[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: fable.png (351 KB, 586x783)
351 KB PNG
based ori dev
>>
>>746415027
>even if this is a boss, you never resort to enemies not having any hit react at all
...but enough about 99% of rollslop ever made
>>
>>746415027
Ori is indie slop and No rest is failing, opinion discarded
>>
>>746415027
every action game has a boss that doesn't stagger unless if you do a certain amount of damage, wtf is he talking about?
>>
>>746415230
>>746415156
https://x.com/TheRedDragon/status/2092677013983166580
he means theres no indication you are hitting him at all, no particles, no nothing
>>
Why are people so high up on the Ori games? They're mediocre Metroidvanias with beautiful art. Gameplay should come first and this dude has shown he has no idea what good gameplay is.
>>
>>746415298
Since consoles ship with gamepads playing any sorta 3d 3rd person shooter is horrid and ori being 2d platformer made it the best game on the platform
>>
>>746415027
This guy's ego is off the charts
>>
>>746415027
based fable devs not following the boring trend of one simple tap sending them stumbling back 8 steps, then getting up slowly with procedural hand placement if near a wall and all this useless "look how cool our tech is!" bullshit that adds absolutely nothing meaningful to the gameplay. they learned from fromsoft when it comes to this. dont add useless bullshit. bosses barely react when you hit them. dont you stupid niggers be hypocrites and pretend like its something you want now
>>
>>746415289
>no particles
This is a good thing. Crimson Shit was terrible. It's one of the things Fable is doing completely correct. It looks perfect here, full clarity of everything that is going on. No wasted movements, things look clean and readable.
>>
File: lol.jpg (1.62 MB, 3000x2694)
1.62 MB JPG
>>746415289
>>
>>746415597
please be baiting you fucking retard
HIT FEEDBACK IS HYPER BASIC SHIT
ARE YOU TELLING ME RESIDENT EVIL FUCKING 1 IS HIGH TECH? fuck off
>>
>>746415713
you literally hear a thud and hit marks on them. what more do you fucking want? a stunt actor backflip from the hit force?
>>
>>746415696
>the boss doesn't react physically
yes that's the fucking problem
why would you think this is a valid reply when you concede the central point
>hurr the biggest problem is the only real criticism :^) :^) :^)
>>
>>746415770
once again please be baiting you double nigger retard
how many video games have you played in your life that you think this pathetic garbage is acceptable?
>>
>>746415776
Now check what the post I replied to said, retard. debunked.
>>
>>746415820
>fromsoft games
i rest my case, retard
>>
>>746415770
why have animations at all, just two figures standing still, for basic roleplaying purposes, and a menu with all necessary info in it through a graphical 2d interface for interaction and combat simulation, together with written data.
clean, precise, safe from bad hitboxes and clunky animations.
>>
Don't most games have them shake or react with a twitch or something if you hit them?
>>
>>746415298
Not to mention the second game is basically a Hollow Knight clone
>>
>focus adventurer, you just hit them
>focus adven
>focus adventurer, you
>focu
>focus adventurer, you just hit them
This is what you retards want, huh
>>
>>746415995
you are exaggerating, but this is why fromsoft made the best combat that games have ever produced. you don't see some faggy boss stumble back 10 steps every time you do a light whack just becuase its muh cinematic or whatever.
>>
File: file.png (772 KB, 894x726)
772 KB PNG
>>746415289
there is though, but it just not very apparent a lot of the time, just watching this it feels like the gameplay would feel like shit. half the time it looks like your attacks are just noclipping through the boss even though they are hitting.
>>
>>746415289
What the fuck is this lmao
How do you make a worse game than the original fable? Was development outsourced to india?
>>
File: combat.webm (3.09 MB, 640x480)
3.09 MB
3.09 MB WEBM
>>
File: 1yjukkh.gif (993 KB, 290x198)
993 KB GIF
>>746415027
>combat will be better than wolverine
the bar is on the floor
>>
He's right yk
Even if they don't take much damange there should be more of a hit indication
>>
>TheRedDragon
kill yourself
>>
File: 1769894327825554.webm (3.57 MB, 800x450)
3.57 MB
3.57 MB WEBM
even morrowslop's combat has hit reacts lmao
>>
>>746417271
fucking hell
>>
>>746415298
>They're mediocre Metroidvanias with beautiful art.
hollow knight
>>
>>746417271
Looks fine. Not great, but serviceable.
>>
>>746415027
This hack did not make Ori.
he abused the workers who actually did make ori.
He jumped on the anti xbox hate shit to get free clicks from retards like you(you).
>>
File: pepe-thinks.png (24 KB, 300x300)
24 KB PNG
>>746417824
>he abused the workers who actually did make ori.
So you're saying he gets results...
>>
>>746417271
>>746417774
>looks fine
it's even worse than veilguard
>>
>>746418160
I watched asmon too
>>
>>746415696
>>746415776
No actually, the problem is not the boss not reacting physically, otherwise something like a huge dragon flinching when hit by a shiv would be ridiculous.
The problem is that there is no feedback at all to distinguish a hit from a miss.
Besides particle effect and hit sounds, you could have something like your weapon slowing down the animation for a fraction of a second when the hit actually gets registered against an enemy who would otherwise not react (like From games), combat is going to feel like shit otherwise.
>>
File: 1759731690444890.png (40 KB, 225x225)
40 KB PNG
>mahler is still seething about anything xbox on twitter 24/7 because they dropped his ass
lmao.
>>
>>746417271
>boss doesn't turn 90 degrees mid jump-attack to track the player
already better than soulshit
>>
>>746415027
>shit on them
>end the tweet by begging them to hire him
lol
>>
File: file.png (173 KB, 498x415)
173 KB PNG
>>746415027
>fable vs wolverine
>>
>>746418771
Wolverine looks safe and bland but competent AAA slop
This looks half assed
>>
>>746417759
Ori and the Blind Forest came out two years before Hollow Mid you disingenuous cock.
>>
>>746417271
WOKE TYPE COMBAT
>>
File: feels great.png (78 KB, 165x237)
78 KB PNG
>>746415289
It's so much worse than I initially thought.
>>
>>746417271

Like buttering bread
>>
>>746415289
People really forgot how to make whimsical games didn't they?
>>
>>746417774
Thing is "Fine" and "Serviceable" is not nearly enough for a triple A game in 2026. The competition is too strict and economically it feels like we're heading towards a recession and a crash. The pressure is on to make something insane if you're gonna spend this amount of time and money on it. "Insane" not "Fine"
>>
>western made RPG has dogshit combat system
Was this EVER not the case? Like geniuenly what the actual fuck? Even turn based stuff like BG3 or E33 is medicore as fuck and braindead then you also have stuff like Witcher 3 and many more janky WRPGs lol.
>>
>>746417090
Always.
You don't even need to ask.
>>
>>746419335
Kingdoms of amalur unironically
>>
>>746419335
Witcher 3 was alright. 2 was better. Mass Effect games also have decent combat.
>>
>>746419472
I agree on this one.
>>746419529
You mean ME3 because first game plays like janky dogshit while second is okay at best. Go and play first two games because they aged like milk gameplay wise I played through them for first time recently on EA Play. Maybe its because i played OG versions instead of these remasters i dont know but yeah first ME plays like ASS even in comparison to shooters from PS2 gen.
>>
>>746418387
>otherwise something like a huge dragon flinching when hit by a shiv would be ridiculous.
Yeah, that's not the case here, nigger. It's human vs human. Doesn't matter the boss has height and muscle advantage, sword slashes should be making him react in some way.
>>
>>746415027
>combat system basics
no way anyone that refers to video game design in this way has anything worth hearing
>>
people that want hit stop or whatever are retards that have played too much monster hunter or souls games
>>
>>746415353
what the fuck are you talking about lol
>>
If they were smart it could've been a dunk on Morrowind and XCOM: you see how enemy should receive damage but nope, MISS! no damage for you, haha. Unfortunately, it is just unsatisfying crap.
>>
File: 1326102357397.jpg (82 KB, 606x389)
82 KB JPG
>>746415696
>taking a phone pic of your computer screen of your own typed post.
>>
>>746415027
Wasn‘t this dude begging for positive reviews on twitter? Wouldn‘t take advice from him lol
>>
>>746421580
You're supposed to play 3d games with a keyboard
>>
>>746417271
People were making fun of Witcher 2 being this way back in 2011
>>
>>746417271
I still cant figure out the UI and what some of those bars are. Green is obviously HP, what the fuck is the yellow bellow it? Its clearly not stamina, the 3 above the hp bar are heals?
Why do arrows have their own separate recharge bar
And it doesn't seem like you have any resource or cooldown for magic so you can just spam it?

