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the audio mixing is SO FUCKING BAD
>>
It's an old unc game. What did you expect?
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>>746015006
Funny how you didn't complain about this for the past 19 years
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>>746015006
Why yes anon I DID see the l8est kinoest vid from mandylur gayming.
You fucking advertising scum
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>>746015006
That's true of most vidya
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>>746015006
it was an early gen 7 game, so it was always doomed to have a terrible PC port.
Hope it gets a recomp someday
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>>746015409
is it better on console? i played it on 360 back in the day and definitely remember needing subtitles on
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>>746015006
Are you playing remaster? It's propably cause of this
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such a good game doe
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>>746015439
>is it better on console?
Not really.
360 is basically forced to 30fps, since unlocked is miserable and only about ~45fps most of the time.
It's slightly better on Xbox 1, but still unstable and nowhere near solid 60
>>
Shut your trap you eceleb cocksucker
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>>746015006
Fuck off Mandalore
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>>746015439
The overall quality of the audio is pretty bad on the PS4 Remaster
>>
>>746015006
Is it just me or is there like a full second audio delay between what's actually happening on screen?
>>
Is it a "complaining about audio without disclosing your setup" moment?
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>>746015006
The game itself is and always was dogshit too, no idea why people like this garbage
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>>746015006
The gameplay too.
Game has always been overrated shit.
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>>746015006
>https://youtube.com/watch?v=ynYUdrctiTc
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>waaahh gameplay is bad because it doesn't play like Apex Legume, a game that came out 10 years later weeehhhh
>>
Console control, aim like a fucking drunk, special abilities - most of them useless, game not really immersive sim as some people portray it, respawning enemies, reviving tanks, qsave and qload take eternity.
Everything rest, like how game look and atmosphere and art direction are great.
>>
>>746019256
fuck off. for 2007 game it was amazing. Just for the art direction it was enough. now GPU can reach 100TFLOPS and I am still getting shit looking AI slop or UE5 default mud asset that is 1/4 as good as bioshock is.
>>
if you play the "remastered" version you kinda need this

https://www.mulderland.com/en/games/bioshock-remastered
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>>746020552
half life 1 has better gameplay
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>>746015409
>terrible PC port
I thought it was flawless. Runs perfectly, looks incredible. Now BS2 had an awful port. Looked a generation behind BS1.
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>>746015006
You gotta install OpenAL for audio and change the corresponding setting in the ingame-menu.
https://sourceforge.net/projects/pb-openal-sdk.implib.p/files/PureBasic_OpenAL_SDK.zip/download
this works for original bioshock. idk about remastered though.
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>>746015006
Yes, I also watched the Mandy video.
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>>746015006
Did someone make a youtube video about 20 yo game?
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>>746023330
yes
but he didn't even watch it seems, because mandalore's video doesn't say the audio mixing is per se bad, just that it's buggy and tends to cut out if there are a lot of audio sources
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>>746015006
This game came out when people were using tinny turtle beach headsets or, maybe Allah forgive this utterance, built-in TV stereo.
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>>746023330
Im just playing it because it was on sale on steam again for the first time in a while i didnt know about the eceleb video
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>>746015006
Dunno about 1 but the PC port of 2 had legitimately broken audio that wasn't meant to sound that way and it never got patched. iirc starting the Protector Trials used to partially fix it but not sure if that works anymore
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>>746024049
The worst audio possible would keep getting repeated. That unspeakably grating Big Sister theme.
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Tried playing picrel since I never got around to finishing it and I keep randomly getting crashes to desktop. Despite fucking around with the settings for an hour and checking the pcgamingwiki, I wasn't able to get it to work :(
Is there a reason all the Bioshock games are so fucked on PC?
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>>746016874
>I NEEEEEEEEEED 60 FPS OKAY I JUST DOOOOOOOOOO
lol faggot
>>
>>746024206
I don't know if this applies to Bioshock 2, but random crashes with these late 32-bit games is often caused by the default 2GB RAM limit. Try this if you already haven't:
https://www.pcgamingwiki.com/wiki/Windows#Set_older_32-bit_games_to_use_4_GB_RAM_instead_of_2
>>
>>746024206
get this https://www.nexusmods.com/bioshock2/mods/28?tab=description

and do this:

Open the d3d11.ini file provided by this mod and make the following three changes:


Under the [Textures.D3D11] section, change Cache=true to Cache=false.
Under the [Render.DXGI] section, change IsolateD3D11DeferredContexts=false to IsolateD3D11DeferredContexts=true.
Under the [Steam.System] section, change AutoInjectSteamAPI=true to AutoInjectSteamAPI=false.


Bonus tips for absolute stability:

Edit the game's own Bioshock2SP.ini (located in %appdata%\BioshockHD\Bioshock2) and make these changes:
- Set HavokNumThreads=2.
- Set TextureStreamingMemoryLimit=2048 (or 4096 if you have plenty of VRAM).
- Set TextureStreamingDistanceLimit=10000.

I replayed the trilogy a week ago and only had a single loading screen crash in 2, 1 had many loading screen crashes so always quicksave before changing levels, I remember 2 remaster had constant combat crashes and it was unplayable 10 years ago but this was fine after applying those steps above
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>>746025670
>>746025801
I'll try both of these out, thanks a lot.
>>
>>746024049
i know the remastered version fixed the bug that meant the vending machines didn't play audio



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