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Who up devvin they game?
>>
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how do i learn coding (without AI)
>>
>>746099792
The C# Players Guide
>>
>>746099792
pick a language
google for books
pick a popular one
do all the exercises
make small arcade games once you learn the basics
>>
Bump for interest
>>
Mostly writing right now. Need to get off my ass and finish this damn script before the end of the month. I find the process of writing rather draining, but I do enjoy having written something.
>>
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>>746099792
Pick an engine, pick the kind of games you wanna do, and then surf youtube for tutorials. Do this for 40 years
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>>746099792
pick a popular game engine that could reasonably make the type of games you are aiming to make

open it up and start figuring out how it works, which languages it uses.
use it's accompanying documentation non-stop

ignore anyone who tells you to buy a book (it was out of date before it even published)

avoid video tutorials (they will just waste your time, not answer your questions and probably be making an indian money)

break down what you want to do into it's smallest components, take it step by step, put it into practice yourself, follow through until you've solved before moving on to the next thing. that's it.
>>
>>746099792
Start tinkering with computers at age 14 absolute latest and have a portfolio of interesting creations by your early 20s. If you haven’t completed this step you are jeet tier and you need to give up the holier than AI clown routine.
>>
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Working on tools stuff still, enjoy grass
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>>746103830
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Got part of the way through composing an overworld theme for the RPG I'm working on before bed last night.
Haven't mastered anything yet and need to add more layers/instruments but the skeleton is there.
https://voca.ro/1gl2yyDj8IUR
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>>746103445
>holier than AI
I just find it dangerous to work on something I don't even understand and letting a machine do all the work.
>>
First draft for the playable characters of a beatemu project, thoughts?
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>>746107343
lmao forgot the pic
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I feel like i spend too much time researching how to do everything "the right way" instead of just moving ahead with things, am i right to spend all this time learning the "correct" way for everything, or is that retarded for a solo dev?
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>>746107538
if it's "good enough" to do what you need it for, do it that way
you can then apply lessons learned or experiment on improving certain things on future projects
never finishing = failure
>>
>>746106607
>what is the solution to problem
>why is that the solution to problem with sources
>implement solution to problem
simple
>>
>>746107659
Yeah thanks, it makes sense of course
>>
>>746107762
yeah, it can be hard to stick to though, very real
good luck anon
>>
>>746099792
personally i started off with blueprints in unreal engine, now i'm doing 90% c++ and 10% blueprints.
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>>746106607
What do you think happens when you use any game engine? Do you know what goes under the hood when UE renders your cube? Do you know the underlying architecture of Godot scenes?
Protip - you need to ask yourself whether you want to be a programmer or do you want to make games. Because these are two different things. Related, yes, but different. I'm not telling you to vibecode or one shot the entire thing - on the contrary, knowledge about how to do something in engine, what are the best practices and workflow is extremely useful. The ability to read code is well. But you don't have to write every line.
>>
I have returned to Unity after stopping like for 5 years but I do not know what kind of new game try to make so I am simply fixing bugs of previous ones
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Claude is still making the engine.
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>>746107538
the best way to learn the "right way" of doing things is to make things
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>https://armory3d.org/engine/
Is Armory a meme? I've been using Blender for a few months now and would like to think I'm intermediary by now. However I don't know jackshit about coding and this looks less daunting than Godot or Unity.
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>>746099679
Added cloud sprite in the air, which prompted a rewrite of a good chunk of my sprite shader because it turned out it never handled transparency from texture correctly.
Also finally bite the bullet and made a system so that each object can have different friction and bounce instead of desperately trying to find a middle ground that would work for all possible.

