Why do so many people hate Sonic superstars? I don't think it's worth full price but besides the bosses, its alright.
>>746050386Amy fucking sucks in this game
>>746050386Its a pretty fun game. Its biggest issues were>Bosses>Jun's music (save Press Factory Act 1)>$60Otherwise its a solid game. Nice to have some new zones. I do think some folks issue with it was the design of the stages is more akin to Sonic CD than Sonic 3&K. Mania takes a lot of inspiration from the latter. I wouldn't mind them tackling another 2D Sonic if they address the issues and don't go above $40.
>>746050386the bosses are bad, like really really badi don't even play time trials because of them
>>746050779I thought bosses were excluded from Time Trials
>>746050779Do you have to play bosses in time trial? That would suck major ass
>>746050607We are talking about SuperStars
I don't even understand the thought process behind this one, was he retarded?
>>746051359Spam emerald powers.
>>746051453Just beat him, he was easy enough, maybe he shouldn't put a massive red fuck me button on his next one
i hate the 3d look this game hasit almost looks like a Wii game
>>746050386>$60>digital deluxe scam>you can't get comic book DLC skin>you can't even use skins in time trial>Jun Senoue's Sonic 4-tier music>Boss fights were fucking horseshit and kills the entire game's replay value. It had no reason to take more then 2 minutes to beat in a classic sonic game
i never played it but i thought Mania bosses were pretty bad as well
>>746050779>i don't even play time trials because of themYou don't fight the bosses in time attack mode.You played yourself.
>>746051585>i hate the 3d look this game hasI remember looking up Arzest's previous work and it's literally just a bunch of 3DS and mobile game stuff. So Superstars ending up with that same look makes sense, it's what their typical pipeline is organized around.
>>746052496Mania's were quicker and a lot were excused for being references but yeah neither had great bosses.
>>746050386It’s got that mighty number 9 graphical style
Has anyone actually done a deep dive on the Boss design of Superstars? I mean a play by play comparison to other Sonic games. What makes them so terrible compared to say, the bosses of Sonic Mania?
>>746053891>What makes them so terrible compared to say, the bosses of Sonic Mania?Mania's bosses follow the same logic as the Genesis games: straight to the point. They do not last long and can be beaten quickly if you know what you're doing.Someone at Arzest thought it would be a good idea to include long as fuck attack phases that does nothing but waste the player's time until they have a chance to attack the boss, then the process repeats over and over again until the boss dies. It's fucking obnoxious and it overstays its welcome.
>>746050386Because Mania set the bar so high that this game just comes across as a soulless cash grab in hindsight
>>746054094Pretty much this. I think it was done to account for more than one player spamming attacks on the boss, but they REALLY needed to have a hitcount for single players too. Would've negated 90% of the issues people have with the bosses.
>>746052496Most Sonic bosses are pretty bad, but usually they're deemed "inoffensive" since they can either be beaten relatively quickly, or are sectioned off into their own level never to be touched again.I played through the Dimps games last year and I actually think Rush has some of the worst bosses in the series. Just a bunch of "wait around for the opening" shit on top of reusing bosses across multiple zones and characters. Very boring. But again, they're separated into their own act, so they're generally more of a one-and-done annoyance (unless you play Sonic and Blaze's stories back-to-back).Superstars' bosses aren't very fun, but they go by a lot quicker than how most people act when you realize they're generally balanced around Tails and Amy's vertical moves, and using the emerald powers with Sonic and Knuckles, somtimes letting you throw in additional attacks between phases. Still, I only ever replay Superstars' stages through time attack, so like Rush the boss fights are pretty much a non-factor. The game has some surprisingly good level design outside a couple zones.>>746053891The main difference is that they're balanced primarily around multiplayer and the emerald abilities, so the boss' invincibility window that's practically nonexistent in other classic entries is noticeably longer in Superstars. If the devs had cut this window when playing singleplayer, most of the bosses wouldn't have gotten as much flak. Otherwise some of the bosses follow in Mania's flaws where they're designed to be more of a "sequence" than a straight arena fight, which drags a given stage's replayability.
>>746050592She sucks me, that's for sure.
