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How is your project going, anon?
>>
>>745948432
Self-demoralization is acceptable if I put it on others after the fact
>>
janny, kill this thread, it hurt my feelings
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I'm only 10 seconds in into the blender donut video. Gonna marathon the whole thing next year. Maybe.
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Fuck you OP
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My game is so close to being done I dont think I'd drop it now, but its hard to find time to work on it.
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>>745948432
i decided to make some concept art in mspaint
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I don't draw and have no talent for art, digital or traditional.
I drew this last night.
AMA
>>
It went pretty well, but I realized game development was pretty boring so I just stopped. The effort I had to put in wasn't worth the payoff
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>>745948432
Today I'll draw and play around in Blender.
I promise.
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>>745948432
I have no interest in getting involved in a video game but I am learning 3D modeling. I'm pretty satisfied that I'm consistently doing something every day.
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>>745948432
I did absolutely nothing except for 2 sprites this week.
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>>745948432
I finished my first ever FPS reload animation.
I know and accept that it sucks since I plan on hiring a professional to fix them, I just want to be able to convey what kind of anim I want.
>>
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>>745948545
I hate his face.
Thank god there are dozens of other b3d dudes that do tutorials
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>>745948432
my potential is great
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>>745948432
Very well. I work on it almost every day. I've managed to do something nobody else has done and my followers are having a good time.
However once TR drops, I'll be taking a gaming break. See ya in two weeks at the very minimum.
>>
>>745948709
>donut guy is wmaf
the jokes write themselves
>>
Literally everything made today fucking sucks, why bother?
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>>745948432
Why is he threatening me?
>>
>>745948545
That tutorial spoiled me to be honest, it didn't seem like anything special but I appreciated how good it was when I tried other tutorials.
And the dude sometimes even goes too fast so it's not even perfect.
>>
How the fuck do I learn to play music by ear
I want to play vidya and otaku shit on my saxophone and/or clarinet but I'm a slave to sheet music and not even good at sightreading
>>
>>745948432
https://files.catbox.moe/2hvd40.mp4
Slow and steady progress
>>
>>745948432
Me irl
I hate being stuck in the idea guy phase
>>
My programmer keeps restarting the fucking project i feel like such a slave faggot but i really can't do it without him. Being an assetwhore hurts bros.
>>
>>745950719
Isn't the note layout on those linear?
If you can accurately hum a song you should be able to hunt for the right pitch.
I found keys for example very easy to play intuitively if you are looking for simple notes and you can go from there.
>>
>>745951346
I can hum notes but don't know what they are and can't translate it to my instrument easily
plus that's really fucking tedious and hard for most songs that have any kind of speed where you can't pick out individual notes
>>
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>>745948432
I've blocked out a small level in Unreal and I'm satisfied with how it looks with very basic textures I've made and even without them.
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>>745950880
looking at this on my phone thinking it was an animation for some silent hill type monster with a street lamp for a head
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>>745951473
You're supposed to go slow
Anyway there's like a million tutorials online about learning to play music by ear, you just need to commit to it and you will eventually find something that clicks for you.
>>
>>745950880
are there any resources on how to model porn tier tummy
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>>745948432
I started messing with aseprite in 2023 and now I have a video game
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>>745952137
post game and/or stats of game

are we talking mod, itch.io, mobile or steam?
>100 reviews?
>>
>>745948432
>How is your project going, anon?
Hmm..
25 folders in /src/
only 1 is published
...it's a filterlist to get rid of jewtube shorts.
>>
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How do I stop being a lazy fuck? Whats the secret? To me it all looks like some abstraction of "will" so you either have it or you dont, simple as.
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>>745948432
Donut? Donut need it.
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>>745953883
Being lazy is the absence of motivation. You're not motivated because you don't care or like what you're doing.
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>>745948432
>How is your project going, anon?
My project isnt really /v/ related its /lit/
But its going the same as usual. 750k words with few people actually giving a shit about it. Maybe one day.
