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SA1 > SA2
>>
>>745972816
I disagree, but SA1 does have playable Amy, which is the only thing I'll give it.
>>
>>745972816
I agree in many ways. I prefer the style of SA1 in general. However, SA2 has better Sonic stages and the cutscenes look more sophisticated. Either way they're both S tier games and among the best of this great series
>>
>>745972816
>>745972865
Amy fucking sucks to play as in SA1 though.
>>
>>745973023
>>745972865
despite her campaign being all of 30 minutes long and her being awkward to control I still like it more than tails' and knuckles' which are basically complete retreads with a couple of differences
also the hammer jump is really fun to use
>>
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>>745973023
I thought she was pretty fun. Doing acrobatic flips is satisfying with her hammer.
>>
>>745973023
Hammer jumping is really fun. I only really hate that her movement startup is so slow.
>>
>>745973023
Shut up the hammer jumps are fun
>>
the way sonic blows her advances off in adventure solidifies him as the biggest queer representation in gaming
>>
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>>745972816
>>
>>745972816
>nice rack
>tail always drawing attention to her backside
>backless dress
>upskirts
Insane design honestly
>>
GIVE ME THE BIRD.
>>
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>>745973617
She will have Sonic... one way or another
>>
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>>745974093
Nope!
>>
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>>745974309
>>
>>745974341
that's a lot of mouth movement for a one syllable word
>>
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>>745973617
Game Sonic HAS to be aroace. It doesn't make any sense otherwise.
>>
True. The non-Sonic gameplay styles are overall better in 1 and there's a couple stages between Sonic & Shadow in SA2 that are below the quality bar of SA1's Sonic stages.

>>745973023
The only weak thing in her stages is that block puzzle thing in Hot Shelter.
>>
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SA 1 felt like an adventure. SA2 is just a linear story. Amy still have her cute panties until that latest game where they gave her fucking shit tier spats.
>>
>>745974506
>The only weak thing in her stages is that block puzzle thing in Hot Shelter.
That and the speedrun killer at the very last second of Final Egg with the randomized rooms.
>>
>>745974532
>until that latest game where they gave her fucking shit tier spats.
She still has panties in Frontiers.
https://x.com/bullniku/status/1642939863027662866
Rumble gave her shorts, though. But you can play as her in Sonic Dash and see her panties as many times as you please because they get shown every ~30 seconds.
>>
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This is the wrong room.
>>
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>>745973937
Don't forget
>nice backside
>>
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>>745975273
Her Riders outfit is one of my favorites. I wish they put Riders outfits in CrossWorlds.
>>
>>745973023
Hell no. Hammer acrobatics are fun as hell. You could make an entire gsme expanding on her moveset.
>>
>>745973123
>>745973143
>>745973238
>>745973458
>>745975496
Hammer jumping is fun. Being slow as fuck is not.
>>
>>745973143
>>745973238
>>745973458
>>745975496
>least obvious /vr/ bot thread
>>
>>745975593
That's fair, but I do hammer jumps all the time when I play so it's fun
>>
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>>745975593
She isn't Sonic, retard. Not every character has to have Sonic speed to be fun. You can say the same about every other character in SA1 as well
>>
>>745972816
Yeah honestly I agree
SA1 is more fun to dick around in, SA2 is superb as well
>>
>>745974850
>Mtx slop keeps the panties
Yeah i see these fuckers
>>
>>745973937
SEX WITH AMY ROSE
>>
>>745975723
low top speed is fine she just has insanely low fucking acceleration to the point that it doesn't even feel natural
Big might even be faster than her, or at least start moving faster
>>
>>745975593
Just jump nigga. She picks up speed fast enough. If you slow down, then that's on you at that point.
>>
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>Movie Amy is about to do to a whole generation of kids what Rouge did in 2001 and what Sally did in 1992
>>
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>>745975642
>>
>>745972816
I would give her the bird alright
>>
>>745975828
>implying she isn't just going to be smb movie peach
>>
>>745975787
>Big might even be faster than her, or at least start moving faster
He definitely climbs ladders faster than her.
>>
I prefer mothers
>>
>>745975723
Literally every one of Amy's subsequent playable appearances have her be fast. With the exception of 06, where they inexplicably decided they needed to revisit the stealth gameplay style that nobody liked. And also give her the ability to become invisible for... some reason which I'm sure made sense when the cocaine explained it to them.
>>
>>745972816
SA1 just has better levels, and Sonic's movement feels more fluid. Everything in SA2 feels too rigid, and then every 3D Sonic after feels even more so. How did they get it right the first time and then never again?
>>
>>745975871
You didn't watch the movie anon you just saw the girlboss bot threads up here and parroted them
>>
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>>745975919
I prefer their offspring
>>
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>>745975828
>7.45 arcs of hair instead of 3
not gonna happen
>>
>>745975593
Hammer jumps are the only way to really get around as Amy. Her walking feels even worse than Big somehow.
>>
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I just wish Amy's campaign in SA1 was longer. She only got 3 levels...
>>
>>745975723
Gamma doesn't have Sonic speed and he doesn't make me wanna shoot myself when I walk around as him like Amy and Big do.
>>
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Just something about Amy's design that gets me every time I see it. Absolute sex
>>
>>745975723
>You can say the same about every other character in SA1 as well
? The only other slow character is Big. Gamma has decent speed, and Tails and Knuckles are only slightly slower than Sonic at most.
>>
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>>745976265
>too young
Where do you think we are? /v/ is a CREAM THE RABBIT board
>>
>>745976235
She's the girl next door, but crazy. You think she's hot because you just KNOW she's the bitch who will bounce on your dick until it breaks. And then she'll bake you cookies.
>>
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I don't think Amy is slow enough to be an issue

That's all I had to say
>>
>>745976417
Need me a bitch like this.
>>
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Post Lanolin
>>
>>745977152
That has nothing to do with SA1 OR 2
>>
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>>745977152
But I don't really like Lanolin.
>>
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>>745977230
Post Lanolin and tell me your favorite SA1 or 2 stage.
>>745977261
>jewelfag
Trash belongs in the trash bag
>>
>>745977152
>>
>>745977492
Delete this
Lanolin is pure
>>
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>>745976235
For me, it's Amy's tail... seeing her tail sticking out really gets me going.
>>
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>>745977884
I like fanart where she wags her tail when she's happy. It's very cute.
>>
Threads like this remind me how badly Sonic Heroes retconned the series. Everyone talks about how it brought back Shadow from the dead and killed the other chaotix members, but nobody really talks about how it changed Amy from being a very sluggish character to one who can be really fast. Prior to that you had games like Sonic R and SA1 characterizing her as a slow ass.
>>
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SA2 gave me my favorite Sonic character. Rouge, my beloved.
>>
>>745978086
It's really just that Amy's active development into someone who can not just chase after but ultimately stand by Sonic became an increasingly larger part of her character up until the meta era just sort of decided no one needed character development anymore.
>>
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>>745978083
>BORGOR
*HOMPH*
>>
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>>745978083
Agreed.
It's like she's inviting me to go in and grab it!
>>
>>745977884
SEXO
>>
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>>745978086
>>745978252
I will never get tired of reminding people that Amy trains with shonen training weights. And yes, Battle is still in Sega's schizo canon, so this is fucking real. Granted, that also means the tulpa shit is unfortunately canon, but we can just assume that she went to a therapist after all that nonsense.
>>
>>745978464
>Granted, that also means the tulpa shit is unfortunately canon, but we can just assume that she went to a therapist after all that nonsense.
I mean she had gotten her shit kicked in several times that day, so I hope she went to a doctor instead of a therapist.
>>
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>>745978464
Amy is so powerful in Sonic Battle she can summon any fighter in reality that will fight alongside her AND the other fighter can't perceive them
>>
>>745978464
Amy should've been the power character in Team Rose. Despite being from a fighting game, Honey would've made more sense as being a speed character.
>>
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>>745978464
>Having sex with Amy and you finally feel exhausted and tell her to take a break
>"Huh? Oh I don't think so buster! I'm JUST getting started!"
>You try to push her off but she just takes off her weighted arm bands and drops them on your chest, slowly crushing your ribs
>"Better make me cum before it punctures your lungs <3"
>>
i did not care for sonic adventure
>>
Honestly I don't get it when people say that Sonic had a rough transition to 3D. SA1 blows like 99% of all other platformers from the same era out of the water.
>>
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>>745978464
Modern Sonic fans look at Battle like its some problematic shit and praise Frontiers for "fixing" her. She went from a desperate wannabe love interest who improved herself for her man to a generic love sharing retard who's only personality trait is how much she loves everything.

Fuck Sonic fans.
>>
>>745975419
i get the feeling year two will introduce proper character skins
>>
>>745978847
I read this with Lisa Ortiz's voice
>>
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>>745978847
>not just telling her you're tired and letting her continue having her way with you until she's satisfied
Gay.
>>
>>745978973
Sonic has the hate tax for being an anthro. SA1 was released a mere 2 years after Mario 64 and feels like an entirely different generation.
>>
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>>745977152
Could you be specific?
>>
>>745979092
The spirit is willing, but the flesh is spongy and bruised...
>>
>>745977152
Waste of a decent design.
>>
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>>745972816
>the adventure games have by far the best speed gameplay in the series
>only get to play as sonic/shadow for a third of the game
>never came back to it after the failed experiments of Sonic Heroes and Shadow the Hedgehog
God I fucking hate sega so much
>>
>>745978804
Three pantyshots whenever you use a Team Blast would have been too lethal to the player
>>
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Amy surprisingly has a lot going for her as a character. Reminder that she runs her own bakery.
>>
>>745979368
SNU SNU
>>
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>>745972816
Only on 4chan ladies and gentlemen
>>
>>745973023
Yeah Amy fucking sucks human dick for a living
>>
>>745978973
Standards for Sonic, especially post-3K, are unreasonable because of how big the fanbase is. “If it provokes autism on a world wide scale, it must be flawless” the critic says as he pushes start on another 3D platformer made in 6 months.
>>
>>745979459
funny considering she hated anything related to sugar or unhealthy food.
>>
>>745973937
Bareback Amy is sexier than you think
>>
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>>745979496
>phonefag not blocking ads
shocking
>>
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>Amy has superior acrobatic abiliti-AIEEEEEEEEEEEEEEEEEEEEE!
>>
>>745979092
A man's gotta rest....
>>
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>>745972816
Correct. It's the direction 3D Sonic should've stayed in. SA2 and its consequences have done untold damage to the series.
>>
>>745978973
Yeah when you look at all the other series that jumped to 3D and flopped, SA1 was really ambitious and ahead of its time
>>
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They’re taking their sweet time dropping the Movie 4 trailer, yes I’m more extort the next movie than any game.
>>
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>>745979642
That's not even remotely true. Her favorite food is soft serve ice cream for at least two decades now.
>>
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>>745979278
LANOLIN THE SHEEP, MARRIED TO ME, THE BITCHIEST AND HOTTEST SHEEP IN SONIC
>>
>>745979828
They did the same thing with Movie 3, I don't even think the first full trailer came out till like 4 months before it released
>>
>>745978464
Still irks me that even in the beta Sonic Heroes team, Rouge was considered to be the power type character. Years of building her up as a slow ordinary girl and then giving her a weapon just to give her something only to be like "yeah we need a girly team, and we have a girl hedgehog hurr hurr".
>>
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>>745979828
I watched movie 1 and thought it fucking sucked, it kind of killed any interest in watching the next movies. Are 2 and 3 any better? Are they worth a watch?
>>
>>745979828
This is just movie practice though. You have to wait until 4 years until release to see a trailer, they did the same for Spiderman.
>>
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Sonic Adventure 25th Anniversary pasta

