style was very quake-y, the level design especially in chaper 2 and 3 is amazing, the vertical 360 is something I don't remember anywhere else, the story is so unimportant, the atmosphere and the music is very in theme>Dusk was the first to attempt that idea? didn't say it but he didn't popularize the throwback like dusk diddusk just showed there was a popular hunger for fasted paced fps and people was tired of corporate safe-military LARP slopmaybe doom 2016 was the first real glimpse of that, it sold good but it wasn't super goodI feel like you are just arguing "dusk bad" because it's popular and pushed other solo devs is trying to make good stuff and try their shot
>>745957264I just remembered it wasn't even Wrack to begin with lol. Wrack can only be said to be the closest. We really are impressed over the smallest and most meaningless things aren't we? Dusk still looks like shit.
>>745957968dusk looks and feel 1000000 better than RoT remake
>constantly flooded with le low poly nostalgia that looks dogshitWonder if this is how oldfags felt when everything was pixelshit
>>745952089You lying
I think you guys are so fucking grumpy that you can't appreciate the flood of legitimately good stuff in the indie sphere. If it was good, how could you even tell, going around with your arms crossed and a frown on your face all the time? Keep in mind most of the legitimate old PC/PS1 games from the early 2000s were abject clunky shit in reality -- even a lot of the famous ones. (Games like System Shock 2 come to mind.) As for pixel shit indies . . . I always liked a lot of them and still do. It's just a nice aesthetic to go for, even if it's not 100-percent authentic. And I could play "old-style" games forever because 2D is not just retro, buy an eternal and legitimate gameplay style.And that's what all these guys are doing, with varying levels of success. They want to make something, but don't have the time or money to make something really fancy-looking, so they go for a recognized aesthetic. A lot of times they turn out some really good gameplay -- it doesn't have to reinvent the wheel every time -- and as for me, I just play the games and don't worry so much about the graphics. If it's cool to look at, that's a bonus.Everyone on this board should know that going for professional-level graphical fidelity by modern industry standards is just a trap -- it's to sell overpriced, overlarge chunks of hardware you don't need to play tech demos nobody will remember in ten years.t. mid-40s guy who played his first vidya on an NES and XT computer with a CGA monitor
>>745959938>mid-40s guy who played his first vidya on an NES and XT computer with a CGA monitorwhy do people justifying the state of modern gaming have to add this everytime? wouldn't their far longer experience with gaming actually make them notice more easily the differences in place nowadays?
>>745956618They look worse than some of the worst games in that respective era. Indie devs are just actual fucking retards in reality.
>>745941037costered*
>>745960706I know just how shitty a lot of the old games were, and which ones weren't. I like meaty gameplay, and a lot of these indies offer it. Do I fuck with Cyberpunk, or Doom Medieval Edition, shelling out megabucks so I can run these silly unoptimized tech demos smoothly? No, I do not.My real point is that most people lose track of fun, and the purpose of vidya, which is dragging you into a world of hand-eye coordination and mind-games with recognizable atmosphere of some kind -- and I feel like people who demand absolute perfection of everything lose track of the nitty gritty of the hobby, because they're stumbling around crying with rose-tinted beer goggles on.