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Would an MMORTS drive players to the genre? What RTS designs are most important to you?
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Skirmish. I want to fuck around fighting the computer all day at various levels of difficulty trying out all kinds of strategies. Also more than 3 sides. Leave the mmo part out, I don't give a shit about fighting other people
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>>747546937
What's a good RTS for a beginning retard?
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>>747546937
I remember back 10 years ago there was this MMORTS where you own squads instead and you're part of a very big faction. There's 3 factions and you all fight per region to capture each region for an overall global goal. I don't remember the game but it looks like Starcraft1 inspired designs. I bet half of it was AI players though but it was a neat original concept I've never seen since. With how many players play online these days like Helldivers 2 that has persisting global goal, I'd bet it would be a hit these days
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>>747547230
Have you tried SupCom 2? The AI is really good.

>>747547402
Supreme Commander: Forged Alliance. Play multiplayer on FAF. Start on the Dual Gap map and learn each slot (navy, land, air, and eco).
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More RTS games should have progressive map game modes, this and Empire at War were super fun for that.
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An "mmorts" are those "straegy" mobile games that all have the same gameplay loop.
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>>747549043
There's like one actual RTS (base building and unit production and synchronous attacks) on mobile.
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>>747549806
Which one is it? You know they ported a few rts games to mobile
Company of heroes and rome total war.
Majesty as well.
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>>747546937
Play BAR
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>>747546937
I just discovered Tiberian Sun Twisted Insurrection mod so i'm going to be playing just that
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>>747547402
Red alert 2 or tiberium sun



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