This is fucking dogshit
>>
>>746419529
>the final boss of dogshit gameplay taste
>>
>>746417271
Imagine getting combat mogged by AssCreed games. Fucking embarrassing
>>
>spend weeks after the first reveal insisting that the main character is actually attractive and everyone else is a chud
>well maybe she's not that attractive but why do you need a hot woman huh? and it changes depending if you're good or bad!
>wait i didn't mean bad women look ugly
>new clips
>mc is actually attractive now, completely different face model

i wouldn't hate them as much if they were actually proud of what they preach
>>
>>746415289
You'd need brain damage to think this is acceptable. It's like they are on different planes of existence
>>
>>746417271
do you seriously expect ANYTHING remotely decent from MS xbox studios? Like come on
>>
File: 1784350180197676.mp4 (3.31 MB, 720x720)
3.31 MB
3.31 MB MP4
>>746418425
>>746418745
>>
>>746418745
He has his own studio through he's just shitting on them
>>
File: file.png (47 KB, 166x186)
47 KB PNG
WHY AREN'T THE ENEMIES DOING A 3 SECOND STAGGER ANIMATION WHEN YOU HIT THEM?
WE DON'T DO THAT IN DARK SOULS!
>>
File: gjhyiuop.png (179 KB, 1159x553)
179 KB PNG
>>746415027
Is anyone else at the point where if you see mainstrem journalists running a spin campaign, you 100% automatically believe the opposite of what they're trying to spin?
>>
>>746415289
It looks "fine" for generic fantasy game.
What looks extremely stupid is that this tranky enemy wears a linen fucking shirt. I would look much better if it was an armored guy
>>
File: 1780947654137222.png (244 KB, 580x449)
244 KB PNG
>>746415027
>No blood despite it being a rated M game
>Sword clashes sound like generic stock footage
>female protagonist sounds like a man
>Fake ass Witcher 3 combat
>Souls UI
>Boss doesnt react to hits

What happened to gaming?
>>
>>746415156
Even Souls games against giant enemies who can hyper armor through almost every hit still have the enemies visibly flinch to some extent when struck, even if it's cosmetic and doesn't actually stagger them out of their animations, the combination of sound effects on hit, blood splatter, damage numbers, and health bar visibly chunking and the enemy model flinching slightly all combined is what makes the combat feel satisfying and gives feedback that you're actually hitting them.

This sort of basic flinching is in almost every 3d action game by this point, it's extremely jarring for a major first party game by a billion dollar corporation being specifically shown off and advertised at a major gaming expo to have a regular guy in a linen shirt show absolutely zero reactivity to being hit with a fucking sword dozens of times.

He's a boss so you can't mash R1 and stunlock him, fine, sure, makes sense, but he can flinch at least a little bit when fucking stabbed
>>
he isn't wrong but thomas mahler is an absolute cunt and a shit boss, he was toxic enough to be dumped by microsoft of all companies

Nowadays he whines about money and loves AI sloppa
>>
>>746415696
>phoneposter
>completely retarded
like clockwork
>>
>>746415027
I think it's a problem with that single enemy
the combat showcase looked way better
https://www.youtube.com/watch?v=WWSRiBD2R3c
>>
>>746417594
Yeah this combat reactivity is literally worse than fucking oblivion and Skyrim both of which are known for being half baked, but even they still have basic flinching animations when you smack a guy in the head with your sword (and there's even directionality so their head will move left when struck on the right side)

this is completely unacceptable for a AAA title in 2026
>>
>>746415298
>with beautiful art
which is actually a detriment to playing the game. the visual noise in Ori games is kind of obnoxious.
>>
>>746417271
how on earth could they think this is acceptable
>>
File: 1763821603957492.jpg (97 KB, 890x1024)
97 KB JPG
>>746415027
>make new Fable
>don't make it look like Fable just slap ultra realistic bullshit graphics on it like all games
>combat is roll slop with no feedback or weight to it
>probably gonna be 80 bucks
Gaming needs to crash again so badly.
>>
>>746415289
Somehow the snoy coping about wolverine is the most pathetic part of this post
>>
>>746425810
troon melty
>>
>>746425845
>I KNOW IT LOOKS BAD, BUT LISTEN
i thought it was only snoy that paid jornos for damage control
>>
>>746426872
How absolutely fucked in the head because of consolewars do you need to be to think that? Christ, you are a literal walking tumor
>>
>>746426872
>>746426938
consolewars are not even a thing anymore, it's almost 100% certain anyone thinking like that is either a fill n shill or some 40yo loser that is stuck in a world that hasn't existed for over 17 years now.
>>
>>746415289
>no indication you are hitting him at all, no particles, no nothing
Hits have sound effects, particle effects, and occasionally cause the enemy to stagger. Still looks like boring, generic dogshit, but literally what are you lovely and intelligent individuals talking about?
>>
>>746415298
>They're mediocre Metroidvanias with beautiful art.
Already beats 90% of "modern" competition.
>>
>>746425845
Imagine being a game journo lmfao
Literally NO ONE cares about them nor does anyone trust them. They're even worse than regular journos and that's saying something.
>i-i know it looks but b-but wait! Just listen! Don't trust your lying eyes just fucking shut the fuck up and let us tell you how it really is!
No! Not buying this trash. They SEETHE when you form your own opinion and think for yourselves. They're entirely unnecessary at this point, what a fucking joke of a "career", doing damage control and narrative fixing for massive corporations. Pathetic.
>>
Forget wolverine, this makes nuGoW combat look like an high octane character action game.
>>
>ori has bad gameplay!!
low iq take. You probably didnt get the achievement for double jumping 5 times while hitting the ground. You probably spent most of the first game attacking enemies until they died instead of sending them to hazards, reflecting projectiles or using them as merely a platforming booster
>>
>>746417271
Lmao without the sound there's 0 indications that hits land
>>
>>746415227
Keep coping whitey
>>
>>746427497
shitskin melty
>>
>>746415638
>there can only be no particles or the same as Crimson Desert. It is not possible to make anything between those two options.
>>
>>746417090
>Was development outsourced to india?
America decided that India was the future of the country.
>>
>>746417271
This is what superarmour should do.
But yeah it's terrible.
>>
Have the people defending this played a single video game in their life?
Even very basic normalfag games with bad combat like skyrim, oblivion, dark souls, and most gacha games have better looking combat than this.
Even indie made completely forgettable rpgs like greedfall look great in comparison
>>
>>746415289
It looks like they thought base game oblivion had peak combat.

It looks like you are tickeling people with your sword
>>
>>746426140
My dream game is a project where Mahler, Vavra (however you spell that jew's name), Kojima, and suda51 all have to work together. A gathering of hacks. I don't care about the game at all, I just want a documentary made of their antics.
>>
>>746415027
Aren't every Souls game like that? Having no reactions to your hits?
>>
Game directors used to be main leads at Forza Horizon
>>
>>746428297
No. You always know when a hit registers going all the way back to DeS. The conversation is not about hyper armor as a gameplay mechanic, it's about hit reaction player feedback. If there is no hyper armor you get dmc where you can endlessly wail on a helpless punching bag. In souls terms this would be walking up to a boss and stunlocking it to death with a fast hitting dagger because the enemy cannot attack fast enough to outpace your dagger hits.
>>
File: Darak noparry.webm (3.92 MB, 1280x744)
3.92 MB
3.92 MB WEBM
>>746415027
>based ori dev
Nobody posted what hitting a non-staggering enemy looks like in ori dev's game yet so here you go
>>
>>746428696
I can see some very clear hit feedback right there, looks like he knows what he is talking about
>>
>>746415027
this is why autistschads get pushed out of the industry
>>
>GET THIS!!! YOU WAIT FOR THE ENEMY TO ATTACK YOU THEN YOU DODGE TO THE SIDE AND COUNTERATTACK!!!
wow amazing combat thank you i love doing this in every new game ever please do it more or make it even easier like the Arkham and AssCreed games where you press a button to dodge and instantly kill the enemy you dodged... for every single enemy... for every single fight.... for hours and hours...

Remember in Demon's Souls and Dark Souls when you could use heavy armor and a shield to block attacks instead of being forced to spam dodges/rolls? That was cool...
>>
>>746428696
looks 10x better, is it out of EA yet?
>>
>>746428696
This looks great
>>
File: cosy forest.webm (3.92 MB, 1280x702)
3.92 MB
3.92 MB WEBM
>>746428965
Closed beta for 1.0 next month, release in Oct
>>
>>746428957
ER has guard counters and they are very very strong. Fromsoft has your back and made block style more powerful than ever before. But that goes against your narrative. There's a reason the goto shitter strat to beat dlcRadahn involved the biggest fuckhuge shield in the game.
>>
>>746415298
I'd give the first one a 7/10 and the second a 6/10
For reference fable looks like a 4/10 in my arbitrary rating system
>>
>>746428696
The hit feedback is actually a bit too strong in NRFTW and makes it hard to see attack animations that happen through it
>>
>>746429276
>you can use shields and block in ER too, it's totally viable and fine!
>btw you are a "shitter" if you actually do use blocking or turtling tactics instead of playing the game by fast-roll spamming
This is what I'm talking about. Souls fans have made using a shield taboo and imply that using one cheapens the game experience in some way, when it's just supposed to be an alternative way of playing.

