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File: mortal shell 2.jpg (21 KB, 596x335)
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Just finished this, better than the original in every way, solid 7 or 8 out of 10. Very cool mix of gothic and cosmic horror, nice variety of shells and weapons and tarstones.

Main complaints are some of the bosses are just total ass with inconsistent animations, some of which will jankily teleport across the arena (looking at you scholar you fucking faggot bug) and there only being enough glimpse to really upgrade 3 shells to max if you find everything.
Weapons were also not really able to be experimented with in any meaningful way once you hit the halfway mark as the gold/materials you need to upgrade a second weapon or the amount of gloom you need to refund your current weapon are both absurd and constantly out of reach unless you farm for hours. Ended up feeling quite repetitive by the end.
Main shells I used were Proxima and Sariel, I wanted to try the Sester's shadowclone bullshit but I never got enough glimpse to get her to max level.
>>
Sex with Proxima
>>
the final boss was total fucking unadulterated ass
i beat it in like 4 tries, but holy fuck it has so much health and was totally unfun to fight, it should have been swapped with the malborn offspring for a more cool and thematically fitting fight
>>
By the time I got to the retarded Whomp block I was totally done with the game and rushed through the rest
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>>746614041
Absolute queen
>>
>Mortal shell devs: you know what would be sick fellas ? Giving the player no torch or lantern to light up darker areas.
That's 100% what they said. No, I don't care that it actually would have most likely been decided amongst the team to deny the player a manual light source so they can better control the intended lighting and mood per area, exercising their autonomy as devs. No, instead they chose to do this because they wanted the game to look bad and they wanted me specifically to have a bad time. Fuck the devs bro.
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File: 1787010895169837.webm (3.92 MB, 1920x1080)
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3.92 MB WEBM
*smashes you*
>>
>>746616751
>the soulslike has a lizardman/werewolf/giant animal of some kind boss type
Sexooo...
>>
abortionslop
>>
>>746616751
>lets make our final boss require you hugging under its ass for 10,000 hits and if you leave its ass for even one moment itll do a grab attack you have .5 seconds to react to or less that will outright completely kill you from max health if you arent like level 50+
epic
>>
>>746614041
>No boss checkpoints
Not wasting time running back therefore im not buying it
>>
>>746616075
Dont touch its Tiels property
>>
Best shell? My vote goes to either Genessa for damage or Sariel for being basically unkillable
>>
>>746618204
Cant tell yet. I am on NG+ and just wating for more patches until I continue. So far I have tried them all besides Genessa and Eredrim
>>
>>746618204
fatman. just flat out bonus across. and the only character with infinite hp.
>>
>Mortal She'll
She'll what?
>>
>>746618334
she mortal on my shell till i
>>
>>746616751
You will castrate the dragon and like it.
>>
I just finished a NG+ night run with Eredrim and ripostes are fucking busted now. Especially against monolith, after the first riposte I basically chain riposted him down to like 10% life.
>>
>>746618392
sir do not be having the shell in the mortal benchoddd
>>
i just started playing and unlocked tiel and made my way into the mushroom village and through the corrupted gate. enjoying it so far but people are saying in steam discussions that they ruined the balance of the game? is that right or are steam discussions dumb? either way i'm enjoying it. also surprised they gave the thief shell out this early, i'm enjoying him greatly
>>
>>746614041
I just beat Hexapod, still have one more gate I think in the South (not Scholar Prince) and then final area I guess, but I'm thinking it's more like a 6/10 atm.
>>
>>746618690
its fine they did some nerfs and added more checkpoints. You still have nightmode that adds new secrets more exp and gold for later. I am just waiting for more patches and hope they can add some more shit to the game which they already did.
>>
>>746618726
There will be a new zone later with more bosses, so you are not done.
>>
>no boss in the game has a second at all until like two random bosses at the end of the game which doesnt include the final boss
weird design choice
>>
>>746614041
They said glimpse is no longer finite in the patch notes. Not sure what they changed about it though
>>
I basically never once used the ranged weapons in any meaningful way the entire game, are they good? I think I'll buy it when it goes on sale/dlc and do another run with the shells and weapons I never tried
>>
>>746619510
Yeah they are good and sometimes its practical to use them. For bosses i like trebuchaxe. I am spending my gold to try different melee weapons but will eventually spend to try other ranged weapons.
>>
>soulslop
nothx
>>
I'm playing it currently and I think it needs a balance pass for the second area because the damage scaling gets silly

