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File: piper.jpg (65 KB, 540x694)
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>weapon durability
>inventory limit
>>
>toggle to sprint
>camera smoothing
>camera autocenter
>hold to walk
>compasses
>magnetism
>enemy sliding
>doublejump but no mid-air dash
>>
>>747560298
>female companions you can't impregnate
>>
>ammo/reloading
>mana
>friendly fire
>self damage from grenades
>>
File: 1763824526081599.png (75 KB, 475x421)
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>>747560298
>>747560365
>>747560384
>>747560394
WRONG
>>
File: no fun allowed.jpg (128 KB, 488x516)
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>>747560497
>>
>>747560298
Reminder that you're retarded and that removing everything that is "anti-fun" is how you end up with dogshit like Diablo 4.
>>
>>747560621
Or Doom
>>
File: 0.png (37 KB, 418x468)
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>>747560298
>"anti-fun game mechanics" thread
>look inside
>insomniac Wolverine's target audience
>>
>>747560298
>newspapers
>>
>>747560298
>inventory limit
this one really annoys me when it's in games that also features a shitton of loot. if you fill your games with collectibles, potions, scrolls, books, junks-to-craft and every enemy drops their full armour and weapon set, they you clearly want players to collect these things, so why the hell would you limit the player's inventory so that they are forced to leave behind the loot they've earned?
>>
>>747560298
You fags keep removing friction from games then complaining the games are boring. Go play Wolverine it doesn't have any of those mechanics.



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