Try using any slow and large weapon in ER and you'll get punished for not playing the game the way they want you to (spamming rolls and running around constantly).
>>
>>746428107
Games oftentimes have some particle effects for this reason, even like a little blood goes miles
>>
enemies not "reacting" to hits has been the norm in video games for a long fucking time
>>
>>746415298
I really like them
more than hollow knight
it feels pretty and feels really good to platform specially the time challenges
>>
>>746428696
A little exaggerated but its miles better than nothing besides a wimpy swish sfx
>>
>>746415289
>ultra quality
Maybe it's the resolution and compression but that doesn't seem to look good enough to justify having a setting called ultra, and this is a closed in area where they should be able to push it, maybe they just made all the assets around the expectation of being used in a more open area
>>
>>746428696
that's really good the Boss has well interpolated slight stagger animations as well as heavier stagger animations.
modern devs are so lazy they rarely go to this much effort.
>>
File: 5673496349836540355478.jpg (184 KB, 1080x1080)
184 KB JPG
>>746429487
>Trying to establish mediocrity
You should end your existence
>>
>>746415156
You've never played games
>>
>>746429471
The only thing I can see that can fix it is either
>Improving the guard on 2handed large weapons
>Actually adding poise and ways to be tanky which they really didn't like in ds1
They do hit really hard and stagger enemies in a few hits so it's not complete shit
>>
File: Sander-cohen.jpg (33 KB, 297x353)
33 KB JPG
>>746429471
Yeah, the "punishment" is you can easily beat any boss without needing to learn their moves. That's why the strongest and hardest boss in the game is trivialized by holding block with a fuckhuge shield. So punishing.
Your beef is not with fromsoft it's with the bogeyman fans in your head. Fromsoft put guard counters in the game just for shitters like you. They also put summons in. Fromsoft wants to encourage you to play in the style that you claim is only present in older titles despite the newest title rewarding you heavily for that style. Hell, nightreign has a whole character devoted to that playstyle. In a limited roster you got represented, what more recognition do you need?
The reason the fanbase shits on that style is that it isn't fun to play. You remove over 50% of the game that actually makes it engaging by turtling with a shield. It's the same reason lance is always the lowest picked MH weapon. Is it effective? Yes. Is it fun? No. What's the goal here? Just to progress through and beat the game? Here is where you fail the spiritual test: it's not about winning it's how you play that matters. People that approach playing fromsoft games with an achievement hunter mindset are retards. You aren't some skilled gamer for beating a game that can be solved by holding L1. You aren't a skilled gamer for pressing L2 either. It was never about skill in the first place, it was about having fun and the dynamic enemy attacks and dancing with them providing 50% of the fun.
Do you understand now why you receive shit for championing heavy armor and big shields? You're advocating for removing 50% of the game. You're out hear arguing to circumcise the game because you don't like interacting with it. And fromsoft does still cater to your stupid demand and it still isn't enough. You need them to also silence the fanboy bogeymen in your head too. Despite hold l1 not changing at all between DeS and ER.
>>
>>746415027
idk why this industry plant fake indie shitter thinks he has any merit to criticize others
>>
>>746428696
name of the game ?
>>
>>746415696
do you fear the print screen button that much
>>
>>746415298
They are above average MVs.
>>
>>746415027
Dont care what the topic is.
Just came here to say Ori fucking sucked ass. Completely worthless shit game.
>>
>>746417271
plays like W3 & everybody loved that one.
>>
>>746417271
they need to work on impact and reaction animations when hit
>>
File: 1762712953319394.png (824 KB, 1304x974)
824 KB PNG
>>746415696
>>
>>746429471
>Try using any slow and large weapon in ER and you'll get punished for not playing the game the way they want you to
This is of course a load of bollocks. Deflecting tear on a large 2H weapon into 2H guard counter is now absurdly strong
>>
>>746418561
holy trvke
>>
>>746431014
W3 came out in the "dark age" of gaming. It's the same era of culture that glazed GoT. The common link? Tits in mainstream media. Wow so daring and innovative. Gaming got so bad in that era I actually quit gaming for years until sekiro brought me back. It's the only stretch of time in my 33 years I stopped gaming entirely because games were so dogshit. W3 was the crowning achievement of that era. It's a dogshit game and everyone knows it.
>>
>>746415597
>based fable devs not following the boring trend of one simple tap sending them stumbling back 8 steps, then getting up slowly with procedural hand placement if near a wall
>trend
Name even 1 game in this supposed "trend".
>>
>>746431014
witcher 3 at least feels like you hit something when you hit something
>>
File: No Rest For The Wicked.webm (3.93 MB, 1280x720)
3.93 MB
3.93 MB WEBM
>>746430812
How is it that this needs to be answered every single time like nobody knows what this is?
>>
>>746430812
no rest for the wicked
>>
>>746428696
>>746428732
>>746428965
>>746429049
>>746429530
>>746429607
The hit feedback in NRFTW is complete dogshit. The way enemies violently shakes is not only inherently bad for visibility, its extremely glitchy. Large multihits will make enemies completely spazz out making their followups virtually unreadable. Sometimes theres no way to tell if an enemy actually got stunned by their massive shake.
Enemies can have retarded poise (on the harder difficulty at least, the new "normal" difficulty has nerfed poise) which doesnt help either
>>
>>746431828
That's nice honey, we are talking about fable having no visible feedback on hitting though.
>>
>>746431740
ty
>>
File: 1771195069295886.png (334 KB, 1280x720)
334 KB PNG
>>746415027
time is a flat circle
>>
>>746431828
BTFOd that samefagging shill
>>
>>746417271
That is genuinely unplayable.
>>
>>746431828
still better
>>
>>746431828
>ahh I'm too retarded see the the enemies attack when I'm busy hitting them
the stop hitting them for a second and watch the telegraph retard.
>>
>>746415027
>happy to have a quick call with you with you folks to point you in the right direction
what a faggot
>>
>>746427208
This is how humanity keeps making the same mistakes. The wise men see the signs of past horror and attempt to stop it, while the young and retarded go "nuh uh old man, my blicky my flicky" or some other stupid shit that doesn't make sense and will be forgotten in 2 weeks. Meanwhile Constantinople is being raped and the gates of Europe stand wide open for the next half of a millennium. kys retarded zoomer
>>
>>746432193
he's better than them and he knows it.
Low IQ slop consumers like you wouldn't understand.
>>
>>746425845
Man I miss the days when game journos were just edgy nerds. I know it's hard to believe but back in the day they would meme on games so hard and talk about how nice the tits were in games.
>>
>>746432193
He's 100% only replying to that guy because he sees it as a way to get attention and promote his shit. He should promote his shit though, because his shit is great, people should play it and the gaming media aren't going to promote him because he has the wrong politics. More power to that cunt, use those clowns for your own benefit
>>
>>746428696
What are you on about? This looks fine for the isometric view.
>>
>>746432295
who said I consoom anything
>>
I do like how weighty is the NRFTW combat. Shoulder tackle you get with heavy armor can actually send a lot of foes into pits.
>>
>>746415156
They seethe at this man because he speaks the truth
>>
I'm surprised nobody discusses a far bigger disgrace of the fable combat - 4 cooldown specials with monumental cooldowns. This is veilguard tier trash.
>>
>>746432408
way to go medialiteracyanon
>>
>>746418809
>competent AAA slop
The bar is quite low for AAA slop from western developers
Square Enix has been doing better action games than any western developers and that includes their own western developers (Forspoken was a western developer helmed project)
>>
>>746415027
>slightly larger than normal, unarmored human
>takes 200 million slashes with a sword to kill
>>
FFXVI was clowned for less
>>
>>746432381
buy an ad Mohler, you games are shit
>>
>>746428696
I thought Ori was a collectathon platformer with a cute animal mascot
>>
>>746432649
>wearing a cloth shirt as armour
>>
>>746429487
>"reacting"

https://www.youtube.com/watch?v=a7PRPCVsu_4

Why are people who use quotes wrong always addicted to lying?
>>
File: Rat Combat.webm (2.91 MB, 768x432)
2.91 MB
2.91 MB WEBM
>>746432698
it's pretty clear that their artists have wanted to do fantasy melee combat for a long time
>>
>>746432813
Patriarchy is his armor
>>
>>746422167
Oh yeah I meant to add Mount and Blade but I forgot at the time. That one has the best Western combat actually.
>>
>>746425845
>but here's why that's a good thing:
>>
>>746433008
Ori combat is pretty great other than the fact enemies have contact damage and it's fucking stupid because hey absolutely don't need it.
they all have proper hitboxes and action game behaviours. all it does is make the game more clunky.
>>
File: 1656609852454.jpg (41 KB, 365x375)
41 KB JPG
>>746417271
>sword teleports back into the scabbard for the special knee
>enemy recoils, PC takes an aura farming step forward, then remembers to draw the sword again
>>
>>746427861
poorfag
>>
File: file.png (615 KB, 2152x1178)
615 KB PNG
>>746425845
>pic related
they're almost word for word the same article, what the fuck lmao
it's like the devs PR department sent a letter directly to the journos with the key points to respond to the viral clip, what an embarrassment
>>
File: HQOBpV4XUAAsb5S.jpg (1.01 MB, 2252x4000)
1.01 MB JPG
>>746434364
>Deb000nked
>>
File: 1787638664552708.png (1.66 MB, 1254x1254)
1.66 MB PNG
>>746432527
Who gives a fuck about Fable? I'm only here to talk about @ThomasMahler 's Fantastic Videogame called No Rest For The Wicked, the game being promoted in the OPs tweet. It's much better than Fable and is coming out in October
>>
>>746433620
>muh contact damage
is that a zoomer thing?
>>
>>746435071
technically it's a boomer thing but nobody invented a term for it until after we stopped doing it. Ori is too mobile to have damage tied only to readable animations on tiny enemies
>>
>>746417774
Based Microsoft employee.
>>
>>746435204
>technically it's a boomer thing
but contact damage was a thing in every old game so surely the boomers in question would have mentioned it being a problem? Why did this term only exist recently then?
>>
>>746436121
Because there was a long stretch of time where bumping into a generic enemy didn't damage you and that's probably the norm for most games right now?
>>
>>746436121
>Why did this term only exist recently then?
Because when you only have one way of doing something you do not need to label that particular method

