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What do you want for the next Doom?
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Getting cancelled
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>>747547336
I want the Gameplay of Doom 2016 back.
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File: idk lol.png (2.19 MB, 1441x942)
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eternal sequel, doomguy wakes up in his coffin on an stylish alien world, plot almost entirely disconnected from the last three games

high mobility but doomguy doesn't have his Makyr Juice so combat is less about stunlocking everything and more about evading while laying on damage (a little bit more like ultrakill with some immersive sim interactions where you can use the demons against each other and stuff if you see an opportunity)

big interconnected metroidvania level structure maybe a little like Prey or dark souls 1 where the map doubles back on itself in interesting ways
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>>747547336
Quake
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Something closer to a normal shooter even if Eternal grew on me.
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NO MORE PARRY SLOP
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>>747547336
I kinda liked the larger fights of TDA but wasnt a fan of how it's mostly an illusion and you mostly just hunt down the superheavies in each fight. Also wasn't a fan of the general flatness of the arenas so a step back towards eternal in terms of arena complexity would be nice.
Serious Sam is dead so maybe go in that direction, real hordes. Modernized slaughtermap design with enemies designed to fight in swarms. Rocket chunking holes into swarms of cacos while navigating elaborate arenas that kinda shit.
Ditch the rtx shit, simplyfy the artstyle somewhat, push for performance with many entities.
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I want Doom blended with Returnal in a futurist environment with no Hugo, better music, and Hell on Earth and Super Gore Nest used as paragons of level design.

Bonus round 4 player online coop



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