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I genuinely think the normies and fatties of /v/ don't even realize how fucking cool the VR community is right now...

New VR games, dozens and dozens of VR mods for 2D classics including motion controls in many cases, movie watching in projected 150inch+ screen with the milky way or Tatoine's sunset in the background, 3D movies like Avatar looking better than the cinema due to no polarised lenses, social VR experiences with VRChat and hundreds of amazing worlds, kayaking, boxing, porn, flying through the world in VR, exploring the depths of the ocean, painting, museums and documentaries, multi monitor setups, super light and comfortable headsets releasing this year and the coming one (Dream Air, Steam Frame, Pico Swan, Meta Phoenix etc) with 4K resolutions

Like seriously wtf are you people even doing? Playing another Ubislop or Soullike? xd
>>
>>747564065
>how fucking cool the VR community is right now
A few mods and games are fun I'm sure. I haven't heard anything good about the Community.
Mostly complaints of degenerates in VRchat and screeching children everywhere else
>>
>>747564065
And yet you're still here posting on 4chan instead of doing any of that.
>>
>>747564262
There's enough flat2vr conversion mods on top of all the dedicated sim stuff now that you could spend 10hrs a day playing games and never having to interact with VRC trannies or childrens.
Especially for conversion mods, there's a ton of passionate and smart people working on all of this (for fucking free). It feels like old forums in the 90s and early 2000s before the brown menace invaded desu.
>>
Is there a good guide to getting 3D movies working on the Quest 3? I downloaded the 3D version of Tron Legacy, but it is just a bluray rip that plays in 2D. So I’m confused.
>>
>>747564262
I wouldn't have graced this borderline shill bait of an OP with a reply, but since we're here...
I'm still wondering what the occulus would have become had Meta not spread its tendrils to it.
>>
>>747564262
>degenerates of VRchat
Very true, but if you joined 8 years ago and were intentional about the friends you made it is an incredible place. Tupper for instance is "community" to most who play, but he has consistently been a borderline ass anytime I've crossed paths with him.
>>
>>747565519
Are there any racist, antiwoke or edgy communities where you can say nigga and just talk shit?
>>
>>747564476
you can post on 4chan from vr
>>
>>747565667
I got a feeling the autistic and absolutely unfuckable community of unwashed vrcfags could be the only last standing bastion of white communities. them and the furries.
>>
>>747564065
its too bulky and uncomfortable and makes my eyes hurt
i have an aftermarket headstrap too
theres also light bleed from the bottom since the nose part is made for jews
>>
steam frame is 2100x2100 screendoor obsolete lcd crap like q3, but the q3 is old and it was actually pretty damn cheap.

how much is the frame? it seems like a pimax dream air se is around 1050euro. sure thats a lot, got maybe 105fov, 72hz but its moled 2560x2560. beyond2e similar, mabye ecen cheaper.

then comes the steam frame nigga and asks 1k for a smearing 2000x2000 lcd in 2026? fuck cant we have anything nice anymore or what?
>>
>>747566321
peemax tracking is genuinely so shit it's unusable for anything that isn't flight or race sim
>>
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>>747564065
>New VR games
>>
The only 2 games worth playing in VR are Half-Life Alyx and Beat Saber and they came out over 5 years ago.
>>
>>747566403
dream is said to be better than all the former pimaxes.

fuck I should have bought that 260eur psvr2 or used q3. VR havent got any better unless you got a 10k pc and a 2,5k hmd.
>>
>>747566515
t. boss baby fan telling you about all the movies he watched
>>
>>747566560
You could have listed some better games. Fact is, there aren't any.
>>
>>747564065
If Japan isn't making games for it, it might as well not exist. And I say this as someone who had a PSVR 1.
>>
I really tried to get into VR gaming but I get horrible motion sickness life is not fair
>>
>>747566667
Japan released this https://store.steampowered.com/app/4147100/Knights_of_Fiona/ last week and it's horribly mediocre
>>
>>747564065
i was already content with VR but this past year was nuts for porting and modding everything into VR.
and steamvr just got 32 bit openXR which was like the last thing retards leaned on when asked why they are quest exclusive or whatever

