Why do humans keep trying to make video games into carbon copies of life?
>Why do humanswestoids aren't people
Because every act of creation is first an act of destruction. Modern devs are looking to preserve rather than destroy - to add without removing, to accommodate rather than discriminate, to make everything fit rather than decide what belongs. But creation requires exclusion. It requires killing off possibilities, breaking conventions, discarding ideas, and making choices that inevitably leave something behind. A work that tries to preserve everything risks creating nothing with a distinct identity.