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Is Halo CE a flawless game? Great pacing, encounter design, every weapon is viable on Legendary, memorable vehicle sections, soundtrack, voice cast, Covenant are super fun to fight, memorable levels like Halo, Truth and Conciliation, The Silent Cartographer, Assault on the Control Room, the second half of the campaign and the four way war aspect between the humans, covenant, flood, and sentinels is top tier kino, the warthog run finale, Echo 419
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>>746035667
Yes.
Strafefags lost.
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>>746035667
Pretty much yeah
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>>746036104
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>>746035667
The levels aren't as good as 2/3 but everything else is better
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>>746035667
I played the Halo games for the first time last year, and was surprised how good CE was. It doesn't feel like a game that came out in 2001, it feels a lot more polished.
The only thing that I disliked were the copy pasted rooms/layouts in a few areas, but no game is perfect.
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>>746035667
It's VERY good, but a lot of the levels stop it from being completely flawless. Too much reuse of maps but going backwards, and boring ones like the library.
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Humans are Forerunners.
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>>746036514
I like the library.
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>>746035667
I wouldn't say flawless, it's fairly repetitive in gameplay, the combat, and the level design, there's a whole lot of repetition.
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>>746035667
it's extremely good
it's a flawless execution of a simple FPS game imo
just look at the enemy design, they obviously had someone who knew what they were doing on their team
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>>746035667
its super repetitive
just thinking of two betrayals, the library, etc and their copy pasted hallways makes me never want to play it again
halo 2 is one of my favorite games btw
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>>746038616
the library was an endurance challenge
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>Halo CE
>flawless game
>Great pacing
LAUGH MY FUCKING ASS OFF
I've uninstalled this piece of shit at least three times because of how insufferably boring the campaign is after a couple of hours. I can only imagine how retarded the average Gaylo fag is to keep this (((franchise))) afloat all those years.
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>>746035667
>Is Halo CE a flawless game?
Definitely not but it is very close to a 10/10 imo. I'd probably give it a 9.7 out of 10. To me the only real flaw it has that holds it back is the weapon sandbox can feel a bit lacking at times. Maybe the covenant could have used a couple more weapons and I know the PC version gives the flamethrower. People hate on the backtracking but I really didn't think it was that bad. It would have been better if we got a few more original levels of course but this was Bungie's first Halo so they really did a damn good job making such an impactful console FPS. Remember prior to this the console FPS people likely would have played were the N64 ones.

Also I still think CE had the best visual artstyle of all the Halo games. It just needed a bit more graphical polish which this remake could have did but oh no they had to butcher the artstyle instead. Faggots
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>>746039086
the game was extremely rushed which is why I think we ended up with the same levels but flood themed for the second half of the game
more covenant weapons would've confused the gameplay. as it is you always know exactly what weapon the enemy has even if you can only see a few pixels of them
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>>746039290
All the Bungie Halo games were rushed because Microsoft sucks fucking cock. Also they could have easily given the Covenant a few more weapons had they thought of it at the time considering that they actually have more weapons in later games. Such as the Plasma Repeater for example. Could have easily been in this game and used to only the top tier Elites. I really don't even know what the hell you are getting at here with your post. Have you played these games? Even by Halo 2 we had their energy sword which could have been introduced as a weapon even in the first game considering some high level Elites have this weapon.
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>>746035667
No, it's one of the worst fps games ever made, you retarded faggot.
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>>746039792
I'm talking about the enemy and weapon designs. as they are in halo CE they're perfect
all the enemies have bright colorings vs marines (so you can tell friend from foe instantly) and the tiers of enemies have very distinct designs (grunts are triangles, jackals are circles, elites are tall rectangles, hunters are diamonds)
the weapon design is also genius
the only weapons a grunt can have are a PP or a needler, and they're extremely distinct from one another. even on a shit 640x480 monitor you can tell what a grunt has across the map. if you notice the jackals never have needlers. I think this was a deliberate design decision because you wouldn't be able to see them behind the shields
you can also always tell what an elite has ESPECIALLY the energy sword, it's a huge bright glowing weapon that automatically tells the player without even needing to explain it that it's highly dangerous