I just got lazlo
>>
File: 1767727585085263.jpg (1.07 MB, 1800x1500)
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Proxima needs an alt skin that puts her more in touch with her xeno roots
also to give her massive chest bazookas that she uses as her ranged weapon
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>final boss is slapping a dragons nutsack for ten minutes
So this is what 'peak' soulsop looks like...
>>
>>746619510
They're good for quickly taking out the annoying little guys or applying debuffs. They're meant to add utility and not outright replace your main weapon
>>
>>746619926
there's very clearly an intended route through the areas, i did them in what i believe was probably reverse order that ended with hexapod and then the wheelchair hag and i completely tanked through them both
i think the intended way to play is to just run up against walls and then go explore somewhere else until the enemies arent two shotting you
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>>746619926
>get one-two shot out of shell
>some enemy and bosses attacks deal damage through the shell killing you or leave you stunlocked and getting killed when getting up
>playing genessa, even a light breeze kills you instantly
>>
>>746620173
Yeah that was my thought. The issue is that the gold required to level up your main weapon especially when it is 15+ is absurd and I would consider it untenable to level a second weapon, so I just never bothered. I used the fetus in the cage to knock shit into pits and that was about it
>>
>>746620304
my favorite type of enemies are the ones with multihit attacks like Scholar who have 3 consecutive hurtboxes in .3 seconds and there is no feasible way to mitigate the damage of at least 1 swing by dodging and then hardening the second, so the best scenario 90% of the time is to just sprint out of the range of the attack where it starts to track you
>>
>>746620331
>The issue is that the gold required to level up your main weapon especially when it is 15+ is absurd and I would consider it untenable to level a second weapon, so I just never bothered
It's a negligible difference anyways. If they gave you a unique modifier or something for fully upgrading a weapon it'd be worth doing. I have six weapons at 13, and they all do about as much noticeable damage as my fully upgraded black needle
>>
>>746614041
Glimpse is no longer limited as of saturday, and also 10k gloom to refund a weapon is not really that much by end game unless you're doing it constantly.

Once they fixed Genessa's bugs (also sat) she was crazy strong, in both her main builds.
>>
>>746620497
It is very noticeable against bosses with a fuck ton of HP, but against small enemies it barely makes a difference. I went from the Iconoclast to the scythe to the black needle and the black needle is far and away seemingly way better then any other weapon
>>
>>746620304
If you took the "no genessa, only stray" you dont get the hp bonus from having a shell so that build is pretty fragile and needs the "Strays can take a fatal blow for you".
>>
>>746620546
that's cool, I pirate stole the game (incredibly evil act) and the respec on a +19 weapon was 85k
>>
>>746620408
>my favorite type of enemies are the ones with multihit attacks like Scholar who have 3 consecutive hurtboxes in .3 seconds and there is no feasible way to mitigate the damage of at least 1 swing by dodging and then hardening the second
I have noticed a significant devolving of hit tracking on the player character in the latter part of the game. Stuff that just should not be landing or not registering when you're blocking or parrying through multiple hits tells me they had to rush through playtesting some areas. It's sad too because I like the Isaac fight conceptually but it forces you to play passive defensively instead of engaging with it because of wonky game logic.
>>
>>746620670
there are also pirated patches for the pirated game
>>
>>746620749
I like when he does his twisty spin attack that ends with a long forward poke and he literally just snaps from one position to 5ft to the side in 1 frame. Clearly just not tested at all
>>
>>746620807
neat, I never checked. ill just buy it when it goes on sale or when the dlc comes out and play it again
>>
>>746620813
The bug guys are the worst offender. I'm pretty sure their slice attack is less than half a frame to whip out and it chunks like 90% of your health to boot. Made me just run past them all in the final area because I couldn't be bothered reading the enemies mind reacting to it.
>>
Are you able to buy the game and then swap your pirated playthrough save in? I'm like 10 hours in and I can't be bothered with how many updates there are
>>
>>746620304
Getting to the second half reminded me of reaching the mountaintop in elden ring and made me think devs don't know how to scale things anymore
>hey so players are breezing through the final areas really easily; what should we do, lead designer-san
>pump all the enemy stats up three orders of magnitude above their baseline and make any meaningful progress the player made leveling up feel completely meaningless
>oh my amaterasu, senpai! you're a genius!
>>
>>746614041
Did they fix the weird collision bug that sent your character flying across the map when blocking yet?
>>
>>746614041
>glimpse
Since the patch, they fixed that.
>weapons
I never found the smelter's gloom fees to be high. Sure, it's not free.