All old games rely on contact damage because doing anything else requires animations that you do not have enough memory for
>>
>>746417271
>instant parry with a one handed sword from a 5ft girl against a gigantic farmer with a two handed axe
>animation is her just holding her sword is the absolute worst way possible to block a massive weapon
This is just absolutely braindead
>>
>>746436620
for most dogshit games sure
>>
File: 1709112949434377.gif (1.32 MB, 200x200)
1.32 MB GIF
>>746417271
>modern gayming
>>
https://www.youtube.com/watch?v=WWSRiBD2R3c
https://www.youtube.com/watch?v=WWSRiBD2R3c
https://www.youtube.com/watch?v=WWSRiBD2R3c
https://www.youtube.com/watch?v=WWSRiBD2R3c

THEY FIXED EVERYTHING
THEY FIXED EVERYTHING
THEY FIXED EVERYTHING
THEY FIXED EVERYTHING
THEY FIXED EVERYTHING
THEY FIXED EVERYTHING
>>
>>746415027
The combat looks as bad as Witcher 3's sloppy hit sponge combat.

It's really funny how the same people who will Glaze W3's remaster combat will shit on this and defend W3 in the same breath.
>>
>>746417271
this is what happens when your industry only knows how to make soulslop now
>>
>>746415289
kek this looks like that jeet avatar game
>>
>>746438083
>1:08
>random swing
lol lmao
>>
>>746438083
>3:12
>enemy gets staggered
>INSTANTLY recovers and locks you into an animation
who keeps paying people to develop these games?
>>
>>746438448
>>746438452
now kiss
>>
>>746426024
There's blood actually. It's just a really tiny mist effect that you barely see.
>>
>>746431640
But witcher 3 has the super annoying shit where the enemy attacks can damage and stagger you even when they have barely started the attack animation.
>>
File: combat.mp4 (3.29 MB, 1920x1080)
3.29 MB
3.29 MB MP4
>>
>>746438083
Those attacks sound like me beating my meat at 1 am while my mom is sleeping next door.
>>
>>746422098
At least W2 had the excuse of being made for pennies and everything else about the game being pretty good
>>
File: file.png (25 KB, 630x69)
25 KB PNG
>>746419472
>Kingdoms of amalur
what the fuck how did I not know about this, should I pick it up?
>>
>>746417271
my indie game has better combat
>>
>>746439469
No idea what you like but kingdoms of amalur is a single player mmo and everything about it was mediocre when it came out. Don't get your hopes up but hey, perhaps it's your dream game.
>>
>>746428696
The presentation of this game is so fucking clean but pretty much everything else sucks, including the combat. Unfortunately PoE2 of all things did the isometric "soulslike" bullshit better.
>>
>>746430531
>Do you understand now why you receive shit for championing heavy armor and big shields? You're advocating for removing 50% of the game.
Sounds like the game itself is poorly designed.
>>
File: file.png (257 KB, 819x256)
257 KB PNG
>>746439684
prolly my type of game then
>>
>>746417271
Why did they make Fable of all things "realism" slop...?
>>
>>746438985
This looks good. Regular enemies are fine, they just clearly don't know how to handle animations and particle work for enemies with super armor. Fixable, but makes you wonder how they'll handle bosses since they're kinda expected to have that for the most part. Should have been something they figured out years ago in a game with presumably a large number of boss fights.
>>
>>746440135
>This looks good.
In what universe?
>>
>>746440171
In the universe where garbage like Witcher 3 wins countless game of the year award. In a world with this standard, it looks good. The universe where this doesn't look good wouldn't be singling out this game and Wolverine only, they'd be spamming threads about dogshit combat for every single western game ever released that isn't a shooter.
>>
>still buckbroken by Witcher 3 10+1 years later
lmfao
>>
File: witcher.png (269 KB, 680x236)
269 KB PNG
>>746440367
The combat in Witcher 3 is complete garbage and if you think it's good there but bad here you're cattle repeating shit you read online without understanding it.
>>
File: file.png (447 KB, 913x283)
447 KB PNG
>>746440561
The combat in Witcher 3 is complete garbage but the rest of the game, to this very day, shits on pretty much the entirety of the W(A)RPG market and will continue to do so as long as things like Fable are allowed to be made and sold.
Anon continually bringing it up because he's an assraped faggot completely missing the point as to why W3 received those awards just exposes him as the assraped faggot he is. If Fable had premiere writing, aesthetics, exploration, characters, questlines, and whatever else, nobody would care much how ass the combat was. As they didn't with W3. But it doesn't, and we all know it doesn't, so here we are, making fun of the combat, because there isn't a single redeeming quality of the game whatsoever.
>>
>>746415289
am i wrong in remembering that the original fable had pretty satisfying hit effects? i feel like the feedback from smacking a guy was really solid
say what you will about ol pete but molyneux could at least make a game that was fun to play
>>
>>746416550
Hollowfags are still seething about the superior game KEK
>>
>>746415027
>never ever resort to enemies not having any hit reacts at all
here's looking at you, lords of shadow. goddamn konami were retarded.
>>
>>746417271
This looks just as bad as Witcher 3 combat
>>
>>746422107
the spells have very long cooldowns, you can see the icons slowly filling in from dark grey to white.
>>
>>746432154
what is this retarded ass take?
Striking an enemy in between their attacks shouldnt ruin visual clarity. The games shouldnt be designed exclusively around one dimensional pussy gameplay where you wait your turn, and they arent, they just never fix this because their animation system is the jankiest most overdesigned shit ever so they literally cant.
>>
>>746440848
>but the rest of the game, to this very day, shits on pretty much the entirety of the W(A)RPG market and will continue to do so
ah yes the ubisoft tier "?" spam of boring locations and the dogshit that is skellige is really the best, fucking witcher 1 moggs witcher 3
>>
>>746440848
>if Fable was movieslop with nice grafix and tons of cutscenes like witcher no one would care that gameplay is ass
Niggers like you are what killed vidya
>>
>>746432154
>im too retarded to see the enemy's attack
With certail multihit moves their model can completely break into a bunch of janky lines spazzing left and right way beyond their model. Thats not a skill issue you have to entirely fucking guess whether that was a stun or not. Even moreso after they added attack speed.
Or heavy weapons that cause a big impact can replicate this too. Sometimes the spazz-out from landing a slow heavy attack is so large that it just looks like a flinch animation when it wasnt
>>
>>746415156
The only enemies that don't flinch in souls games are bosses that are much larger than you.
Normal enemies all flinch.
I swear, souls haters all have to lie in order to criticize these games.
>>
>>746441098
I love the series but all the games feel like ass to play imo.
>>
>>746441482
W1 does mog W3 but you are being disingenuous saying that the "?" markers are the exploration of W3
>>746441537
99% of Fable games prior to current year is (you) being a talking head, not sure what your point was with this beyond a poor attempt at shilling and/or looking retarded
>>
>>746415289
This looks like every PS2 game I played as a kid lol.
>>
>>746419529
Not really. Witcher two combat is shit because there's no weapon variety and the animations feel twirly like dance moves.
Not to mention that you take damage despite parrying which makes no sense.
>>
>>746441245
Lords of Shadow didn't really do that, as far as I remember. There would be visible reaction like the armor plates shaking a bit when you hit the enemy with super armor. That's enough for the player to receive the feedback. The issue with Lords of Shadows' combat was mostly that timings were not very intuitive. It's the kind of game where the tell is also the damage dealer, so you learn to parry moves by getting hit first because you couldn't possibly know the timing just by looking at the animation once.
2 is much better in this regard but it has other major issues.
>>
>>746440848
>shits on pretty much the entirety of the W(A)RPG market
It's a massive downgrade compared to both of its predecessors, it's a shit sequel. I don't care if low budget shitty games I would never have given a chance to are even worse, this game is a disgrace.
>>
>>746441738
>Witcher two combat is shit because there's no weapon variety and the animations feel twirly like dance moves
All three games are like that
>>
>>746441808
unfortunately for you, Bioware has been pushing out dogshit for years worth quadruple W3, not exactly low budget eh
>>
>>746441751
I distinctly recall wailing on multiple enemies that just stood there doing their attack loops. most egregious was during the DLC, so I'll give you that.
>>
File: 1710513100189663.png (143 KB, 453x453)
143 KB PNG
>>746417271
>a Hero
>Heroes is the name for mystical warriors within the Fable universe, they are extraordinary humans with knowledge and the power over the three heroic disciplines of Strength, Skill, and Will. Before training, they are naturally stronger, faster, more charismatic and far more hardy than regular people. After training, they are among the most powerful beings of their era
This combat does not reflect what these games are. Fromsoft has ruined gaming.

