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File: Mortal Parryslop 2.webm (3.92 MB, 882x500)
3.92 MB
3.92 MB WEBM
This is the best non-Fromsoftware Soulslike with the best Soulslike combat according to parrysloppers and nu-GoW fans
>>
Once the honeymoon period is over nobody is going to remember this game, as usual. There's virtually nothing to talk about, the customization is too braindead, you can't even alternate between two weapons/guns without hardswapping, the amount of suck to target bullshit is insane and it completely kills any sort of spacing, and the world is made from UE5 store assets smeared in gray textures.

The only big positive of the game is a weird goofy slav humour.
>>
File: Mortal Parryslop 2.webm (3.92 MB, 888x500)
3.92 MB
3.92 MB WEBM
Redditors favourite game
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>>745956032
SKELINGTON???
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>>745956032
>>745957041
Ok what exactly is supposed to be bad here?
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>>745957320
Nu-GoW tier aggressive tracking bordering on teleportation and completely ruining the core aspect of souls combat systems, spacing
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File: Mortal Parryslop 3.webm (3.92 MB, 888x500)
3.92 MB
3.92 MB WEBM
>>745957320
A redditor like you wouldn't know that
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>>745957430
>rollslop
>spacing

lol
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>>745957430
>>745957484
These clips just show how awesome the parrying mechanic is. Nice try though.
>>
>>745956032
>Skelly bro parries dude
>instead of fucking him up with his huge sword on the riposte he stops to get in his face and make a bone pun before slamming him into the ground
looks incredibly based to me. no idea what game it is.
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>>745957484
damn, the skill issue in this webm is insane
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>>745957041
parryslop it may be but at least it doesn't have the cancerous delayed attacks.
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>>745957879
filtered retard
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>>745956032
This is why I dropped it. There is no spacing in this game. Every attack has a gorillion miles of forward sliding and 360 retard spinning horizontal tracking to make sure that only the shitty simon says timing mechanics are viable. Why are nu-devopers so against spacing and movement? Spacing is a million times better than the simon says shit action games turned into.
>>
>you get to be a badass skeleton fighting demons in skeleton hell
BASED
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>>745956032
I cleared the top half of the map and now went south. I'm really enjoying it and its exploration. The world is much blander than Lies of Pi and even LOTF and yet I enjoy the exploration. I guess the much more open ended nature appeals to me.
>>
>>745956032
>playing a skelly
that's pretty cool, but I'm done with soulslike
>>
The best soulslike in my opinion is AI Limit because it copies the best thing from Dark Souls: the level design, instead of the combat.
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>>745960193
I don't know what game you played but DS and AI limit has very different map designs. AI limit doesn't even have seamless transition between maps and uses teleport instead. Wuchang is the closest to the interconnected design of DS.
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>>745956032
i didnt like the demo.
just felt like same old shit
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>>745960581
>uses teleport instead.
So does Dark Souls 1.
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What game is this?
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>>745957879
>I want every attack to look exactly the same and be 100% predictable
It isn't 2010 anymore, the genre needed to evolve.
Go play DMC or Ninga Gayden, this shit ain't for you.
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>>745961119
>i want every game to play the same and be 100% predictable
Parrysloppers don't have to think in game so it makes sense you don't think when you're posting online.
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>>745960767
Yes a few times in a thematically fitting way. AI limit is just smaller maps you teleport between. I like AI limit btw
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>>745961213
Why are you crying like a little bitch? You don't have to play the game, and parry is not even a mandatory mechanic. Did you get assraped by Sekiro or why are you so fixated on it?
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>>745961764
Yes but in those small maps there's interconnected paths and overall the game has a focus on exploration. Other soulslikes focus primarily on the combat.
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>>745961119
Delaying every single hit isn’t evolution it’s mutation. It’s cancerous growth.
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>>745956032
it's a fantastic game but even I can't deny how insane the tracking/magnetizing is
still enjoying it and bought it at full price and the blocking/dodging is so good the retarded uber magnetization barely matters
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>>745962084
the real evolution was For Honor style combat with directional blocking but most people are too midwit to grasp such a thing
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>>745962285
>For Honor
Mount and blade did this ages ago.
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>>745962324
so did Daggerfall
it's such an ancient game mechanic I really don't understand why we barely have any games utilizing it
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>>745962285
>For Honor
These FotM casuals.
M&B:W perfected directional grounded combat.
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>>745962285
>For Honor style combat with directional blocking
Chivalry already did that but I agree and it would have been an improvement over the shitty magnetized suck to target bamham slop that is MS2.
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>>745962285
>rollslop
>press button take no damage
>waow I'm so good at gaems!
>directional blocking
>what the fuck I need to pay attention to where my opponents weapon is and which direction it's coming from?
>this fucking suck 0/10 shit game



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