>hitboxes
Here, we agree.
Only with the larger enemies. Against the final boss I am often hit when his sword is nowhere near me.
A few other bossres had similar issues.

However, a much more common problem is enemy hits whiffing when it looks like they should hit. So often, was my harden placed on CD when I hardened for an attack that just phased through me.


>>746620095
Who the fuck called this "peak"?

>>746620670
>+19
Oh, yeah, it probably gets a lot worse in NG+.
>>
>>746614041
im smerting the fuck out rn
>>
oh ok
>>
After the first patch my game started crashing like crazy. I didn't even crash once in the open beta. I'm just going to wait around and buy the game again like, a year from now.
>>
Surely this is the easiest souls-like yet? Blew through every single boss except hexapod. NG+ is comically easy even on night mode
>>
File: 1762786345687359.jpg (54 KB, 736x642)
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Any tips to get gud?
I just defeat Lucian and i'm not sure if I'm cut out for the challenges ahead.
>>
>>746622394
>Blew through every single boss except hexapod. NG+ is comically easy even on night mode
Play a shell that isn't Eredrim or Gragu
>>
>>746614041
felt like another generic soulslike.
where is the creativity/novelty for this fucking genre?
>>
fuck this wheelchair bitch, i'm doing no damage to her and she fucks me up hard with her spamming red attacks. everything was easy up til here so maybe i should explore more in the open world?
>>
Playing the demo.You heal very little and you only get three heals. Nice.
>>
>>746622657
Yeah you can explore more to pump some levels and get better tarstones if you want. Beacons are not far from bosses anyway
>>
>>746622394
I'd say so, there's just so many different ways to steamroll things in this game. It'd be more surprising if someone didn't manage to happen across an OP build throughout their playthrough
>>
File: 1787501528793662.jpg (1.09 MB, 1522x1284)
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6/10

Combat feels pretty good, but bosses are all dogshit. Its way too easy even on Nightmode. I won almost every boss fight in this game by just spamming R1 on Tiel with occasional dodges, zero thinking required. Grishas knocking bosses down is a hilarious balance oversight.

Exploration would feel better with more bonfires, but either way its not really important, the boss fights is what makes a soulslike for me, and theyre really bad in this one.

Proxima def deserves rape tho

I would buy a DLC/sequel if they make one, just focus on making the bossfights better and forego the exploration meme.
>>
why is merrick proxima's height in her memories, but in game he's like twice as tall?

is the real proxima huge too? wouldn't make sense if we are inhabiting her
>>
Soooo what's mortal shell 3 going to be about if