Currently trying to fix some minor but annoying bug on terrain chunks not having their stitching side rotated correctly.
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>>746099679
adding women to my game. Currently a bit bored because I have to do a bunch of npcs and the game's intro. I would rather be working on level design but the sooner I get done with this, the better
>>
depressionmaxxing
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>>746110936
Make her head 4 times bigger
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>>746110936
Give her bunny ears and a mid-riff for +400% appeal to your entire game.
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>>746110936
Make her a dinosaur
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>>746111103
wat
>>746111545
she's a battle priestess. A woman of the church should dress accordingly!
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>>746111809
>>746110936
these small eyes anime faces are ugly
just make them like in KF2 at this point
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Water actually freezes if current season is set to christmas
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>>746112003
yeah I'm not too happy with the eyes, but I'm not going the faceless route
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>>746111103
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>>746109835
Looks kinda cool, but the clouds might look even better if they would be all pixely or blurry instead of a mix of styles
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>>746112456
could be a funny cheatcode lel
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>>746110936
>>746112456
You should definitely increase it a bit.
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>>746116150
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I think I need to make more varied wall types, I need ideas for factory cyberpunk themed walls
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If I use ai to generate code (worst part of game dev), and then have it reviewed and refactored by a programmer, is that still bad? I would never use aislop art assets, but coding absolutely sucks ass and I would happily accept any alternative.
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>>746112006
I want to play Reisen game
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>>746117775
>If I use ai to generate code
Literally nobody cares, nobody would be able to tell or see your code
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>>746118076
What if someone datamines my game and shames me on youtube?
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>>746118276
unless you are using game maker or writing gdscript in godot a dataminer can't get your original code back.
Also your code will look better than yanderedev's
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>>746112456
Please make her a dinosaur
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>>746117398
Head and mace too small, unplayable.
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>>746112456
Now make her white and it’ll be perfect
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>>746117740
>wall with circuit channels (can optionally have it animated, or layered with the circuits alpha'd, with a scrolling gradient behind it)
>hexagon tiles
>PCBs
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>>746118486
>>746118543
>>746118735
Getting greedy aren't we
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>>746117740
I don't think I can do animated walls easily
I do have hexagon floors though
Perhaps more "stripped cables" walls could be interesting
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>>746118276
>either i become rich for finishing my game to warrant enough followers
>or i fail and nobody give a shit
excuses, and more excuses
>>
I'm going to make progress on my game this week!
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>>746120031
Messed up the quote
>>746119474
>>
>>746120031
Can't make the wall textures animate? Seems like it'd be simple to do with materials no?
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I wanted to make fantasy advance wars with magic
Most of my super cool ideas ended up being not fun in practice
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>>746118276
nobody cares oh my god
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>>746120516
I just don't know how, maybe I can do it if I look it up.
I just have to think of an interesting animation, I definitely need to make a bunch of walls with random blinky lights
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>>746119906
can't have a dinosaur without a tail
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>>746120873
Dinosaurs aren't even real
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>>746120860
>I definitely need to make a bunch of walls with random blinky lights
oh yeah like those cabinets with a bunch of blinkenlights, or one of those old mainframe computers with the lights going on/off when a databank was being read/written
or wall mount oscilloscopes and such
or gear/clockworks
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The v3jam is back October 4th-10th! You can sign up here: https://itch.io/jam/v3expos-world-famous-game-jam-2 . As always, we will be doing a game mechanic modifiers vote the week before.

Additionally, for our game jam opening animation, we are looking to populate our Halloween party scene with camel characters from your games!

HOW TO JOIN
>For 3D Devs
A)Send a rigged model as a .glb (blender) file
B)Send a static PNG (transparent) of your character in some sort of standing pose, holding a drink, eating some chips, etc.
Bonus) if you dress them up in a Halloween costume or a Christmas outfit.

>For 2D Devs
A)Send a static PNG (transparent) of your character in some sort of standing pose, holding a drink, eating some chips, etc.
Bonus) if you dress them up in a Halloween costume or a Christmas outfit.

If you're interested, please have the above sent to myself or posted in the thread by Sept 1st
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>>746121736
Cameo characters*

Fuck. Typo. Not camels.
>>
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I added lock-on and gamepad controls.
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>>746121714
I've been procrastinating animating the blinky mainframes forever, I even coded texture animations for models and all
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>>746111809
>A woman of the church should dress accordingly
A woman of the church would not be in arms to begin with.
Whoever she is, her and/or her organization are taking massive liberties with proper church-womanly behaviour.
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>>746122025
This would look so cool with an isometric ortographic camera
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>>746123091
I am trying really hard to make the iso camera to work but it just doesn't
>>746122163
Cirno looks kind lowres compared to the rest of the game, doesn't she? Everything is so cleanly textured in comparison
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>>746118479
If they do that to my game theyll be too distracted by the 10k print("nigger") debug messsges to figure out its slop code
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>>746111809
go full horny, overhaul the hole game
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>>746123658
I have experimental scenes with dithering but it looks absolutely horrible in motion, I haven't invested much time on the visual part.
Oh also the textures are supposed to be "rugged" but I haven't bothered to add the gaussian noise to some objects yet so things like mainframes and some boxes still look too clean.
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>>746124331
I kinda like the clean aesthetic
Feels "honest"
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>>746108037
>What do you think happens when you use any game engine?
get input
update data
draw
>Do you know what goes under the hood when UE renders your cube?
it takes the data for the cube and draws it
>Do you know the underlying architecture of Godot scenes?
everything is made of pieces
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>>746128902
pieces of shit!
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>>746129580
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>>746099679
>Game Development
I’m working on the PSD for the characters that can be undressed and saving the light layer as a lightmap so that when the game gets darker, the brightness shows through and it has a better artistic look.

I have to prepare a demo for the end of September.

>Marketing
I’ve started building a Discord community.

Since my game is erotic, my main form of advertising has been increasing Discord’s visibility on Twitter and using an F95 banner.

A couple of viral tweets, and in 3 days I’ve gone from 21 people on Discord to 57.