even old shit i was done with like h3vr has been worked on enough for me to go back and play more
>>
>>747566515
HL2VR blows alyx out of the water and anyone who actually cares will know this
>>
>>747566679
On the plus side, you have superior genes. Motion sickness occurrs when your eye and inner ear send conflicting signals to your brain. It's to make you be sick if you have something poisonous.
40-70% of people get motion sickness, and in some applications that number approaches nearly 99%.
>>
>>747566679
practice and decent headset said to solve that issue but who knows maybe your inner ear and faceshape is all fucked.
>>
>>747566829
Na, pancake games don't make good VR games. I bet you think Skyrim is a good VR game as well LMAO
>>
>>747566679
If you ever got over car motion sickness then you can get over vr motion sickness
>>
>>747566848
that sounds pretty useless in the modern day
>>
>>747564065
Wearing a machine on your head is always going to be a problem and it's not worth doing something in VR unless the product itself was made for VR. There's so much great porn out there and none of it is made for VR, so watching it in VR just means gluing my phone to my face. Cool that I don't need to hold my phone, but I have to hold a fucking oven on my head, why would I do that? And there's only a handful of good games out there, how many are made for VR? Basically none of them. Whenever someone tries to show me VR games, it's always just proof-of-concept thing. Call me when you actually have good games made for VR.
>>
>>747566924
Crazy thing is I have never gotten car sickness.
>>
>>747566679
that blows. i have a friend who is the same. he can't handle carnival rides either.
I played vr when the vive was new and jumped right in to high-intensity no-safeties stuff after everyone else 'played' normieshit like the plank thing or that 5 min star wars scene. was real disoriented for 20 mins and then it passed.
last year i got my own VR and maybe once every 5 or 6 times i'll push it too far and get a little messed up, most recently i was zipping around Perfect Dark and spun just right in-game while adjusting my feet IRL and nearly fell over
>>
>>747566912
they make stunning VR games and you're delusional for thinking otherwise.
and why would i think a bad game is good in VR?
>>
>>747564065
>genuinely
AI post
>>
>>747567037
Not even as a passenger? My dad drives like a maniac and sometimes takes hard turns at high speed and it sends my stomach churning for a while. Takes active effort to not puke.
Meanwhile I can do backflips in VR (Sairento, Hellsweeper) and strafejump in Q3VR like it's nothing. Though to be honest the first time I got my headset it took me a good 10days of playing 4-5hrs a day to get used to the motion sickness.
>>
>>747566940
>it's not worth doing something in VR unless the product itself was made for VR
the VR mod for a non VR game is a product made for VR though
>>
>>747566321
just admit your too poor for the steam frame bro, it's okay if you stick to your toy quest, it's not that bad
>>
>>747567037
twice in my life and both times i was so engrossed in a book that i forgot i was in a vehicle, causing me to get fucked when i snapped back to physical awareness
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>>747564065
VR is in a good spot precisely since its a dedicated enthusiast circle that is really propping up its library. Apparently downloading and using UEVR is a great filter for 90% of users

Better then having endless whining about le vomiting when it only happens with a majority and is completely counterable with some basic practice
>>
>>747567176
>they make stunning VR games and you're delusional for thinking otherwise.
No they don't. It's just the same shit with worse controls.
>>
>>747567037
>>747567247
>>747567362
car sickness and VR sickness are kinda the opposite thing:
VR sickness is your eyes seeing motion but your inner ear not feeling it
car sickness is your eyes not seeing motion but your inner ear is feeling it
yes it's a mismatch in both cases but for opposite reasons
>>
>>747567286
can you be any more unfuckable than you already are? you not gonna make it.
I will get something higher pixel density.