>>746054094OP here, i will defend SOME of the bosses. On press factory and the clown boss (get the rings, hit him three times) was decent, as Most of the minibosses are fine enough with power usage (except the faggot monkey, fuck that guy), the main problem is with the main bosses and because of the fact some stages only have 1 stage, you get a lot more of these waiting game bullshit. The desert boss, oh my god what a terrible fight.
>>746054568*as was the other mosquito chase boss and the pinball act 2 boss, that was a legitimately fun fight
i hate that even modding this shit requires some weird obscure mod manager that no one uses because it happened to be unity-compatible games and worked
>>746050386It's a follow-up to Mania that's not as good as Mania, has an ok but boring soundtrack, and graphics look low budget. Even worse if you're playing the Switch version, it's actually ugly there compared to PC where it's low budget but still somewhat charming. That said, I like it. Alright describes it well.>>746051680>It had no reason to take more then 2 minutes to beat in a classic sonic gameI swear a lot of criticism about the bosses is just ADHD. You guys talk as if you're taking hours to beat a boss, when it's usually more like 2-3 minutes. They're all pretty easy too and you only have to do it once, they're also cool setpieces to watch once.
It's a better game than Mania.
>>746051680>you can't get comic book DLC skinSomebody already made a mod for that a couple years ago.
>>746051680>>Jun Senoue's Sonic 4-tier musicI'm still baffled that it's like the start of the game really tries to put its foot forwards besides the shit boss music and reusing Mania jingles, but then soon enough around the halfway point it's like they ran out of time so they just slam Jun's shit together in a weekend.
>>746055298>I'm still baffled that it's like the start of the game really tries to put its foot forwardsBecause a lot of those early tracks were either arranged or composed by different people. For example, Bridge Island Act 1 was composed by Senoue, but arranged by Tee Lopes. Then Lopes went on to compose Act 2.I'm curious on what happened with the soundtrack, because it legitimately comes across as unfinished, which is basically unheard of for a Sonic game. I'm guessing a lot of the non-Senoue arrangements and compositions were done at the last minute. Why Senoue can't just do a classic-soundtrack in the same instrumental style as pretty much any other Sonic game he's done over the past 25 years is beyond me.
>>746056204Zero coordination, too, so you get this nightmare Sonic 4 shit in the same game that Yasuyuki Nagata is over here actually using a real Genesis soundfont.https://www.youtube.com/watch?v=pUGkPAOsC4k
amy rose, butt she's thick.
>AutoscrollerI already know about the Fang robo. Why are they bringing him back only to use him in two of the worst fights in the game?
>>746050386bosses are the point of the game. if you don't have bosses, what else is there?
>>746056530No one cares about boss battles in a 2D sonic game
>>746056530This is Sonic, not Cuphead.
>>746056530>>746056620>in a 2D sonic gameIn a 2D platformer. Unless it's explicitly an action game like Mega Man or Castlevania, since when have people cared about the Mario bosses, or Donkey Kong bosses? Maybe the final boss.
>Overpriced>Denuvo>Epic Online Services cancer>Another thread of disingenuous nintendo fanboys crying about a sonic game they never playedIt's no wonder nobody gave a shit about it and the relatively minor issues with the game, like the camera being a little bit too close in singleplayer or the bosses having way too long i-frames to compensate for 4player gaming
>>746057242I mean there is one gigantic overarching issue with its advertising, mainly that it was hyped up as a 4 player co-op Sonic game. Turns out that is the worst possible way to play it, since the camera only follows the person considered in the lead and everything goes to absolute fucking hell the instant one player splits off. Co-op partly dictated the boss design so players wouldn't cheese it, some aspects of level design and secret hunting, etc, but it's not even worth bothering with.Though even co-op isn't an excuse for the SP-only Trip final boss and the dark dragon shit, jesus fucking christ.
Is...there any porn...of Amy and Trip tribbing?
>>746057552The co-op is fineIf you got two niggas you can go peruse around the stage for secrets and shitIf you got a full four niggas you can go through the relatively straightforward main route through the level and still have fun.This is a retarded thing to claim when it literally worked out for Sonic 2, 3, Knuckles, and Mania's multiplayer.
