Draw your lines!
What are you 12?
for me it's the thunder whip
>>747529682
>>747529682Ez
>>747530318Solid pick. I'd swap thunder to spear and wind for claws, and nature for bows. Ice is odd for axe, but I assume you landed there because it was a left over.
>>747529749Hey newfag these have been here before many times.
>>747529682I got to water claws by process of elimination but I don't think it fits well. I did fire knuckles first.
the only correct answerexcept for the earth axe, earth isn't an element anyway
>>747529682not entirely happy with darkness knuckles but I would not change anything else
>>747529682The only correct answer
I made this one based on what each element wants the most
>>747531059Reasoning:Fire spear because of how armor piercing shells workPoison dagger is classicWater cutsArrows fly through windWhips crack like lightningNature claws because of animalsLight gauntlets because of dnd monksEarth hammer is classicDarkness axe and ice shield are leftovers but I guess axes are associated with banditry = evil = darkness and ice can be pretty tough
>>747531160>best = thunder>squre root of axe>dagger sword>fire windbeyond based post
Rate mine
>>747532168Neurotypical/10
>>747529682The only one of these that is hard to rationalize is the ice axe, but I went with axe because of vikings>Fire Swordvery staple in fantasy >Water SpearTrident, poseidon etc>Wind BowProjectiles are very much hindered or improved by wind>Earth KnucklesEarth is a very primal element, and going "unarmed" is pretty much as primal as you can get>Thunder HammerThor>Poison DaggerTypically an assassin's weapon, so it shouldn't surprise anyone to pair it with poison>Ice AxeVikings>Nature ClawsVery beastly, mimicking predators>Light ShieldProtection, Shield of Faith etc>Darkness WhipWhip is a symbol of subjugation, torture and control, which fits evil/darkness pretty well
>>747530520>wind hammer
>>747529682Are there any weapons you think are underrepresented in games?I want more weapon ideas for my game.
>>747532963lazy ass mf
>>747534134I always liked flails, chain sickles, three-section-staves, nunchucks, halberds and glaives For strictly ranged stuff,Blowguns, slings/slingshots, chakrams and yo-yos
less opinionated about the dark blue ones
>>747529682the assuredly correct answers
>>747529682Keep your crayons, I can edit.
>>747529682Fire swordWater shieldWind spearEarth HammerThunder whipPoison clawsIce bowNature daggerLight knucklesDarkness axe
>>747534723Thanks for the reply, although I already have most of those.I should make more flails since I already made the animations.
>>747531160Based schizo
>>747529682THIS HAND OF MINE GLOWS WITH AN AWESOME POWER
>>747536479>do this>get the sword
Defensible pairings>Shield - light, earth, ice, nature>dagger - ice, poison, wind>Sword - fire, water, earth, nature, thunder, light, darkness>axe - fire, nature, earth, darkness, ice, light>whip - fire, thunder, wind, poison, nature, light, darkness>Bow - light, wind, thunder, ice, nature>claws - Poison, nature, earth, darkness, fire>Spera - Wind, Light, THunder, Water>Knuckles - Earth, Darkness, Thunder, nature>Hammer - Earth, Darkness, Fire. ice
WHERE THERE IS LIGHTSHADOWS LURK AND FEAR REIGNSYET BY THE BLADE OF KNIGHTSMANKIND WAS GIVEN HOPE
I took each weapon and found the average elemental choice from all anons (who are not trolling)here the results
>>747536717>not turning the shield into a water-bending surf board>not enabling the claws to shape the wind to cut down enemies and objects from long distancesYour loss.
I tried to do the worst possible lineup instead
>>747537039based
>>747537079>loses on the first one (fire spears are fantastic)Kek what a noob
>having to see "WIP" over and over and over again
>>747536479
>>747537079>dark daggerI mean it works
>>747537417Topkek
>>747530967>darkness axe>light knuckles>water whipWhat is this garbage?
>darkness element>no scythe weapon
>>747537204Fire has no bad picks because the heavy weapons are badass and the light weapons are used to spam DoT stacks. Spear is the best middleground
For me its Fire Stone sword.