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>>745953883
ADHD meds and willpower, or blithering idiocy. If you can spend two months making a flappy bird clone out of AI assets and afford $100 to upload it to Steam, you have exactly enough idiocy to become a game developer.
>>
>music
i've been doing ear training for maybe 6 hours a week for the past 1.5 months because i'm convinced it will be impossible for me to compose meaningful, original music unless i can hear the music that is really there instead of a vague surface level impression of it
>art
did drawabox for a week and got bored. 0 talent or interest in art
>programming
boringest shit ever. only learned it once i was forced to for school. i want to try out nand2tetris to see if understanding what goes on under the hood would inspire me more than fiddling with syntax. i prefer learning bottom-up from the first principles or axioms
>>
Adderall is really good for expanding on ideas and getting things done but I don't know if I should nuke my brain to finish a game. I still think the worst roadblock was when I didn't realize yet that I should be making something tangible already if I believed I had a good general base instead of trying to finish a 10 thousand page game doc before writing one line of code.
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>>745954016
Do you have motivation to make a game? If so, what is your motivation?
>>
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>>745948432
i draw with a mouse only on Krita and sometimes i like to try those drawing sheets tutorial i see online.
Tought, i genuinely cant find my "artstyle" i always mess with a bunch of pens options
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>>745948432
I keep piling more potential shit onto the dream never ever project on the side. I've been wanting to seriously tardwrangle and solidify the plot on the smaller project but I feel that I'd need to sit at it for at least a few hours uninterrupted to make a breakthrough in the mess I've written myself into*
*and got the full time wageslave debuff so for now I'm focusing on satisfying my FOMO with regards to clearing three more FFXIV Ultimates before Evercold. Once that's done I'll make actual space in my day to focus on gamedev and from there I can get to tangibly sucking instead of just potentially sucking.
>>
i made an indoor level for a game. now i need to make an outdoor part and I'm kind of stuck because i want it to be a kind of closed off pseudo open looking section. i opened blender and didn't know where to start. then i told chatgpt to make me map with a reference picture and it did an ok job. think I'll just use that as the basis
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>>745948625
I'm jelly, this is what happens when I throw myself into paint
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>>745948432
I wanna make a video game but instead of doing that i keep making assets for a game that's 27 years old
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>>745954786
you need to draw a shitton before you "find your artystyle"
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>>745955274
>I throw myself into paint
why you're doing this?
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>>745948432
The plural of medium is media.
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>>745956214
you're not?
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>>745948652
I love this haircut, please tell me it's your concept for a kunoichi with fishnet clothing
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>>745948432
software is uncountable you retarded fucking esl
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>>745948663
How do you start with 3D modeling? I'm interested.
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are there any good zero to anime girl drawing tutorials? like literally the only thing i want is to draw anime girls and i cant find a decent guide thats gonna teach me from 0
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>>745958585
Step 0 and 1 starts with you, anon. Don't rely so heavily on instructions. While anatomy studies and what not can help, they simply give you aid to your current skillsets. If you start at level 0 and immediately jump to studies, you're gonna fail. But if you allow yourself to try to mimic your favorite artwork, all while drawing cringe, THEN check out some studies it'll all start clicking. And here, anatomy info will absorb much faster cause you understand what YOU need.
Just know that once your grasp the idea of Form and Perspective, it'll all come together.
>>
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>>745948432
i kitbashed harleys from like 5 different games into one singular harley who is extremely powerful but then i got distracted by video games and haven't used her yet
>>745953883
just start doing something without thinking about it and your brain will swap over to creating mode
the problem then is if you get stuck or have to wait for something it'll want you to alt tab and procrastinate probably
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>>745953883
Horny. Most successful artists draw horny stuff of their characters. Not saying to go full blown porn artists, but know 90% of animators draw porn on their spare time. It's just that some are more public about it than others.