>>746057242>the camera being a little bit too close in singleplayerIt's actually just as close as in Mania, or any of the Retro Engine Sonic ports. But they should have offered an extended fov as an option. The camera already moves back a bit when playing through the campaign in multiplayer, so the work was pretty much already done.
That cyber station fight was not fun, holy shit.Really bad telegraphing on the fact you were supposed to hit metal on the top and bottom and not after he dashed
>>746050386It's Advance tierThe advance games are not very good
>>746057696That would require people to remember trip exists
>>746057808>This is a retarded thing to claim when it literally worked out for Sonic 2, 3, Knuckles, and Mania's multiplayer.Except there the partner character just lolrespawns without penalty, they're not really adhering to much of anything but dicking around on-screen as a friend. Superstars gives everybody own lives counters, treats it like NSMB co-op with trying to bubble off-screen folks back onscreen, and forces player swaps in the special stages for each individual action. It's intended to be wacky, chaotic, batshit stuff, but the game is kind of screaming the whole way through as the camera jerks around and the mechanics are more prone to glitching out.
>>746052496I do kind of appreciate how the bosses tried to a be bit more gimmicky while USUALLY still maintaining how 2D Sonic bosses generally have like have almost no I frames. Like yeah they're still easy as hell but I can respect the attempt with stuff like the Spider/Laundro-mobile or the Uber Caterkiller attacking from the background and the sides of the screen and whatnot even if they aren't really anything crazy in execution.
The asset reuse here is amazing. Imagine reusing the final boss of your latest game as a background asset and expecting no one to pick up on it
The only place defending Superstars is /v/, which checks out. There's a lot of /sthg/ refugees on here that are mentally ill and think their dogshit opinions are the majority. So when they receive any sort of pushback they breakdown like the npc.exes they are. This includes you OP.
>>746059345/sthg/ doesn't play videogamestry again
S3&K did irreversible damage to this IP because its lightning in a bottle and even then it was a game cut in half to meet a sales deadline for mcdonalds.This series is haunted by its past and will never step out of it as evident by the amount of times theyve reused assets from Generations. Even the fucking pac man world 2 DLC reuses green hill again.
OP here. I retract my opening statement, final boss is straight ass
>>746050607>>$60software doesn't cost any money
P-06 and advance 3 are the only game amy is fun to play
>>746061305You think this is bad? Wait til you see the true final bosses.
>>746050386The most 4/10 game I've ever played.
>>746061371Frontiers
>>746061371I like Amy's playstyle as the "hard mode" of Advance 1.
>>746050386The most 2/10 game I've ever played.
>>746061613She's only even really hard in level traversal, too. The extended range and super jumps basically cheese almost all the bosses.
>>746061371Amy is fun in Superstars. Drop dash isn't that useful the first time you play because you don't know the level layout yet to maintain speed anyway, her double jump is better. I don't like Tails because flying is always boring in a platformer, and Knuckles is fun but too different, she's what I used the most on my first playthrough.
>>746061418Got him. I just gave up and spammed the Avatar shit for 3 hits. I refuse to do that dogshit first phase again. What a boring fucking fight filled with cheapshots.Once you know he does the slam then you avoid it effortlessly but being sent back to the start from that was not fun
>>746061879Matches my experience. Felt like it was annoying until I learned what to do, then it became way too easy even. You can also use the other emerald powers like throwing hammers as Amy or using the flying fireball power
>>746061475>those stupid cardsnah
I haven't play dream team for obvious reasons, but how does she play in that?
>>746062569She's just a Sonic clone. She carries her hammer when running, but never actually uses it.Gameplay wise it's just standard boost stuff unless you use an unlockable skill to replace the boost with the spindash.Oddly, Dream Team also has the best spindash out of any 3D Sonic game, reacting to slopes and hills pretty much how you'd expect it to. I guess it took a team of mobile developers to get it right for once.
>>746062881>Dream Team also has the best spindash out of any 3D Sonic game, reacting to slopes and hills pretty much how you'd expect it toWow, like SA1?
>>746062881seems like a monkey paw game
>>746062456She's fun to control and the tarot card gimmick is fucking weird. Both are true.