this whole website is pajeet coded now.
>>
>normie telling me how vr is great when I have been using it for around decade and half
>>
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>>747566679
its your brain getting confused by conflicting signals sent by your eyes and ears. but contrary to popular belief your brain is adaptable. if you are serious about getting into VR I recommend download Aircar on steam. Its completely free and runs on every potato. Fly around little by little taking breaks when feeling bad, but continue until the sickness goes away (your brain figures out which signals to ignore)
>>
>>747564065
Playing single player conversion mods is my main vidya thing atm. Shit's great but I also adopted early and witnessed the 10 year no gaems drought. Can't easily recommend it to other since it is a hefty investment on the hardware side and prices are bad while you can get okay hmds pretty cheap.
>>
>>747567176
ignore it. its another elitist fag that thinks vr=6dof and if a game ain't built around motion control it ain't vr. Most of the magic comes from being inside the game world, instead of staring at it through a tiny little screen. So anything that makes games work on the HMD qualifies as VR no matter the controls
>>
Most of /v/ is literally too poor, too fat, or both to enjoy VR. Not even joking.
>>
>>747564065
valve should fucking release the steam frame already, slow motherfuckers.
>>
>>747567741
you mean like dedicated mods? The tools for me per frequency of usage go
>UEVR. Anything unreal engine related
>Vorpx. For niche engines like original dead Space trilogy or REDengine (witcher3/CP77)
>dedicated mods like HL2VR or subnautica
>reshade with superdepth3d plugin. When everything else fails and can be quite ass to get the depth map working properly
>>
>>747568218
Yes older titles have often dedicated mods, newer ue ones can be run with uevr custom profiles and skripts and feel like total conversions.
I also ran pimaxmagic4all to force foveated rendering becsuse it's free performance if you have eye tracking... you alrdy have that if you have a pimax headset ofc.
>>
>>747566667
The Jap niggers live in tiny studios and don't have space for VR. They also don't have the originality for VR as they're still making the same JRPGs as they were two decades ago and using FAX machines...
>>
>>747566679
Have you tried not being an utter pussy and just pushing through it until you don't?
>>
>>747567118
What are the craziest and most adrenaline packed ones you'd recommend? I've tried the plank and it was fun at first but I no longer feel anything
>>
>>747566679
just goon until you cured nigga.
>>
>>747567741
I disagree. Even with those upcoming expensive headsets you can use them for all the reasons mentioned in OP. Literally thousands of hours of gaming between VR native games and VR mods, and then you still have VR experiences and sims plus movies and spacial computing shit etc. If you already have a gaming PC, it's a very good investment
>>
>>747568001
> tiny little screen

We're not all third-worlders Ranjeesh. Some of us game on 75 inch OLEDs, Your blurry little brick on the head can't compare
>>
>>747569419
I think so, too but rendering ue5 shit twice limits you basically to 3 cards 4090, 5090, 7900 xtx.
If you already have one of those, or at least a fast 16gig GPU ppl should at least shill out for a cheap hmd and try. But at current prices I can't recommend shilling out thousands for it, if ppl aren't alrdy hooked. Trying to run some flat2vr stuff on mid range is just a bad experience.
>>
>>747567667
Don't listen to this person. Aircar is one of the worst games for motion sickness. I had a lot of VR hours under my belt and it still gave me problems. It is old and unoptimized trash, just a tech demo.

What causes motion sickness generally is two things: low FPS and non-stable reference point. The first can be solved with PCVR hardware or playing non-intensive games. The Quest 3/3S standalone game Ghost Town, would be a good game to play. Similar to the PCVR version and a good slow pace. For a reference point I receommend wearing your headset so you are able to look down and see your feet. This helps a lot. The last thing is comfort, like getting the bobovr strap with a fan and battery. This won't improve motion sickness, but it will allow you to play longer. Longer play sessions make motion sickness worse.
>>
>>747566429
When I play GZDoom VR it's like a new doom game
>>
>>747569497
you shit oled brick can't compare to a laser projector
>>
>>747570364
Cause you can kick?
>>
>>747570473
AI tells me that laser projectors still are worse at blacks than an OLED.
>>
I love Ubisoft games and my VR. If you’re gonna try to frame yourself as a gaming lover you should probably try not being a crybaby about games.
>>
>>747570131
>Don't listen to this person.
It worked for me. Sounds like a (you) problem
> Aircar is one of the worst games for motion sickness
its one of the best. It aggressively triggers the sickness response which forces your brain to respond to the negative stimuli. Doing small time minor infractions just means the problem rises again as soon as you play something with more aggressive movement in 3d space like flight sims or games with parkour mechanics
>>
>>747567397
>playing conversions of flat games is enthusiast now
grim
>>
>>747572045
Just not how it works. One really bad motion sickness sessions will not stop motion sickness. Didn't for me anyway. I played Red Matter PCVR with a GTX 1070. Gave me really bad motion sickness. It didn't resolve until I switched over to a RTX 4070 Super.
>>
>>747572518
people who are immune to motion sickness refuse to believe it exists, even tho it affects the majority of the population and is why their little VR hobby is dying
>>
>>747569497
>We're not all third-worlders Ranjeesh
You belong there with them though, retard. You really think any of them could afford it, or have space in their houses to play it?

