Why is game design regressing?
Morrowind's dungeons were not particularly well-designed. going by the pattern of your image, Daggerfall's are even better since they're more labyrinthine and complex, but anyone that's played it can attest that they're a clusterfuck mess to navigate since complexity is not inherently better but to answer your question and tell you what you already know: consoles and vidya becoming mainstream
>FPS games before and after Half-Life
>>745956243moving away from bespoke level designers to general designers to procedural generation.
>>745958293>thisValve did extensive testing and found that most gamers are fucking retarded. I remember one of the commentary segments talk about how they made a wrong turn that would loop back to the start, and one of their play testers kept choosing the same wrong turn every time and wasted over an hour on the segment.
>>745958554What is crazy is that this means millennials are the smartest generation that has ever lived. We could die out as a species having them as the apex of our intelligence.God save us.
>>745958554The “intelligence” metric is probably based on loving niggers and faggots and hating white people or something, there’s no way millennials are the smartest people to ever live
>>745959885Unfortunately this is the truth. While there is a lot of that bullshit propaganda shoved into the millennial generation, we are also the generation that grew up learning how the machines that we use are actually made. Computers and technology has become so dumbed down now all in the idea to make the user experience easier, but has only resulted in everyone becoming stupider. It's not their fault they are growing up in a world of AI summaries at their fingertips.
>>745959693>>745959885millenials had to quickly adapt to computers and all the very quickly advancing technology that surrounded them as they grew up with zero help from their parents who were more likely than not completely technologically illiterategen z grew up glued to phones for most of their lives but the shit they use is full of safeguards and guard-rails that kills any sense of curiosity or exploration.also many soillennials aren't breeding so most of gen z is significantly browner than the previous generation.
>>745956243Too much backtracking in the older games. You can have interesting linear experiences if you do them right.
>>745958293Halo mogs the shit out of Shart-Life
>>745960404Looking back at my childhood, I was extremely lucky my father was into computers. I grew up with Linux computers, along side using windows ones, and was made to build my own computer back in 2007. Then I was forced to work the the Linux operating system my dad put on there because he refused to pay for a windows license. Was fun getting WoW to work on a linux computer, because all my friends were playing, and I was the only one who couldn't>born '93
>>745956243>is that no le branching paths? AIIIIIIIEEEEEE IM GOING INSANEWho gives a fuck about this
>>745959885it's based on the fact that school systems all over western countries focus on pushing people forward to get more govt moneyinstead of actually teachingadult people can't fucking read for fuck sake
>>745960680Ha "walk through this exact same looking room for the 10th time to the point you start wondering if you're walking in a circle" Lo
>>745960680TRVKE
>>745956243Skyrim is the superior dungeon crawler though. Say what you will about how shitty Bethesda games have become in other regards. Dungeon Crawling is one of the few aspects that consistently has only gotten better with every single game post Morrowind. Moreowind is a direct downgrade from Daggerfall as a Dungeon Crawling experience.
>>745960814>endless corridors of the same rooms only guided by arrows on the ground.Honestly added to the atmosphere that you were in some massive facility that wasn't built to look pretty, but to be functional.
Because games, particularly AAA, are more often than not investment vehicles first and games 2nd. This entails appealing to the lowest common denominator, and the average gamer these days doesn't want sprawling mazes that are easy to get lost in. Linear zones / dungeons are easier to pad with set pieces and "press X to awesome" shit that keeps the casual player engaged.
>>745956243Mazes aren't fun I'M NOT A MOUSE
>>745958426>>745958554ALL of this is attributed, NOT TO GENERATION, but by immigration of historically and genetically retarded people. If you were to isolate white American test scored they're not only higher than Europe they're highest in the world.
>>745960127>>745960404>>745960698>>745960783You're fucking retardedyou're not smarter than anyone, test scored are dropping because we injected the schools with retarded 3rd world apes who can't even speak english. These are sensationalist headlines, and test scored for the average white American is better than fine, they're higher than Europe, yes that includes Gen Z.
>>745961975>American test scoresYou mean the testing that was made easier to accommodate said genetic retards? Interesting...
>>745959885>there’s no way millennials are the smartest people to ever liveWhat? I don't think that was the statement, just that Gen Z isn't AS smartEven then I call bullshit, but kind of a weird stretch to assume "Gen Z is dumb" as "Millennials are the SMARTEST!"
>>745956243Elder Shit has never had good game design