I’ve been filling it with NSFW content so they’ll visit the server regularly and get into the habit of doing so.
>>
>>746119906
Hey I’m the guy the asked for the dinosaur transformation I was afk for a bit but I wanted to say thanks for making her a dinosaur
>>
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>>746122990
it's fantasy, and I want to include cute chicks in armor so I thought of battle priestess
>>746124080
there'll be some of that later on
>>746117398
>>746119906
lmao
last one's more a kobold than a dino tho
>>
>>746131516
I don't use Discord. I know it's just a chat app. What is the point of joining a game dev Discord? Are people like causally chatting about random shit in there?
>>
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I started making a Worms clone because the last game in the franchise was fucking shit and people have been thirsty for something like it and NOW those motherfuckers decide to put out a new Worms game and they even adopt some of my fucking ideas
Fuck you Team17
>>
>>746132109
New one isn't like classic worms though
>>
>>746132536
Yeah, I guess there's that
Mine is based off of the classic 2d games and has some of the same roguelike/hero elements
>>
>>746132019
In NSFW games, it’s common to create communities where people discuss development, project updates, gameplay videos, bugs, feedback, mods, and suggestion boards.

My goal isn't just to release games on Steam, but to build an entire community to which I can sell future games.

I have about 5 future game projects.
The first one features soft nudity, humor, and art.
The second one is a bondage roguelike game with a character editor.

At some point, I want to have a steady cash flow and hire people.

Anyway, current revenue: $0.000.000.
>>
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making a shockwave emulator
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>>746133817
that's a lot of zeros, I'm jealous
>>
watch a video about banned videogames and i´m wondering if the project i´m making is just hatred 2 lol.It´s not nearly as edgy and you don´t kill innocent people but the concept is pretty much based on my own venting and could easily be considered incitement to violence
>>
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How do you guys feel about luck-based mechanics like dice rolls or coin flips? I feel like it makes things interesting, but I'd like to hear feedback. Making a TRPG btw.
>>
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>>746099679
>>746099679
Still optimizing my code. I unfucked the uv positions for the cliffs, so now I can properly display textures. Made a quick mockup, added some random cubes to give a better impression of the size of the world. Still lots to go...
>>
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>>746099679
I was TRYING to make some low effort car physics phun friendslop but then I accidentally tuned the drifting to be sick AF and now I can't stop doing time trials
>>
>>746134851
I hate them because they just drive me to savescum until I roll successfully but that's just because I'm retarded
>>
>>746131565
>it's fantasy, and I want to include cute chicks in armor so I thought of battle priestess
Fair, just sayin' that the mix doesn't have to be a mix.
You can have battle priestess in proper womanly attire (see Sister Frieda from DSIII) AND a more Xena-ish paladin.
Bonus point if they met at some point and heavily criticize each other philosophy.
>>
>>746124080
I have two kids but I would still feel like a virgin if I was stuck in bed with that.
>>
>>746135678
>a more Xena-ish
bandit women are in the plans, wielding whips and looking like picrel. Hope people don't have an issue in hitting women with a sword
>>
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blin bump
>webm is more than a year old
jesus
>>
>>746099792
>Without AI
>As though youtube is AI
Mfka, the same way people have been learning things since YouTube - YouTube, and if you want to go further docs are right inside the engine or one google away..
..as simple as that, like with fucking everything..
>>
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>>746139676
Very nice, what about it?.
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Stop making threads when I’m at work, I’ve been waiting all week to post my progress webm but you make the threads when I’m at work to spite me specifically!
>>
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>>746139872
Not much yet. Just a walking simulator for now but I'll add some gameplay soon.
>>
Do japane art styled porn games make money or should I stick to my shooty shooty and my own hobby genres like hide & seek? maybe I can make a game of tag where you're a tiny animal or a kid playing tag in the kids' playpen since manchildren would enjoy that. Was that made before?
>>
>>746140976
What's the plans for gameplay? Let me guess, doom style gore shooter?
>>
>>746141158
I'd imagine you have to hit completely different forums for that.
>>
>>746140229
what the fuck is this? fruit with sugar?
>>
>>746099792
have AI walk you through exercises and code bases and tinker around with several languages until it clicks
>>
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>>746141191
Idk, too early still. I wanna add fishing and hunting soon, maybe I'll add survival elements like having to eat and sleep, maybe I'll add some medieval npc villages and make it an open world oblivion-like rpg, who knows. For now I just wanna make it comfy.
>>
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>>746142415
It does look very comfy indeed, I wouldn't even know how to go about it myself. I have a very similar concept myself but adding any mechanics kinda implies resolutions. Fishing? What for? Hunting? To which end? Exploration? What exactly for? and depending on your answer it could really take you to a different direction, so good luck with that
>>
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trying to come up with a hairstyle for a princess
>>
>>746141480
Frozen fruit with yogurt..it’s like ice cream but healthy, highly recommend
>>
i made a concurrent lock-free jobs system for the whole thread pool that seems to have great synthetic numbers and i think i can extend it to a full fiber-threads system
>>
>>746145008
did you add the retro encabulator?
>>
>>746118479
AIs are actually pretty great decompilers and assembly-level recompilers. there are reliable AI detectors for text already, there will probably be a similar detector for binaries within the year
>>
>>746144530
curly locks have too much poligons
try himecut or Civ VII Cathrine II or just give her a small diadem
>>
>>746144530
if you want lowpoly curly locks you cant just use a cilinder and use texture with alpha to make one
>>
>>746145416
>>746145830
ty anons, I'll remove those curly locks and think of an alternative



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