>1998 Sonic Adventure
Sonic Adventure GDI (US v1.005, animated title screen)
https://minerva-archive.org/assets/Minerva_Myrient_v0.3/Minerva_Myrient%20-%20Redump%20-%20Sega%20-%20Dreamcast.torrent
Sonic Adventure Deluxe (GameCube port)
https://minerva-archive.org/assets/Minerva_Myrient_v0.3/Minerva_Myrient%20-%20Redump%20-%20Nintendo%20-%20GameCube%20-%20NKit%20RVZ%20[zstd-19-128k].torrent
Sonic Adventure DX PC (Dreamcast Mod Prepatch)
https://cdromance.org/windows/sonic-adventure-dx-dc-models-lights-pc-windows/

>2001 Sonic Adventure 2
Sonic Adventure 2 GDI
https://minerva-archive.org/assets/Minerva_Myrient_v0.3/Minerva_Myrient%20-%20Redump%20-%20Sega%20-%20Dreamcast.torrent
Sonic Adventure 2 Battle (GameCube port)
https://minerva-archive.org/assets/Minerva_Myrient_v0.3/Minerva_Myrient%20-%20Redump%20-%20Nintendo%20-%20GameCube%20-%20NKit%20RVZ%20[zstd-19-128k].torrent
Sonic Adventure 2 Battle PC
https://store.steampowered.com/app/213610/Sonic_Adventure_2/
Sonic Adventure 2 Battle Render Fix (Steam)
https://github.com/shaddatic/sa2b-render-fix/releases

>2003 Sonic Heroes
>2005 Shadow the Hedgehog
Sonic Heroes (GameCube) and Shadow 05 (GameCube)
https://minerva-archive.org/assets/Minerva_Myrient_v0.3/Minerva_Myrient%20-%20Redump%20-%20Nintendo%20-%20GameCube%20-%20NKit%20RVZ%20[zstd-19-128k].torrent

>Sonic Soundtracks
https://www.sittingonclouds.net/series/sonic-the-hedgehog

>Scans of Japanese Sonic guidebooks (800dpi scans)
Hedgehog's Heaven: A Collection of Sonic Books
https://archive.org/details/hedgehoghavocscancollect
>>
>>745980096
Both are better, but while most people will tell you that 3 is the best one, I think it fumbled a lot on being an SA2 adaptation with some really awkward moments (the double Jim Carrey dance, for example). I think 2 is the best of the three so far.
>>
SA1 has the best 3d sonic movement and SA2 is worse in that respect
It's a shame what 3d sonic became after such a good steeping stone with SA1
>>
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>>745980309
I guess I'll give them another try then, if only so I can get to movie 4 with Amy eventually.
>>
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>>745980292
Sonic Advance ROMs

>2001 Sonic Advance
https://cdromance.org/gba-roms/sonic-advance-usa/

>2002 Sonic Advance 2
https://cdromance.org/gba-roms/sonic-advance-2-usa/

>2003 Sonic Battle
https://cdromance.org/gba-roms/sonic-battle-usa/

>2004 Sonic Advance 3
https://cdromance.org/gba-roms/sonic-advance-3-usa/

>2005 Sonic Rush
https://cdromance.org/nds-roms/sonic-rush-usa/

>2007 Sonic Rush Adventure
https://cdromance.org/nds-roms/sonic-rush-adventure-usa/

>2010 Sonic Colors DS
https://cdromance.org/nds-roms/sonic-colors-usa/

Sonic Wii ROMs

>2007 Sonic and the Secret Rings
https://minerva-archive.org/assets/Minerva_Myrient_v0.3/Minerva_Myrient%20-%20Redump%20-%20Nintendo%20-%20Wii%20-%20NKit%20RVZ%20[zstd-19-128k].torrent

>2009 Sonic and the Black Knight
https://minerva-archive.org/assets/Minerva_Myrient_v0.3/Minerva_Myrient%20-%20Redump%20-%20Nintendo%20-%20Wii%20-%20NKit%20RVZ%20[zstd-19-128k].torrent

>2010 Sonic Colors
https://minerva-archive.org/assets/Minerva_Myrient_v0.3/Minerva_Myrient%20-%20Redump%20-%20Nintendo%20-%20Wii%20-%20NKit%20RVZ%20[zstd-19-128k].torrent

Modern Sonic

>2006 Sonic 06
https://github.com/sonicnext-dev/MarathonRecomp

>2008 Sonic Unleashed
https://fitgirl-repacks.site/sonic-unleashed/

>2022 Sonic Frontiers
https://store.steampowered.com/app/1237320/Sonic_Frontiers/

>2024 SONIC X SHADOW GENERATIONS
https://store.steampowered.com/app/2513280/SONIC_X_SHADOW_GENERATIONS/
>>
>>745980309
>>745980096
Jim Carrey wasn't willing to return unless he got double pay

Jim Carrey as Dr. Robotnik and Gerald Robotnik | $12 million
Keanu Reeves as Shadow the Hedgehog | $5 million
Idris Elba as Knuckles the Echidna | $3 million
James Marsden as Tom Wachowski | $1 million
Ben Schwartz as Sonic the Hedgehog | $500,000
Tika Sumpter as Maddie Wachowski | $400,000
Colleen O’Shaughnessey as Miles “Tails” Prower | $350,000
Krysten Ritter as Director Rockwell | $300,000
>>
>>745972816
Minus Big as usual, SA was a more broad but clear effort to experiment with 3D gameplay ideas. The hubs, the gameplay concepts intended to retain some similarity to Sonic but branch off based on what the characters could do.
SA2 cuts the fat and so can appear more focused and to the point which is why it gets replayed and speedran, but at the same time it's basically just a stapled together sequel.
>>
>>745977152
>>
>>745972816
>3/5 > 1/5
your terms are acceptable
>>
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>>745977330
More sex bug for me.
>>
BA
BA
BAYA
BAAAAYA
>>
>>745978973
Because those people are dishonest and disingenuous.
>>
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>>745980962
>>
>>745980507
SA1 really feels like the team had a lot of fun with what was basically the first proper 3D title. They even got to go on vacation to do some research. SA2 feels like it had more corporate overhead making things more streamlined, and after that Sonic Team lost its freedom and personality.
>>
>>745979901
I see. Here’s more Lanolin for you.
>>
Sonic Adventure looks beautiful with the Dreamcast graphics
>>
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So, anon?
>>
>>745981010
looks more like a Garfield & Friends character
>>
>>745974382
That's because it's synced to the original Japanese line, "NO-SANURASAN!"
>>
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>>745980292
Thanks, I was literally looking for Sonic Rush's guidebook last week
>>
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>>745981010
>>
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OPEN YOUR HEART
AND IT'LL BE OKAAAAAAAAAAAAAAAY
*woogity buttrock solo*
>>
>>745980096
Yeah they got better
2 is pretty decent cause it focuses more on Sonic and Tails running around trying to stop Knuckles over the human stuff (except for like a jarring 10 min wedding scene)
Sonic 3 is actually good
>>
>>745980292
>>745980528
Neat, thanks
>>
>>745980884
Tangle is so lucky...
>>
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>>745980507
>>745980993
SA1 is actually a combination of two different projects that were in development. A lot of the platforming concepts came from the more traditional 3D Sonic project (Sonic Jam has a lot of unused character animations from this project, which would later be refined and used again in SA1), while the adventure fields and narrative focus came from the rpg project (Jam's hub world was originally built as a prototype area for this project before being repurposed for Jam).

>Takashi Iizuka felt that Sonic fans had been let down because Sonic Team was not focusing on Sonic enough
>Sonic Adventure begins development in 1996
>Sonic Adventure as a 3D game adaptation of Sonic begins development as a showcase for Dreamcast hardware. Transparencies, volumetric per-pixel shadows and volumetric fog features, ninja lighting, FMVs, voice acting, etc
>Dreamcast goes all out on transparency and lighting, supports 8-bit destination alpha blending with 24-bit sourcing 32-bit z-buffer. SA1-2 used diffuse+specular lightning based on palette indices like some Saturn games
>Iizuka was able to request more RAM for the console specifically for Sonic Adventure. 24mb of RAM - 16mb working RAM and 8MB for textures. Saturn only has 4MB
>Yuji Uekawa redesigned each character for Dreamcast
>Seiyuu chosen by Iizuka. Jun'ichi Kanemaru as Sonic, Chikao Ōtsuka as Dr Eggman, Nobutoshi Canna as Knuckles, Taeko Kawata as Amy
>Early in its development, the team had conducted research abroad to get ideas. The chosen region was South America
>Tulum resort town on Mexico’s Caribbean coast, Machu Picchu, Tikal Mayan citadel in the rainforests of northern Guatemala, Cancún in Mexico were heavy and obvious inspirations for Mystic Ruins
>Chaos according to Iizuka the director was made to shock, surprise people, something you would say "this is only posible on the Dreamcast"
>The hub worlds' emphasis on exploring to find new areas and power-ups was inspired by The Legend of Zelda
>>
I still haven't bought CrossWorlds is the multiplayer completely dead by now on PC?
>>
>>745981261
H-Holding your hand c-cutie pie
>>
>>745981261
Thinking about what I wanna cook today.
>>
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>>745980309
>I think it fumbled a lot on being an SA2 adaptation with some really awkward moments
>2 is the best of the three so far
I feel the same way
>>
>>745981261
chili dogs
>>
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>>745981591
>Iizuka loves Dragon Quest and Final Fantasy
>Iizuka had a dream of becoming a manga artist, which ultimately led him to Sega after realizing manga wasn’t a viable career
>In 1996 when the Burning Rangers development concluded, that whole staff went straight over to Sonic Adventure
>Sonic Adventure was inspired by Sonic Team's Adventure in South America
>Chichen Itza and Tikal provided the aesthetics concept of the shrine of Knuckles's race, Chaos and the serpents drawing on the walls of the temple; Cancun and Tulum provided the concept of Emerald Coast; Cuzco provided the Altar of Emerald; Machu Picchu provided the design of Windy Valley; and Ica provided the the aesthetics for Sand Hill
>Lost World and Windy Valley were rebuilt dozens of times according to Iizuka
>Sachiko Kawamura designed the Chao Garden and an upgraded version of the A-LIFE system from NiGHTS where you evolve Chao
>Sonic Adventure's entire team was composed of Sega's top-class employees, and it wasn't uncommon for them to be working on other projects at the same time as Sonic Adventure. Their competence meant that, as the development went on, they'd often undertake individual sections on their own; as a consequence of that, no one person could really see the whole picture of the development, and when the game was finally finished and they played it, it was like, "Ohhh… so that's what's going on here."
>Lost World became the standard of quality for the other stages. Many stages were remade and redesigned dozens of time before Iizuka and Naka were happy with them.
>Fumie Kumatani, Jen Senoue, and Kenichi Tokoi were Sonic Adventure's Sound Team
>Senoue' main theme "Open Your Heart" was re-written nine times
>With SA1 they had pushed the Dreamcast close to its limit, so they knew it would be difficult, from a hardware perspective, to surpass that for SA2
>"Our team of 120 got pared down to 11, sent to America, and told to go make Sonic Adventure 2," Iizuka says
>>
>Sonic is the de facto face of an entire Fortnite season right now
>Fortnite has a Rock Band mode
>They didn't add any Crush 40 songs to it
>>
>>745979828
I love Amy but how could her movie hope to compare to the excitement and drama of Shadow's story in 3?
>>
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>>745981261
I'm currently searching the internet to find my old best friend and try to get back in contact with him after many years.
>>
>>745982140
I hope you find him
>>
I'm sad that SEGA has refused to make another Adventure style game for 20 years. I'm even more upset that a certain part of the fanbase has created for some people the expectation that disrespecting the Adventure games is somehow necessary to preserve the "purity of Classic Sonic", which in turn makes people attack them back. I love the Mega Drive games as well, but I also love Sonic Adventure 1. To me, this is not a contradiction. But then, I'll be getting along with some other fans, and suddenly they'll start acting like it's their duty to hate on this game, or else the series is being ruined. I don't need everyone to enjoy the things I like, but it seems some people don't want me to enjoy the things I like myself. It's because of this mentality that the Adventure gameplay style has been abandoned and erased from the history of the series as far as the current branding is concerned. I can't even call it "modern" branding, a perfectly normal word that would describe it, because said branding will tell you everything from 1998 to now is the same "modern" brand with no difference, and what I liked about Adventure or other games doesn't exist. These games don't get any respect outside of superficial, substanceless marketing bait. I hate this situation.
>>
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>>745981752
>SA1-2 used diffuse+specular lightning based on palette indices like some Saturn games
>Iizuka: "SA1 was a game made by a maximum of 100 people, and only 11 people went to the US. Then, it was no longer possible to make 2 on that scale. I was hoping to make a small-scale game in the U.S., but at the time, Naka told me, “You can take our Japanese members with you and just make 2.” So when it came time to make 2, the starting point of the project was “How can we make 2 with this (small) number of people?”
>In 1999 Iizuka goes to USA to release SA1 and begin SA2 development
>Iizuka: I had these ideas in my mind from when I was making Sonic Adventure 1 that if I were to make a second game, I wanted to have a “rival character who looked exactly like
Sonic” and to be able to play two scenarios, one with Sonic and the other with the rival character (Shadow)
>SA2 DC abused the Dreamcast's volumetric fog features for some interesting effects, like security alarms (Iron Gate, Flying Dog, Egg Quarters) and approximated "rain waves" (White Jungle). SA2 lighting better in one way in that SA2 can use separate data for enemies with alpha textures and those without
>official announcement of the Dreamcast’s withdrawal was made at the end of January 2001, Iizuka was determined to sell SA2 on the Dreamcast at any cost
>Sonic Adventure 2 was at a difficult point in its release. When it was announced in June 2000, the Dreamcast was being sold for $150 and then they were doing a $200 check cash-back like there was a clearance sale
>Green Forest, Iron Gate, and Pumpkin Hill were the first levels developed for SA2
>>
>>745979758
This needs a cut to her FIN screen.
>>
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>>745982250
Does SA2 have bump maps?
>>
>>745982194
Even though I'm scared, I hope so too
>>
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>>745982140
Good luck, faggot.
>>
>>745982861
>becomes sad and forlorn after being left behind by Sonic too many times, enters a goth phase
hot
>>
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Need more Amy costumes. You could probably make a solo Amy game and fund it with costumes alone just lime how Chun-Li costumes saved SFV.
>>
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>>745979386
>never came back to it after the failed experiments of Sonic Heroes and Shadow the Hedgehog
06 was clearly an attempted return to SA1/2-esque gameplay even if the movement feels clunkier in comparison. Also Iizuka considers boost gameplay an evolution of SA2's action-rhythm style, hence why they reused SA2 stage layouts in Frontiers' cyberspace stages.
>>
>>745979828
The movie releases in March so they'll start their marketing in the fall. This is pretty standard.
>>
>>745983315
What would a solo Amy game be like? What would she be doing? Would it have more emphasis on her hammer, or would it play like a 'normal' Sonic game?
>>
>>745983327
I honestly completely forgot about 06, I winder if it would have come out better if they didn't try to have the 20th anniversary ad the deadline
>>
>>745972816
They are both mediocre games at best with poor controls, collision and camera. Really bad examples of 3d platformers.
>>
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>IDWs derail another thread
They really can't help themselves can they?
>>
>>745983447
It would have been better if they hadn't split the dev team up to make what would eventually be Secret Rings.
>>
>>745981443
I miss when Japanese games were made with Japan first in mind
Everything went to shit in part because they started making everything western focused
>>
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Sonic FMV Studios