There is genuinely no reason to play this game. They already removed the morality system because, so there's no physical changes based on your alignment or stat distribution, one of the core identities of the fable series. Which these developers haven't played.
>>
>>746441738
I prefer the combat in 2 because while it's true that the immediate feedback was even more precarious, at least it incoporated the preparation step in a much more present way, at least before you overleveled everything.
In Witcher 3 preparing for different enemies barely makes a difference, the game is trivial even on Death March. Largely due to the change to open world. The game would be a slog to play if you had to prepare for each enemy when areas weren't as segregated and enemy types as divided as they are in a game structured per HUB like 2.
But that's just yet another reason why open world sucks, not an excuse for the combat to suffer.
>>
>>746419529
>>746441738
Also there's a general lack of attack options besides heavy attack and light attack.
>>
File: 1755050441773977.png (631 KB, 1329x1898)
631 KB PNG
>>746439901
nah its cool how it allows a bunch of genuinely distinct builds and playstyles that can all work in their own way. Other guy is just a shield hater.
>>
File: 1709297989264870.jpg (63 KB, 917x1080)
63 KB JPG
>>746441909
>Fromsoft has ruined gaming.
>>
>>746441905
I'll give you that for sure. Witcher 3 is infinitely better than any game Bioware has made since like 2010. Not that this is a noteworthy accomplishment, but fair is fair.
>>
>>746441940
>the preparation step
Preparation =\= combat depth.
That's just messing around with status effects.
>>
>>746441907
Oh in terms of not being interrupted then absolutely, yeah, it does this all the time. It's just not as poorly communicated as this.
>>
>>746441996
How can you see 90% of action games copy the roll/parry, attack spam combat and not agree with that statement at least to an extent
>>
>>746442076
>Preparation =\= combat depth.
Disagree. It's depth to the RPG systems. Devaluing them turns the game into a straight action game, and it's not a very good one.
>That's just messing around with status effects.
That's half the combat in Nioh games too and they're excellent combat systems.
>>
>>746441909
Fromsoft games have more reaction from enemies when they are hit.
>>
>>746442021
I mean winning the WRPG market has been like being the smartest retard in the SPED class since the industry got dicked down by Squaresoft anyway, anyone taking this thread seriously is just fighting over being king of a massive pile of shit.
>>
>>746442154
Not him but I don't agree either because what came before wasn't better. Generic western melee combat was never good. The fact that they're bad at copying Souls instead of bad at copying God of War or whatever doesn't really change that.
And funnily enough, roll, parry, attack is also the loop in something like God of War and its clones. The parrying there is even stronger because you can cancel animations into it, unlike with rollslop.
>>
>>746441996
It's literally only a slight exaggeration, it's true for any game with a sword
>>
>>746442156
>It's depth to the RPG systems.
Which is not the same thing as combat depth.
Nioh has a shit ton of weapon variety, combos, multiple defensive and offensive options.
Witcher isn't anything like that.
>>
>>746442456
>Which is not the same thing as combat depth.
In an RPG, yes it is. It's not the same as mechanical depth, it's sytems depth, but it's still combat.
>Nioh has a shit ton of weapon variety, combos, multiple defensive and offensive options.
>Witcher isn't anything like that.
Correct, the combat in Nioh is infinitely better than in Witcher 2. Wouldn't dare to imply otherwise. I've only said that the combat in Witcher 2 is better than in 3 because 2 is a better RPG and neither is a good action game.
>>
>>746415289
no feedback
>>
>>746442154
Souls games improved shield mechanics in games by letting shields actually block.
Most arpgs when dark souls released had shields which acted like armor by only blocking a portion of damage, or by giving a chance to block.
Improving shield mechanics is one of the best contributions that fromsoft made.
>>
File: 1775239713567507.png (1.58 MB, 1187x1080)
1.58 MB PNG
>>746417271
>>
>>746442356
My main issue with souls combat is that it prioritizes not taking damage over anything else. Take something like doom eternal for example. In that game you focus on target prioritization and killing enemies as fast as possible rather than trying to play safe and avoid damage and it‘s way more fun. I think you could translate that combat flow to third person action games but people are content with playing ds3 in every game
>>
>>746442607
>it's sytems depth, but it's still combat.
You're playing semantics.
I'm talking about mechanical combat depth.
If you are making an action rpg, mechanical depth is important.
Increasing stats is just busywork.
>>
>>746442154
>>746442439
I played Mortal Shell 2 and had fun. That might seem difficult to understand, considering the concept of fun is alien around here and apparently tied to how shit you are at video games.
But tell me, what do you think would be better as the industry standard? Skyrim’s combat? DMC? Hack n slash games are only still alive because of gachas unironically.
>>
>>746442683
I think that's mostly a problem with how the games ended up devolving into "iframe through combos: the game"
Not taking damage over anything else is not a bad thing because it means damage is high and every encounter is a potential threat to your life. The issue is how you avoid that damge. In the earlier games a good shield would do the job. Combat became grounded and slow paced. You'd go for Souls style if you wanted grounded or DMC style if you wanted fast, but then they tried to have their cake and eat it too, made garbage like DS3 and that became the standard somehow. So now we have the worst of both worlds as the norm.
But I'd argue that it's not a fundamental issue with Souls combat, it's just shitty games being shitty. Sadly the community loved the shitty games and considers them to be the best ones.
>>
>>746442683
That's because doom eternal has unlimited healing, whereas souls games have limited healing
This is because early souls games had a strong dungeon crawling component. In that context, avoiding damage makes sense.
The comparison with doom eternal is silly because these games are not the same.
>>
File: 1781327182725011.png (1.73 MB, 1600x1306)
1.73 MB PNG
>>746438083
>WATCH OUT HERO! YOU'VE FALLEN TO 60% HEALTH! MAKE SURE TO HEAL UP!!
I know blast having dad gun and ball gamers have to be able to play too but this obnoxious popup reminder shit is so annoying. Otherwise, the combat does look a lot better than the other gameplay showcase.
>>
>>746432527
>press button
>do a slightly janky mocapped animation for an attack that does like 2 sword swings worth of damage and has no other utility
>on cooldown for 8 years
why would they design it this way
>>
>>746443010
AAA UI makes already bad games even worse, it's crazy how the devs don't pick up on it. At least make it a dynamic system that shows up if the player stays on below half health for a long time after having died twice with healing items left or something like that. Offer tutorials when they're needed for the people who need it. Don't make the whole game so condescending.
>>
>>746417271
>This is Xbox's heavy hitter game
>>
>>746431649
it is early access garbage
>>
>>746415289
>sci fi sfx for axes
they hired one of the retards at Bluepoint
>>
>>746442884
>Not taking damage over anything else is not a bad thing because it means damage is high and every encounter is a potential threat to your life.
It is a bad thing if your attacks don‘t pose a threat to enemies. If an enemy 2 shots me and i need to hit him 5 times or more then i‘m gonna focus on dodging and only attack when i absolutely know it‘s safe rather than going blow for blow and that‘s boring to me. Ultimately my gripe with souls combat is that it‘s easy to implement for devs and satisfying enough for players to eat up even if it doesn‘t try anything new
>>746442970
I‘m not asking for the souls game formula to change. I‘m asking for other action games to not copy that formula. There‘s plenty of other ways to do combat and i don‘t think adopting doom eternals formula is too far fetched
>>
>>746417271
i want to see his phase two and find out who he wants forgiveness from
>>
>>746431326
Nigga if you’re gay just say that
>>
File: 1785375471950327.webm (1.53 MB, 1456x1408)
1.53 MB
1.53 MB WEBM
>>746417271
thanks microsoft
>>
File: Some NRFTW.webm (3.92 MB, 1280x746)
3.92 MB
3.92 MB WEBM
>>746443439
>i don‘t think adopting doom eternals formula is too far fetched
You're asking for AAA western realismwank to adopt gameplay mechanics where you are constantly being shot in the face while sprinting around deflecting green balls at space demons and weapon swapping to skip animations. You want to sell that to suits who do not play videogames as an alternative to game mechanics where your character visibly avoids damage because it doesn't want to get hit in the face