>>746062983I'd say it's comparable. Closer to SA2 than SA1, since you can't spam it. I think the main advantage it has over Dream Team's boost is a fully charged spindash being faster and lasting longer than using your boost meter from full to empty, so it's basically a speedrunning tool. It also has this slight drifting ability if you try to charge it while running. Kinda neat.https://www.youtube.com/watch?v=AwD6KnbTEDY
>>746063117I just hate I need a meter to slam the hammer let me go nuts with it
Does anyone think we’ll get CrossWorlds DLC news at Keighley’s Gamescom show tomorrow?
No Shadow
>>746061879Eggman should've gave this nigga a Beam Saber, RX-78-2 lookin ass
>>746061305Wait until you do the Trip mode>Ground is sloped eveywhere>Even more one hit KO attacks>Feels like it goes on even longer
>>746058062The first one is great except for the bullshit bonus levels.
>>746065619"Doesn't work for me, brother. I ain't putting over some dimeless jobbers like Fang and Trip," - Shadow, probably.
>>746068542>HAGria
>>746065619>>746068542Classic games take place before Adventure, so Shadow is still locked up. I say ignore the lore and let him in anyway.
>>746069287They won't let the character out of canon stasis prison, but they'll certainly use him for costumes.
>>746050592I really wanna Mobian gf.
>>746057696It's a pretty exotic nicherule34(dot)xxx/index.php?page=post&s=list&tags=trip_the_sungazer+amy_rose+
>>746065619Shadow currently floating between life and death in the ICU
>>746050386I think most of it is from how so many aspects of it are close to being great or are really good ideas only for the game to just sort of half ass it, overall the level design is closer to a handheld game than a console classic game.
>>746051248>>746061352>you MUST talk about the OP subject in a threadDrink grass.
>>746051585When you put Bridge Island next to Gens' GHZ it's insane how far modern classic Sonic visuals have regressed.
>>746054991That's only by virtue of it being a game instead of a romhack.
>>746056494So you'll hate him and stop asking for more of him.
>>746057094>since when have people cared about the Mario bossesOh cool so I guess I just imagined Galaxy and Odyssey>or Donkey Kong bosses?Jungle Beat
>>746051359Welcome back Sonic Advance 3
>>746059260It'saREFERENCE
>>746061870>Drop dash isn't that useful the first time you playYes it is, you are the dumbest nigger alive
>>746062881>She carries her hammer when running, but never actually uses it.Frontiersretards, we are SO back
>>746070286Actually Flynn confirmed it wasn't anything significant. It's just a generic purple planetoid because Sonic and co were in space. That's it.>but that doesn't make any senseNeither does the existence of a field of asteroids right above the Earth in S3K. Go figure.
>>746070216now read again>In a 2D platformer.
>>746069287All Sonic games take place in release order.
>>746050386new sonic the hedgehog
>>746070482Jungle Beat is a 2D platformer, but I'm not sure why that anon is acting like its bosses were anything special unless he's one of those spectacle over substance types.
>>746070462>Actually Flynn confirmedFake fact discarded.
>>746054094Except all the hard-boiled heavy boss fights are "wait for an opening" type fights.
>>746070372How useful is it to go fast when you don't even know the level layout yet? You're not gonna get good times anyway, better take your time. And if you do need to go fast, do a regular spindash which Amy can do.
>>746070514Sonic Team considers Mania and Superstars taking place before Adventure. That was literally Iizuka's answer when asked about Shadow being in Superstars.
>>746070575Eggman in Flying Battery too.
>>746070640I didn't ask for Sega's opinion.
>>746070545I was talking more about the>Galaxy and Odysseypart. Most 2D platformer bosses to me are really easy and fast to kill and I'd forget most of them if I hadn't played these games a ton. Unless, again, it's an action game where combat is the focus. Even then, NES Ninja Gaiden bosses are very meh.
>>746070559Flynn was apparently involved with a significant amount of story and background material that ended up getting left out in the final game. So if it was intended as some sort of "sly" The End reference, he would have said so.This was back before Sega told him to shut his mouth about behind the scenes Sonic stuff on his podcast.
I like waiting for an opening, it's fun watching the boss do all its cool moves!