>1993 Sonic CD
Toei Animation (DBZ) / Studio Junio

>Ono: For the Sonic CD animations, Toei Animation created the OP and ED. We made a lot of crazy demands on them, like “you have to use the Dragon Ball team!!!”

>1996 Sonic OVA
Sonic OVA was by Studio Pierrot, Kazutaka Ikegami and General Entertainment
>1998 Sonic Adventure
Sega/Sonic Team (Naoto Ōshima (大島 直人) directed SA1's opening)
https://x.com/NaotoOhshima/status/1886817324587737205
>2001 Sonic Adventure 2
Sega/Sonic Team
>2003 Sonic Heroes
VisionScape
>2005 Shadow the Hedgehog
Blur (Cemre Ozkurt, Barret Meeker, Jeff Fowler)
>2006 Sonic 06
Blur (Cemre Ozkurt, Barret Meeker, Jeff Fowler)
>2007 Sonic and the Secret Rings
anima inc./ SHIROGUMI INC.
>2008 Sonic Unleashed
Marza
>2009 Sonic and the Black Knight
anima inc./ SHIROGUMI INC.
>2010 Sonic Colors
Marza
>2011 Sonic Generations
Marza

>Note: Sonic Heroes and Shadow 05's Xbox versions have best quality FMVs on Xbox. Sonic 06, Unleashed and Generations have best quality FMVs on PS3.
>>
>>745979758
The DX water looks less realistic than the Dreamcast water, somehow.
>>
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>>745972816
Why couldn't they introduce the Knuckles exploration in Sonic 1,2,3 instead? Do you know much of a pain in the ass it is to make Sonic land on a platform 3 screens away correctly?
>>
> Voice actress and director Lani Minella didn't want Tails to be voiced by a child actor, but Yuji Naka insisted on being so. Tails was voiced by Kazuki Hayashi (then eight years old) in Sonic Adventure (1998) until Ryō Hirohashi took over as Tails's permanent voice actress in Sonic Heroes (2003), and in English Tails went through three different child voice actors until he was voiced by adult women starting with Shadow the Hedgehog (2005).
>Lani Minella says that Naka wanted the actors to look like the characters. Ryan Drummond expands on this, with Naka and the staff wanting the actors to act their scenes...but this included making grunts that don't make sense in English, which includes the "Teeeeriah" and "Yoosh" in Sonic Adventure 2. When Minella told him that's not how it works in English, reportedly Naka got furious and this led to the voice actor's replacement with the Sonic X 4Kids staff.

You now remember the voice cast replacements
>>
>>745984086
Naka was right about this
>>
>>745983924
I'm pretty sure you can choose between the DC water or the DX water in the Dreamcast conversion mod installer for whatever preference you have
>>
>>745972816
Are any drawfriends around that could doodle me an Amy with a big fat nigger ass? Thats my favorite
>>
>>745979710
someone has to keep the server paid.
>>
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>>745983609
You made me laugh you son of a bitch.
>>
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>>745972816
Of course, it has the best Sonic character.
>>
why hasnt anyone made a noteworthy romhack of SA1? Mario 64 has endless quality hacks.
>>
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>>745982250
>Shortly after the news that Sega was withdrawing the Dreamcast, Iizuka was given the opportunity to place an ad in a magazine that put Sonic and the GameCube together. He decided to make Sonic Adventure 2: Battle on Nintendo hardware because, “If Sega’s hardware is no longer available, I want to release it on Nintendo’s hardware.”
>Iizuka conceived Sonic Advance, but was understaffed on employees familiar with the GBA hardware and so recruited Dimps former Neo Geo Pocket Color dev to work on Sonic Advance
>The team-based mechanics is because Iizuka wanted everyone to be equally playable. Sonic, Tails, Knuckles, Shadow, Rouge, Omega, Amy, Cream, Big, Espio, Charmy and Vector. SA1 was largely focused on Sonic with other characters having less stages. SA2 was almost equal with Hero Story and Dark Story having 15 stages each.
>Sony told SEGA the same thing they had told Capcom numerous times: “Release this on Playstation 2 or you'll never be allowed to release games on a Sony brand console ever again”. Major figures in the industry like Mikami and Itagaki hated PS2 for how weak and hard it was to work on the system
>Iizuka chose to abandon their own Sonic Adventure proprietary engine to something that could easily be ported to all three consoles: Renderware
>Iizuka pretty much makes Heroes by himself for 3 consoles with radically different hardware (PS2, GC, Xbox) and every single level in this game has FOUR different variants, one for each team. And there's also the multiplayer levels. Imagine making and testing all those levels all by yourself, in the midst of figuring out three new different consoles
>Rail Canyon / Bullet Station was Iizuka's favorite stage and wanted it remade in Shadow Generations
>Sega struggling to stay afloat as a publisher, and at the time in negotiations to merge with Sammy the pachinko company
>VisionScape worked on the Sonic Heroes FMVs
>Iizuka plays Jak II and Ratchet and Clank and is inspired to create Shadow 05
>>
>>745984086
Naka really is a psychotic retard.
>>
>>745984506
I need a port of sonic heroes for dreamcast.
>>
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>>745984154
>>745983924
GameCube's TEV system is used for more advanced water effects, including more realistic textures and rippling on objects but it was broken in the SADX PC port

Sega changed SA1's palette based lighting to specular lighting in DX GC port and they barely even used it. The porting team likely ran into problems implementing palette lighting, so they figured it would be easier to just update everything that didn't work immediately after they were brought over to SADX. Even SA2B doesn't use specular in the same way the DC version uses it.
>>
>>745972816
true
>>
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Grok please stop talking and post Amy
>>
You know, I can really respect how they never tried to brute force Gamma into anything past SA1. Like, even when they brought in Omega, they made it very clear how he is completely different from Gamma instead of trying to make him into Gamma 2.0.
They actually respected the dead with him and let him just have his story.
>>
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>>745983315
>>
>>745984717
SADX is sad
>>
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>>745984732
The truth is, if you post too much Amy, you get banned!
>>
>>745984479
Oh. Yeah. Right. You just reminded me. Another reason why I hate Sonic Generations. It didn't just negatively affect the series, it also negatively affected the modding scene.
>>
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>>745974093
>>
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Playing through SA during puberty be like
>>
>>745972816
SA1 is less of a rushed game, with SA2 you can tell they had to wrap things up because Dreamcast was going bye bye.
>>
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>>745984778
SA2B is almost as bad.

The cool stencil shadows from the Dreamcast version are gone and have been replaced by more standard framebuffer shadows. Honestly, it's for the best. The DC shadows were impressive for self-shadowing, but due to processing power limitations, devs were limited on the amount of polys they could use for them. So they didn't give the stencil shadows any joints, and frankly it looks weird when characters are in motion with floating Rayman-limb shadows.

SA2B's framebuffer shadows have a couple of issues. EFB shadows are only cast by playable characters and by destroyed cars while they're physics-ing around. Because of this, a lot of models no longer cast shadows, such as all enemies and all non-destroyed cars (cars only cast EFB shadows once you start knocking them around. I have no idea why.)

EFB shadows don't cast on some objects (e.g. boxes) and some surfaces (too many scattered examples to remember).

Pulleys are now an ugly fullbright color and they no longer flash. (Who cares lol). This is caused by that same tinting issue I mentioned earlier; plenty of miscellaneous objects are affected too.

SA2 DC abused the Dreamcast's volumetric fog features for some interesting effects, like security alarms (Iron Gate, Flying Dog, Egg Quarters) and approximated "rain waves" (White Jungle). These effects are gone in SA2B, replaced with full-screen overlays (Flying Dog, Egg Quarters) or with a rotating vertex light (Iron Gate). It could be time constraints, or it could be that the GameCube doesn't have equivalent rendering features that would allow it to do striped fog.

SA2B has transparency issues just like SADX, though differences are subtle. Only example I can remember atm is that water splashes are partially covered by the water's surface.