Souls mechanics are the minmax'd convergence point between gameplay that looks physical and realistic and gameplay which still gives the player significant agency. A fantasy melee game where you don't care about being stabbed by swords because you can ignore being stabbed by a sword in order to focus on doing as much dps as possible is going to look like a stupid videogame abstraction. You can make melee combat look more realistic than souls but you'll be taking control away in order to do that, usually in the form of constant canned animations that are functionally cutscenes. I'll stick with the souls mechanics and just ask people to do a better job of them thank you
>>
File: 1788029460175765.png (289 KB, 497x456)
289 KB PNG
>>746438083
>>746417271
>>
>>746434364
>ai, write multiple articles for multiple websites with different names but restate the exact same talking points in order to damage control how bad the combat is being perceived
>>
>>746431649
damn it says on steam that the game is woke...
>>
>>746438985
this looks incredibly janky wtf
>>
>>746446980
I kinda like how it is mechanically, slower combat is kinda fun sometimes. Those models, effects, the sound, and the animations are dogshit though so I probably won't even pirate it.
>>
>>746417271
It's like they're slapping him with a pool noodle
>>
>>746446980
don't EVER say that to redditors
>>
>>746439469
Story is whatsoever
But gameplay is fun and art style is charming
Pick it up
Or get the rohan karr repack of the original
>>
>>746415289
Post webm or fuck off, you fat ugly nigger jew.
>>
>>746441343
This. Even has the exact same use of cucky fire magic that doesn't even stagger enemies.
>>
>>746442758
>games copying souls combat are lame
>"ermmm so you're saying you'd prefer gacha games?!?!?"
Nigger, what the fuck are you on about?
>>
Combat doesnt have to be deep for the game to be enjoyable if it has other strengths. Combat in Goldenheart and Lantern of the Laughless Saint has zero depth and the games are great.
Still, Darktide has ruined melee combat in other games for me.
>>
>>746428696
I just remembered about this game, I may pirate it
>>
>>746445412
its possible to come up with other kinds of deliberate melee fantasy that look real, stop being an unimaginative idiot.
>You can make melee combat look more realistic than souls but you'll be taking control away in order to do that
no you moron, literally just try making something different instead of the exact same game. For instance, nobody thinks For Honor looks unrealistic and nobody thinks For Honor lacks controls. They managed to sell it to suits just fine. It could have made a perfect PVE game but they decided to make it a PVP game which worked pretty good once they fixed the servers.
Or what about Sekiro? Sekiro is not souls. Creatively bankrupt souls clones make a shabby copy of sekiro, but sekiro always felt very different to play than souls. Because FS can actually come up with their own games. It feels more belieavable and it doesnt lack control.

Thats what games need. People actually coming up with their own combat and mechanics. Less developers being unimaginative faggots like you, thinking "uh... theres totally nowhere to go from here! this is the minmaxed ideal point! its a tried and trve!" even though its proven time-after-time that games with more unique styles tend to be much bigger successes when they are great, and are far more resilient against flops when theyre mediocre.
>>
>>746452882
I remember when faggots were saying there was nowhere else to go but Arkham combat when that trend was popular. Now they’re doing it again with Soulsslop
>>
>>746452158
You should wait until October, that's when the full version releases.
>>
>>746417271
skyrim does combats better and everybody is shitting on its combat for a good reason
>>
Will Xbox make a good game?
>>
>>746427373
>>746426872
>>746446825
the articles are paid training data for AI chatbots
>>
>>746415027
has he maybe considered that the boss has super armor?
>>
>>746417271
>hey let's get those racing devs to make a wrpg
Xbox always shoots straight but they are forever aiming at their own dicks.
>>
>>746417271
Why does this look so shit, but the combat against mobs look so much better? If this was a magical man in heavy armor and had some glowing aura around him or something, then him just tanking all those hits might be fine. But some peasant looking dude?
>>
looks the same as fable 1 which was good
>>
do you guys think the original games would have been more known and otherwise sold more copies/been more popular if they weren't only on xbox? i know they came to Nintendo later but that was years afterwards I think?
>>
>>746457638
Absolute brain damage, you get clear feedback with sound and visuals when hitting shit. Just look at the first boss fight with the troll. Dude is huge so of course he doesnt flinch when hitting him but there is still proper feedback
>>
>>746457638
>the new game isn't shit, it's just like the old one
This line gets thrown around a lot with soulless sequels to old games. Vampire the Masquerade Bloodlines 2 devs used it a ton.
>>
>>746451089
if it has no depth it should at least not overstay its welcome though.
the problem with that fable miniboss clip is the combination of being both too simplistic to be fun but also being a big meatshield that takes way too long
>>
>>746415027
White people can’t make action games.
>>
>>746458076
Being xbox exclusives didn't help them sell any that is true but its also one of those franchises that only got worse with time Fable peaked with the first one second was meh the third was out right bad.
>>
It’s so generic that I thought it was that Warlock game
https://www.youtube.com/watch?v=D7rUgkqOXXI
>>
Hey, I said this a few days ago. The lack of hitstun and hitstop is amateur hour. Every fight they've shown looks like you're fighting air.
>>
>>746417271
>exaggerated animations and hitstun and waste
REEEEEEEEEE
>gratuitous asiaslop particle spam
REEEEEEEEEE
>both these problems addressed in fable
REEEEEEEEEE I WANT THE EXAGGERATED HITSTUN BULLSHIT AND PARTICLES AND ZERO READABILITY!!!!!!

Kill yourselves people. Seriously.
>>
>>746427863
No, the "in between" option is still the same bullshit. If you want your DBZ sparks go play those games.
>>
File: warlockcombat.mp4 (3.94 MB, 720x576)
3.94 MB
3.94 MB MP4
>>746460574
>>
>>746415289
>nigger link
hang yourself senpai
>>
>>746461309
>Right hand blade disappears the moment she pulls out a slightly darker blade in her left hand
Is it the lighting and it's supposed to be the same weapon?
>>
>>746461565
While this looks like shit the Warlock can summon weapons in both hands so there are times when the weapon just disappears.
>>
>>746418387
>No actually, the problem is not the boss not reacting physically, otherwise something like a huge dragon flinching when hit by a shiv would be ridiculous.

How in the world is this scenario relevant? This isn't someone swinging a dagger at a 9000lbs dragon or any kind of massive creature that would typically have super armor. It's a tall human wearing a dirt-smeared tunic. He looks like a fucking farmer.
>>
>>746438985
The player animations look incredibly good but the hit feedback needs work badly
>>
>>746461913
In case of the dagger vs the dragon scenario in games you still have feedback from hitting. People will always make up the shittiest contrarian takes just to get replies though, wish I could stab people through the monitor
>>
>>746426872
This Fable game is more gay and retarded than Veilguard was, and it had an actual dialogue scene where a tranny came out to it's mom.
Do you REALLY think every single video game "news" site isn't going to defend it until the bitter end?
>>
>>746417271
Jesus the sword just teleports back into her back scabbard in a single frame when she shoots a fireball at 9 seconds, then teleports back into her hand when she's hit.
The most pathetic part is she throws the fireball with her LEFT hand which isn't holding the sword...
>>
>>746415289
Did devs forget how to do blood decals? What causes the madness behind making a game about murdering people but showing blood for visual feedback is apparently a no no?
>>
>>746417271
CD Projekt circa 2010 would be proud
>>
>>746415289
You can clearly hear when the slashes connect though. Am I talking to a deaf person?
>>
>>746430531
>MH lance
>not fun
skill issue
>>
>>746417271
What's bad about this?
>>
>>746418561
Obsessed.
>>
>>746431014
The combat was the most common criticism of W3.
>>
>>746415289
>that axe sfx
yup, certified AAA slop
>>
>>746417774
That's what you tell a kid after he built his first go-kart. Not Audi when they show their new flagship model.
>>
File: 1759444098.png (180 KB, 640x635)
180 KB PNG
>>746438985
Do I even need to say it?
>>
>>746415638
>>746461253
retard
>>
Is everyone just retarded or something? Why are people falling for xwitter ragebait? If you watch the gameplay showcase normal enemies clearly react to being hit by attacks

https://www.youtube.com/watch?v=WWSRiBD2R3c

Now don't get me wrong I think the game looks mediocre, I just don't understand why we're criticizing something that's blatantly misleading.
>>
>>746467162
>official gameplay is somehow misleading
>>
>>746467162
Yeah, but the farmer with the axe doesn't.
>>
>>746467258
>video clipped out of context to generate a specific narrative that's proven wrong by the complete context is misleading
Yes, correct.
>>
>>746467328
Yes, and that's obviously not the narrative people are running with.

Question: did people complain that large bosses in Elden Ring don't react to attacks? No? Why is it a problem now that a large enemy doesn't react to attacks?

Not defending Gayble btw it can flop for all I care.
>>
>>746415027
Why do """""whites""""""" still insist on making combat? They clearly have no idea what they are doing.
They must hire the slit eyed people ASAP.
>>
File: ryu-kishin clown.jpg (137 KB, 544x544)
137 KB JPG
>>746415638
>person on twitter says shit smells bad
>"actually, I think shit smells good!"
>>
>>746467338
>a one minute long "boss"-fight is out of context
Kill yourself, you dishonest shill.
>>
>>746467587
>Americans so gay that ching chang is getting uppity again for his country making bad copies of Japanese games
fucking hell
>>
>>746467498
https://www.youtube.com/watch?v=9LeT_MI9kQc
>>
>>746467338
there is no context where that lack of hit indication is ok
>>
>>746467728
Is it not out of context? People are saying enemies don't react to hits yet they do.
I said the game can flop, I won't purchase it and it looks gay. What about that makes you think I'm a shill?