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>>745950880
What is going on here exactly? Like, what is that bone you're moving? A stand-in for the penis?
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https://spaceblocks.itch.io/fleethammer

turn-based fleet tactics deckbuilder roguelike (C++/SDL3, own engine)
you get a hand of ship cards, place them on a 3x5 grid opposite the enemy fleet, spend 3 actions a turn between placing, energy, and card draw. ships have firing patterns (straight, fork, bypass, area), attacks alternate each turn, kill the enemy flagship to win.
>>
its going well but I'm not posting anything til I get all of the NPC behavior working 100% how I want it.
the whole game is the NPCs so there's no point rushing the most important part.
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>>745953883
Thinking about pic rel. Usually gets me started
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>>745956836
Is this the support group for depressed men? Looks like they've really blue themselves
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I keep starting it over because I think of a new feature that would be annoying to implement
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>Very early prototyping of a game I'm making
>Browsing through random comic books online one day
>Find out a comic almost the exact same fucking setting/premise I was going for

It's different enough I guess and obviously story/setting changes as you actually start putting time and effort into levels/mechanics but I really hope I don't just get accused of ripping off some fucking bullshit comic nobody even remembers
>>
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Working on a private server for a "game" that cannot be mentioned
It started as a glorified packet replayer so I could mess around with the dev build that accidentally got pushed to steam, also so I could troll in the threads, but now that I added a database it's slowing turning into a proper server
Not sure how far I'll take it, right now it can finish the tutorial and let you change some stuff on the home screen, I want to try implementing the gameplay stuff, but it will take a lot of work to recreate all that from scratch
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>>745950880

doing god's work, anon
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>>745951773
Pyrgina Head
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making my first game on godot based on dreams that is pretty simple but big. i already have every mechanic i want made and the only thing that i need to work on now is the rest of the maps, textures, music, sounds and npcs. having lots of fun but its getting harder and harder to keep going and keep adding more maps and more "dreams".
>>
>>745958585
From an anon that feels the same way, unfortunately you gotta learn anatomy properly first. Shits gay.
>>
>>745958585
You start with basic shapes: circles, triangles and squares. You do this because you need to unlearn symbol drawing, which is you trying to draw from memory from scratch. This doesn't work because you're transitioning from a 3D realm to a 2D one. You need to understand form to properly translate what you know, so master shapes, then perspective, then lights and shadows and then from there you can begin to master anatomy to draw what you want. Tangently you'll also want to train your hand to be steady, so look into drawing exercises that teach you how to do that (making two dots and trying to draw a straight line between the two would be one such example)
>>
>>745948663
I recognize that model. What do you think of gamedev.tv? I like grant abbit and that Rick guy, but the discord is infested with retarded jeets, and their new instructors are mostly terrible.
>>
>>745948432
I've been rethinking my setting. Originally my idea was big dying desert world with huge dunes, mechs, and mutated monsters in all sizes with only one or two big human settlements really remaining. Now I'm thinking about changing it up to be a lot more "normal" so I can have real visual variety in the world since I know a lot of people don't like games with just big open deserts.
Might save my original setting idea for a short story or novel instead. Desert will still be there, just smaller than I planned now.
>>
>>745958585
it doesn't work like that, you gotta learn to draw first before you can draw anime girls
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>>745958585
>are there any good zero to anime girl drawing tutorials?
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>>745963979
Yeah, it's called practice. Get comfy, you're gonna be doing it a long time and no matter how could you get you'll always hate your own art
>>
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>>745948432
I did this in cycles yesterday
checkmate
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>>745959327
>move 1 bone
>sets off Rube Goldberg machine of bones to simulate benis in bagina
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>>745948432
fuck you fuck you fuck you fuck you fuck you fuck you fuck you fuck you fuck you fuck you
>>
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>>745964382
>time 2 draw
>need to download 1.2GB of references off pixiv first
>jerk off
>get bored and play vidya instead
everytime
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>>745966219
simply don't let yourself jerk off to anything but your drawings
>>
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>>745966219
>need to download 1.2GB of references off pixiv first
>jerk off
>get bored and play vidya instead
Literally me frfr
>>
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>asked AI to lookup review scores for all the books and indicate which would be most useful for each program
>will probably use zero AI spaghetti code when learning
oh yea it's godot time baby
https://files.catbox.moe/jggvhf.png
>>
>>745955532
half the battle in making a good game is making good looking assets, keep it up anon
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>>745948432
I hit a minor roadblock and quit.