In SA2B, Eggman has a dynamic headlight that activates in Iron Gate and Lost Colony! This effect isn't present on DC SA2. Looks even cooler when you use per-pixel lighting in Dolphin.
>>
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>>745984849
Cool, didn't realize anyone had saved any of my webms
>>
>>745972816
Can't believe she just flashes her cooch and blows a kiss
>>
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>>
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>>
Sonic 3 and Knuckles / Unleashed/ Generations >
>>
>>745981591
>>745981752
>>745982250
>>745984506
You can really tell how much love and passion they had put into Sonic Adventure
>>
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>>745985412
>>
>>745984771
>>745974468
You call that a joke?
Let me show you how a real female joke is done.
>>
In your opinion how would it be to be married with each sonic girl
>>
>>745980986
How can one game be so soulful?
>>
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>>745985505
Don't ever let yourself forget that Iizuka basically solo carried this entire franchise for almost 10 years straight
>>
>>745982140
Good luck Bud
>>
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https://vocaroo.com/hrInQIcRKdm
>>
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>>745979578
i mean yeah, how can she afford groceries?
>>
>>745983447
Sega really screwed up tremendously with 06
>Started development on next gen hardware with no experience
>Also Yuji Naka left and took some team members with him
>Also even though the Wii wasn't strong enough to handle a port of 06, they decided instead to....take like a third of the dev team away and put them on the Wii to shit out Secret Rings
Like that last one gets me especially. Why not focus on 06 first, then they could've tore away some of the team for Secret Rings
>>
>>745984506
>Iizuka plays Jak II and Ratchet and Clank and is inspired to create Shadow 05
If that were true RetropolisZone was on the money about the premise not being that different to knock down, unfortunately it makes the execution more damning since it didn't deliver.

Could and should have just let you swap between Shadow and Omega tearing up Eggman's remaining robots, easier sell.
>>
>>745974850
>bullniku
bless him and his amy obsession
>>
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>>745983609
Friendly reminder
>>
>>745985809
The wii games were a contractual obligation, weren't they?
>>
>>745985650
People give Iizuka a lot of flak as a scapegoat, but truth be told he's probably the main reason Sonic as a franchise didn't completely die out in the 2010s
He's like one of the only people with power at Sega that actually gives a crap about Sonic
>>
>>745985809
IIRC they were initially going to try and put 06 on Wii in some form, but then gave up and made Secret Rings after they realized it was basically impossible.
>>
>>745985973
Not that I can recall
I know the WiiU games were and that's why we got Lost World and Boom
>>
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>You're posting about... me?
>>
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love amy
>>
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>no bra despite having massive titties
>dress short enough that shows off her white panties when she moves slightly or wags her cute little tail
Literal goddess
>>
>>745986301
There is a timeline where sega kept amy's huge tits
>>
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>>745986227
She would never say this to me...
>>
>>745984479
>>745984808 (Me)
I should clarify. In 2010/2011 it was starting to be popular to make custom stages for SA1. More and more tools were made or improved and more and more people were getting into it. Then Generations released and it suddenly stopped. There was a lot of hype around Generations being on PC and its modding potential. All SA1 modders moved to Generations, all the new attention went to Generations, and SA1 never fully recovered
>>
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i shat on Iizuka for years and recently i realized he was probably just mismanaged and given no fucking money to make these games

>>745978252
i think one underutilized aspect of her character is that she can be just as cocky as Sonic and a worthy team leader. i like when she says shit like "if it's about a date, it'll have to wait!" to Vector.

>>745985973
>>745986054
i thought i heard that the Wii games were a contractual obligation that SEGA somehow forgot about so they had to urgently shit out a few games
>>
>>745986430
yeah. because she says it to me.
sorry
>>
>>745975949
i've seen every sonic movie and both mario movies and i agree with him. why do you think this very mundane opinion must be astroturfed?
>>
>>745986017
True
>>
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Fuck

I just wanna FUCK her once bros
Just lemme feel those breasts
See how it is to kiss those beautiful plum lips, to pull on her tail as I hold her close, feeling her breasts mushed against my chest, our love and passion witnessed only by Knuckles sitting in the cuck chair watching her have her tail wagging down and hitting my stomach in joy as I PLAP PLAP PLAP PLAP PLAP her from behind
Is that too much to ask for???
>>
>>745986489
...on Opposite Day
Because she says it to ME
>>
>>745986480
>i think one underutilized aspect of her character is that she can be just as cocky as Sonic and a worthy team leader. i like when she says shit like "if it's about a date, it'll have to wait!" to Vector.
She's not allowed to be sassy anymore. She's "levelheaded" now.
>>
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>>745986570
...why would Knuckles be sitting in the cuck chair?
>>
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>>745986694
Knuckles is like her gay support friend or something.
>>
After the 2010s Sonic's done a pretty decent job at turning shit around for him
>Movies that are actually very enjoyable and they make box office money
>Games, ignoring their quality, are actually selling well for the first time since the 90s. Hell Frontiers and Superstars are still selling years later to this day
>Sega finally gave Sonic Team a budget so they could do cool spinoffs again like Shadow Generations

I'm just waiting for that moment where they fuck up and we go back to the 2016 dark ages again but no, Sonic is in a good place for once....
>>
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>>745986694
Knucklesbros are huge cucks, just look at his "girlfriend" Rouge
>>
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>>745984771
Scuba suit sexo.
>>
>>745986301
They're perky, not massive.
just how i like them
>>
>>745978086
>>745978721
what kind of autism is this that you can't distinguish slight concessions for gameplay's sake from canon and it keeps you up at night?
>>
>>745986758
>Games, ignoring their quality, are actually selling well for the first time since the 90s. Hell Frontiers and Superstars are still selling years later to this day
Frontiers recently confirmed 5 million in sales, which makes it the third best selling game in the series behind Sonic 1 and Sonic 2. Sonic's honestly in a great place right now, in terms of success.
>>
>>745986904
It's called having a sense of humor autist
>>
>>745986758
>>745986917
I see people wearing Sonic merch when I go outside. I could easily see the characters becoming turning into Sanrio mascots or something.
>>
>>745986862
Yes.
>>
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>>745986901
>not massive
A shame
>>
>>745986998
Rouge still mogs her in the size department here but size isn't everything.
>>
>>745986917
Remember when it was revealed Frontiers was going to be sent out to die as another 06/Boom title in 2020 until the movie came out, did big numbers, and convinced Sega to give Sonic Team some extra time to redo the whole game basically

Sega is Sonic's greatest enemy man
>>
>>745986971
I mean I still wear some Sonic shirts out when I go shopping sometimes. Been very partial to a Shadow shirt I picked up at Walmart a few months ago. But surprisingly I passed a family at the store and the little boy had a shirt with movie Sonic and Tails on it. Kinda odd seeing Sonic popular with kids again, but it's a good sign.
>>
>>745984224
me
>>
>>745986917
>which makes it the third best selling game
First. Sonic 1 and 2 sold as much as they did because they were bundled with the Mega Drive, the sales for Sonic 3 are low in comparison for that exact reason, even though it sold extremely well if you don't make that comparison. It's the Wii Sports trick.
>>
>>745987078
I mean that's true, but that also makes the Frontiers sales number way more impressive, if anything.
>>
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>>745987032
To be fair Rouge is on a whole nother level
Whoever designed her must have been horny as fuck
>>
>>745987062
You get it.
>>
sa1 was more comfy and had better music
>>
Reminder that Yuji Naka for sabotaging the Sonic X-treme team by not letting them use the NiGHTS engine

Reminder that SA1 and SA2 were built to take full advantage of the Dreamcast hardware. The palette-based "Lantern" lighting engine from Sonic Adventure was ahead of its time. Iizuka wanting something transparent and liquid since the technology now allowed it, the team came up with Chaos. They had to drop it to hit SA2 60fps on Dreamcast and SADX 60fps on GC.

Reminder that Sega threw away the Sonic Adventure 1/2 engine made in Sega Katana, an SDK for the Dreamcast and gave us Renderware garbage for Heroes and Shadow because Sony demanded that Sonic has to run on PS2's emotion engine

Reminder that SonicNextGen was built for the Xbox 360, rushed for holiday release, and then SEGA wanted to port it to PS3's CELL and Wii

Reminder that Unleashed and Generations were built exclusively for the Xbox 360 and were kino

Reminder that Sonic 4 and Episode 2 flopped so hard that everyone forgot about it

Reminder that Sega screwed themselves by making 3 mandatory sonic games on the Wii U

Reminder that the developers created Sonic Boom with an engine incompatible with Wii U then botched the port

Reminder that Sonic Mania was made by Sonic fans as a love letter to 90s Sonic that grabs the most fun parts of Sonic's gameplay into his level design, most of the frustrating moments of the original classic games can't be found here, and Sega of Japan hated it and gave us SuperStars

Reminder Sonic Colors Ultimate was outsourced garbage

Reminder vanilla SADX PC and that Sonic modders spent over 10 years fixing the PC port for free

Reminder that Unleashed and Black Knight were the last Sonic games written by Japanese writers

Reminder that Shadow is Iizuka's favorite Sonic Character (to the point where he wears an iced Shadow Medallion) and wanted Sonic X airing next to DBZ

Reminder Ian Flynn only knows how to write overly self-referential stuff
>>
>>745987062
I guess sega never got over sonic being better when handled by americans
>>
>>745986917
Insane to see Frontiers launch as a mediocre unfinished game and then watch it get pretty good free updates and start selling more and more over the years
I don't think that's ever happened for a Sonic title before. The movies really did more to save this franchise than people think.
>>
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>>745987136
>Whoever designed her must have been horny as fuck
The entire game, really. That Amy render I was quoting is also from SA2. I guess the line of thinking was that the people who played the Genesis games grew up and wanted to look at women or something.
>>
>>745987156
True.
Thread theme: https://youtu.be/dWbSg0VOSgg?list=RDdWbSg0VOSgg
>>
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ZAMN MARIA HAS FATASS HIPS LIKE THAT!???
>>
>>745972816
this is the truth but i never want to play amy or big levels ever again
>>
>>745987158
>Reminder that Yuji Naka for sabotaging the Sonic X-treme team by not letting them use the NiGHTS engine
God he was such a petty faggot for this. Like yeah Xtreme was gonna be bad, but still they only had like 5 months to do the game and Naka wants to be a dick and go "NOOOOOO YOU CANT USE OUR ENGINE FUCK YOU"
>>
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>tfw you show your panties unintentionally once again
>>
>>745986989
This is true a lot of the time, but the pale pink visor combined with the lack of texture on the CG model makes her hair look like some kind of helmet.
>>
>>745987226
https://www.youtube.com/watch?v=j1A4QL8T2vo
>>
>>745987384
i cant no longer fap to amy if the material i am viewing she is paried with a male hedgehog
>>
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>>745987384
>me in the movie theaters when Jeff Fowler decides to be based as fuck and have Amy flash her panties
>>
>>745987396
The visors were just kind of odd in general.
>>
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>>745987384
>>
>>745987226
>>745987418
I love Sonic bros
https://youtube.com/watch?v=AWE4oMnA8dY
>>
>>745987454
>scene where Tom finds her panties and freaks out
please, fowler...
>>
>>745987454
Conversely if they do deny us I think we need to go public with the outcry. This is the hour and time.
>>
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>>745987506
https://www.youtube.com/watch?v=J2md3a7BuLI
This entire album is great. I think this one is meant to be from Amy's perspective. Kinda sounds like Sega Rally.
>>
>>745987384
>SEGA will give you panty shots of the two children, multiple times
>but no fanservice from the canon adult women
>>
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I want to make a 3D Sonic fangame...
Just a fun little thing with Sonic and Tails going on an adventure
Maybe someday
>>
>>745972816
Slut
>>
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>>745987418
I miss Sonic...
>>
>>745987649
>canon
>shows a pic of a comic book character
LOOOOL
>>
>>745979831
ah sorry i mostly knew her character due sonic battle were she was a /fit/ obsessed woman trying to stay slim to impress sonic.
>>
>>745987654
That sounds awesome! Good luck anon!
>>
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>>745987681
We must wait until Frontiers 2... then all will be revealed
>>
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>>745987703
I mean she's still that, to be honest. But she's also a girly girl who likes sweets and baking.
>>
i just hate how bad characters like Amy and Tails are, it shouldn't be this hard to give them actual personalities or have them do something
>>
>>745987654
I unironically would love to make an Amy one (non sexual)
>>
>>745987654
I can't believe we haven't gotten a 3&K 3D remake fangame yet. I know this will happen eventually but it's annoying how long it's taking. I don't want to have to do this shit myself but I will
>>
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https://youtube.com/watch?v=V_beq275_Ag

Did you guys see that incredible SA2 animation from that one guy last week? Not the vid posted here, this is just a cute one I like
>>
>>745983609
>>745985935
Comics should be treated as not canon and its okay to ridicule both IDW and Archiefags. Its vidya or nothing.
>>
>>745987750
They've been downplaying her tomboy aspects for some reason.