>>746467817
That's not an enemy reacting to an attack, though. That's an enemy with an invisible posture bar being staggered by a multitude of hits once you deplete them. Would be linking you Taurus Demon illustrate this point any better or do you just not understand what I'm saying?
>>
>>746415027
>meanwhile the game he has been working on for the past decade is a shitty isometric souls clone with mediocre combat
>>
>>746442154
Because even if Dark Souls never existed, all the games that are shitty copies of Dark Souls would just be shitty copies of whatever else was popular. The people making lazy trend-chasing cashgrabs aren't going to magically start making good games because something else is trendy.
>>
>>746415289
brutal. skyrim modders have the melee combat in that game lightyears ahead of this, and it's 15 bloody years old
>>
>>746467112
Retard
>>
>>746443425
fucking finally someone said it, I'm so tired of fantasy triple A slop having scifi sfx for everything in combat. It's like watching a marvel movie
>>
>>746468346
>wah wah weh
Even if you were right, mediocre combat is 20 times better than what Fable is doing.
>>
WTF are you people snorting that you think any of the combat in this game looks good? The enemies pose no conceivable threat to the player. The mobs in that extended look might as well have been a bunch of training dummies and bullseye targets with 100x the HP of actual wood and hay. It was some of the lamest combat I’ve ever seen. And don’t even get me started on the voice acting of that stupid companion, It will be yet another game with the personality of a glass of sand. One is just as fun to play as the other is to drink.
>>
>>746415289
even leaving aside the poor reactions to hits why is it such a damage sponge
>>
File: Strider moment.webm (3.77 MB, 720x450)
3.77 MB
3.77 MB WEBM
>>746417271
Lol. Lmao even. People actually made this and thought this shit looks good.

>>746461130
Even Asians solved all those problems while making a solid and enjoyable ARPG combat format. Westoids just suck at making good combat and have since time immemoriable. It was excusable when computers and consoles literally couldn't handle that level of animation and computation, but now it's entirely a SKILL ISSUE.
>>
>>746428696
>>746415027
Wait
I thought ori dev meant ori and the blind forest
>>
>>746441567
Nah they still sorta flinch if theyre giant but its kind of a case by case basis. I dont know exactly how the tech works but if you hit like a dragon's leg or wing that body part will visibly shake but not interrupt their actual animation. Subtle stuff
>>
>>746472541
It is them, they made a soulslike
>>
>>746415696
Clean your fucking screen, retard
>>
>>746415027
How does ninja gayden and devil maymay cry from 20 years ago have better combat than this? Do these people play games? I watched the 25 min gamescom slice and it looks aggressively generic with zero hitstun or impact??? How do you invest 300 Million dollars to make something worse then shit from decades ago? What is the 300 million for? Are you snorting cocaine and fucking hookers then hiring a couple jeets in the last year you have before launch? Western AAA keeps proving over and over that more money = more gooder isn't real.
>>
>>746415156
Based, I don't understand why Guitar Hero and the Tony Hawk/skateboarding games died so quick, but this rollslop fucking shit keeps thriving and it's literally the same fucking game/combat for years and years and years (and ongoing)
>>
>>746415696
>hey jannies ban this IP and browser profile too
lol
>>
>>746427956
Playground Games is a British studio. So basically still suffering from the same problem I guess.
>>
>>746417271
I legitimately can't even tell if half the hits are connecting.
>>
File: 1443350363019.jpg (12 KB, 300x168)
12 KB JPG
>>746417271
At this point you just kill the project.
>>
>>746432343
Maybe in the early 2000s.
The 2010s were such a cancerous time I'm so glad they are borderline irrelevant now.
>>
>>746436121
>but contact damage was a thing in every old game
exactly it's an antiquated concept. from before developers made real combat systems with proper animations and hitboxes.

same as RPG variable ATK and DEF scaling. old idea to make fake combat where you just select options in a menu more artificially interesting.
Actively ruins any real action combat system and just results in you doing chip damage, so you level up but then everything starts dying in 2 hits at which point the action game mechanics are completely pointless and invalidated.
>>
don't care preordering it
>>
>>746415156
Yet another confirmation that people unironically using the word "rollslop" don't even play nor watch the games they're criticizing.
>>
>>746431154
Cool, now show me how I can get in Limgrave.
>>
>>746477432
No machenic is good or bad in the vaccum it depends
First ori didn't had real combat so it made sense
Because all your focus was on maintaining the distance
Second one has combat but they kept the same in game logic and balanced things around contact damage
>>
>>746442716
An action RPG where action combat is more important than RPG elements is just an action game with floating numbers. One needs to make peace with the fact that meaningful RPG customisation will eventually result in making more forgiving, defensive, passive builds that will allow you to "disrespect" the challenge. Is it a bad thing? Never was. Some people are in fact not having fun when they have to develop separate muscle memory for each encounter the game has. Figuring out a tank build that allows you to bulldoze through the game is a engagement/fun of a different kind.
>>
File: 1731778553720612.jpg (2 KB, 125x124)
2 KB JPG
>>746417271
>>
File: 1787013303914973.png (119 KB, 403x370)
119 KB PNG
this thread is full of microsoft jeets on damage control. I refuse to believe a human being would defend this garbage. They all seem to bring up fromsoft unprompted too
>>
>>746482787
I love the first fable. This game just looks boring.
>>
File: dodges sekiro.webm (2.91 MB, 854x480)
2.91 MB
2.91 MB WEBM
>>746452882
>For Honor
FH gives players way less control than soulslike combat does, because it strips away spacing and movement and makes ranges and hitbox shapes irrelevant in order to force its simplistic 3 directional minigame. This is exactly what I meant

>Sekiro is not souls
Sekiro is exactly souls, just ruined by having a deflect button with too much reward attached to it

If you don't understand the fundamentals which make up these games then you're too retarded to have this conversation
>>
>>746453189
>nowhere else to go but Arkham combat
nobody has ever said this
>>
>>746415638
A visual effect triggering when your attack collides with an enemy hitbox is a staple of basically any game that has combat, I'm not sure what crimson desert has to do with anything lol.
>>
>>746415638
>full clarity of everything that is going on
Oh, this is bait.
Got it.
>>
>>746484595
Yes, can you not clearly see all the attacks and windups? You must be the one that is baiting.
>>
>>746415441
>child is scratching a crayon all over a picture book
>adult comes over to show him how to color inside the lines, an extremely basic coloring fundamental
>"This guy's ego is off the charts"
>>
>>746417271
It looks the same as anything else to me.
What’s “good” combat? How do I acquire taste?
>>
>>746415298
The movement made them some of my favorite ones.
Hell, the movement felt so goddamn good in Ori 1 that I'd still load up old save files after 100% completion just to run laps around the game world.
The combat was kinda weak when the only actual fun option was projectile reflection, so definitely not perfect, but still a solid 8 overall if I want to be brutally honest.
Probably why the actual boss fights weren't half as memorable as all the escape scenes that followed them and flexed the shit out of the movement like it should.
>>
File: Claws.webm (3.91 MB, 1280x744)
3.91 MB
3.91 MB WEBM
>>746481970
>An action RPG where action combat is more important than RPG elements is just an action game with floating numbers
The only people who think this are people who can only imagine "RPG elements" as numbers because they've never played combat with more depth than a pen and paper RPG

Action combat cares about variables in timing and spacing. How fast your attacks come out, how far they reach, what shape of hitbox coverage you get, how quickly they recover, whether they will interrupt enemies or not, how much frame advantage their hitstun gives, whether they have hyperarmour and how much hyperarmour they get, whether they have spacing related sweetspots or positional requirements which do different things from different positions. Any game where your RPG choices impact those variables is an action RPG where the RPG elements influence the action game
>>
>>746415298
>beautiful art
That’s why.
Same reason E33 will have its dick sucked to the end of time despite being a movie with a bad minigame.
>>
>>746419801
Way more than than you, that's for sure
>>
>>746415027
>>746415156
Elden Ring does the same fuckin shit and you all clapped, the bosses barely react to your hits unless you deal enough poise damage, same here. Regular enemies in both Fable and Elden Ring also react to your hits more often
>>
This genre has been such absolute shit for so long that I genuinely can't bring myself to care. Are you telling me yet another action RPG is releasing with the most unsatisfying and puddle deep combat ever yet devised? I am not shocked or surprised, in fact it is exactly what I was expecting. Maybe it's just a bad genre, considering the peak of it was literally made by square enix and had fucking Mickey mouse in it. Speaking of square enix, talking about this sort of thing kind of makes you look like those people who still complain about new final fantasy games not being turn based. This is just the new normal and you look weird for not realizing that's how things are now already.
>>
>>746441567
The normal enemies in Fable do react though