you might think it doesn't matter but if you look at later games, especially halo 4 / infinite, the weapon designs became very samey and the visual clarity suffered alot even with high resolution displays that should have increased the clarity
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>>746040427
>I'm talking about the enemy and weapon designs. as they are in halo CE they're perfect
Well most disagreed with you since even the PC release added a few more weapons. The sandbox is good in that its balanced mostly but that is because its also not very large. The Covenant only get 3 guns in the base game anon lets put this into perspective. The fuel rod gun and energy sword were both in the game but not useable. They could have easily been included but as you said they did rush the game out for the Xbox's launch which to me was the right call anyways despite MS sucking cocks as I had said. Doesn't mean they couldn't have made a CE enhanced edition or something a year after as was often the case with games back then. They could have expanded CE, but they never did. Its fine anyways.

As for the rest of what you are saying yes I know. But I don't think a slightly larger weapon sandbox to choose from would have hurt CE in any way it only would have enhanced it and also alleviated some of the repetitiveness people sometimes complain about with CE.

As for me I'd liked to have seen an enhanced or special edition or GOTY type version of CE that included some of what I mentioned. Anniversary and Campaign Evolved suck balls though because 343 industries sucks balls.
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>>746035667
It has tons of flaws, enemies that can 1hit kill you everywhere being one of them, fuck any game that does this. It has serious pacing issues, timing issues with scripted events, the levels are mostly hallways and the vehicles handle like shit. It was revolutionary for it's time, but it doesn't hold up. It's a game that was made to be played with constant death/reload and we've moved past that.

The one thing it did with animating the enemies and giving them communication cues, it did really well and still stands out today, the enemies feel alive.
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>>746040427
Based game design understander. Halo 2 was a fucking mess with how muddled the weapons became and it really broke the rock paper scissors combat, you ended up needing to pick up weapons every 30 seconds to deal with the too many combinations of enemies and weapons.
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>>746040427
>fuel rod gun
>energy sword
>plasma repeater (would have basically been the plasma rifle but stronger and only used sparingly by higher level elites)
>unsc flamethrower
>minigun or chaingun (could have been great in some of those later Flood levels)

You really mean to tell me this wouldn't have been fine additions to CE (the best version not 343's abominations)? As I said before we did get a few of those included in the PC port anyways. Campaign Evolved did also give us the BR, needler rifle but I'm not saying those should have been included.

I think the 5 extra weapons I listed would have fit in quite well with the original CE sandbox of weapons. Add a few more original campaign levels as well or some slight tweaks to improve the "problematic levels" people complain about with the original CE and I guarantee this would have made for a much better re-release of the original game. The remake really should have just been something like this. A 1:1 or nearly in regards to gameplay. An improvement of the visuals that respected the originals artstyle. And a careful inclusion of weapons to the sandbox that doesn't throw things too out of the balance the original went for. Also no Brutes and no stupid mind control crap. God the fags running Halo suck so much.
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>>746035667
2 is a much better game but it would've been cool if the vehicles were a bit more unwieldy like the first game
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I replayed it the other day after not playing since a kid and it was mind numbing to the point that I just put it on easy and ran past everything
There are too many rooms that are exactly the same or backtracking
Halo 2 felt like such an improvement in every way. In fact every subsequent halo has been better than the last up til halo 4 which I'm on now. The story feels like a shark has been jumped over
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>>746041158
I don't think bungie would have had the bandwidth for that. they were already working on Halo 2 when Halo 1 came out. they didn't have time to circle back and 'enhance' CE. they wanted to move onto the next big release
the obsession of refining already released games is very much a modern thing. back then whatever was printed on the disc is how it stayed
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>>746038889
low effort
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>>746041956
the fuel rod is just the rocket launcher. it's fine because the rocket launcher was fine
the energy sword is also functionally the shotgun. it would have also been good more so then the fuel rod because it had a distinct visual identity
plasma repeater is literally retarded. it's just a plasma rifle
unsc flamethrower is stupid and only existed because they thought it would be fun to burn popcorn flood with it
the original 60 round AR was already well suited for clearing flood so a mini gun or chaingun would've been stupid
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>>746041956
and also brutes did absolutely suck. they are infinitely less fun to fight then elites
their design and color palette sucks and they barely react to getting shot
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>>746041467
I dont trust anyone who says the vehicles handle bad. You're braindead.



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