>>745987834
Sonic CD's good ending makes me tear up a little every time
>>
>>745987872
>for some reason
You know why.
>>
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>thread still up
Sasugana
>>
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>>745987834
https://youtube.com/watch?v=IE8o9LFercA
Found it
God this was so cool, I fucking love this series bros
>>
>>745987909
it's really sad that they don't know what to do with her

something something, girls like romance so she talks about it a lot. Like tails, he is just there to explain technobabble and the plot

i hate characters like that, just remove them if they are going to do nothing
>>
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I never played SA1 and haven't played SA2 since it came out. How bad are the Steam versions? Are they fixable with mods?
>>
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Bring back the Chao garden.
>>
>>745988035
They're fine without them. Mods are mostly visual. SA2 has a weird little thing about grinding controls without a mod fix but it's not unplayable, just fucky.
>>
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any of these worth picking up?
already own SA1 and 2
>>
>>745988083
i will just inject them with chaos drives and win every event
>>
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>>745988083
>>
>>745987818
Someone wanted to do that as an SA1 mod in 2010 and made the first couple of stages. Then >>745986441 happened and he decided to move the project to Generations. Additionally, he decided that they should be 2D Classic stages. Everyone hated it and he stopped modding. Generations was a mistake
>>
>>745987924
It's awesome
>>
>>745988125
Shadow Generations is legitimately the best the boost formula (and Frontiers) has ever gotten, I enjoyed it more than Sonic Generations, it feels like great DLC

superstars and frontiers are really bad, the good parts of the game are like 1/75 of it, Crossworlds if there are people playing and you don't have Mario Kart I guess
>>
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>>745987909
Cute animations! I still think P06 could cut out the hub world and be a decent game.

>>745988035
They're one of those cases where it's the worst version of each game but you can turn them into the definitive versions through modding. Ignore anyone who tells you that you NEED a Dreamcast for SA1.
>>
>>745988125
I mean my personal opinion is that all of them are except debatably Superstars are. It's a fine game but it has some problems and it's VERY short. You can 100% it in like 10 hours.
>>
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>>745987924
Holy fuck
>>745988035
SA1 PC has a Dreamcast conversion mod to make the graphics look like they were on DC, and SA2 has a few mods to bring it up in line with modern pc controllers and stuff
>>
>>745988125
Shadow Gens and Mania

>>745988035
Don't listen to this fag>>745988101 get the DC restoration mods
>>
>>745988215
>I still think P06 could cut out the hub world
Good news, then.
>>
>>745988285
Is he actually doing the whole game minus the hubs now?
>>
>>745988125
They're all worth playing imo.
Sonic Crossworlds is an solid racing game if you're into that stuff.
Sonic X Shadow Generations is a port of the 2011 Generations game and a new expansion of that focusing on Shadow as well. Both are sublime entries imo
Sonic Frontiers is mixed. Some people love the open world design and gameplays, others feel it doesn't fit Sonic. I think it was enjoyable.
Sonic Mania is probably the best Sonic game we've gotten since Sonic 3, it's literally the true Sonic 4 in most cases and worth it.
Sonic Superstars is mixed. It has great gameplay and some good levels but I think the second half of the game is bogged down by shitty level design. Still might be worth it.

If you could only grab one or two I'd say Sonic x Shadow Generations and Sonic Mania are your best bet
>>
>>745988125
Frontiers is fun even if heavily unpolished and cheaply made. Generations is substanceless nostalgia bait. Mania is good even if overhyped, and Superstars has the opposite problem where it's overhated. CrossWorlds is kartslop, but it's good if that's your thing. Basically just stay away from Generations
>>
>>745988323
No, he's just going to continue not adding hub worlds, side quests, or cutscenes because it's outside the scope of what he wants to do.
>>
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https://youtu.be/CSc0R_K4TVc?list=RDCSc0R_K4TVc
>>
>>745988285
>>745988480
Anyone have a zip of the Sonic 06 decomp?
>>
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>>745988285
>>745988215
yeah he never doing the hub, I'm just waiting for the boss battles
>>
>>745988491
WELCOME TO TWINKLE PARK

https://youtube.com/watch?v=NPUEgYJWSNQ
>>
>>745988480
That's a shame, if he added cutscenes (could literally just be FMVs), the game would be structured almost exactly like SA2.
>>
>>745972816
Amy pantsu ToT
>>
>>745987909
>>745980986
she's tall now.
>>
>>745988619
Cute couples get in free!
>>
>>745988445
>Frontiers is fun even if heavily unpolished and cheaply made

That's what I don't understand, that shit was in development for a really long time.
And it amounted to slapping the usual springs and launcher mechanisms over generic environments. None of it meshes with the world, a lot of it is just floating rails.

Most if not all of the cyber space stages are also recycled from previous games as a wink to them, but it means not having to design new courses.
>>
>>745988679
because SEGA are bad game developers or at least the ones assigned to Sonic are

i can't get over how people like Frontiers when the good parts are like 5% of the total runtime of the game, i guess it's standard for Sonic but any other game would get trashed left and right
>>
>>745984989
Yes but it also implement ton of QOL on top of new chao garden system and framerate chug less.

I still don't know how SADX got fucked.
>>
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https://youtube.com/watch?v=CyWCpFFovw0

E-105 ZETA....RESCUE COMPLETE.
UNITS REMAINING:.......
.....GAMMA....
>>
>>745988679
To be fair the game had to hit a huge reset button in 2020 because Sonic Team felt it wasn't fun and they couldn't figure out how to get the project off the ground.
>>
>>745988619
>>745988658
Reminder that SA1 and SA2 had VMU DLC
>>
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>>745988928
GYATT DAMN
>>
>>745988627
I miss amy's dress physics
>>
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The urge to post Amy's panties is very strong
>>
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>>745988928
That's really cool
https://youtube.com/watch?v=71VWmlUSvQU
>>
>>745989078
Be strong, anon.
>>
I remember buying Sonic Adventure DX as a kid, and the official prima guide, and then on the back cover they had an ad for Sonic Heroes coming next year
My mind was blown away. I couldn't believe you could control three characters at once during a stage. It seemed like it was gonna be awesome
>>
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How pathetic.........
>>
>>745988445
You've clearly not played Shadow Generations. It's leagues above the rest of the 3D sonic games in every way. Level design, movement, mechanical complexity and pacing. The fact that the level dressing is returning is of no consequence
>>
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>>745989078
Someone needs to edit this meme to have Amy say "Thanks for not posting a pic of my panties on 4chan"
>>
Say something nice about Iizuka
>>
>>745989294
the greentexts from anons who made up stories about Izuka freaking out at the Mania developers were the funniest thing ever for me
>>
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https://youtu.be/hCfUAcHodc4?list=RDhCfUAcHodc4
>>
>>745987158
>Shadow 05 and Sonic 2006 damaged the franchise for a while. IGN hated Sonic's "Shitty" Friends
>Sonic gets a soft-reboot. Shadow and Silver are wiped out.
>2007 - Hedgehog Engine was basically built from the ground up to emulate movie-quality lighting and rendering
>2008 - Unleashed is a passion project for Sega, they hired an entirely new team, new blood, which then developed the hedgehog engine. They're still using the same engine to this day
>2009 - Sonic Colors began as a Generations Wii version, built stop of the Secret Rings codebase for Wii, became Morio Kishimoto's Sonic Colors
>2009 - Sonic Generations begins development, built directly atop the Sonic Unleashed codebase for Xbox 360 hardware
>2009 - Project Needlemouse is announced. "Sonic 4". Completely flops and is completely forgotten. Not even Iizuka remembers it.
>2011 - Sonic Generations releases as a love letter to Sonic
>2011 - SEGA sign the contract with Nintendo which made them release Sonic Lost World, Sonic Boom Wii U and Sonic Boom 3DS
>2011 - Sonic Lost World was developed for the PC first before they started the contract work to make it work on the Wii U, directed by Morio Kishimoto
>2016 - Sonic Mania was a fan project that was successfully pitched to Iizuka during development
>2016 - Sonic Forces and Sonic Mania are announced. Sega spent 3 years upgrading the Hedgehog Engine to Hedgehog Engine 2, and 1 year to develop the game
>2017 - Sonic Mania is kino. Sonic Forces flops.
>Morio Kishimoto spends 5 years development Frontiers. Iizuka wants Frontiers to be ambitious, just like Sonic 1 and Sonic Adventure 1 were.
>"Open zone" inspired by SA1's adventure fields
>2022 - Shadow Generations is built directly atop of the Frontiers codebase.
>2026 - Frontiers 2 will probably be built directly stop of the Shadow Generations codebase
>>
>>745988787
Because Forces was before it and the only thing notable about that game was the OC bullshit. The actual game is basically nothing. The levels are the worst of the boost games, but it's not offensively bad so it just ends up forgettable. The story is simultaneously tryhard and kiddie shit.

Frontiers, for better or worse, set out to do something and did it. Shadow Generations is basically a refined Frontiers, so if they can keep going in that direction and not fuck it up in classic Sonic Team fashion then we'll be eating good.
>>
>>745989078
she altered my brain chemistry and made me love panties
>>
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>>745989323
TROO FRAR!!!!
>>
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Amy was supposed to be playable in SA2 but Iizuka couldn't find a place for her so he put her in 2P. He wanted Hero and Dark to be even in terms of content

>IGNDC: So it's not like how it was in SA, where Big the Cat and E-102 had small roles.

>TI: Right, it's not like Sonic takes up 50% of the game, then tails has 25%... it's divided up pretty evenly.

>IGNDC: Will we see any of the old characters from Sonic Adventure.

>TI: Uh... good question (laughs). Amy is very well involved in the story but unfortunately she's not playable.

https://www.ign.com/articles/2001/06/04/interview-with-sonic-adventure-2-director-takashi-iizuka
>>
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>>745989716
We need more games with playable Amy
>>
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>>745989716
A little known fact about SA2 is that Amy actually has a recap screen too. You only get it if you load a game during the Final Story.
>>
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>>745975919
>>
>>745989716
>>745989807
i think she is a really bad character, it would be an improvement if she didn't say anything
>>
>>745989716
GC add life counters for all MP characters, you can see it by using AR.