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>>745948432
Why not just use AI at this point you can still put effort into creating what you want
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>>745968454
AIslopping isn't creation, jeet
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>>745968454
You guys are getting so desperate, it's kinda funny to see. Very cute.
>>
>>745948432
This guy made 3 millions with his slop mobile game https://www.youtube.com/watch?v=8gPli7_OK9k
What's your excuse to not being rich yet?
>>
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>>745948432
just fucking around with some rendering stuff using some RE Survivor assets
I was messing around with dropping my environments into Godot, was working fine. I'm gonna start making my own low poly characters from here since I've figured out how environments work for the most part
kind of want to do the Proko digital painting course to help me handpaint models, idk how well it'd translate though
>>
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>>745970076
this is some of my recent stuff, the little mech thing was just a quick mockup
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>>745970149
as for larger project stuff, I've got one I'm just calling Urban Decay atm, which is my attempt at combining everything I find cool into one space
basically just ripping off Manhunt, GTA III, Condemned with some fashion influence. pic related is a zoomed out pureref file of the inspo board
>>
>>745968746
Yes it is, it's a new medium of creation.
>>745969406
Why desperate? I can safety bet a rather growing chunk of whatever you see is AI, especially anime illustrations.
>>
>>745960282
>muh motivation
dont sweat it, it either comes natrually or it doesnt—
consider how many success stories are mundane, some guy just having interest in tech as a kid or something, continued working on projects in that field in his free time & later invented some cool stuff that got him recognition. dont try to be someone else & envy someone elses lifepath, youre not just going to adopt it for yourself—
>>
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>>745964390
>random texture on floor to make it look more instersting
remember to add thick bloom & harsh shadows to hide ugly textures—
>>
>>745955532
looks snazzy though. I always want to make these types of cool looking RCT parks. But I always end up making Rollercoasters that print me money so i won't have the necessary space for the decorations.
>>
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Good. Going to work like a madman this week to have a trailer for a steam page by the end of the next week, I want to try to get into Steam NextFest with it.
>>
>>745966576
Wtf why did you draw this comic of me as a woman?

I think I grew my reference folder by 3 gigs this week.
>>
>>745948432
jerked off 2 times today
trying to gather what's left from my motivation and draw something
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>>745953883
you need to be starved by your parents
>>
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>>745953883
I'm almost 40. I've tried everything with no success. From what I've seen with other people, if you're not super autistic, it's a combination of two things: starting very small and increasing work bit by bit + belonging to a community that values the kind of thing you, so you can feed off of eachother.
>>
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>>745948432
I'm not having a good time with retopology, and I need to start practicing animation.
>>
>>745972102
Not looking forward to seeing how that leg is going to deform when animated.
>>
>>745948432
hand hurts, cant draw, tablet styluses are made to hurt people
>>
I've got tons of ideas!
Do you think it's possible to focus on art and just make friends/hire people capable of pulling off my ideas and mechanics or am I doomed to have to learn a new skill?
>>
>>745973697
You can use AI for code anon
>>
>>745948432
how do i stop procrastinating? studying is so boring but i desperately want to become better, i know "just do it" is the answer but i can never get myself to do it
>>
>>745973697
you have to be super lucky
>>
>>745972153
It’s mostly quads anon. The worst he’ll have to do is add correction bones where the “foot/lower thigh” meet the upper thigh.
