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File: 1777367019032183.mp4 (3.91 MB, 1280x720)
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3.91 MB MP4
Half-Life 2 with DLSS 5 is amazing!
https://streamable.com/eyg5ot
>>
>>746477834
still not worth playing through all the boring tech demo segments
>>
inb4 trannies point at the faces to mock the technology when it's currently based on a leaked dll, on a vibecoded addon, with no SDK or any documentation whatsoever
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>>746477875
https://streamable.com/g4gohd
>>
upload with a higher bitrate and resolution jesus christ
>>
>>746477834
Looks like shitty ai prompt filter
>>
>>746478000
while I respect those repeaters that video isn't very cash money
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>>746477969
don't post your tranny shit if it's not ready yet
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The way people talk about it you'd think this is what was happening.
>>
How about recording at a quality that allows anybody to actually see what the fuck you're trying to showcase you stupid fucking nigger?
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>>746479578
The only I dislike about DLSS5 is the strong laugh lines. Fix that and I am onboard.
>>
>>746479642
I agree it seems right now, (and reminder all this stuff is using a leaked version taken from a unrelease build of NBA2K27, that'd been shoved in by modders into dozens of games that haven't been optimized for it at all) that it's like overly contrasted or pushing too hard on shadows. Makes everyone look older than they should, ect.

But the biggest thing IMO is just that as it stands, it's cutting frames in half. Like 50% drop in FPS. Maybe when it's official it'll be much better but if DLSS 5 is going to be doing 30-50% of the frames it just doesn't seem worth it.

I don't think it's bad but I feel path tracing is overall the more impressive one if I have to pick something to cut my frames in half.
>>
File: 1056792784968453.jpg (2.7 MB, 3840x2160)
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definitely best suited for older games where turning 300fps into 200 is no big deal
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>>746480316
this does not look good
>>
>>746477834
FULLY
>>
>>746479642
Easy, remove them from the normal map. When they're not in the normals they don't appear with dlss5.
>>
>>746477834
>>746478000
>itsthesamepicture.jpg
>>
>spend a generation making games blurry dogshit
>make a filter that just hallucinates detail and has sharpness everywhere
>people's eyes so shit they think it looks good
kek
>>
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>>746479376
>>746480676
>>746481227
>>746481348
>>746479958
Performance cost will be much lower when integrated into the game engine. It is applied selectively rather than to the entire frame, and is meant to be applied pre-upscale rather than at full resolution.
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>>746481567
I honestly don't give a shit nigger. Do you also think hq4x looks good on snes emulators? Cause that's all this is. It's just latched into more of the game.
>>
why arent AI niggers banned on sight
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>>746481567
This nigger is in literally every single DLSS5 thread copypasting the same 2 responses there's no way this isn't a marketer
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>>746480676
it looks amazing
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>>746477834
>>
>>746477834
That'll be two 5090s and tips, please
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>>746481618
>>746481647
>WE MUST PRESERVE THE ARTISTIC INTEGRITY OF VIDEOGAMES
These retards are in every DLSS5 thread posting faggotry there's no way they haven't got their dicks down each other's throats
>>
>>746481884
Just because all you make is niggerboo games doesn't mean dlss5 is good.
Don't you have more rats to inflate outside your tent?
>>
>>746481884
>>WE MUST PRESERVE THE ARTISTIC INTEGRITY OF VIDEOGAMES
Who are you quoting?
>>
>>746477969
>AI slop used to enhance AI slop
Election tourists are going all in on AI slop
>>
File: 1772510047610266.png (288 KB, 858x916)
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>>746481567
https://arch.b4k.dev/v/search/image/40e_5NAjMWktV3ThjKAW8A/
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>>746484096
>/vt/rannies are mentally ill
what else is new
>>
>>746484096
>>746484825
>samefagging
Get a life faggot
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>>746487590
>>
>>746477834
Not even DLSS can make half-life look good lmao
>>
>>746481884
Oblivion remaster
>Colour removed
>Faces changed
>Statues censored
>Female clothing uglified
"What's your problem chud. Modern politics are more important than artistic integrity"