Makes me wonder why they never enabled given they work just fine.
>>
>>745989716
It's funny, because I watched someone play through SA1 and SA2 for the first time recently, and they were disappointed that Amy wasn't playable in 2.
>>
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You amyanons make me really happy. My day gets way better everytime I see her.
>>
>>745989971
You've come to the wrong shop for anarchy, brother
>>
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>>745990049
Her happiness is infectious!
>>
>>745990010
Funny how Shadow only has 4 stages

>Radical Highway
>White Jungle
>Sky Rail (was intended to be a Sonic stage)
>Final Chase
>>
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>>745990049
It's what she'd want!
>>
>>745990051
no but i mean it, that scene in Mania hugging the animals or her in Sonic CD just covering her eyes says more about her character than anything she has said in the past 20 years

every character just improves drastically when they aren't allowed to talk and they have to express themselves through their looks or their actions
>>
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>>745990049
>My day gets way better everytime I see her.
Same. Glad there are still Amy fans around.
>>
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i prefer the classic design
>>
>>745990205
Sweet Christmas, she's naked!
>>
>>745990143
I see a lot of people bitch about the Knuckles/Rouge stages (Rouge has the best music btw) but the mech stages are so much worse. It's just tedious. If you ever play with the mod that lets you play the entire game in chronological order, you realize just how fucking much of the game is mech stages.
>>
>>745990268
>Sonic - 7
City Escape
Metal Harbor
Green Forest
Pyramid Cave
Crazy Gadget
Final Rush
Green Hill (extra)

>Tails - 5
Prison Lane
Mission Street
Route 101
Hidden Base
Eternal Engine

>Knuckles - 5
Wild Canyon
Pumpkin Hill
Aquatic Mine
Death Chamber
Meteor Heard

>Shadow - 4
Radical Highway
White Jungle
Sky Rail (was supposed to be Sonic)
Final Chase

>Eggman - 5
Iron Gate
Sand Ocean
Lost Colony
Weapon's Bed
Cosmic Wall

>Rouge - 5
Dry Lagoon
Egg Quarters
Security Hall
Route 280
Mad Space
>>
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>>745990268
I like the mech stages. They're fun Score Attacks. Getting 110k+ in Cosmic Wall Hard is a blast.
>>
>>745984849
Imagine her working at a glory hole.
>>
>>745990551
i think the problem is that they are extremely easy and every stage that comes after a Sonic or a Shaodw stage feels inferior
>>
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>>745985749
>sonic characters with ungloved fingers and fucking animal claws
>>
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>>745990536
>Meteor Heard
oh? what did it say?
>>
>>745990750
"Amy sex"
>>
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PURE PAZAAK
>>
>>745989323
freaking out about what
>>
>>745989246
>You've clearly not played Shadow Generations.
You're right, I played the original Sonic Generations and it was awful, so I don't have high expectations, but maybe I'll give it a chan---

>It's leagues above the rest of the 3D sonic games in every way. Level design, movement, mechanical complexity and pacing. The fact that the level dressing is returning is of no consequence
Nevermind, I'm not touching this trash. It's the same disingenuous promise people make about the awful original game. It's boostslop, so by default it can't even compete with the actual 3D games. I doubt it gets even half as good as the peak of the boost games (Unleashed)
>>
>>745991274
about going troo frarr and surpassing sonic team
>>
>>745972816
correct.
sa2 was great also.
>>
>>745991307
It plays closer to SA than boost. Generations 1 is ass compared to Shadow
>>
>>745991307
Okay, grandpa, you're getting cranky. Time for a nap.
>>
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Sonic: Phew... so far so good! [spots Shadow] Hey, that's...
Shadow: That blue hedgehog again of all places...
Sonic: I've found you, faker!
Shadow: Faker? I think you're the fake hedgehog around here. You're comparing yourself to me? Ha! You're not even good enough to be my fake!
Sonic: I'll make you eat those words!

Maekawa confirmed that this was the first scene written for SA2 btw
>>
>>745991409
>It plays closer to SA than boost.
That's not possible considering it is a boost game.
>>
>>745991409
It even has a somewhat primitive hub world, the base game didn't have that.
>>
>>745991102
so pretty, goddamn...
>>
>>745991613
i love beautiful amy pics
>>
>>745991528
What was with a lot of cutscenes in SA2 having overlapping audio for the voices?
>>
>>745988406
Mania is shit romhack tier that fucked up the flash in favor of a shit dropdown.
>>
>>745991690
a mix of bad localization and the game running too fast on modern hardware.
>>
>>745988567
https://github.com/ga2mer/MarathonRecomp
>>
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>>745983327
I just noticed that Metal Sonic's design shares the same design philosophy with some of Sonic CD's badniks with his smooth shiny texture, color scheme and eye shapes.
>>
>>745991840
almost all the CD badniks are based on insects
>>
>>745982604
how was this thing supposed to be a prototype for shadow
>>
>>745991790
Already built please
>>
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>>745991674
same
>>
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Is this perhaps the greatest Sonic playthrough ever?
https://www.youtube.com/playlist?list=PLRQGRBgN_Eno6hKuBDtqL9JBv5k5DRGd1
>>
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I was a total normie till Sega made me lust for panchira by flashing Amys butt all the time.
>>
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>>745991840
Metal gets his eyes from L-Gaim Mk II
>>
>>745991690
It was realistic
>>
>>745992075
hard to find though

>>745992116
same, and it's still the only character i care about when it comes to that.
>>
>>745987182
The Sega of America team that Made Sonic 2, 3 and Knuckles and Adventure 2 were mostly the Japanese team after moving to San Francisco so there is nothing to be jealous off.
>>
>>745992116
All this image reminded me of is seeing a post of someone saying they have a fetish for cartoon characters with a "monobutt" and I laugh
>>
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>>745992198
Beauty is in the eye of the beholder
>>
>>745992275
Wrong.
>>
>>745992331
Prove it. Show me the end credits.
>>
>>745992302
is this the artist that drew the delicious anal animation?
>>
>>745973937
Isn't she 12 years old
>>
>>745992428
Was. No Sonic character have ages anymore (which seems to be spurred by perverts).
>>
>>745992408
>delicious
>anal
scat fags really
>>
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>>745985650
>These 4 four games
>That felt more connected than any game today. From the sound design, to the music, to the gameplay, to the edge, to the fucking skybox. Most importantly the soul
I'm gonna cry anon...
>>
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>Tom Kalinske's success as head of Sega of America often lead to confrontations with members of its Japanese board and sometimes even employees over future business plans.

>This perhaps reached it's peak of volatility in 1992 during development of Sonic The Hedgehog 2. Yuji Naka, the head of Sonic development on the Japanese side was making frequent trips to America as part of a collaborative effort to develop the game.

>During one of these trips, Naka proposed that after development of Sonic 2 finished, Sega move on from the character and offered an idea for a video game he called "Nights." Naka said his idea for the game was as a "fantastical adventure" as he felt that Genesis games were too action and sports focused. Naka even produced prototype sketches he had commissioned for the character and said with further collaboration between the branches he felt confident the game would be completed the next year.

>Kalinske, to put it mildly, was less than pleased. He reportedly grabbed the sketches and blew his nose into them before stating "This is a queer character, and America isn't some fag country." He then laughed directly in Naka's face, slapped him, and pushed him down the small steps that lead into his office, while telling Naka to "Get the fuck out of my office before I knock those buckteeth down your throat." While still recovering from the ordeal shortly outside the office, Naka recalls Kalinske loudly and boastfully ordering another million copies of Joe Montana Football to be produced. (these copies would sell out within a week)

>Naka would return to Japan shortly after this incident, and has refused to collaborate with any American development team since.
>>
>>745992408
https://e621.net/artists/49796
>>
>>745992515
whoops it's vaginal, I'm misremembering.
time to fap again
>>
>>745992275
Here it is:
http://www.sega-16.com/2007/04/interview-peter-morawiec/
>Sega-16: It’s been reported that there were cultural clashes between the Japanese and American teams at STI, which came to a head after Sonic 2 was shipped. What exactly happened?

>Peter Morawiec: There was a language barrier, and not everyone chose to mingle, but most of the Japanese team members were very friendly. From what I gathered (and later on experienced firsthand), the main issue was Naka’s sense of ownership over Sonic and his perfectionism. The westerners had difficulties matching the art style and coding practices of the Japanese, as well as their work ethic (many of those guys would routinely pull overnighters, sleeping on the floor in their cubicles). Also, to be quite honest, there was disparity in skill levels — the Sonic Team were Sega’s top developers while many of STI’s hires were talented kids with no prior experience (myself included). So, after Sonic 2 shipped, Naka pulled the plug. It would’ve been nice if he gave the “experiment” more time, but I also know how it is when you have a big title to deliver under tight deadlines, so no judgment. ;)
>>
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>>745992386
erm there's a load of american names in the sonic 2 credits
>>
>>745992629
They worked on mostly scrapped zone art and localizing bastardizations.
>>
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>>745992665
mystic cave zone looks so american though
>>
>>745992076
>blacks
>>
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Post your unpopular Sonic opinions
>>
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>>745991674
All Amy pics are beautiful Amy pics.
>>
>>745992076
GameGrumps have never made a good playthrough of anything ever, much less of a Sonic game.
>>
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>>745992761
>tfw he realized he fucked her colors up too late
>>
>>745992826
great regardless
>>
>>745992749
Omagebis sorely underused
>>
>>745992623
I wouldn't exactly call that jealousy, they were amateurs. It's not like Sega hired Id Software devs instead, cause that would generate actual envy. Plus i'm pretty sure Naka would hate John Carmack for being a true alpha nerd that's better than him in every way, especially coding
>>
>>745992913
omega*
I'm drunk as fuck
>>
Alright, I'm gonna admit it
I
LOVE
AMY
ROSE

THERE, I SAID IT. JUDGE ME, BUT NOT WITH YOUR EYES, BUT WITH YOUR HEARTS
>>
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is Sonic Frontiers Definitive Edition worth snagging?
on a Sonic kick after mania and shadow generations
>>
sonicfags are weird
>>
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>>745993013
that's why 90% of this thread is here THOUGH
>>
>>745972816
SA1 has better ideas but SA2 has better execution.
>>
>>745993034
yeah. you can get the quality mod to make his abilities feel better and the world less rushed
>>
The Classic/Modern split brought nothing good. They could have simply made "Classic" art style games or 2D gameplay without making them a different series, or timeline, or universe, with different branding rules.
>>
>>745973023
Her stages are kinda eh but her hammer flip is weirdly very fun and satisfying. I think the flip sells it
>>745973143
Yeah this
>>
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Am I weird for thinking that some of the gameplay ideas from this video would actually work for Amy?
>>
>>745974532
Yeah it's kinda weird, like SA2 stages end up being largely better but there's really something about one that makes me prefer it in the end somehow. I think the hubs are just like infinitely charming somehow. And to make it weirder I only ever got into sonic in like 2021 as an adult so it's not childhood nostalgia.
>>
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'Windy Hill …for Windy Valley' was the first song written for Sonic Adventure.
From Sonic Team's website:
>(Music & Arrangement: J.Senoue)
>Guitars & Programming – Jun Senoue
>Windy Valley was truly the very first song I wrote.
>Personally, I called this one “THE POLICE”—the band, not the actual police.
>Those who know might recognize it from the guitar backing phrase.
>The deliberately amateurish harmonica phrase was intentional. (Senoue)
https://youtu.be/n7vXIkxjer8
'Tornado …for Windy Valley' made Kenichi Tokoi realize he could compose darker tracks for the game.
>(Music & Arrangement: J.Senoue)
>Guitars & Programming – Jun Senoue
>For the tornado track, I wanted to convey the powerful, churning wind not just through sound effects, but within the music itself. (Senoue)
>It really stands out because the songs before and after it are so refreshing! (Senoue)
>This song was already finished when I joined the project, and at the time, I thought it felt very “unusual.” (Tokoi)
>Most Sonic songs up until then had been bright and cheerful… (Tokoi)
>But honestly, hearing this song lifted a weight off my shoulders. (Tokoi)
>It made me realize I could freely create “dark songs”… (Tokoi)
https://www.youtube.com/watch?v=ZLsR1wLex4Y
>>
>>745993635
Post more SA1 and SA2 fun facts
>>
>>745993509
That doesn't make it weird.
>>
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I think Emerald Coast is more iconic than Green Hill
>>
>>745993706
perchance
>>
>>745993509
>>745974532
Sonic Adventure Reveal - Tokyo International Forum 8/22/1998 (Near-Complete Restoration)
https://www.youtube.com/watch?v=LwzRMCNu6Rc
>>
>>745992749
The only good Sonic Colours is on the DS
>>
>>745993841
That's not unpopular among fans
>>
>>745993759
yeah for its beaches and chasing whales. god i still remember the demo at toys'r us, made me a fan on the spot
>>
>>745993051
She's so beautiful
>>
>>745993034
The switch 2 version?
It's literally just the switch version with more fps. Get the PC version instead for the mods
>>
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>>745993759
To me, it'll always been Green Hill since that was my first ever exposure to the games.

