[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: file.png (655 KB, 512x512)
655 KB PNG
whats the best looking pixel art game? Has pixel art even meaningfully progressed since the SNES and GBA?
>>
Cast n Chill
>>
>>746484342
That's not even pixel art
>>
Stardew Valley
>>
>>746484342
The Adventures of Elliot came out a few months ago and it has some great pixel art
>>
>>746484342
HoMM2
>>
File: homm2.png (1.77 MB, 1142x855)
1.77 MB PNG
>>746488405
Forgot pic, and excuse the blurriness
>>
>>746484342
I like older stuff because it was limited by necessity while now it's by choice.
>>
>>746486890
It doesn't even look as good as its source material, retard.
>>
>>746484342
Ragnarok Online
>>
>nostalgia goggles thread
>>
>>746484342
Capcom mastered pixel art with Breath of Fire 3/4 only to switch to 3D slop a few years later.
>>
File: prettypixels.jpg (1.52 MB, 2214x1414)
1.52 MB JPG
>>746484342
homm2, age of wonders 1, songs of conquest are some that come to mind initially.
Cross Code ain't half bad.
I really like Seiken Densetsu 3

Age of Wonders series managed to stay pretty consistently even when moving beyond pixels.
>>
Metal Slug had some nice pixels.
Pic unrelated.
>>
>>746488502
>>746488862
happy colors... sovl
>>
File: file.png (3.01 MB, 1920x1080)
3.01 MB PNG
Eastward comes to mind as something modern that had good pixel art, shame the rest about the game felt kind lackluster from what I played of it though.
Seiken Densetsu 3 is probably some of the best pixel art the SNES could physically manage to put on a screen.
And Metal Slug still probably has some of the coolest pixel art designs.
>>
>>746488862
One caveat about the age of wonders 1, the units are low resolution 2d sprites of 3d models, so not quite pixelart.
The rest of it like, buildings, terrain, UI are all pixelart, just the units aren't.
>>
>>746489837
>One caveat about the age of wonders 1, the units are low resolution 2d sprites of 3d models,
Can you confirm that's true for aow1 and not just aow2?
>>
File: STMXxvD.gif (354 KB, 266x242)
354 KB GIF
>>
File: souldiers.jpg (752 KB, 1920x1080)
752 KB JPG
>>746484342
>>
File: 324345.jpg (6 KB, 209x241)
6 KB JPG
>>746491090
It's pretty obvious from the simple shapes some enemies are composed of (especially humanoids), as well as the characteristic 3D shading of pre-rendered graphics at the time.
>>
>>746493492
ahh, okay
>>
>>746484342
homm 3 by a fucking mile
dragonball hyper dimension

nothing else is worrh mentioning. maybe chrono trigger
simtower is good
>>
File: units_beholder.png (3 KB, 64x64)
3 KB PNG
>>746493492
wait, that's an aow2 beholder
>>
>>746486890
Stardew Valley's pixel art is abhorrent
>>
>>746484342
neo geo and saturn had better looking games. but then nothing matched that level
>>
File: 1787183144398229.gif (437 KB, 500x375)
437 KB GIF
Personally I would say Metal Slug
Objectively I would say Breath of Fire IV
>>
>>746493915
NTA, but just peruse all the available units in AOW1

https://aow.heavengames.com/units/

You can very crealy tell these are 3d pre-renders just from the shapes and shading.