You sour grapes retards are insufferable.
>>
>>747572616
It goes away pretty quickly. Same as the motion sickness from reading in a car.
>>
>>747564065
I couldn't give a single shit about VR, I just want to get good games again
>>
>>747573013
then why did you post in this thread
almost like you actually care a lot about asmr
maybe youre jealous that you cant afford it and thats why youre lashing out here
>>
VR made my vision so much worse
>>
>>747572518
well like I said, it worked for me. Sounds like a (you) problem
>hardware upgrade solved sickness
ffs you tard. you were getting sick at the choppy framerates, not motion. That is a different matter and can feel shit even to completely immunes

>>747572616
>majority
its a minority
>VR
>dying
two more decades doomer bro and VR is definitely a gimmick that will die out. aaannyy minute now. So was prophesized since 2016 and prophecies are never wrong
>>
Always in these threads you have the VR enthusiasts talking about how great VR is, but they never suggest any games. The only games worth playing are from fucking 2016. POV camera mods for games are not VR games. You may as well strap a television to your face. VR development has stalled. Valve isn't even releasing a game to coincide with the Steam Frame release!
>>
>>747574000
Most VR games are just gimped normal games or faux realistic waggle crap. The best VR games would be just as good on the Wii like the rhythm games.
>>
>>747564065
Fuck off furry. Yiff in hell faggot
>>
>>747574000
the best VR game is ITR2 which released this year, but it runs like shit for a lot of people
>>
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>>747574000
I'm binge playing all the RE PC games
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>>747575026
lol'd at the webm
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>>747572616
Skill issue.
I get carsick, I get sick when the camera/monitor in a flat game is set up wrong and I get sick when the camera/headset in a VR game is set up wrong. I can still play VR games.
Adjust your headset settings, adjust your play environment (run a fan and stay hydrated), stop doing stupid shit like smooth turning with your camera or just suck it up and take a Dramamine.
>>747574000
>POV camera mods for games are not VR games
Cope. There's more of a case for them being VR games than there is for mouselook games with the camera sloppily bound to the right analog stick being considered "console games".
>>
>>747573743
>ffs you tard. you were getting sick at the choppy framerates, not motion

I'm sure there are people that get sick with the best hardware, stable framerates, and a comfy headseat. But I'm also damn sure that choppy framerates are the number one cause of motion sickness in VR.
>>
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>>747572879
>>747573743
>>747575813
see? look at all these guys denying the problem exists
meanwhile the player count of every VR game combined is still lower than Marathon lol
>>
>>747564065
the only headset i've tried that was impressive was apple's m5 with 8k resolution
everything else is largely a meme with worse quality than my 10 year old 1440p display
fuck all content, too
>>
>>747566321
>smearing
>lcd
>while shilling oled
lmoa
>>
dont you still need a super expensive pc for the decent headsets unless you buy some garbage mobile phone shit?
>>
>>747576187
Nobody said that it doesn't exist, just that it goes away before long. I felt it the first couple times, especially playing games with lots of movement, but it doesn't affect me anymore
>>
>>747576330
depends
if by "decent headsets" you mean "I want OLED and don't care about low fov and refresh rate and price" then yeah you'll have to shell out to get a pc capable of rendering the distortion-correcting native res
>>
>>747564065
Oh yeah I just love waving my arms around and flicking my wrist at things over and over again just to move my character a few feet, and then the game designers giving up and adding little lasers to my hands so I can point at the thing I want to interact with. that's soooo immersive.

unless it's something like beat saber which has the most bitch basic control scheme and the hardware only has to render a few polygons and play some music, it runs like crap, and no I'm not buying an entire system to play a game featuring licenced eurotrash and third worlder pop music.
>>
>>747564065
>facewagglan
lmao
>>
is valve index still considered good or have tech evolved further?
it's been sitting in the box for a while, I only bought it to play HLA, and I guess Compound was also cool, but it's too much of a hassle to set up and play consistently
>>
>>747575813
>just medicate if you want to play VR
I don't get motion sickness but this is a retarded expectation to have
>>747576187
most of VR players are kids on quest
>bonelab one of the highest
dogshit game
>>747576461
>flicking my wrist at things over and over again just to move my character a few feet
what VR games even work like this
>>
>>747576314
new gen oled is good. cope and dillate valve troon.
>>
>>747576674
mmmm 80fov 72hz $2k+ I love it
>>
>>747576647
steam frame is literally being put up for sale tomorrow
>>
When will they give up on having standalone headsets and just make a lightweight headset that requires a PC?