It’s okay when From Software does it.
>>
>>746485790
elden ring sucks though
>>
>>746425845
don't believe your lying eyes chud
>>
>>746417271
This is basically Chinese tier mobile game animations.
>>
>>746439971
Would recommend Xenoblade Chronicles as a series if you like MMO gameplay and FFXIII Zodiac Age.
>>
>>746428185
>Have the people defending this played a single video game in their life?
No unironically it's been 15 years since good games existed. Think back to Kingdoms Of Amular and all of the classics everyone has grown up with. People unironically think Nu-GOW is peak gameplay.
>>
>>746443010
https://www.youtube.com/watch?v=bfWLYt9IAcw
>>
>>746485331
>Action combat cares about variables in timing and spacing
and almost nobody makes RPG systems which alter those variables because midwits can't conceptualise anything more than "Make number bigger" or "Get more mana to do more numbers". We've trained the plebs to get excited about +1% crit chance but if you give them the option of something meaningful like extended weapon hitboxes vs reduced animation recovery time they won't be able to appreciate that subtlety
>>
>>746486667
Audio cues will always be better than obnoxious popups.
>>
>>746487462
>if you give them the option of something meaningful like extended weapon hitboxes vs reduced animation recovery time they won't be able to appreciate that subtlety
NTA but I disagree with this, people do like and appreciate this kind of stuff. It's that there are almost no action combat games that do anything like this in the first place and isn't something like a roguelike, and on top of that we barely even get good action combat games these days to begin with. Literally a dying genre being replaced by bare minimum gacha gameplay.
>>
>>746417271
Is a small spray and splatter of blood from every inflicted hit too much to ask?
>>
>>746487528
Maybe, if it wasn't for the fact that the voice is quite loud, can repeat itself seconds after it's been played and is just one line of several the guildmaster can pester you with
>>
>>746464325
I'm lance user but I like BIG BOOMS in my Gunlance more.
>>
>>746417271
What really makes it for me is arrow hits creating a dust cloud like you're launching wooden boxes at him.
>>
>>746487462
>if you give them the option of something meaningful like extended weapon hitboxes vs reduced animation recovery time
They do.
It's called switching weapons.
Basic attribute points aren't the only build option in an RPG.
>>
>>746488076
Sounds like an easily fixable issue.
>>
>>746488565
Not in the original release
>>
>>746488407
If you tell someone that a game has RPG mechanics just because you can switch weapons they will groan at you. The goal should be to incorporate decisions like this into the long term progression and build choices for your character. This is more complicated than just making the damage go up, but this should be what you're aiming for if you want the RPG mechanics to be part of the action combat gameplay instead of a separate number game
>>
>>746489196
>just because
They're not exclusive.
>The goal should be to incorporate decisions like this into the long term progression and build choices for your character.
Why do you think weapons in RPGs usually have stat requirements?
You're building your character around weapons that play the way you want, and picking weapons that work with the build you like.
Those systems hold hands constantly.
It's even done indirectly, like with weight limits affecting your maneuverability in combat, and DS2 went one step further and made iframes an explicit stat increase with adaptability.
>>
>>746468346
The combat in No Rest For the Wicked is fucking lightyears above anything that was shown in the Gayble demo
>>
For me it's the modern meme dialogue in a medieval fantasy world. The fucking king mentioned something about "oh you're a super-fan? I've got some merch in the back room". How fucking shit can you possibly be at writing dialogue, holy fuck
>>
>>746490336
The Office style talking heads is so obnoxious. Unfortunately normies are eating it up in youtube comments and social media. None will buy the game though, and if you complain about it being shit and immersion breaking theyll hit you with "durrrrrr fable always been satire" as if the series didnt still at least have its own internal consistences, logic and lore.
>>
File: A Pipe.webm (3.91 MB, 1280x720)
3.91 MB
3.91 MB WEBM
>>746490336
Mauler's game does that part better too
>>
>>746415027
NO REST FOR THE WICKED FUCKING SUUUUCKS
>>
>>746415027
guys guys stop fightan
both this and fromslop are garbage
>>
>>746492864
One of the few higher budget games with an interesting art style
I'll get it when 1.0 comes out
>>
>>746415156
fpbp
>>
>>746415027
>ai slop pfp
lol
>>
>>746492864
What game? That style looks amazing.
>>
>>746415027
>>746415289
That's bad, but Redditverine looks cringe too.
>>
>It happened again
>>
>>746498637
Nvm, fucking NRFTW top down fucking garbage.
>>
>>746438985
>>746438083
He looks so fruity.

Why is he so small and rail thin? I know Fable isn't exactly known for it's giga huge protagonist, but it was exactly because of it's unique art style that, that worked at that specific time and it was specifically a story going through time from childhood.
And if there is now a character creator, let us change his size. He looks pathetic. His head is huge. His shoulders are narrow and feminine. He looks like some onions boy beta faggot, and I absolutely loathe using those words unironically, yet I can't think of any other way to say it. He looks like some loser developers self insert.
>>
>>746499046
It's more than just that though too. It's animations. He uses a very every so slightly modified version of the female animation. He very clearly still sways his hips like a woman. He looks so fucking gay.
>>
>>746415027
are we really going to pretend fable was ever about good combat gameplay? what they absolutely have to nail are simulational stuff (and they will because they're experts in this) and the illusion that you're in an immersive fairy tale.
>>
>>746501097
>uhm, actually the game is supposed to have shit combat
Kill yourself.
>>
File: 1769843434838249.gif (1.27 MB, 372x374)
1.27 MB GIF
>>746415156
fpbp-sama
i kneel
>>
>>746501498
game having mid combat is certainly a minus, but nobody expected a fable game would have a combat as fun as sekiro. if they went the extra mile and made combat fun then the game would also have appeal among action fags who usually don't play rpgs/adventures. I'm just saying DMC fags are not the target audience for fable.
>>
>>746474309
Bro those tony hawk games where they shit.
Those fucking soundtracks man, fucking pure youth nostalgia.

And guitar hero with the boys was pure kino
>>
>>746441721
>This looks like every PS2 game I played as a kid lol.
I was literally about to say it looks like every 3/10 PS2 game I played as a kid. We had god tier combat even back then, but the dogshit absolutely looked like that.
>>
>>746415638
>no feedback is actually le good
retard.
>>
Isnt that guy a cringelord incel bigot chud?
>>
>>746419173
>People really forgot how to make whimsical games didn't they?
It's the product of White European culture and that culture is dead.

I mean fable has fucking zesty dindu mohammeds with afros waltzing around.

Whimsy is dead, the globohomo is here.
>>
>>746487670
Kcd2, don't change hitboxes but as you get better with a weapon type. You move faster with it, hit hard, block faster, look less drunk.
>>
>>746502058
I will buy the houses of the browns and evict them all. There shall me now brown business owners and no brown hole owners when I'm done.

Same with single moms
>>
>>746415027
Playground games make B tier racing games with terrible physics and average visuals carried entirely by Microsofts deep pockets and ability to license hundreds of cars, they are not good developers. Why the fuck they were trusted with a Fable game is beyond me.

With that said the very first Forza game was an exceptional title that was technologically brilliant and genuinely ahead of Gran Turismo at the time, but i'd wager most of those devs have long since left the industry or fucking died.
>>
File: 1784268438548887.jpg (10 KB, 240x258)
10 KB JPG
Why the fuck is a triple A studio with the rights to Fable posting WIP gameplay update trailers and applying fan criticism like an early access game indie dev?
>>
>>746502259
Quite based, but we both know Fable will have safeguards against racial cleansing.
>>
>>746438083
>at around 11:03
Interesting run animations. Makes me believe he has wide hips with that kind of jogging.
>>
>>746502771
Actually I doubt it

1: that requires them to think about that, they're in a bubble.

2: resource constraints

3: complexity, players can evict people right now according to the demo. So how do you make it so they can't exclusively evict the browns.

I work enterprise applications software developer but in an abstract way I can see how their games character objects exist relative to property. So there's ways you can brute force prevent players but it would break other mechanics. Otherwise you're now talking about rather complex solutions which in a time constrained project wouldn't meet the MVP target
>>
>>746415227
no rest for the wicked is an absolutely terrible treadmill game. i'm extremely disappointed in those pseudo-krauts for mashing together so many anti-fun mechanics into a single game.
>>
>>746415289

muh immersion
>>
>>746417271
Feedback is too video gamey, in a real fight you would never know how much damage your sword is doing
>>
File: kek.jpg (58 KB, 1000x1000)
58 KB JPG
>>746417271
that little twink woman holy shit. the woke era is ending, can we lock the gender to a male character please?
>>
File: Forced Animation.webm (2.84 MB, 960x540)
2.84 MB
2.84 MB WEBM
>>746505048
Clear indication that your attacks are landing is a gameplay requirement
>>
>>746501871
>those tony hawk games where they shit
Anon, what the fuck have you been playing?
>>
>>746438083
>WWSRiBD2R3c
that id is chonky holy shit
>>
File: youtube.png (79 KB, 1710x1310)
79 KB PNG
>>746438083
i hate youtube so much.
there are police body cam videos with niggers getting shot dead that don't require sign in but a video game trailer is just too much.
>>
>>746415289
That is the tankiest peasent I've ever seen
>>
>>746415289
Yeah this was why i couldn't get into hades. Felt like i was hitting balloons
>>
That combat looks like it was knocked together in a hurry is what it looks like. Probably a case of a developer studio completely grifting Microsoft for millions of bux over the years and now Daddy came home and asked where the FUCK is the game you were supposed to be making?
>>
>>746415027
Literal who has been says what?
>>
File: 1773176807716422.png (352 KB, 800x922)
352 KB PNG
>>746415027
>
>>
>>746417774
unironically this. Fable was never known for its combat, but it did at least feel punchy
Blood would do wonders for the new one, and you wouldn't even have to add animations.
>>
File: 1787914041991827.webm (3.92 MB, 1280x720)
3.92 MB
3.92 MB WEBM
>>746415027
He's completely right, anyone saying otherwise is just exposing themselves.
>>
>>746505156
It'll take another round of layoffs at least

>>746508195
common moon studios W
>>
>>746438083
that UI looks so fucking ass
this games visually reminds me of Enshrouded and that is 10x better game than this
>>
File: 1697724028226752.gif (1.23 MB, 480x360)
1.23 MB GIF
>>746415027
>WHY DOESN'T THE STUDIO SPEND HALF THEIR BUDGET ON ANIMATIONS FOR A RANDOM ENEMY (NOT A BOSS)?


GET REAL



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.