>>
>>745948432
3d modeling always pisses me off when I get to the UV painting and mirroring the damn model.
>>
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>>745973909
Just draw what you want right now.
>But it looks like shit!
That's fine. Honestly, keep at it. You suck at gaming but that doesn't stop you from playing them. Eventually, as you enjoy yourself you'll realize how studies will help you. Going from a boring subject, to something highly interesting cause now you want/need to knowledge in order to become a better artists. But to get there, you need to have fun with your cringe first. Which honestly doesn't take long. Have fun doing mindless doodles. Be messy, who cares.
>>
>>745973697
>pulling off my ideas
what about you pulling off someone else's ideas?
>>
>>745973697
Very. Get involved with a decent discord community. Show off your art. If people like said art and project idea, they will get involved. All you can do is hope and pray the coders are not retarded, which half the time they are.
>>
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>>745974023
What? Who cares that it's mostly quads? The edge flow is going to make sure that the deformation is going to be terrible.
>>
There was no porn of things I liked so I started drawing them.
That's how I learned how to draw.
Though I could be more productive if I stop jerking off while I'm drawing.
>>
>>745974435
There’s enough polys for rigging to take priority over topology.
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>>745948432
working on it daily, making steady progress. I'm currently working on npc models and after that I'll that an intro and some cutscenes to the game
>>
>>745974505
i wish i could jerk off when i draw, but i just see pieces of my art instead of how hot it is
>>
It's going alright, I need to add some general polish and start working on power up drops now.
>>
I made a game in my head, I think it's pretty good.
>>
>>745975629
based. Did you manage to fix the pixel problems?
>>
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At this point I think I'm just afraid of releasing it to the public. The game itself is essentially feature complete. I wasted months refactoring the engine and writing an editor to make authoring content easier instead of actually making shit. Now I'm just sitting on my ass after work not doing anything instead of sitting down and fucking writing. The moment I try it's like the ideas I've been having all day just leave my head and I sit there staring at the stupid text editor for half an hour before giving up and doing something else. I'm in hell.
>>
>>745970976
What if you have to urge to create, but not the slightest glimpse of an idea what you should be creating. Thinking about it feels like attempting to summon matter out of thin air by force of will alone.
>>
Just slowly chipping away at a pic with an oc and my version of a vidya bird in office outfits. Hard to keep focus but gotta do what you gotta do.
>>
>>745975629
the yellow one is cute
>>
>>745974251
I mean I could do art/asset work for someone else. I'm not some kind of fag that thinks only I can be the master of a game.
>>
been working on a from the ground up DMW3 recreation in godot and seeing these potential fucks trying to do the same using AI code and horrible quality asset rips, then asking for help when it all breaks, makes my blood boil. maybe if you took a couple hours to learn shit you wouldn't be stuck with the most basic things a machine can't do for you
>>
>>745976927
Good on you anon, keep it up. I won't touch any coding with a ten foot pole but I admire your committment and determination to the good cause.
>>
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>>745977710
the project is stalled hard right now since I gotta make a new battle system from scratch. I was hoping to find a fellow digimon autist to lend a hand with it but I don't trust these newer devs that don't know a float from an integer, so I might deadass just create a small original game and come back to this after
>>
>>745978271
Where did you get the assets from? Also that sucks. I know a guy who liked digimon a lot and has considered making godot games but he has his fair share of issues all the time so sadly don't think he would be up for the task to begin with.
>>
>>745978350
the models and animations are ripped from Digimon Story Time Stranger using a generic toon shader I modified a smidge from godot's shaders website. unrelated but god damn when did the captchas get this obnoxious? it's only been like 8 years or so since I last posted
>>
>>745948432
i got the most awesomest mechanics and plot twists dude, you should use the going into brains machine and go into mine to check it out sometimes
>>
Learning anatomy is hard...
