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File: sneedtroller.png (34 KB, 918x982)
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rightsticks are dogshit for camera movement, diamond layout is dogshit for fucking everything. controller design shouldnt of stopped evolving after the 5th gen because it wasnt good yet and still isnt now.
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>>746090589
Based. I hate microslop so much it's unreal.
>>
Scroll wheels are shit input methods.
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>>746090680
its actually insane how experimental they were before the xbox if you look at some of their old pc controllers
>>746090752
they're better for shit like bunny hopping and weapon switching/hotbars etc if you cant just have every slot be its own button like on a keyboard
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>>746090589
>camera
just don't play shit games?
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>>746091079
i only play with my willy desu
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>>746090589
Split controllers are still better, it's just a shame that Nintendo was so retarded that they brought split controllers back to consoles with the asymmetrical 360 layout.
>controller design shouldnt of stopped evolving after the 5th gen because it wasnt good yet and still isnt now.
Controller design continued evolving for about another decade on VR controllers by taking the natural progression from the Wiimote to the Razer Hydra to the Vive Wands/Oculus Rift controllers to the Valve index knuckles. It's just unfortunate that the lack of open standards and overreliance on proprietary ewaste means that VR controllers have also ossified significantly.

Your only choices for "evolution of controllers" after 5th gen are waggle or simulation autism like flightsticks and throttles.
>>746090680
>>746090842
Xinput did a lot of damage by displacing DirectInput as much as it did. It's not like the 360 controller couldn't have had almost full feature parity under DirectInput (Only support added was for microphone afaik), but it was deliberately sabotaged to have non-standard button layout and the triggers were both linked to a single axis that output the difference between the triggers.
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>>746090589
Controller design stopped evolving because Microsoft created Xinput to make compatibility with the 360 controller much easier for developers porting games to PC, and it had basically zero headroom for future expansion. I believe Microsoft are developing GameInput, which will act as an all-encompassing API for all types of inputs (controller, mouse, keyboard). So you could fit all the best features from various control methods into one device.
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>>746090589
anything more than a d-pad and two buttons is bloat
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>>746090589
Where is the crank?
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>>746090589
That's a good start but I'd change a couple things. First, add another trackpad to the left. Useful as a touch menu for secondary actions. Second, get rid of the scroll wheel and add 2 more back buttons there so your middle fingers have 2 buttons each while your rings still have one. If you could get it work work ergonomically, do the same for the ring finger buttons. Third, replace the shoulder buttons with scroll wheels or make them capacitive like the trackpads but one dimensional so they can be used as scroll wheels.
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Diamond layout is good for pressing two buttons at once with the same finger.
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>>746092380
>replace the shoulder buttons with scroll wheels
i feel like youd just constantly accidentality scroll them left/right then.
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>>746092463
I feel like it should work with a custom part that requires a relatively high amount of force to scroll and can't scroll when pressed in. That or just make them capacitive.
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For me, my best controller would be
>xbox 360 shape
>xone/xsex shoulder buttons
>playstation stick placement
>Nintendo d-pad
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File: padball.jpg (76 KB, 1024x768)
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>>746090589



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