Then again, nobody can afford PCs anymore, so...
>>
>>747576738
>$2k
just like the 1tb frame KLMAOKEKE
>>
>>747576647
index is still good
most newer headsets are memes catering to very small communities (vrchatters, simtards, etc) and are for tinkering enthusiasts
>>
>>747576457
2160x2160 @ 120hz per eyeball is very demanding to run on paper. that's 1,119,744,000 pixels a second. basically 5080/7900xtx tier compute level.
>>
>>747577043
fortunately human eyes can't see more than 24 fps so it's not a big deal
>>
>>747566593
Lie. Just played a mod for F.E.A.R. a couple days ago.
>>747566912
Modded Skyrim is a GOATed game.
>>747567397
The real filter by UEVR is the graphics processing requirement. VR is just an expensive technology.
>>747568074
Only a little of both here. I've been exercising while playing VR...and I just wouldn't have grown as much muscle over the years without VR.
>>747568864
I play in a yard by yard space with my bed right behind me.
>>747570364
Yes. I was like a new DOOM game to me too. Very immersive. Nightmare mode was honestly horrifying.
>>747576760
Actually...in two more weeks.
>>747564262
Hoping for a good Pavlov Shack community. Honestly the most based community in VR...besides VRChat.
>>
>>747577043
not our fault 10 years passed and jensen nigger still didnt wanted to solve 4k.

at this point this is malice.
>>
>>747577283
those are old boomer eyes, made for low compute boomer brain.

since millenials eye refresh rate got updated.
>>
>>747577043
That's why eye tracking and foveated rendering is mandatory. With it you can run 8k hmds wirhout it you can struggle on 4k in ue5.
>>
>>747577043
Honestly the eye tracked foveated rendering is gonna change the game so hard for VR. 66% less pixels to deal with on average so your typical game running at 2500x2500 per eye instead of 6million pixel per eyes to render you're looking at 2.
>>
pussy too pixelated
do not want
>>
>>747577638
that's only if valve manages to make it system wide and not a per game thing that 99% of devs wont know how to do
>>
>>747576651
>I don't get motion sickness but this is a retarded expectation to have
And just like with someone who is bad at being a passenger in a moving vehicle, it's a final solution after everything else has failed and you're still not used to it.
Most people won't have problems after adjusting their setup, putting up a fan and getting used to it unless they are genuinely playing games that do awful things to their camera.
>>747576862
They'll get around to it eventually.
New headsets are already ditching the integrated battery to comply with the 2027 EU law because there was never a point to including it if you didn't just want to set an expiration date on the headset.
If we're lucky we might be seeing the final wave of standalone headsets being brought to market just because the fluctuating RAM and SoC prices are going to be more of a gamble than they're worth.
>Then again, nobody can afford PCs anymore, so...
You can buy parts piecemeal anyway, it's not like DDR4 or DDR5 that you already have is going to just go bad.
>>
>>747578123
well I know UEVR already has a bunch of prototype quad views support in the work and there's a bunch of unreal native vr games that shipped in the last 3 years with some of them having native quad views working as well so who knows
I've also been following the dev of Climbey on yt and he got approached by a valve employee and got sent a special .dll to inject foveated rendering in his old ass OpenVR game from 2020
>>
>>747578178
>They'll get around to it eventually.
It will take another 5 years until anything usable gets released.
>>
>>747564065
OP, fuck you

Frame is monday and the 3 days after that. Just shut the fuck up until thursday
>>
>>747564476
>oh you are doing something, everything else must be bad, I am extremely intelligent.
>>
>>747564679
Yeah that's weird. Unless its some obtuse video format most 3D video will have two images, either side by side or top and bottom.
>>
>>747564065
>Like seriously wtf are you people even doing? Playing another Ubislop or Soullike? xd
I wouldn't throw stones considering the most played VR mods out there.
But yes, VR rules and I pity all the "UGGH I wanna RELAX when I play my video games" fatties out there.
>>
>>747564262
VR users are going to become too broad to call it "a community". Right now I have a huge backlog of VR mods I want to try. I've never played VR chat or beatsaber.
>>
>>747568148
The signs point to an announcement tomorrow, with a Steam VR games sale connected to it.
>>
Oh... doom 2016 mod dropped.
Another one for the backlog...
>>
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frame color passtrough addon is indeed 150 bucks
however it won't be sold on the steam store :(
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>>747579272
I wouldn't recommend it right now. It has a bunch of issues and the creator is having a crashout.
>>
>>747579327
why does being sold on the steam store matter
>>
>>747566321
>nice anymore