>DLSS 5:ON
"But what about muh artistic integrity"
>>
I hate to say it, but the Cinematic Mod looked better.
>>
>>746477834
anyone got any footage of old 2D fighting games with DLSS 5 on them? Fuck anything modern I wanna see godawful shit
>>
>>746481884
Yes, I like video games and I care about them as an artform. If that doesn't jell with your irony-poisoned, sarcastic misanthropy I don't really give a fuck.
But feel free to keep posting starfield screenshots, it only makes me more certain of what you are. Return to your hole. Oh wait, it's gone now because it collapsed under the weight of its own depravity.
>>
>another HOLY VISHNU SAARS THE SLOP SAMPLING IS SO AMAZING WOW thread
Kill your fucking self
>>
>>746477834
Why does Alyx look 40 years older?
>>
>>746491849
The mod's filter strength slider is set to 200% and applied to the entire scene instead of just where it benefits
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So how is this supposed to improve gaming if you're not a golem/jeet that shits his pants at GRAPHIX?
>>
>>746477834
The HL1 clip was funnier.
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>>746477834
I hate everything about this. Ai niggers should be hanged from lampposts
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>>746481675
>IT LOOKS AMAZING SAAR
kill yourself, literally everyone who praises this dogshit should be legitimately fucking killed and im not exaggerating even slightly
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>>746477834
the "+25 years -70% frames" tax
>>
>>746491902
Why would any settings cause it to do that? Seems like a design flaw.
>>
>>746479642
>"grok make this picture of a woman very pretty and life-like, but don't make it prettier than my 45 year-old wife. She will divorce me."
>>
>>746492042
Shut the fuck up you poor nigger
>>746492282
Almost like it's new tech that needs a lot of improvements
>>
File: 1770880383501263.webm (3.89 MB, 1920x1080)
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>>746477834
I still don't see how it is better than my version
>>
>>746481567
Native integration will probably be faster than these hacked implementations, especially if DLSS 5 can run before upscaling or only where needed. The current Feeder is brute-forcing it across the full-resolution backbuffer in DLAA mode, which is pretty much a worst-case setup. But the testing from the repos on github also shows that most of the performance hit comes from the neural pass itself, not the modding overhead, so I wouldn't assume native integration makes the cost disappear. We don't really know the intended production pipeline yet because the .dll they're experimenting with leaked before the feature officially shipped.
>>
>>746494045
>>746481567
final ver will probably be fp4 so poorfags will get the rope and richfags will laugh
>>
>>746477834
>>
>>746493119
>Shut the fuck up you poor nigger
literlly nobody except spiritiually and physically poor bottom feeder thirdie shitskins like you ranjeet give a single fucking shit about worshipping AI, in fact its biggest audience according to statistics is specifically fucking india because im sure its very prolific for shitskins who make a dollar a day to generate fake brad pitt hospital videos to scam grandma with
>>
>>746494045
Do you get paid for this?
>>
>>746494889
For what? Based on the currently available evidence, the guy is wrong. The neural pass itself is a massive compute tax. I am not in anyway defending anything, and if you read my comment before replying you would see that.
>>
>>746492719
The same reason Photoshop lets you set saturation to 200%
>>
>>746480316
I fucking knew it that only third worlders are going to find this "cool" lmao
>>
>>746477834
can the industry just fucking crash please
>>
>>746480316
>definitely best suited for older games where turning 300fps into 200 is no big deal
If they could make it look less like shitty youtube clickbait AI slop that'd be great.
>>
>>746477834
FULLY AI-GENERATED FERNS
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>>746495226
Don't try to explain artistic freedom to them, they're too busy trying to make epic gotchas by setting filters to 400% then complaining that it looks "too filtered".
You're dealing with people that simply do not want to be happy, they just want to post extreme examples and call themselves right.
>>
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>>746495383
>shitskins trying to use "artistic expression and freedomz" as the backbone of their argument while defending fucking gen AI shitslop draping its diarrhea over someones work
>>
>>746477834
>faceraping one of the last remaining cute brown girls in vidya
They really want to genocide them.
>>
File: 1361928321277.gif (992 KB, 250x250)
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>the izzat farming to defend against sub 35fps on a 5090
never laughed so hard in my life. i hope pakistan nukes india and the world can be rid of low caste garbage.
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>>746496098
the work in question

publicly dilate on bluesky not here
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>all this dlss5 shilling
>none of it on porn games
yall pussies
>>
>>746477834
FULLY MODELED
>>
File: file.png (80 KB, 267x293)
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>hag filter
>>
>>746477834
FULLY
SLOPPED
no but in all seriousness, it looks cool
would replay HL2 like this
>>
>>746477834
your video is too low quality, i cant see shit
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>>746477834
There's a video between those pixels
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>>746477834
I literally see no fucking difference, I was waiting for a screen wipe or a caption to appear signifying when it was enabled.
>>
>>746497124
Funny considering that this thread literally starts with AI pajeets raping half life 2, so why do all your examples involve hypermodern goyslop? Are you """"fixing"""" all of these shit games by applying a le epic nvidia AI gen goyslop filter on top? Fucking kill yourself ranjan before someone else does it for you
>>
From what I've seen so far, all games going for the photorealistic art style benefit from DLSS5. Any other art style looked weird with it so it remains to be seen if developers can easily tune this shit for their own art assets.
>>
>>746477834
it looks kind of pointless, but in interior scenes it can provide a boost to the visuals if you know what to look for. i like how alyx looks more real, but at the same time her face looks like it's receiving lighting that doesn't exist in the scene, and her hair looks like it's graying.
>>
>>746479578
It's more like this
https://www.youtube.com/watch?v=50zDDW-sXmM

It's the same fundamentally bad idea: have the actual graphics engine results fed into a neural net trained on photographs and recordings of real life and have the neural net reconstruct it.

It's not even just ceding creative control of your game's visuals to an algorithm, it actively overrides whatever decisions you did make about lighting in an even worse way than ray tracing; instead of consistent but conveyance-free lighting you get the same lack of conveyance with the added bonus of results being partially random. No two people will see the scene the same way with DLSS5 on, and that's horrible.

I don't care how much they talk about building metadata into game engines to get sent along with each frame to the AI, I don't care how many levers they give people, this is a pointless and ill-conceived effort.
>>
File: 1770307083081236.mp4 (36 KB, 374x498)
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>>746477834
>40% of the time, it looks 30% there
It's too uncanny, especially when anything that might look decent is overshadowed by something else made uncanny. The animations for example are made more uncanny during the brief moments when the characters look passable.
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>>746477834
>>
>>746490741
>>Colour removed
that's a setting in the .dll. you don't have to remove the colour.
>>
>>746494045
This should be simple enough to test, run it on/off at different resolutions and see if the frametime delta is the same or different.

It would be very strange if it was always the same and I'd go out on a limb can say that a result indicating such can only be a bug, but it would be an interesting finding.

The way these models work is always in proportion to the size of the input and output. So for it to not be different, it would need to be always running on a fixed-size framebuffer. That's just not possible though, every screenshot I've seen has only been sharper than the original. You'd have to be seeing additional detail being added but that detail itself being blurry or with scaling artifacts.
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>>746477834
grim
>>
>>746477834
How does Cinematic Mod with DLSS 5 look though?
>>
>>746491582
all me
>>
>>746492003
this but unironically
>>
>>746477834
This kills ReShade for good.



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