>>746070767Odyssey is a 2D game with occasional 3D segments, like most boost games.
>>746070784Flynn's scripts have been ignored before like Frontiers so I'm sure the japanese department had something else in mind
>>746070585Sure but I like going fast whenever I want regardless of whether I've played the level or not so I'm not going to play as Amy unless I have to since she's boring and looks retarded
>>746070947Well, yeah. The "something else in mind" was likely "it's a classic Sonic game, so who cares," which is the explanation behind that purple planet asset. They're in space. There are weird planets in space. That's it.
>>746070834Personally I just want to crash em fast so I can have more times with the beauties.
>>746070751But it's not their opinion. It's their fact.
I need a Mobian gf maid.....I really neeeeeed it
>>746070834Btw delete that pic.Here a better resolution
>>746070575Gunner is the only one I remember being a blatant "waiting" boss. The others I feel like you could attack pretty freely.Heavy King's fight with the master emerald I can't comment on since I've only fought him once. Maybe twice.
Forces, TSR, SS are the holy trinity of forgotten modern sonic games
>>746050386>3ds graphics, when hand drawn style was a possible path during the planning table>bosses that force you to wait minutes to attack>level design nosediving off a cliff after carnival pinball>dogshit final bosses, all 3 of em.>replayability is on a side pvp mode that was dead on launchIt was a sloppy cashgrab.
Trip is cute!Cute!!!
>>746073704I wonder if she fluffy or scaley to touch
>>746073704Meh
>>746073926Is she wearing oants or not
>>746050386Because sonicfags are never happy and they constantly find excuses to whine about the game series that notoriously has always been designed in a way where there's always some kind of crippling flaw, relying heavily on presentation and novelty.From day 1, you had slippery controls, shit choice of resolution to sprite size ratio, and an already outdated arcade style focus on brute force memorization and with a conflicted identity between "Go fast as possible" vs "Do relatively precise or patient platforming", and bosses that were either piss fucking easy or obnoxiously time consuming, to say nothing of the fact that 80% of any game's stages were dogshit nobody wanted to play.So every sonic game has a round of "let's get mad about something that's been an issue in almost every other game" where whenever one thing gets fixed for a game, they'll sperg out over some other faggy element that's still present in a game they claim is totally good.In the case of Superstars? Apparently 3 minutes to kill a boss is too long and it's not Mania and it costs more than Mania, a game that was developed predominantly by fans for the price of a chicken sandwich. Sure, it's got better level design than average and finally solved the fucking "Sonic's shoes are made of butter" issue that's plagued the series since sonic 1, but who cares, I couldn't beat a boss for 7 year olds in sub-30 seconds [except for all the ones I can, but those are bad because they're too easy.] so the game is bad.And it will remain bad for about 5-6 years until the next sonic game comes out and suddenly Superstars will retroactively be the best thing ever because it came out 2 sonic games ago.
>>746074539>if a game has good aspects you're not allowed to criticise its bad aspectsPeak sonicfag
>>746074682The joke is that almost none of those flaws are actually present but the endless flipflopping from the fanbase means that any time a game fixes a problem they complain and whine about it not including a problem from a prior game that they pretend is a vital part of a "good sonic game".When they don't just go "This is too X it should be Y" even though they know damn well if the bosses were faster, they'd whine about that instead, or if the platformer was more slippery, they'd seethe about it not being as precise, etc.Tbh the only answer is to just kill the entire Sonic fanbase over the age of 11 and start the fuck over.
>>746074841No, I get it. I post the same when I'm on a (You) draught.
>>746074742Modern Traveller's Tales on a 3D Sonic platformer could be GOATed
>>746074742
>>746074742>>746075046my reaction to these posts
>>746068542everyone loves Trip
>>746075161Sonic refusing to fuck this bitch is unfathomably gay.
>>746074742Cocksucker.You deserve to burn away in the hellfire.
>>746075253Give him some slack.He is currently busy
Amyfags are so pathetic.
>>746075046
>>746075454>implying this faggot could land Surge
>>746075529Heroic
>>746075529The real reason she stopped Whisper is because only Cream can handle a gun properly unlike that literal crybaby bitch