Anon the microoled displays that are big enough for good FOV and overlap don't exist yet. VR tech is stuck in a "pick 2 out of 3 important things" triangle. Actually its worse because usually a third point of the triangle is cost, but no amount of money buys the perfect VR headset. It sucks shit in some fundamental way.
>>
>>747579391
because now buying the add-on is decoupled from buying a frame
so if you really want the add-on with the frame, you're going to buy it without even knowing if you'll have a frame this year
>>
>>747579354
I preemptively saved it just in case.
Still need to finish bioshock. But I might drop that - didn't age that well gameplay wise.
What are the problems?
>>
>>747566679
Do high altitude flight sim, its best if you start in the air without takeoff. Just make slow pitch/yaw/roll turns and go up to the speed to where your brain starts to notice and just hold it and expose yourself to that until it feels normal.
>>
>>747566912
Its literally the opposite because VR devs get tunnel vision with VR mechanics instead of remembering to make a fun game.
>>
I only like stationary vr like cockpit games.
>>
>>747566321
the frame's main selling point is the included wireless dongle, making wireless PCVR high quality, low latency and painless to setup.
knowing the 2026 memory situation, it would make more sense to focus 100% on that aspect and leave the standalone part as barebones as possible to keep the price down, but future price hikes likely weren't on their radar when they designed the thing.
>>
>>747579837
yep
and good tracking+streaming already requires a nice chunk of ressources, so they got a cheap phone soc that could handle it and some more
>>
>>747579540
From what I've seen nothing is supported besides a Quest 3 with VDXR and the game has a hardcap on render resolution so you can't even push it very high. It's also not true native stereo but alternate eye rendering instead so it has ghosting issues I believe.
Anyway check the thread on the flat2vr discord if you really care but yeah the creator is having a proper meltdown because he can't handle the tech support.
>>
>>747579837
The price is result of it being standalone and using wifi to stream. They need all that hardware to process the optimizations to get low latency. It was predictable that this particular direction will hit hard limit sooner than they will be able to release Frame and RAM crisis only made it worse. Valve is full of idiots.
>>
>>747572045
This anon is retarded and shouldn't be listened to. He should be in prison really.

If aggressively making you sick helped, you would just play any game and push through it. Pushing through simulator sickness is known not to work. Your brain just learns to associate the motion conflict with sickness even faster.

