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File: Sony's waste bin.jpg (45 KB, 520x529)
45 KB JPG
Four billion dollars to greenlit several liveservice projects, huh?

Yeah, Money well spent.
>>
do people not know how businesses work?
of course you have a large lineup of potential products but you don't expect all of them to succeed
only 10-20% of them succeeding will pay off all investments and return even more
it's called the pareto principle
>>
>>747562346
You've got to include the billions they spent to purchase Bungie and Firewalk as well. I guess Bluepoint too since they, for some reason, wanted them to work on live service slop.
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>>747562437
The raped
>>
What a shit list of vidya
>>
File: 1596397457936.png (57 KB, 847x673)
57 KB PNG
failure is a result of trying to innovate
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>>747562437
No its called wasting a shit ton of money on garbage that had no chance of ever being successful
Which was clear to anyone who isn't a suit.
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>>747562551
Reminder that only two games are successful on that list.
>>
>>747562346
Looking at those 17 projects just shows that thousands of devs worked on them for years, they did their job, they got paid and yet 13 of those projects haven't made a single buck. Just goes to show that gamedevs are not in the business of shipping games.
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>>747562437
>it's called the pareto principle
no, it's called power law

but just for the record sony's venture as a publisher have been a categorical mistake that are more than likely "never" going to recover from
>>
Good riddance?
Its not my money, nor am I invested in any snoy IPs
>>
>>747562346
Please god let Fairgame$ come out before it gets cancelled, it will be so funny
>>
>>747562867
It's rather ironic that Helldivers 2 is one of the few title that is successful. And it's made by a second party studio.
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>>747563424
Pure luck probably. Had a strong vision of the final product and very little oversight trying to affect the direction. Most devs are trying to chase trends of reinvent the wheel with every game. That's how you end up with games sitting in dev hell for a decade and then get cancelled or release in a broken and unfinished state.
>>
If Kojima pitched the most retarded Live game possible, like the absolute dumbest nigger and fag shit he could come up, they would have given him a blank check
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>>747562437
>large lineup of potential products
I count 6, maybe 9. For $4b thats nearly $450m per game and that's assuming the rest even release. So far they're at $1,000,000,000 per released game. I wouldn't call 4 games a large lineup and there is exactly 0% chance that they're going to fully recoup that cost. Helldivers 2 is by far the most successful game on the list and it hasn't even reached $1b in revenue. It's foolish to think the rest could even hope to get $3b.
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>>747563613
I bet the higher ups at PS Studios would jizz their pants if he pitched a Medal Gear Online alike liveservice game.
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>>747562346
To be fair to Sony, people who still play Gran Turismo think it's a legitimate racing simulator when it provably does not compare to prior examples going back 13+ years now.
>>
Way thecosts are going, maybe they should instead try to aim for developing cloning tech and be the first to raise that modern audience which they think will okay with buying their mtx-infested wokeslop.
Sure it is a long-term approach to the problem but still sounds more economically viable than that "throwing multi million GaaS turds against the wall" approach
>>
>>747563574
>Had a strong vision of the final product and very little oversight trying to affect the direction.

Being a private company isn't a bad idea after all.
>>
>>747564219
Sure, it can be amazing if you're on the right track but if you're in the shit nobody can help you because the people responsible for the mess are in charge.
>>
>>747563319
They'll probably cancel it after the negative feedbacks from beta test and call it a tax write off since Concord flopped while Marathon is barely holding on.



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