>>
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just reposting what i put on /bant/ the other day, need to get my NPC guards working 100% before I start posting webms again:

been working on NPC guards a bit for my stealth game/splinter cell-like

now they can:
>pull up a flashlight if they're in a search/engage/investigate state and its dark
>see + wake up unconscious NPCs (no lethal/killing in this game yet)
>see and react if the player grabs+takes an NPC hostage (wont shoot player if the hostage is in between the guard and player)
>have different levels of reaction depending on the sound "type"
>regular sounds will just send a guard to investigate
>combat-related sounds like a gunshot, scream, thud, etc. will call multiple guards if they're within range

I'm using "Utility AI" and "Pushdown Automata" for the NPCs, but idk if that's the best method. It's really modular and works really well with something called smart objects, which is basically where any NPC can interact with in-game objects since the logic/behavior is in the object itself (the sims and hitman use these a lot, i think they're really cool for things like NPC's who follow a schedule and distracting them)

no new pics or webms, but here's a pic of my improved light rays/beams post process i made, it's kinda cool cus it works with shadows :)

>>745978271
>I don't trust these newer devs that don't know a float from an integer
there's a difference?? :^)
just kidding lol
hope you find people, digimon world are some of my fav games. i'd offer to help but i'm too engrossed with my stealth game.
>>
>>745978680
I feel you anon, It's why I just make the tits fat so I don't have to think about anatomy too much.
>>745978578
Neat. As vanilla as my opinion is, that Rena model looks good with that shading, I would say you did solid work on it. As for captcha, I don't really have an issue with them atm.
>>
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>>745948432
If I was at my pc I would progress-post but I’m not. Most recently I’ve been researching and implementing a client/server architecture for my game. On my machine I can replicate 5000 dynamic entities over the network while maintaining smooth visuals and reasonable bandwidth consumption. I’ve only tested with up to 8 clients and it seems to work good, since most scenes will not have anywhere near 5000 entities there will be so much headroom.

I’ve also been grinding 3d modeling…learning to animate is neat
>>
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Pretty ok, I cannot animate at all so I open blender and try to do a simple movement cycle. Get frustrated and quit. Make new cool monster, tell myself this guy will be easy... Same as before.
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>>745978893
>It's why I just make the tits fat so I don't have to think about anatomy too much
as a slightly chubby woman enjoyer I am on the opposite end of the spectrum and hate my life
>>
>>745953883
there's nothing you can do, free will is an illusion. your subconscious decided who you are a very long time ago and there's fuck all any of us can do about any of it. and the small minded faggots who disagree are just the ones who got lucky but want to pat themselves on the back for it too, as if getting lucky wasnt enough for them. But also, I wouldnt feel too bad because I went all in on my art, got "good" by my standards, and I'm still a miserable fucking failure. None of it was worth it and I wish I just fucking went to law school or med school instead.
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I dunno
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>>745979204
Unfortunate, anon. May you have a fruitful journey through the lands of anatomy study. I would share my latest stuff but not vidya and probably not welcome here either way, such is life.
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>>745979385
>None of it was worth it and I wish I just fucking went to law school or med school instead.
why are you beating yourself up and being regretful if you never had a choice mister free will is a myth?
>>
>>745978698
You're a godot dev? Can you post your light rays into pastebin and share it?
>>
>>745979779
I can still hate myself even if I had no choice in the matter.
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>>745948432
I can program
It's the other slop I can't do and I don't care to use to make music slop, graphics slop or any other slop
>>
Pretty good actually. Finally learned how to edit a little and am making amv for uma musume. Almost done with a spit out the bone one, its sick.
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>>745980092
unity
no
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>>745948432
Anons, how do I get back into devving my game?
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>>745981553
abandon it and start working on something you feel passionate about
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>>745978698
>reposting what i put on /bant/ the other
If you are going to post on /bant/ or /vg/ then please stay there. /v/ is a schizo-free zone.
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>>745981751
not him but you fucking wish. /v/ is just a different flavor of schizo
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>>745981703
devving makes me happy
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>>745981751
>schizo-free zone.
nah. im schizo and have been here a while.