You need to microdose yourself where you stop short of the intensity that makes you sick, and just spend hours exposing yourself at your limit and keep raising the intensity every time you adapt.
>>
>>747580219
>It was predictable that this particular direction will hit hard limit
soon after the announcement, yeah
>>
>>747572879
It's radically different from person to person like literally any dimension of human ability. Some people play VR for months and they can't go any longer than hour after trying very hard. The fact that I even need to explain this is retarded in itself. Who would assume their own physiology applied to everyone the same.
>>
>>747580024
You should check again. The one I found clearly supports also pimax and psvr2, maybe different mod or update. Last update on git was 6 hrs ago.
>>
>>747574000
thing is I don't want you to know about them. The people that deserve to enjoy the same hobbies I do will use a search engine
>>
>>747576330
For unreal engine games, yes, modern unreal games you need state of the art, some games a 5090 isn't fast enough. For VR games or conversions of games 10 years old no, you just need a decent PC.
>>
>>747577043
VR can use frame doubling reprojection techniques. The artifacts suck at low framerate, don't try to turn 45fps into 90 fps for example, but higher framerates become feasible. It's much easier to hit 72 native and reproject to 144 than run native 120.
>>
>>747578123
Game engine developers have the most power to do it, I think both unreal and godot already have it.
>>
>>747580983
Out of all the reproj tech I've tried, the only one that's actually good is whatever they use on native quest games.
It's genuinely sad there's so much tech stuck in that ecosystem...
>>
>>747579475
Maybe they won't launch it until frame is shipping
>>
>>747579354
This is why we needed vibe coded mods. A human reverse engineering a VR mod is an insane amount of mental strain and they are just going to crack or move on to important things in their life before finishing it
>>
What's the best headset to get if I'm not cheap
>>
>>747579837
You need a sufficiently powerful SOC for wireless video decode, and the headset is wireless so it needs to do slam tracking, eye tracking, hand tracking, reprojection etc on the HMD. To not throw in enough ram and storage and just make a standalone PC is kind of a waste of the SOC.
>>
>>747581121
Steam VR recently improved theirs, I haven't tried it though. There's also an option for eye tracked reprojection on frame.
>>
>>747581568
Frame or from what I've heard the pimax dream air, the ungodly expensive one, not the cheaper one.
>>
>>747564065
Name one decent VR game that has come out this year
>>
>>747581792
>pimax dream air, the ungodly expensive one
The 4k one?
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>>747581716
I'll try it whenever I get a frame :^)
Otherwise there's another one that kinda works. Virtual Desktop has a sync spacewarp options. It's dogshit, except for one game. MSFS2020.
Why? Because the guy that worked at microsoft did the implementation of VR for that game as well as worked with the virtual desktop guy to make an openxr runtime.
Basically it's one of the only game that can send motion vectors to the VDXR runtime to have spacewarp work somewhat correctly.
>>
>>747581867
Forefront
>>
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>nibbas ITT actually think they're going to get a frame
You're all on hopium
>>
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>>747582026
>Forefront
This looks like peak slop
Like the type of slop they put on slop shows to show teens playing games
Is this AI generated?
>>
>>747581871
>>747581792
>110 FOV
Fucks sake, for that price?
>>
>>747582143
you type like a nigger and youre shits all retarded
>>
>>747582452
Pimax dream air, for that price, needa a strap mod and a face interface mod. Strap because stock one is meh and face interface pushes fov to 120°
>>
>>747564065
Name one good VR game released this year
>>
>>747582608
Knights of Fiona
>>
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>>747582658
>furryslop
another miss
>>
>>747582723
How about Quantum Void?
>>
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>>747583345
>Quantum Void
Looks cool
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in the end they changed it back to lottery again, which will explicitly end on sept 17
>>
>>747581582
Yet at the same time you don't need that SoC to live in the headset.
>>
>>747583419
It has really neat atmosphere and interesting world. Nice puzzles too.
>>
>>747582452
Yes, its unusual for VR headsets to go over 110 without some horrible trade off like distortion or being a giant box on your head or both. Also 110 with 1" panels is actually impressive.
>>
>>747584269
Yeah this is true, it becomes an ergos/engineering/cost conversation

I wish the compute could go in the back and be part of the headstrap, but people would probably rest their head on a pillow and cook it
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i agree!!! i erp with jap girls and femboys all the time on vrchat and its feels soo nice~
im now voice training :3
>>
>>747585103
Based department? You might want to sit down for this one...
>>
>>747585103
dude fucking same, i started to learn japanese because of vrchat
>>
>>747584810
>without some horrible trade off like distortion
well about that
it's so bad that the distortion correction profile of the third-party driver limits the fov quite a bit
>>
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picrel (not that reliable) and this (reliable)
https://x.com/itsgogoxr/status/2099201101421510664
frame bros... we're all going to make it...
>>
>>747587694
Not sacrificing anyone. Not sacrificing anyone even while priced less than $666.00
>>
>>747564065
I'm JUST not interested in flat games converted to VR. SIMPLY not impressed by pointing a gun with my hands, that does nothing for me.
Robo Recall, that's the kind of shooter I want in VR. The kind that actually uses my physical body, and not just for pointing at things. Unfortunately they don't make those kinds of games anymore because chairtrannies won and everyone plays VR sitting down now
>>
>>747587901
I think you underestimate the quality of some of those vr mods
>>
>>747583345
I think it's a cool game but hard to recommend. The little combat there is sucks and there's a lot of backtracking.
>>
>>747588016
No I don't, I've played the "best" ones already. I think you underestimate the interactivity of Robo Recall
>>
>>747587901
based standards haver
>>747587694
if it does end up 3 digits that would imply the price pre-ram crisis would have been fairly competitive, what could have been...
>>
>>747588108
quite a few people are hearing below 1k for base model
someone even said he heard less than 900 but idk if I trust that, could just be gbp shenanigans for all I know
>>
>>747565667
ironically no. theres so many children (like actual 12 year olds) running around screaming "SHUT UP NIGGER! HAHA LOOK MOM IM TROLLING!" that actually being a racist edgelord comes off as extremely lame and uncool by association

youll get banned if youre wearing an adolf hitler fursuit and spamming dead nigger gore gifs, but outside of that nobody really cares
>>
>>747588536
you get a beyond for 950 or a dream se for 1050.

