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Starcraft is a Helldivers 2 competitor.

>3 teams of 5 per map
>4 players as marines and one commander
>Commander seat can be swapped during missions
>Commander controls NPCs, building fortifications and delivering supplies
>Each team responsible for their set objectives
>Each team contributes 1 of 3 "resources" when completing their objective
>Once resources reach specific milestones large objectives appear
>Large objectives can be for 2 teams or 3 teams
>2 team objectives contribute large amounts of their resource and force them into the same area
>There are 2 phases of 3 team objectives
>Once both 3 team objectives are complete the mission ends
>Persistent planet progression ala Helldivers but more involved
>Gear, mission modifiers and skills are unlocked with mission currency
>You do not start with what you unlock, must "purchase" during missions

Additionally:
>Only Zerg, no mention of Protoss
>Third person view for Marines
>"Nu-Isometric" view for commanders
>Something called "World events" with 5 teams of 5
>Narrative driven seasons that change the story depending on if that seasons goals are completed
>PvP some time after launch
>Commander and Marine have separate leveling

Worsening Ways We See The Worst
>>
thank gods for the timetravellers from 2030 to give us these news
>>
>>747523634
>commander mode
interesting
>>
>>747523634
Who tf wants to play as commander?!



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