>>745993912
<3
>>
>>745972816
OP, if you're still here, I wanted to ask you what made you want to replay SA1 today, if you feel like answering.
>>
>>745994013
i think we all like the games but he wanted to see how long the thread would live
>>
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>>745993882
Wait seriously?
Either I've been vindicated or been in a coma for a straight decade. Everyone in their mother was glazing colours to high heaven when it came out and no one really talk about the DS version that much
>>
>>745993938
>It's literally just the switch version with more fps.
That's not true. It's the Xbox version, with less pop in issues, but harmed by being on Switch 2. It's a serious improvement if you only have Nintendo hardware, but PC is still better overall

>>745994060
Oh I know that's why he made the thread, but I think before that he made a post saying "I want to replay SA1 now" and I want to know what exactly caused that desire today, if that was him or if whoever that was is here now
>>
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>>745994013
Amyposting always makes me want to replay SA1
Also the Station Square theme came on my music player today, that also contributed to it
>>
>>745994082
It took a while for people to come around once they realized Colors DS is just Rush 3 and that Colors Wii is... honestly incredibly medicore and they were mostly just happy to have an entire game of Unleashed day stages. Personally, I never thought Colors Wii was that good. I beat it and put it down forever. Didn't bother getting red rings, S ranks, or anything else. At least not until I played Colors Ultimate recently and realized... yeah, it's still not very good. Colors DS is great, though.
>>
>>745994082
Yeah, the perspective seriously changed over the years. I personally prefer the Wii version, but it's so different compared to the rest of the series that I don't really see it as a full on Sonic game, and it' good that people are no longer afraid to criticize it for that. Hopefully people will stop making concessions for Generations because muh "celebration" and "iteration" or whatever other cope that substanceless awful game is still harming the series right now

>>745994303
Alright, good to know, thank you
>>
>>745994474
>Hopefully people will stop making concessions for Generations because muh "celebration" and "iteration" or whatever other cope that substanceless awful game is still harming the series right now
I've never understood the Generations hate. I played it to 100% when it came out and I've played it to 100% twice this year alone. I can't find any real reason to hate it.
>>
>>745973617
>the way sonic blows her
heh
>>
>>745993841
I think Sonic Colors Wii is hated only because of Lost World and Forces feeling like sequels to it instead of Generations
>>
>>745994060
OP made an Amy thread to jerk off and go to sleep, not realizing Ambros who loved SA1 and 2 would come to play
>>
>>745992749
I liked Forces.
>>
>>745972816
amy is trans
>>
>>745992749
Heroes is the best 3d sonic game
>>
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https://youtube.com/watch?v=ftMjuj1qIoY

Follow me inside!
Outside!
Through the stratosphere!
The moon is shining for youuuuuu...
It knows that I adore youuuuuuuuuuu!

Suddenly all that sadness will just slip away...
And you will see what I meaaaaaaan...
If you just follow me in my DREAAAAAAAMS!
>>
>>745994337
>an entire game of Unleashed day stages
Except it isn't that at all. Colors is mostly 2D power up gimmick New Super Mario Bros platforming with rare short Unleashed-resembling 3D moments

>>745994568
All the problems from that era are in that game. Most started in that game. The Modern stages are the most unengaging thing in the series. Level design is bland and doesn't offer a challenge. The S ranks are given for nothing. The side missions are awful. The Classic stages are somewhat better, but not all that remarkable, and the physics are very similar to Sonic 4, and often glitchy (I personally don't mind this, but it's so hypocritical to ignore for a ton of people). They didn't even bother hiding the Red Star Ring, they're just placed in the open. It created the Classic/Modern split to satisfy the demands of random shitposters on the Internet so they could use it for their brand purity bullshit. The entire game is extremely unoriginal, all the stage themes are stolen from better games, and it made it the norm for Sonic games to constantly steal the same few stage themes when one of the greatest things about the series was it creativity and originality with stage themes in every game before Generations. The story is almost non existent, the cutscenes are filled with lame jokes that disrespect the series in both languages, and Classic Sonic being mute makes no sense
>>
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Say something nice about Sonic Heroes
>>
>>745992275
being honest is more of an issue of sega being just retarded, look at yakuza, the moment that shit got popular shit started to become more slop and garbage remakes with less quality than the originals
>>
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>>745995047
>and the physics are very similar to Sonic 4
Now you're just talking out of your ass.
>>
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https://youtube.com/watch?v=ScvxT0RItYE

>"You actually thought you could beat me!? By transforming into a MONSTER!?"
>"THAT WAS THE PAST! NOW YOU ARE NOTHING MORE THAN A SPEC OF DUST TO ME!!!!!!"
>YEAAAAAAAAAAAAHHHHHH!
>TRY TO REACH INSIDE OF ME!
>TRY TO DRAIN MY ENERGY!
>LET ME SHOW YOU JUST
>WHAT
>I'M
>MADE OF
>NOOOOOOOOOOWWWWWWW
>>
>>745995113
Bingo Highway was nice? I guess?
>>
>>745995113
It had soul that was ruined by Sony forcing renderware for the Ps2 port
>>
>>745995113
What I'm Made Of is one of the best vocal tracks in the entire series, easily. But other than that I can't really give the game much.
>>
>>745995113
The 2 act system was fantastic. They didn't just reuse assets or phone the second acts, every level was substantial and added something cool to the theme.
It probably wont be topped ever
>>
>>745995219
Nope. I'm not. I played the game recently. The physics are shit.
Go to the U shaped spot in Seaside Hill and see what happens if you roll down. That's right, rolling actually doesn't work.
Ok now play the stage a bit further and Spin Dash off that one slope. Oh, now you're trapped inside a wall.
How about that spot in Speed Highway where you can be trapped outside the stage geometry and forced to die from an obstacle even if you try to jump out of it?
Classic in Generations has awful physics.
>>
>>745995443
>I played the game recently.
Yeah, me, too. I also played both Sonic 4 episodes recently, which is how I know you're full of shit.
>>
Notice how every final boss after Colors was hot fucking dogshit trash
>>
>>745995525
Colors is a hell of a line to draw in the sand.
>>
>>745995525
>Perfect Dark Gaia in trash
I'm conflicted.
>has some of the best fucking music known to mankind
>running on Light Gaia to reach Dark Gaia was fucking rad
>the Super Sonic Doomsday Zone homage
Too bad the rest of the fight exists.
>>
>>745995525
Colors was right to put super sonic in a bin for a little bit. The idea of making the final boss play completely differently compared to the normal gameplay always felt like poor design.
>>
>>745995521
I also played Sonic 4 recently. The physics in Generations aren't any better. Holding down literally doesn't work and Spin Dashing off certain slopes breaks the game. It's Sonic 4 tier, it just looks prettier with its fancy graphics.
>>
>>745992749
I want to see Amy's 1_yo little hedgehog anus gaped by 2 human men simultaneously...
>>
>>745995576
Unleashed had a pretty bad final boss too but Colors at least was fun quick and short and unique (at the time)
Then Generations had Time Eater and that was garbage
Lost World copied Colors
Forces copies Lost World which copied Colors
Mania was some trash hot potato shit
Frontiers' original final boss was dogshit
Superstars has the worst bosses in the franchise

Damn I think Shadow Gens was the first time we actually god a fun and cool final boss since Colors
>>
>>745995614
>The idea of making the final boss play completely differently compared to the normal gameplay
This started in Sonic 3&K btw just as a reminder
>>
>>745995113
It technically delivered more on the team concept than Sonic Advance 3.
>>
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>>
It's a shame they were never able to incorporate Super Sonic into normal stages before Colors.
I would've loved to play as him in SA1 or 2
>>
>>745995113
I can't say anything bad about it cause it's too nostalgic for me
>>
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>a Sonic thread with people who actually played most of the games and not just LARPers who only played SA2 and go "Durrr the franchise was never good"
Refreshing....
>>
>>745995741
Sonic 2 and 3 did it. Adventure was planned to have it.
>>
>>745995016
it's better than My Sweet Passion imo
>>
>>745995871
Ye I meant to say the 3D Sonic's prior to it
Sonic 4 doing it was the only good thing about game too, at least playing as him with broken physics was fun
>>
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>>745995872
>literally all of Amy's vocal themes are about her being wet for dick
What did they mean by this
>>
>>745995829
I love most Sonic games. I get really upset about the ones I can't enjoy and I wish the series got more respect, at least within the fanbase
>>
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You know, all of Amy's problems would be solved if she just learned about Masturbation
>>
>>745996307
god source pls
>>
>>745995678
>Superstars has the worst bosses in the franchise
That game has THREE final bosses and they're ALL shit.
>>745995738
I'm glad she's happy. I like happy Amy.
>>745995829
Sonic good.
>>745996008
It means Amy's love is important to her character and it's really questionable that they keep trying to actively downplay or sideline it.
>>
>>745995713
Its forgivable here since the super forms work on every level.
that, and I dont think the classic format can do super sonic boss fights justice. The mania one sucked ass, I prefer how the advance games do it at that point.
>>
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>>745996351
Hearlesssoul
Or TenshiGarden, whatever he goes by now
>>
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I love amy! I love amy!
>>
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I like seeing Amy in different outfits!
>>
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>"M-My panties? Oh um...well I'm sorry but Sega complained about them flashing the player all the time......so I stopped wearing them, see?"
>>
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>>745996506
thank you
also careful, you might actually get the thread deleted now
>>
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>>745987158
>and Sega of Japan hated [Mania] and gave us SuperStars
This narrative will always be retarded, considering Mania was basically Iizuka's main priority after he left his head producer role on Forces (Sonic Wars at the time).
On top of that, Superstars itself is clearly made as a direct followup to Mania:
>utilizes the same S3K structure Mania brought back
>uses some of the same sfx from Mania and brought back Tee Lopes as a composer
>features animations based on those from Mania (e.g., Sonic's level clear animation)
>"Trip's Story" is clearly inspired by Mania's Encore mode
>reused concepts made for Evening Star's Mania 2 prototype (e.g., the kangaroo badnik in Pinball Carnival.)
>used Mania's physics as a baseline during development, to the point where the dev team even reached out to Evening Star for advice on things they couldn't figure out themselves, and included Evening Star under the Special Thanks in Superstars' credits