the fuck could a frame @ 900 offer for the market?
>>
>>747588106
I played robo recall.
Actually had it till zucc nuked my occulus acc.
>>
>>747588667
>beyond for 950
starts at 1.3k€, wired, needs controllers and base stations (EOL'd) , melts
>dream se for 1050
you'd have to pay me to use pimax, no thanks, it's only an option for simmers that don't mind half baked hardware and software that will never be finished
>>
>>747564065
So many amazing games you always circle back to a fucking shitty 3D chat like there have been dozens in the past, holy fucking cringe.
>>
valve kill this nigger why does he have a frame early and not me
https://old.reddit.com/r/SteamFrame/comments/1wfh0tz/i_aint_signed_jack_so_i_can_say_this_slaps/
>>
>>747589172
dad works for nintendo
>>
>>747580507
How is your sense of balance? Do you exercise?
>>
>>747589006
fuck then it sounds like vr is dead.
pimax had like 12 former other headsets, not one of them were perfect or without problems or long tinkering but atleast they were all expensive. the dream is said to be pretty good but for 2k it should be.

maybe apple pro is the only decent vr headset on the market.
>>
>>747590429
AVP but without apple constantly trying to stop people from doing whatever they want with it would be the greatest headset on the market
and also fix the price and the horrible weight distribution it's a fucking brick man
>>
>>747589006
I have distant hope that Pimax will be improved when (if) they release a Linux version of their software this year.
>>747590429
The wired headsets are all a bit kneecapped by the fact they have almost all bet on being the "Expensive Paper Tiger Index sidegrade for enthusiasts who will pay anything" and are currently being weened off of that tit.
>>
>>747579786
This. I'll tell you what the best VR game ever is. The original RE4. Just RE4 but you shoot with your hands and reload. Pure fucking kino of the highest order.
>>
>>747564065
I still use PSVR to goon in DOAX3 and astrobot
>>
>inb4 Gay Ben drops the ball again and sells his underpowered shit for $300+ more than its worth
I don't think anyone who likes VR actually wants it to succeed. You need to rope in the normies first and nobody even tried marketing to them.
>>
>>747592264
These aren't for normalfags or casuals or children. The Frame is for poorfag (relatively) enthusiasts and people who do not want to support Meta/don't want to give their info to Meta.
>>
>>747595125
>people who do not want to support Meta/don't want to give their info to Meta.
a minority of users
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>>747595125
It brings a new standard for VR controls
>>
>>747595221
Yeah? What's your point? That's literally one of the groups Valve is targeting. I don't even think Valve is going to make more than 2 million of these units over the next 10 years before they work on something else.
>>
surely we'll get ick on eckard posts
>>
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>>747597769
go back to trash
>>
>>747597934
>>>/trash/85286291
>>
>>747597769
based

>>747598165
>negro avatar
kys
>>
>>747595221
>a minority of users

Survivor bias because non meta offerings are bad, bad for the price, or outdated. Meta is like the 2nd most cited reason for not adopting VR, after no games.

Still frame doesn't really fix this. It's not price competitive against quest 3 because one was released years before the rampocalypse
>>
>>747590098
Terrible? No. What's the point of asking? I don't get VR sick period, but I don't pretend everyone will be like me after playing VR for a few weeks.
>>
>>747588667
beyond you will be buying index controllers and light house

dream SE sucks, it's the normal dream that's good but that's a whole different price bracket
>>
>>747599036
Lots of people got motion sickness from TVs when they were new
>>
>>747574000
This retard thinks looking at his monitor playing cyberpunk is the same as seeing night city everywhere you turn. It's so obvious who had actually used vr and who has not.
>>
>>747601925
>muh night city
another retard who would sooner stare at a videogame than actually play one
>>
>>747583419
>>747584415
I still have no clue how the game looks so damn good standalone on the Quest 3.
>>
>>747602214
Because it uses somewhat optimized poly geometry and baked lighting... It's not rocket science and it's not using some magic engine. It's literally just unity engine but used like you would make a game in 2012.
>>
>>747599917
Use your brain. People went to movie theaters decades before television or even sound.

The better example is doom and the first FPS games, with sim sickness from FPS games being extremely rare now. VR might be like this if you can get virtually every child to play it, but it does nothing for the people who are grown and have hardened vestibular systems. VR games took so much damage specifically because older devs couldn't adapt and had to make roomscale minigame dogshit. If doom was made by guys in their 50s instead of 20s it would've sucked or wouldn't have been made at all.



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