Space mommy fucked off back to the cosmos and the taint of the passenger is gone?
>>
>>746623446
I feel like we will get at least one worthy DLC for this game first. Mortal Shell 3 will prob be even better I can feel it.
>>
>>746618204
>Sariel
He sucks, though. His thorns don't track at all and he's just not viable in any way.
>>
>>746623446
Harbinger builds a spaceship and goes on a mario galaxy escapade bouncing between planets to find his neglectful parent
>>
>>746618754
>and added more checkpoints
The game didn't need more beacons. Some people here unironically think that the south area needed more. Can you believe that?
>>
>>746621967
This was patched.
>>
>>746623925
I literally just did this like an hour ago post patch, big dawg
>>
>>746623925
Nothing can patch the beyond fucked collision physics in this game
>>
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>>746623868
Yeah i dunno I beat the game before all that and on NG+ i struggle to find all those new beacons. Just check steam discussion and you see a lot of people complaining about weird shit like this.
>>
>>746622465
Use Gragu for exploring the map. He's good for bosses as well, but you might want to have proxima, lazlo or tiel as a backup if Gragu's moves feel lacking.
>>
I don't have the patience for this shit.
>>
Watching some Japanese dude playing Mortal Shell 2 and they are shitting on Nintendos 30FPS Elden Ring. Tendie Bros not like this
>>
i like tiel so much i don't really feel like trying the others
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>>746625628
You get to hug Genessa if you use his shell
>>
Whats da point of giving you summons if they die so easily. Smert just gets bodied by the fat lady in like 20 seconds
>>
So the bosses are pretty much all shit right? I only liked Isaac and the dude with the sword on his face
>>
>>746626285
yeah they're all pretty jank
>>
Why am I still missing 3 ova when I've cleansed every single beacon
>>
>>746625628
Tiel sucks. He has no sustainment outside of the microscopic amount of healing he gets from poison clouds.
>>
>>746626791
Illusionary walls and maybe corrupted statue trials.
>>
>>746627292
>corrupted statue trials
None of those give ova
>>
>>746621310
You can, but just finish your pirated run and get the game for real when some DLC comes out.
>>
>>746627339
I've no reason to believe that.
>>
>>746627394
I've done them all. None give ova.
>>
>>746623446
Whats even the lore of this game
>>
>>746629757
Ah, Kos, or some say Kosm...
Except no, really
>>
>>746626285
Droeg would have been cool if his projectiles were less bullshit
Malborn is cool
>>
>know about the funny place that calls out your Steam games
>finally get to it
>get this message instead
I guess I'll go fuck myself. Do I need to have over a thousand hours in a game for it to register or something.
>>
>>746632232
The game comments on the other games you've played? Really, or are you just making shit up?
>>
>>746627742
No reason to believe you, too. We just don't know where the ova are.
>>
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>>746632471
Really. It commented on a idle game that I put 6000 hours into
>>
>>746632232
Weird, I played the pirated version and it just listed shit like Rust, The Division, and other well known MMOs. I figured that was the default answer if the game couldn't read your PC, since I've not played those games.

>>746632471
Yeah. I was watching Distortion stream that part and it said "Borderless Gaming" for him, because he uses that program for all his games.
>>
Why do so many enemies magnetize and slide at me from 100 feet away when they attack? Every enemy feels like I'm fighting a fucking 3rd person Sony game protagonist.

Why the fuck does every enemy hit so god damn hard? I keep getting one shot.

Why do so many attacks go just over/past my character model whiffing right when I try to perfect guard/harden/parry, wasting the ability?

I'm having fun but fuck this shit is happening like every fight. Oh also why the fuck are some enemies so inconsistent about getting staggered? These giga niggas with halberds get knocked over by shoulder bash but the medium size dude with a spear is just a fucking terminator who can tank everything.
>>
>>746620813
I thought I was crazy noticing enemies just teleporting around.
>>
>>746632232
which place is that? dungoen with lots of chests?
>>
>>746634895
The devs only learned half the lessons from the first game. Combat is snappier and there's more build variety, but it's also not as tight and has bizarre hit reg issues with blocking and hitting the enemy up close. It's also a bit buggier than the first in part due to the increased scope.
>Why the fuck does every enemy hit so god damn hard? I keep getting one shot.
Shells have different hidden stats you can't see, so some like Tiel and Genessa get rekt but others like Lazlo and Gragu have a lot more survivability. I've seen a lot people say Tiel is the best until they get to the second part of the game and find his kit just does not hold up against all the threats.



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