And that's not even touching on how the dropdash has been shoved into nearly every Sonic game post-Mania.
Is SoJ retarded? Yes. Do they have some hateboner for Mania? No.
>>
>>745996417
>Its forgivable here since the super forms work on every level.
That's an irrelevant excuse. Sonic 3&K makes you unlock Super Sonic to reach a secret final boss that plays like a minigame with different controls compared to the normal gameplay. This also describes the secret final boss of Sonic Adventure. Sonic Adventure did it because Sonic 3&K did it. I don't think this is a bad thing. If you do, then be consistent and apply your criticism to both games, otherwise this is a double standard and you're a hypocrite.
>>
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>>745996614
I love Riders amy so much even when it sacrifices one of my favorite parts of her (her skirt)
>>
>>745996728
but instead she has form fitting pants...
>>
>>745994303
what does your playlist look like and how do you utilize it
>>
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>>745996636
Np, and it's the end of the thread anyway but we should be good
Also Shadow x Amy is the best ship! I just felt the need to announce that
>>
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>>745978464
I don't care if it's canon, I just think it's neat.
>>
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>>745996769
Well, right now I've only got the SA1 soundtrack in my library. And of that they are just picked tracks I liked, not the entire thing. I'd love to add more Sonic OSTs eventually, but I've been super lazy about adding new music to my library recently. (All of my music is local, I don't use streaming platforms etc so it takes a little extra work to add stuff).
>>
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>>745996791
i don't really care about shipping at all, i just really like amy a lot, so i guess me x her if i had to pick lol
>>
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>>745996886
the juxtaposition is cool
>>
>>745996791
Retarded ship considering shadow is just Amy in disguise
>>
>>745987158
>Reminder that Unleashed and Black Knight were the last Sonic games written by Japanese writers
People try really hard to ignore the fact that Forces was written in Japan first and localized later.
>>
Remember "he's so cute i had to shave it" https://youtu.be/ZZrkjT0u0S8?is=Pzos8WdJTcQBgcCC
>>
>>745996927
hot
>>
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>>745997127
yeah it's her best outfit
>>
>>745992749
I loved 06
>>
>>745973023
Nah, she was fun to play as, her campaign was too short
>>
>>745997158
Imagine seeing that at the gym while working out. FUCK.
>>
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>>745997312
>be (You)
>have a sedentary life style
>tired of being an out of shape dumbass so get a gym pass
>struggle to lift a 20 lbs kettle bell for more than 5 reps
>hear a woman grunting
>you look over
>wait a minute, is she 3 feet tall?
>see pic related
what do you do???
>>
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>>745996616
>>
>>745997409
Tell her that every night I will make it bright and every night I will be with you. Before she crushes me too death
>>
>>745993694
Oh, it's already near the bump limit. Next Sonic thread, maybe.
>>
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>>745996728
>>
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>>745997409
I shit myself.
>>
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>>745996728
>>745997698
>>
>>745997409
Tell her she can bench my 220 lb fat ass.
>>
>>745996925
I don't remember making this post
>>
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>>745996925
>>
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Don't know if anyone cares but
Managed to contact my old friend. We've traded a couple of messages. It's a little awkward but that's to be expected after having not talked in many years. Now the hard part begins, to possible rebuld a friendship.
>>
>>745997997
Godspeed, anon. Happy for you.
>>
>>745996952
Colors and Generations were also written in Japanese first. Only Lost World and Frontiers weren't, and possibly Shadow Generations although info on that is unclear. And even all games since Generations in 2011 have had heavy back and forth between the US and Japan.
>>
>>745997173
I didn't. I bought in the stupid narrative around it and spread it myself.
Then I gave it a chance, actually played it, and I loved it
>>
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Don't Dead
Open Inside
>>
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>>745998043
>and possibly Shadow Generations although info on that is unclear
Information on that is only unclear because some people at SoA have muddied the water. The game itself is pretty clear about it.
>>
>>745997997
Good for you, good luck!
I tried doing this years ago but in my case he was even more of an ass than when we stopped talking. I've given up. It seems to be going well for you
>>
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>>745998119
... I genuinely find her hot, sometimes hotter, like that
>>
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>>745984771
Birthday outfit not canon enough for you?
>>
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>>745997873
>>745997953
>>
>Shadow the Hedgehog. The lone, dark warrior who judges the world by his own code.
no wonder they made him team up with Batman
>>
>>745997997
Based happy ending. Don't try to rush things, just let it ride out naturally. Glad you were able to get in contact at least.
>>
>>745998227
The picture is from 2019.
https://x.com/Elly86_sppv/status/1110108684166692865
>>
>>745998227
i'd rather see her birthday suit
>>
>>745998193
>Amy says she'll give you a Blowjob but only with those teeth
>>
Welp... back to /sthg/ I guess...
>>
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>>745998320
I accept your terms.
>>
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Thanks for the good thread, anons!
Let's do it again sometime!
>>
>>745998157
No, what you screenshotted IS the muddied water. Unlike other games, there is no public info on the writing process for Shadow Generations. The only thing we know for sure is that he didn't write the entirety of everything, he didn't come up with the plot premise and the general events, and he didn't write the differences in the Japanese version. This is a problem shared with 2011 Generations, but in that case we know a bit more because Pontaff shared some info in interviews (we still don't know the actual Japanese Sonic Team writer for that game either though)
>>
>>745998397
>he didn't come up with the plot premise and the general events
There's no reason to believe this. None.
>>
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>>745998351
>implying i go there

>>745998389
I'm surprised we didn't get deleted again!
>>
>>745998389
I had a good time, thanks for the thread.
>>
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>>745998389
take care amyanons, love your company and shared love for the cute pink rat
>>
Is /v/ one of the biggest Amy fan clubs on the Internet???
>>
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>>745996791
Faker dick
>>
>>745998454
You can post Amy panties on /sthg/...
>>
>>745998635
>>
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>>745998389
See you next time Amybros
I can't wait for more Amy threads to pop up when the movie gets closer
>>
>that time sonic actually snuck a peek
>>
>>745998586
Always has been
>>
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>>745998764
she flashes everyone, anon
>>
>>745998443
You think he came up with the idea of making a Generations game for Shadow? That he decided that it happens at the same time as the original? That he decides the character he meets, why, how, and in what order? That he decided to bring Black Doom back?

2011 Sonic Generations also lists Pontaff as the ONLY writers of everything, but they said in interviews that the first (and only) game they had a degree of freedom was Lost World, as that was the one time they were allowed to write in English first instead of making edits to a Japanese script. Even in that game they still had writer giving them the setting, the premise, the order of events, the characters, their motivations, and the general plot structure. The Sonic portion of the 2024 release removed Pontac and Graff. Now the only credited writer for the original Sonic Generations is Ian Flynn. The "Writer, Story and Script" credit only covers the English version of the dialogue, nothing more.
>>
>>745998828
Sonic would NEVER
>>
>>745998830
The credits are exactly the same between the English and Japanese versions. This is cope.
>>
>>745998830 (Me)
>The Sonic portion of the 2024 release removed Pontac and Graff. Now the only credited writer for the original Sonic Generations is Ian Flynn.
I apologize, I misremembered this detail. I checked again now. The Sonic portion credits keep Pontaff despite the script changes, Ian Flynn wasn't credited for those, Pontaff are still listed as the sole writers of the Sonic portions despite that also being false.
>>
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Have some Cream The Rabbit before the thread dies
>>
>>745999017
SHITnic would
>>
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>>
>>745999030
I never said that they aren't.
>>
that one video with amy and knuckles in the barrel
>>
>>745999080
>The "Writer, Story and Script" credit only covers the English version of the dialogue, nothing more.
Then why aren't there different writing credits for the Japanese version?
>>
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CREAM THE RABBIT
>>
>>745999123
Because the way the credits are formatted in this game and the original Generations doesn't properly its writers, unlike Forces or Frontiers or other games. Also, for your information, they never did that. The credits in Sonic games since 2010, excluding Generations, list the main writer, the English script writer(s) and the Japanese script writers individually regardless of which language you're playing.
>>
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Amy pees her pants!
>>
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>>745999230
what a way to ruin the thread
>>
>>745999230
Hot
>>
>>745999263
I'm doing my part
>>
>>745999230
Way to save the thread
>>
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https://youtu.be/ocL0PI2gmTs?list=RDocL0PI2gmTs&t=5056
>>
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>>745999392
>INSIDE YOUR MIND YOU WILL SEE COSMIC ETERNITYYYYYYYY
>>
I love Sonic Adventure
>>
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>Do you, Amy, take Anon to be your lawfully wedded husband?
>"I do!"
>And do you, Anon, take Amy to be your lawfully wedded wife?
>>
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>>745999517
>COWABUNGA!
>>
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>>745999517
>I OBJECT! I SAW ANON JERKING OFF TO PICS OF ROUGE THE OTHER DAY! HE DOESN'T LOVE AMY LIKE I DO!
>>
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>>745999517
I do
>>
>>745999479
Me too anon
Me too
>>
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Finally a successful Sonic thread, or should I say, Amy thread.
>>
>>745999263
Don't worry, it was only one time, she learned her lesson
>>
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Hope we get that Movie 4 Tralier soon

>>745999517
I do! :D
>>
>>745979828
>yes I’m more extort the next movie than any game.

Fuck I meant I’m more “excited” autocorrect really is a nuisance
>>
>>745999648
she looks amazing in green
>>
Does there exist a reskin/romhack of the genesis sonic games where you play as Amy and the game is titled "Amy the Hedgehog" with appropriate UI changes?
>>
>>745999697
I still haven't watched movie 3 yet...
>>
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>>745999132
Ok, now what?
>>
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>>745999517
Obviously.
>>
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>>745980309
>but while most people will tell you that 3 is the best one, I think it fumbled a lot on being an SA2 adaptation with some really awkward moments (the double Jim Carrey dance, for example).

It could always be worse anon
>>
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>>745999517
>>745999864 (me)
>>
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>>745999517
>>745999925 (still me, still married to Amy)
>>
>>745980528
There’s a Sonic Advanced Romhack in the works too

https://youtu.be/U79d1fiBz68
>>
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>>745999868
Or better.
>>
>>745999517
I DOO I DOO
>>
>Another Amy thread got into page 10
Janny favoritism is real. Every other Sonic girls get purged on the spot.
>>
I...
I LOVE AMY ROSE
>>
>>745992428
12 outta 10
>>
>>745999848
Now FUCK the rabbit
>>
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>>745999785
There's a few but I think the most complex one is Amy Galore for 3AIR.

>>746000015
I wonder if the shadow casting choice was influenced by this.

>>746000053
These threads always get purged too.
>>
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>>745999969
I love amy!!!
>>
>>746000053
That's funny given this thread was made as a test after Amyfags complained about always getting deleted
>>
>>745999969
I don't remember making this post...
>>
>>746000053
It helps that 400 posts of this thread is actual Sonic discussion and the other 100 is wanting to fuck Amy
>>
>>746000167
They're probably busy with GTA6 tbf
>>
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>>745981857
I like the Ring Pickaxe it’s pretty based, referencing one of the most iconic collectibles in gaming.
>>
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Jannies were actually pretty cool today!
>>
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>>745981857
>Knuckles Piccolo is a possibility now

Why does it fit so well on him?
>>
I think that Tikal is underrated and deserves more love.
>>
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>>746000306
I wanna cum all over her back
>>
>>745984024


>>745984320
I like the non-heeled shoes better
>>
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>>746000414
Amy a cute
https://www.youtube.com/watch?v=k0pbJwzkxFU
>>
>>746000414
HNNNG SEX
>>
>>745972816
sa2 mogs sa1 and its not even close.
>>
>>746000637
Nah
>>
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>>745992467
The thing that made these games feel connected was the common phrase “Long Time No See” almost every 2000s Sonic had that line somewhere in the story, it was a soulful tradition >>745985650
>>
>>745985809
>Also even though the Wii wasn't strong enough to handle a port of 06, they decided instead to....take like a third of the dev team away and put them on the Wii to shit out Secret Rings

A very big gamble considering it took some time for the Wii to become successful, I have a feeling the split dev teams is part of what doomed 06
>>
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>>745987062
>Sega is Sonic's greatest enemy man
>Sega is an anagram of Sage

Really makes you think



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