[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1766374925522805.webm (1.7 MB, 800x432)
1.7 MB
1.7 MB WEBM
>new indie """retro""" FPS
>look inside
>it's movementslop
>>
>>745986124
my eyes hurt
>>
>>745986124
funny how games like DOOM and Unreal Tournament pioneered the FPS genre and killed it at the same time
>>
>>745986124
where's the shooting
>>
>>745986124
I don't get the appeal
I just want to aim and shoot, I don't give a shit about double jumps or grappling hooks or whatever the fuck
>>
File: asspussy.jpg (3.55 MB, 2560x1440)
3.55 MB JPG
I played the demo for this and it's ludo, think it was the old pre-alpha build from like 2 years ago off their discord, pic related
one of the very few if any FPS games where enemies actually feel like they're trying to kill you rather than just running towards you like idiots. all the crazy movement stuff was pretty intuitive, not normally into shit like Ultrakill but it didn't feel like that
also fuck it since you didn't post the name or anything, it's World of Dogs. you'd need to watch the trailer and vids to properly understand it. it's like Kenshi x Dorf Fort x Prey, a lot of focus on simulation aspects. not many indie devs are trying to be ambitious and settle on ripping off old games but worse so fuck it

instagram.com/worldodogs
store.steampowered.com/app/3703360/WORLD_OF_DOGS/
>>
>>745986124
Where's my shooting in my first person shooter? Also
>"retro" FPS uses an assortment of nonfiltered 32x32 textures which are comprised of five hues of the same color which are stretched over huge swaths of train
>>
>>745986840
My eyes hurt just looking at that shit
>>
I thought everyone on /v/ loved Titanfall 2?
>>
File: 333.jpg (2.2 MB, 4374x2340)
2.2 MB JPG
>>745986902
graphicsfags are subhuman, fun is king
>>
>>745987003
you can have both
>>
>>745987039
if you're AAA. And even then AAA fucks it up more than half the time.
>>
>>745987115
>if you're AAA
you can have stylized graphics that don't look like eye cancer, like what you posted
plenty of gorgeous and fun indie games
>>
this is the kind of game that /v/ will like only when some faggot like Sseth has made a video on it and gave them permission to enjoy it
see you in a few years
>>
>>745987196
I didn't post any of the screenshots FYI
My point is just that it is much easier if you have adequate funding. Indie devs should be given some grace, especially if they are focusing more on gameplay, which it looks to be in this game. Not every team is going to have the best or most inspired artists starting out. And I'm just basing this off the fact that it looks like this is their first game.
But yes of course there are plenty of gorgeous and fun indie games.
>>
it's looks fun but it's not my cup of tea

getting headshots while moving normally will always feel better
>>
>>745986124
Movementkino more like, catatonic goymers on suicide watch
>>
File: 1772993159472657.webm (3.46 MB, 960x540)
3.46 MB
3.46 MB WEBM
>>
>>745988581
Vholume if anyone is wondering



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.