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Why does Elden Ring and The Duskbloods get so much hate for copy+paste when Dark Souls had you fight the asylum demon 3 times and was planning a snow variant?
That's not getting into the Taurus Demon and Capra Demon pasta in Lost Izalith..

>interconnected world in DS1 ends 1/3 into the game
>Undead Burg and Parish are a worse 1-1 style area from Demon's Souls
>Blighttown is a worse Valley of Defilement
>Pinwheel - Worse version of False Idol from demon's souls
>Painted World of Cut Content: The Area. Crossbreed Priscilla cut heroine NPC. Velka was a cut Covenant.
>see anor londo for the first time
>excited that itll be like undead burg but ornate and maintained instead of drab and falling apart
>tfw its like 0.1% explorable and youre mostly just running on roof tiles and across arches
>DeS's faster and more fluid combat over DaS1
>Worse particle effects than Demon's Souls
>Lost Izalith

Dark Souls ages even more poorly when you see all the shit they ripped off. Like the opening up doors ambush in Boletaria palace getting moved to the lower undead burg, the identical enemies, the undead soldiers and warriors that have identical scripting to Dreglings and Boletarian soldiers, and so on. So many similarities pile up
>>
>>746080723
You're arguing the wrong thing, it's not copy paste within a game, its copy paste across the same game made 6 times, and everyone is opening their mouth to happily receive the sloppa. It's the ultimate normie comfort slop delish.
>>
Because old game is le good, and new game is le bad >:(
>>
>>746080808
Yeah, they should take 7 years between each game so that every single asset including barrels and every shrub is made from scratch.
>>
>>746080808
Only dumb fucking normalfags demand the thing they already enjoy be made different
And then they bitch and moan when it's made different and now they no longer have the thing they loved
See: cowadoody
>>
>>746080907
Nice strawman, everybody knows its not just the grass or shrubs that are being reused, which wouldn't be a problem. And not to mention their engine that they have completely failed to improve in any meaningful way at all the entire time.
>>
>>746080917
Improving something is not the same thing as upending and changing it. There is no point in debating with someone so blatantly dishonest.
>>
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>>746080723
>see anor londo for the second time
ftfy
>>
>>746081035
There have been improvements with each iteration, and experimental mechincs good and bad besides
>>
Didn't From struggle tremendously around the time of Demon's Souls and Dark Souls?

If I remember correctly, Demon's Souls was a cult hit, but a financial failure. A lot of Dark Souls short comings are likely because if that.

So, we probably should give that game the benefit of the doubt. Elden Ring was produced in a much different environment for the company, I would guess. So the benefit of the doubt is no longer extended.
>>
>>746080723
The copy paste discourse is stupid. The far more relevant critique is even using copypaste the enemy diversity is very low. The biggest critique is that the game design itself is inherently prone to playerbase decay. It is easy to "solve" routing and objectives and becomes stale on the timescale of mere weeks. The game will struggle to be relevant for 2 months before collapsing under the weight of meta gaming sweats.

It should have been a smaller scale side mode included in a larger game. Bungie halo reach style where portions of the main game are reused for multiplayer maps.
>>
>>746081254
Demon's souls was not a financial failure. Maybe in Japan, but the west absolutely embraced DeS. Fromsoft wasn't doing great before DeS but AC kept the lights on and KF was underperforming.
>>
ER's problem is that despite it's reasonably large pool of enemies, it's still way too big for its own good and shit feels like as if it gets repeated ad nauseam.
As said before, there's more new stuff in terms of gimmicks, NPCs and enemies in Aldia's Keep, which is just a fucking glorified corridor, than in the entire Haligtree.
>>
>>746080723
Nobody actually played Dark Souls, they just watched YouTube essays. People hate DS2 because it's the consensus opinion, not because they actually played it.
>>
>>746080723
this has all been discussed to death already
>>
>>746082108
Certified zoomer moment. You didn't play them because you were 6 years on in 2011.
>>
>>746080723
>Why does Elden Ring and The Duskbloods get so much hate for copy+paste when Dark Souls had you fight the asylum demon 3 times and was planning a snow variant?
Because one of the asylum demon fights added some fire to the fight and the other fight is purely optional and would be missed by many players on their first playthrough.
>That's not getting into the Taurus Demon and Capra Demon pasta in Lost Izalith..
Well, on one hand it's kinda kino that the two early boss fights become regular enemies, but on the other hand they do look very copy & pasted
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>>746080723
>Why does Elden Ring and The Duskbloods get so much hate for copy+paste when Dark Souls had you fight the asylum demon 3 times and was planning a snow variant?
Because in Elden Ring you fight Asylum Demon 10 times.
>>
>>746080723
>>746083501
Yea that's the thing about the Taurus and Capra demons. Their reuse would not be an issue if they were spread throughout the entire Lost Izalith instead of being lazily placed as a mass group in a single area
>>
no one gave dark souls a pass for the demon ruins and lost izalith copypaste, and no one gave it a pass for the asylum demon recycle either. you're either a worthless faggot trying to do anti ds1 revisionism or you were 5 years old at the time of the game's release. go fuck yourself



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