They did this for units to make it easier to make 8 different perspectives for every single unit, one for every direction a unit can face.
Not only does this method cuts on work needed, it also makes sure all perspectives are consistent with the units shape, imagine having to draw all of these, too much work for such a low budget.
>>
File: beholder.jpg (31 KB, 251x262)
31 KB JPG
>>746494307
Yeah I've checked heavengames, problem is that when I look at earth elemental I know I can do that myself pixel by pixel.
Placed the beholder in the editor and it was very obvious though, I forgot how animated aow1 was despite playing it only like 1½ years ago last time, all of their eye-stalks are moving around even in the idle animation.
>>
File: 1768100013326909.gif (825 KB, 680x940)
825 KB GIF
>>746484342
Back when Koreans had soul
>>
>>746484342
graveyard keeper 2 looks amazing
>>
>>746486890
boss baby vibes ahh comment
>>
>>746488502
I love this game so much it's unreal
>>
File: units_earth_elemental.png (17 KB, 1616x442)
17 KB PNG
>>746494780
>problem is that when I look at earth elemental I know I can do that myself pixel by pixel.
No, you can't. You only just think you can because you've never actually made pixel art. You are NOT using 32 colors on a sprite like this.
If you have actually made pixel art before, then you would be able to tell it apart from pre-rendered sprites and this wouldn't need to be a conversation.
>>
>>746484342
What do you call this aesthetic? National Park-core? Mountains and forests, lakes and rivers, cozy cabins. Fucking love it.
The Pacific North-West has gotta be the prettiest part of the country.
>>
(((they))) took this from you
>>
>>746496231
>because you've never actually made pixel art
but I have, I speak from a place of experience
>If you have actually made pixel art before
More specifically, I speak from a place of greater experience than you, which is why you think this is beyond possible.
>>
>>746496719
Post your work.
>>
>>746484342
Looks Canadian.
>>
>>746496767
give me your location
>>
>>746496816
Tell me your mother's maiden name
>>
>>746496816
Of course you wouldn't. Just as I thought.
>>
>>746496920
Give me your location pussy
>>
>>746496956
>No I can't back up my claims until you dox yourself
Based Dunning-Kruger retard who doesn't know what he's talking about. I accept your concession for now and I will not humor you for much longer.
>>
>>746497136
You're asking me to dox myself
So I ask you to dox yourself
Retard
>>
>>746484342
Amazing water.
>>
>>746494065
Cool
>>
>>746497168
You're implying your work is high-profile enough that anyone will know who the fuck you are and yet you can't visually tell the difference between pixel art and a pre-rendered sprite. Kek, nice schizo delusions, faggot.
>>
File: Mana_Village.jpg (190 KB, 534x600)
190 KB JPG
>>746484342
Possibly Children of Mana
>>
>>746497168
>"You're asking me to dox myself"
>All those indie devs on twitter doxxing themselves
kek
>>
>>746497430
This: >>746494307 was you right?
>>
Also, drawn to life
>>
>>746497752
No. You've had the same thing explained to you by multiple people.
>>
File: 1786743782200273.gif (47 KB, 630x478)
47 KB GIF
>>746497752
No, that was me, and yea it's 6 directions not 8 like I said originally
>>
>>746498357
My bad
>>
File: yoshisisland.gif (201 KB, 750x852)
201 KB GIF
>>
>>746488502
3 is a big improvement on mechanics and balance, and OE looks great, but I miss the hand-drawn storybook graphics of 2 so much
>>
>>746484342
Does pre-rendered really count though?
Also, are there any indies nowadays who use pre-rendering?
>>
File: 1547838889918.gif (962 KB, 171x172)
962 KB GIF
>>746494780
>>746496719
>this 3D model looks hand drawn to me because i'm just an inhuman god whose drawings look like they were made by 3D rendering software
nigger what are you even talking about? even if you could draw like that then you should still be able to tell
>>
>>746484342
That’s not pixel art idiot it’s pre-rendered.
>>
>>746484342
>Left side of the map is underused as fuck
>Levels are in the cramped right side of the map. Secret level is there as well
Why
There's a huge lake in the top left and all there is is a stupid banana bird cave or something. What the hell.
>>
>>746499992
There should've been one more world up there tbdesu
>>
>>746484939
yes it is
>>
>>746497168
You are seriously embarrassing yourself and should stop posting. At this point even if you are some master pixel artist it wouldn't make up for how much of an ass you're making yourself for no reason.
>>
>>746494092
this is a 3d environment
>>
File: 1778724829638747.webm (2 MB, 1920x1080)
2 MB
2 MB WEBM
There is a certain art to keeping pre-rendered assets and pixel assets close enough in detail that they don't look bad against each other, but still keeping the former strong enough that there was still a point in using them.
>>
>>746500395
No it isn't, retard
Pre-rendered sprites are not pixel art
>>
File: 1788074209385415.png (24 KB, 115x84)
24 KB PNG
>>746484342
What do they eat?
>>
>>746484342
Anything that is 32 bit.
>>
File: forsenW.png (113 KB, 362x358)
113 KB PNG
>>746484342
>"whats the best looking pixel art game?"
>doesn't post pixel art
>>
>>746486890
Baby's first pixel art game experience in the 2020's



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.