>>745981828
fr
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I hate making art but need my game to look nice.
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>>745982502
the individual assets all look good enough. only thing bugging me is the lantern thing on the left being on when it's bright enough outside to not warrant it
if you can make it work and you like how it looks, check out using vertex colors for lighting rather than the real-time lights you've got now. it takes a bit of extra work but it makes things look more authentically retro. FrogmanDev is a good resource for learning it but there are other tutorials and resources out there
>>
>>745970976
I've slowly been gaining a fire to actually make a game in my heart, but honestly my life path just drives me to chill and consoom if left to its own devices. I genuinely don't need more. Sure, I've very superficially tinkered with romhacks and all that, but I never had this one autistic area of interest, I've pretty much always just wanted to relax. There are people who need to be doing something more to fill the void or whatever but the simple life would be enough for me.
I'm committing to the dev path now though so I wonder how a game from an abomination like me will turn out.
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>>745981751
>/v/ is a schizo-free zone.
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>>745948432
I'm in this picture and I don't like it.
Just you wait OP, once I leave this sweatshop-tier job (any day now) I'll have lots of time and make lots of stuff! Not games though, I don't really like coding.
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>>745982826
Thanks. Ideally I'd keep modern lighting, just because its much faster to get working. Vertex lighting could add something, just worried about how much itd add to the workflow. I'll check out the tutorials though.
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>>745970296
>fashion
>inspo
Sounds kinda faggy, tbqhfämälän.
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>>745966576
>finally hoard enough refs and books to get started
>now it's time to back it up just in case... meh, I'll do it later
>life gets busy as fuck
>things calm down
>HDD died
>back to hoarding
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>>745948432
I got distracted by a Sage thread last night, but I'm not making a game, so that's okay. Internet doesn't need more smut.
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>>745948432
>finally got d3d12 somewhat figured out
>input system mostly works
>completely refactored and implemented a better world system, now using proper ECS
>very basic preliminary asset management
yeah it's just some spinning cubes with a free-fly camera at the moment, but it's been an interesting experience so far, granted i only started it last week
if nobody is making more CRPGs that cater to my exact interests then i figure it might be worth trying to make one myself, worst case it's an educational experience even if nothing comes of it
>>
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>>745984591
I won't argue that fashion as a whole is quite gay, but to me it's just another aspect of design to appreciate. if you've ever had a favorite vidya character and thought they looked cool, fashion / costume design might play a large part in that, whether it's Snake, Garrett, Leon or whoever
and just like almost all things it's generally a case of old good new bad. Raf Simons' work up until 2006 and Helmut Lang late 90s to mid 00s are both the best out there, to me at least, when their garments were made in Belgium and Italy to a very high standard and high concept unlike what's produced today
video games
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>>745984790
okay but make a prototype in gamemaker or rpgmaker so i can see what you can do
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>>745986379
I'll pass. Prefer making clothes and playing dress up in blender.
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>>745978680
Once you hit a plateau after noob gains you can kinda just coast and fraudmaxx with editing, dont necessarily have to spend years refining it if you don't want to
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>>745986982
Why dont you team up with someone who is making a game and make models for it?
I want to make a creature collector RPG where you collect mesugaki or brats.
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>>745986982
okay but how do you apply atmospheric light to her skin without her looking like a plastic model? for modeling reasons
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>>745948432
>that watch later playlist
for once I feel called out by these images
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>>745948709
Of course he's fucking married.
>>
>think of all these ideas for shit while day dreaming in my wage cage
>get home and just don't have the energy or drive to do anything at all
its goin great bro
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>>745990391
Same but for animation and YTPs. Waging is the reason why I can't be bothered getting on my computer at times.
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>>745978994
im at my desk now here is a webm please give me a (You) >:)
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>>745970149
Very cool, I would blast your MT and overboost away



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